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Vowgan | Vaughan Schmidt

@vowgan.bsky.social
248 followers 128 following 143 posts

www.vowgan.dev Commissions: Open! commissions.vowgan.com

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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 01/10/2026
(3/3) I know this is a rather short and built-in trick, though the amount of times I import something like a UI package and the demo scenes are immediately covered with their custom icons has driven me up a wall. Please don't make your users dig through the scene gizmo list.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 01/10/2026
(2/3) this. This can be done with a string stored here, just make sure you know it's unique. Once we verify it hasn't been set, set it to True, and then call "GizmoUtility.SetIconEnabled" for each class type, and pass False to disable it.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 01/10/2026
(1/3) For an extended description, we first want the script to start up the moment it's loaded, which is why we have the [InitializeOnLoad] attribute. Then, in the static constructor (a feature required for the attribute), we check the EditorPrefs to see if we've already done-
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 01/10/2026
If you're making a Unity package that uses custom script icons, but don't actually need them in the scene, Unity actually provides a great way to disable them by default for other users. Just make an empty class with InitializeOnLoad, do an EditorPrefs check, and disable them.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 26/08/2026
Grab it here, and stick around for updates on what I'm up to! discord.gg/nS3x5Pr
discord.gg
Join the Virtual Visions Discord Server!
Check out the Virtual Visions community on Discord - hang out with 718 other members and enjoy free voice and text chat.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 26/08/2026
LOD groups are nice, but too many of them can cost a good bit of your CPU. If you have tons of LOD groups in small spaces (like shelves from an asset pack) those can be grouped together easily. I made a tool for doing just that, available free in my Discord server! Link below⬇️
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/08/2026
I'm opening up commissions again!⭐ #VRChat prefabs, tools, avatars, worlds, or even standalone Unity development, I'd love to hear what you have in mind! commissions.vowgan.com
commissions.vowgan.com
Commission Details
Vowgan’s Commission Details Welcome! I largely do commissions for Udon tools and scripts in VRChat, though I also do modeling, worlds, and avatars. Standalone game development in Unity is my primary ...
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/08/2026
I'll be taking 4 clients at a time for now, though that number may change as time goes on. If my list fills up, I can add you to a wait-list and reach out once I'm available! Also, I got me a sick-ass redirect link for my google doc 😎
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/08/2026
I'm opening up commissions again!⭐ #VRChat prefabs, tools, avatars, worlds, or even standalone Unity development, I'd love to hear what you have in mind! commissions.vowgan.com
commissions.vowgan.com
Commission Details
Vowgan’s Commission Details Welcome! I largely do commissions for Udon tools and scripts in VRChat, though I also do modeling, worlds, and avatars. Standalone game development in Unity is my primary ...
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 14/08/2026
I decided to try out a style of "Operating System" -like menu panels in VRChat. They work great, and I have a few ideas for it, though I'm curious to see what people think!
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 10/07/2026
I've released an avatar! This is my low poly take on Deltarune's "Pink / MewMew" character! It has both the standard and ghost versions, as well as props for the staff and bomb. Links available below! ⬇️
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 10/07/2026
I've made avatars for myself in the past, but this is my first jump into making one to share! Feedback is always greatly appreciated! Patreon: www.patreon.com/Vowgan/posts... Booth: vowgan.booth.pm/items/8603113 Gumroad: vowgan.gumroad.com/l/mewmew Jinxxy: jinxxy.com/Vowgan/mewmew
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 10/07/2026
I've released an avatar! This is my low poly take on Deltarune's "Pink / MewMew" character! It has both the standard and ghost versions, as well as props for the staff and bomb. Links available below! ⬇️
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 24/06/2026
Patreon: www.patreon.com/Vowgan/posts... Jinxxy: jinxxy.com/Vowgan/cuben Booth: vowgan.booth.pm/items/8540236 Gumroad: vowgan.gumroad.com/l/cuben
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 24/06/2026
Perhaps the Steam Machine wasn't quite what you wanted it to be. Today I offer an alternative: The CubeN! Inspired by the recent works of Valve Software, the CubeN brings the form factor of the modern home Console/PC hybrid to your world or avatar as a simple prop. Links below⬇️
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/06/2026
4/4 My OBS scene has one Window Capture for each individual application I'm using, using the App's name for simplicity. Hopefully someone else can find this setup useful! If you have a different solution to this, I'd love to hear it below. vvv
Full view of the OBS scene hierarchy.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/06/2026
3/4 Then, I have another macro set up that checks the state of this variable, showing the source if it's correct, and hiding it if not. Any macros can be easily duplicated from existing ones, so I just set up two, duplicate them, and change the corresponding app name.
