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Leonard Somero

@verysoftwares.itch.io
423 followers 632 following 396 posts

multimedia artist from Oulu, Finland. games: verysoftwares.itch.io music: milkyheart.bandcamp.com footage: youtube.com/@verysoftwares

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Leonard Somero @verysoftwares.itch.io · 19/09/2026
preview of first encounter in Butterfly.exe #love2d #gamedev
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Leonard Somero @verysoftwares.itch.io · 04/09/2026
a glimpse into my commercial bullet hell project, Butterfly.exe. you clear an attack by grazing (nearly touching) bullets. the number up top is the amount you have to graze. #love2d #solodev
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Leonard Somero @verysoftwares.itch.io · 09/02/2026
seems like the tactics part of this prototype is going to form around scanned shapes, so i've implemented shape storage (right sidebar). #tic80 #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 08/02/2026
there's a few directions i can take this in, but i'm driven by a vision of a turn-based tactics game in a platformer setting. #tic80 #solodev
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Leonard Somero @verysoftwares.itch.io · 07/02/2026
rapid fire round of level designs for a yet-non-existent game. #tic80
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Leonard Somero @verysoftwares.itch.io · 05/12/2025
Cosmo mod's event system coming together. ...i get that the prompts are really annoying, but it's just a rough proof-of-concept to show that they -can- work. #solodev #gamedev #DOSember
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Leonard Somero @verysoftwares.itch.io · 01/12/2025
'kidekone EP': youtu.be/nVkozicGWtc 10 minutes of räväkkä #chiptune, composed by yours truly under the 'silkyheart' alias! featured on modarchive.org as well!
double modarchive.org feature!
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Leonard Somero @verysoftwares.itch.io · 15/11/2025
Cosmo has roughly 260 actor types that can be spawned, with instances having globally contiguous id numbers. figured i could introduce events that respond to just ids. this does mean that you might initiate a conversation with a fruit you just picked up, and i am thrilled by the possibilities.
planning events for my Cosmo mod
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Leonard Somero @verysoftwares.itch.io · 15/11/2025
released a cosmical ambient set that lasts for 12 hours. 1ku15uu5.bandcamp.com/album/12-42-16
IKUISUUS presents 12::42:16 on bandcamp.
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Leonard Somero @verysoftwares.itch.io · 10/11/2025
my retro-style, static website is starting to look p neat! feedback welcome: somero.live figured i needed a persistent home for my works #indieweb
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Leonard Somero @verysoftwares.itch.io · 09/11/2025
Level 2 of Cosmo's Computer Adventure is more of a traditional Cosmo platforming level, albeit with previously-unseen dialogue bits with enemy characters. screenshot from my custom-made level editor #solodev
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Leonard Somero @verysoftwares.itch.io · 28/10/2025
took a little selfie
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Leonard Somero @verysoftwares.itch.io · 26/10/2025
rkgk
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Leonard Somero @verysoftwares.itch.io · 25/10/2025
here in Retro Game Jam there sure are a lot of omoshiroi gadgets.
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Leonard Somero @verysoftwares.itch.io · 24/10/2025
i changed the default message you get in Cosmo when hitting a damaging object for the first time. forgot there was a second part to the prompt too
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Leonard Somero @verysoftwares.itch.io · 24/10/2025
boutta spend the weekend at Retro Game Jam here in Oulu. greatly enjoying the aesthetic of a remote forest dwelling containing forgotten tech. #retrocomputing #gamedev
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Leonard Somero @verysoftwares.itch.io · 07/10/2025
finished a build in time for #LDJam, but i plan on continuing the story further. >> verysoftwares.itch.io/gathering << featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev
Touko in forestLuxus berating Toukowe have Touko at homeMumina is not into math
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Leonard Somero @verysoftwares.itch.io · 05/10/2025
#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats. you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware... #gamedev #love2d
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Leonard Somero @verysoftwares.itch.io · 04/10/2025
first screen of my #LDJam creation silly narrative game with hand-drawn artwork #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 22/09/2025
since i'm making progress on my Cosmo mod i went ahead and made a public repo: github.com/verysoftware... feast your eyes on C code predating ISO standards, and weird EGA tricks with Assembly routines #solodev #retrocomputing
level editor in a Cosmo mod running within DOSBox
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Leonard Somero @verysoftwares.itch.io · 16/09/2025
glitch jumpscare when a familiar level suddenly didn't load properly
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Leonard Somero @verysoftwares.itch.io · 16/09/2025
for my Cosmo modding project, i've been working on a level editor. i can read and display the game's map data now, which is pretty awesome, but nothing is actually editable yet. glitch art ensues at the end #gamedev #solodev #retrocomputing
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Leonard Somero @verysoftwares.itch.io · 14/09/2025
alrighty, debug screen's looking pretty sharp! i spent a lot of effort on this, and while it's not a critical gameplay feature, it let me 1) practice structure for 80s C code, 2) get to know Cosmo's mechanisms better, and 3) write useful handlers i'll need later anyway. #retrocomputing #solodev
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Leonard Somero @verysoftwares.itch.io · 13/09/2025
my brilliant attempt at a debug screen for displaying all Cosmo entities by ID
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Leonard Somero @verysoftwares.itch.io · 06/09/2025
bang! broke 400 followers on itch. there's been an influx of new attention, i suppose 'Jimi can not read' got picked up by some streamer again?
verysoftwares dashboard
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Leonard Somero @verysoftwares.itch.io · 01/09/2025
with the help of the reverse-engineered source code by Scott Smitelli, i got Cosmo's Cosmic Adventure modded to an extent, changing the title screen and music. this combo seems like it could be from an actual shipped product