Adding an "If Variable" switcher in Advanced Scene Switcher's Macro tab.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/06/2026
2/4 Then, I have a macro set up to write to that variable whenever the corresponding source's executable becomes the focused process. This needs to be Process instead of Window, as many apps don't actually store their name inside of their window name (ex: Jetbrains Rider).
Adding an "If Process" macro in Advanced Scene Switcher's Macro tab.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/06/2026
1/4 In Advanced Scene Switcher, I've added a variable called "Focused Source".
Advanced Scene Switcher's "Variables" tab.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/06/2026
Switching between OBS sources for live-streaming based on which one I've had selected was a bit annoying to set up in the past. I've put together a solution I think I actually like! Here's a breakdown of my setup using Advanced Scene Switcher:🧵
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Metaverse Degen Network @metaversedegenpod.bsky.social · 12/06/2026
In this episode, we sit down with Vowgan who is known for Udon tutorials, prefab creation, and tool development. Hes the make of the iconic VRC Roomba to building systems like World UI and Verbatim. @vowgan.bsky.social @lionturtle21.bsky.social ⬇️links below⬇️
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 02/06/2026
I'm finally back with another #VRChat Udon tutorial! Today we're using VRChat's new "Tweening" system for animating objects in your scene. youtu.be/zBoX-ZjdRBI
youtu.be
Tweening - Animating with Code | VRChat Tutorial
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 30/05/2026
As a curiosity, how many people use the "Neon" visual style of UdonGraph? I know this may be a percent of a percent, but I'm honestly quite curious! We don't have polls on bsky as far as I can tell, so feel free to reply!
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 12/05/2026
"Component.enabled" is available in a recent sdk, so you'll need to update your VRChat SDK version.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 30/04/2026
Oh, and here's a quick peek at where it's currently at! Still plenty to go though.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 30/04/2026
[Live] I've been enjoying coming up with the menu designs for the Inventory system, and we'll be continuing work on this today! Feel free to stop by! youtu.be/w10cZHszhg0
youtu.be
Game-Ready Inventory Part 4 - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 28/04/2026
I'm testing out a new editor window for WorldUI, where instead of having the entire menu in a vertical stack in the inspector, it lays out the customization features in the same stack as the result would be designed for.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 24/04/2026
Verbatim is available on these storefronts: www.patreon.com/posts/156456... jinxxy.com/Vowgan/Verba... vowgan.booth.pm/items/6446506 vowgan.gumroad.com/l/verbatim
patreon.com
Verbatim Localization | VRChat World Prefab | Vowgan | VR
Verbatim Localization | VRChat World Prefab by Vowgan | VR on Patreon. Join Vowgan | VR's community for exclusive content and updates.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 24/04/2026
Verbatim Localization has been updated to 1.1.0. This brings with it the community requested "Text Asset" support, which greatly expands what sort of custom tooling developers can produce.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 23/04/2026
[Live] We're doing more work on our game-ready inventory! Today is all about layout and what information is where. Stop by and have a chat! youtu.be/AgOOln_hIjw
youtu.be
Game-Ready Inventory Part 3 - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 23/04/2026
www.patreon.com/posts/image-... jinxxy.com/Vowgan/image... vowgan.booth.pm/items/8250739 vowgan.gumroad.com/l/image-batc... (gumroad seems to be having some issues and will likely take some time to resolve) Full documentation is available here: github.com/VirtualVisio...
patreon.com
Image Batcher | VRChat World Prefab | Vowgan | VR
Image Batcher | VRChat World Prefab by Vowgan | VR on Patreon. Join Vowgan | VR's community for exclusive content and updates.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 23/04/2026
Introducing Image Batcher! Image Batcher is an image loading tool for VRChat worlds. It allows creators to convert large batches of images into a single, loadable string that can be downloaded in-game. You can find it on the following storefronts 👇
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 16/04/2026
[Live] We're continuing on with our Game-Ready inventory system work! Stop on by while we put together new features and systems, and feel free to ask for help with anything you're working on. youtu.be/y3rh9WjFj8Y
youtu.be
Game-Ready Inventory Part 2 - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 09/04/2026
[Live] A lot of people have been asking for a more "Game-Ready" inventory system in VRC, so we'll be working on a new and improved item system with synced item spawns! We'll be building off of an older system, so stop on by to check it out! youtu.be/Yrud70IAyc4
youtu.be
Game-Ready Inventory System - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 26/03/2026
[Live] It's been too long since I've done some proper modelling, so let's sculpt a new island for the Plane Game! I'm definitely new to sculpting in Blender, so it should be a pretty exciting time figuring it all out! youtu.be/FPX7DjLrET8
youtu.be
3D Sculpting an Island for the Plane Game - VRC Game Dev
YouTube video by Vowgan VR
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Reposted by Vowgan | Vaughan Schmidt
Basis @basisvr.org · 21/03/2026
You read that right! Our next load test is coming up, and we are aiming to have 1000 users in one instance. Check out our Discord for more information! discord.gg/6m76H33XWJ see you all 8 AM Apr 20th AEST
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/03/2026
I'll also be starting these posts with [Live] to help differentiate regular posts from going live with the streams.