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Leonard Somero @verysoftwares.itch.io · 31/08/2025
a little chiptune from 2016 called "never o'clock" it's not gonna be on the album but it's a good composition (original .xm file available on modarchive: modarchive.org/index.php?re...) #chiptune #trackermusic #milkytracker
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Leonard Somero @verysoftwares.itch.io · 28/08/2025
I rediscovered an archive of my tracker tunes from 10 years ago 😁 it's 2½ hours of material that I barely even remember composing. I started polishing the best ones for a coherent release.
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Leonard Somero @verysoftwares.itch.io · 27/08/2025
You can now watch me gush LIVE about the most obscure Windows 98 games: www.twitch.tv/softmagus
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Leonard Somero @verysoftwares.itch.io · 24/08/2025
Trying to make an updated avatar for my character, Leftfield the lynx.
It's Leftfield in pixel art form.
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Leonard Somero @verysoftwares.itch.io · 22/08/2025
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Leonard Somero @verysoftwares.itch.io · 22/08/2025
Authentic textmode teaser for my upcoming Cosmo mod.
Cosmo's Computer Adventure textmode teaser
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Leonard Somero @verysoftwares.itch.io · 21/08/2025
I've finished reading through cosmodoc.org, which is not only an *extensive* resource for modding Cosmo's Cosmic Adventure, but also contains general topics for those who want to learn about DOS era programming. Armed with all this new knowledge, I can surely make the mod of my dreams!
Cosmo's dialog demo with code example
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Leonard Somero @verysoftwares.itch.io · 21/08/2025
Going for that 100% completion in Bugs Bunny: Lost In Time, even if it kills me. Welcome aboard regardless of whether you've watched my previous #AugustFTW streams! 🥕🐇 www.twitch.tv/softmagus
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Leonard Somero @verysoftwares.itch.io · 20/08/2025
The speedrunning-themed GO FAST is now available on my Itch. verysoftwares.itch.io/go-fast Comes with 3 levels so far, play in browser to see what times you can get! #tic80 #gamedev #solodev #speedrun
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Leonard Somero @verysoftwares.itch.io · 17/08/2025
Updated my home page with new content! somero.live Of particular interest is the roadmap section, somero.live/games/roadmap/, which spoils my upcoming commercial game projects!
screenshot of https://somero.live
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Leonard Somero @verysoftwares.itch.io · 16/08/2025
I seem to have immediately been thrown into the deep end when it comes to Cosmo modding. Well, nobody said it was going to be easy, and this is all too well documented to complain. cosmodoc.org
pile of Assembly code
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Leonard Somero @verysoftwares.itch.io · 16/08/2025
Found out that someone has even reverse-engineered the game and extensively documented its low-level programming intricacies. This will prove useful for my modding adventure! www.scottsmitelli.com/projects/cos...
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Leonard Somero @verysoftwares.itch.io · 16/08/2025
I totally want to make a mod for moddingwiki.shikadi.net/wiki/Cosmo%2... since 1) it was the first game I ever played and 2) its file formats seem to be well understood. Gonna call it Cosmo's Computer Adventure, a psychological isekai about Cosmo getting sucked into the Internet.
Cosmo's Cosmic Adventure title screen
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Leonard Somero @verysoftwares.itch.io · 16/08/2025
Going down the rabbit hole of DOS game modding. Discoveries: * Many of the custom tools have been made recently * Commander Keen has an active modding community * Jill of the Jungle has a hidden level editor * There's exactly one (1) Bio Menace mod ever made: pckf.com/viewtopic.ph...
Hocus Pocus editorJazz Jackrabbit level editor
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Leonard Somero @verysoftwares.itch.io · 16/08/2025
Found out there's a Win9x streaming event going on and set up a virtual machine. Got a couple of cool games I wanna explore again after a long while.
Windows 98 in a virtual machineBugs Bunny: Lost in TimeBattle PaintersJazz Jackrabbit 2
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Leonard Somero @verysoftwares.itch.io · 15/08/2025
Made a website again! somero.live It's entirely text and images.
screenshot of said website
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Leonard Somero @verysoftwares.itch.io · 14/08/2025
tic80.com/play?cart=4295 3 levels of GO FAST now playable on the TIC-80 site. ...Yeah the game is literally just called 'GO FAST'. ...And that's what you do. #tic80 #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 05/08/2025
Very early footage of a mining-themed #Lowrezjam game I just started working on yesterday. I've built a stack system for events, which manages all the game logic! It took a while to write but is very elegant and flexible :) #tic80 #gamedev
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Leonard Somero @verysoftwares.itch.io · 07/07/2025
New level for GO FAST, introducing jump pads. #tic80 #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 20/06/2025
Smooth transitions between game modes in GO FAST! #gamedev #tic80 #solodev
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Leonard Somero @verysoftwares.itch.io · 13/06/2025
Wrote a TAS (tool-assisted speedrun) that can clear my game in less than 5 seconds. #tic80 #gamedev #speedrun
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Leonard Somero @verysoftwares.itch.io · 12/06/2025
Here's how my fun little speedrun game looks like now. When standing on boost pads, you can mash Z to increase your speed multiplier. #tic80 #gamedev
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Leonard Somero @verysoftwares.itch.io · 11/06/2025
This is not Mode 7, this is something more primitive - it's just two textured triangles drawn with perspective correction, so because of the way the math works you are locked into one camera angle. #tic80 #gamedev
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Leonard Somero @verysoftwares.itch.io · 06/06/2025
My Jazz Jackrabbit run is now officially verified on speedrun.com - my first time appearing in any game's leaderboards! (I'm known on twitch as softmagus) #dosgaming #speedrun
speedrun.com leaderboards of Jazz Jackrabbit (DOS game), featuring softmagus at 6th place.
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