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/03/2026
[Live] We got some updates today about SOBA and a new Tweening system for VRChat! We'll be going through the VRC Creators Roadmap that released today, followed by some inventory coding. Stop on by! youtu.be/4mI5pI5_lKo
youtu.be
SOBA & Tweening Announcements - VRC Game Dev
YouTube video by Vowgan VR
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Reposted by Vowgan | Vaughan Schmidt
Sly @theslythief.bsky.social · 11/03/2026
Vegas in VRChat?? ✨🎲 The other week @TheFluffVR and I released a world replicating The Las Vegas Strip. Although.. we took liberties of moving the funny orb away from The V and put it next to The B. Make sure to take the cab. 🚕 #VRChat #VRChat_world紹介
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 12/03/2026
The new version of World UI is almost done, just a few more tweaks and improvements based on user feedback! Stop by while we crank away at networking, security, and a few extra features along the way. youtu.be/V5sO81iyU3g
youtu.be
World UI Features and Fixes - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 05/03/2026
Let's kick off this month with some more work on the Flight Game! We'll be giving each team their own plane today, networked and all. Feel free to stop by! youtu.be/JbtqjeYJAVk
youtu.be
Per-Team Planes - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 26/02/2026
We're continuing on with the Co-op Flight Game "Perfect Pair of Wings"! Today we're building out the two-player team lobbies and UI to go along with it. Feel free to stop on by! youtu.be/kfFFzx8Pgp4
youtu.be
Co-op Game Lobbies - VRC Game Dev
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 19/02/2026
Finally breaking out an old project, "Perfect Pair of Wings"! It's a flight game for VRC and friend and I made but never finished for release, so let's get right to that! youtu.be/wW5Qnp6CzPk
youtu.be
Co-op Plane Game - VRC Dev Stream
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 12/02/2026
Let's do some more puzzle-game props! Switches, doors, buttons, cubes, what-have-you! Plus it's easy to work on while my local multiplayer testing is still broken... See you there! youtu.be/ODwKaFxea1M
youtu.be
Puzzle Game Tools 4 - VRC Dev Stream
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 29/01/2026
Today we'll be optimizing the block game project from our last stream! Loading blocks in chunks works great, though we'll need to go ahead and optimize them. Let's see how far we can get! youtu.be/qCp-Fdl0GuA
youtu.be
Block Games in VR Part 2 - VRC Dev Stream
YouTube video by Vowgan VR
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Reposted by Vowgan | Vaughan Schmidt
Basis @basisvr.org · 26/01/2026
This week, we tested out vehicles! We held a team scavenger hunt, which was a lot of fun. thankyou -> @aaronfranke.dev, for the vehicle's logic @cnlohr.bsky.social for cilbox @maebbie.bsky.social for putting together the video below Basis is a framework, MIT-licensed, built on top of Unity
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 15/01/2026
We're doing a little side project today: Working on a VRChat Block-Game! I'm taking a stab at how a Minecraft/Hytale like building system might work using Udon. Come stop by! youtu.be/KW541MHY1bk
youtu.be
Block Games in VR! - VRC Dev Stream
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 08/01/2026
Welcome to 2026! Lets kick it off with a return to WorldUI, working in some new Syncing features and improved Persistence handling. Feel free to join us! youtu.be/VfdlrOBeDvk
youtu.be
WorldUI in 2026! - VRC Dev Stream
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 18/12/2025
Last stream of 2025! Anyone want to put together a Music Player for their VRChat world? We'll be working on one today! Come stop by for the last stream before the chrimbus break. youtube.com/live/HcP-zFG...
youtube.com
Creating a Music Player! - VRC Dev Stream
YouTube video by Vowgan VR
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Vowgan | Vaughan Schmidt @vowgan.bsky.social · 11/12/2025
Back on the WorldUI grind! More features, additions, and fixes underway today. Stop by to check it out! youtube.com/live/tZ2kQJs...
youtube.com
WorldUI Add-ons and Features! - VRC Dev Stream
YouTube video by Vowgan VR
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