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Leonard Somero

@verysoftwares.itch.io
421 followers 632 following 396 posts

multimedia artist from Oulu, Finland. games: verysoftwares.itch.io music: milkyheart.bandcamp.com footage: youtube.com/@verysoftwares

PostsRepliesMedia
Leonard Somero @verysoftwares.itch.io · 19/09/2026
preview of first encounter in Butterfly.exe #love2d #gamedev
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Leonard Somero @verysoftwares.itch.io · 04/09/2026
a glimpse into my commercial bullet hell project, Butterfly.exe. you clear an attack by grazing (nearly touching) bullets. the number up top is the amount you have to graze. #love2d #solodev
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Leonard Somero @verysoftwares.itch.io · 09/02/2026
seems like the tactics part of this prototype is going to form around scanned shapes, so i've implemented shape storage (right sidebar). #tic80 #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 08/02/2026
there's a few directions i can take this in, but i'm driven by a vision of a turn-based tactics game in a platformer setting. #tic80 #solodev
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Leonard Somero @verysoftwares.itch.io · 07/02/2026
rapid fire round of level designs for a yet-non-existent game. #tic80
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Leonard Somero @verysoftwares.itch.io · 05/02/2026
my new music disk that plays song sections in random order, resulting in new performances on every listen. verysoftwares.itch.io/modal-suites... there are 6 song 'suites' in an experimental breakbeat style.
verysoftwares.itch.io
modal suites medley by verysoftwares
music disk playing clips on shuffle.
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Leonard Somero @verysoftwares.itch.io · 24/12/2025
How children think about video games: "I wanna press a button to make a thing happen on screen or speakers." Adults: "We will make the most tremendous MMO-RTS-FPS hybrid the world has EVER SEEN! We will raise $10 000 000 from VCs and declare loudly that we will declare a release date in September!"
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Leonard Somero @verysoftwares.itch.io · 12/12/2025
only moshing i need is datamoshing
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Reposted by Leonard Somero
snow-kiss @snow-kiss.bsky.social · 11/12/2025
Presenting my new 1D Pacman game, with pure, focused gameplay. Drop your thoughts or high score below! It’s a little time thief—play wisely! 🕹️ beep8.org #SoloDev #beep8 #GameDev #indiegame #IndieGames
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Leonard Somero @verysoftwares.itch.io · 05/12/2025
Cosmo mod's event system coming together. ...i get that the prompts are really annoying, but it's just a rough proof-of-concept to show that they -can- work. #solodev #gamedev #DOSember
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Leonard Somero @verysoftwares.itch.io · 01/12/2025
i don't often talk about myself because i feel that my creative works are already a sufficient introduction to my personality.
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Leonard Somero @verysoftwares.itch.io · 01/12/2025
'kidekone EP': youtu.be/nVkozicGWtc 10 minutes of räväkkä #chiptune, composed by yours truly under the 'silkyheart' alias! featured on modarchive.org as well!
double modarchive.org feature!
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Reposted by Leonard Somero
Lynn™ @lynn.cat · 26/11/2025
just got sent the motherlode of posca markers, holy shit
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Reposted by Leonard Somero
Ashif Ali | CGHOW @cghow.bsky.social · 26/11/2025
Journey upward with Aether Spire! 🌌 Thrilled to unveil this stylized MOBA VFX. Features a celestial compass decal, towering crystal monolith, vibrant cyan ether, an infinite light beam, & drifting star-fragments. Loved crafting this! #GameVFX #StylizedVFX #RealtimeVFX #VFXArtist
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Leonard Somero @verysoftwares.itch.io · 18/11/2025
designing dialogue bits for Level 2 of Cosmo's Computer Adventure [4:33] no time to subtitle but you can tell i'm havin fun youtu.be/qzxRT4xwwro #solodev #gamedev
youtu.be
【from somewhere, a transmission...】
YouTube video by verysoftwares
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Leonard Somero @verysoftwares.itch.io · 16/11/2025
@distrokid.com Greetings! Proud Distrokid user for several years. My account has become inaccessible because of an email address that was compromised, and I'm looking to migrate it to my current email. Wondering what the best way to contact you would be.
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Leonard Somero @verysoftwares.itch.io · 15/11/2025
Cosmo has roughly 260 actor types that can be spawned, with instances having globally contiguous id numbers. figured i could introduce events that respond to just ids. this does mean that you might initiate a conversation with a fruit you just picked up, and i am thrilled by the possibilities.
planning events for my Cosmo mod
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Leonard Somero @verysoftwares.itch.io · 15/11/2025
released a cosmical ambient set that lasts for 12 hours. 1ku15uu5.bandcamp.com/album/12-42-16
IKUISUUS presents 12::42:16 on bandcamp.
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Leonard Somero @verysoftwares.itch.io · 14/11/2025
if you have Telegram, you are now invited to explore some 16 GB of archive footage from me, mainly from verysoftwares game projects. t.me/werywideos #gamedev #solodev #indiedev
t.me
verysoftwares footage
Description (optional)
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Leonard Somero @verysoftwares.itch.io · 10/11/2025
my retro-style, static website is starting to look p neat! feedback welcome: somero.live figured i needed a persistent home for my works #indieweb
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Leonard Somero @verysoftwares.itch.io · 09/11/2025
Level 2 of Cosmo's Computer Adventure is more of a traditional Cosmo platforming level, albeit with previously-unseen dialogue bits with enemy characters. screenshot from my custom-made level editor #solodev
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Leonard Somero @verysoftwares.itch.io · 09/11/2025
Level 1 demo of my narrative mod for @apogeeent.com's Cosmo's Cosmic Adventure: youtu.be/aT73Fl-bylQ?... ...along with a helpful pinned comment! #retrocomputing #gamedev #solodev
youtu.be
Level 1 of Cosmo's Computer Adventure
YouTube video by verysoftwares
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Leonard Somero @verysoftwares.itch.io · 28/10/2025
took a little selfie
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Leonard Somero @verysoftwares.itch.io · 26/10/2025
rkgk
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Leonard Somero @verysoftwares.itch.io · 25/10/2025
here in Retro Game Jam there sure are a lot of omoshiroi gadgets.
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Reposted by Leonard Somero
Leonard Somero @verysoftwares.itch.io · 24/10/2025
in the TIGSource Forums era, we were discussing how far game engines are gonna go eventually. there was a vision that someone would just write a prompt and a complete game would come out, followed by contemplation about what it will mean to make games if that's ever possible.
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Leonard Somero @verysoftwares.itch.io · 24/10/2025
i changed the default message you get in Cosmo when hitting a damaging object for the first time. forgot there was a second part to the prompt too
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Leonard Somero @verysoftwares.itch.io · 24/10/2025
boutta spend the weekend at Retro Game Jam here in Oulu. greatly enjoying the aesthetic of a remote forest dwelling containing forgotten tech. #retrocomputing #gamedev
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Leonard Somero @verysoftwares.itch.io · 12/10/2025
sneezed so hard i jumpscared myself
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Leonard Somero @verysoftwares.itch.io · 10/10/2025
they're called numbers cause they make you numb.
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Leonard Somero @verysoftwares.itch.io · 07/10/2025
life is putty to me
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Leonard Somero @verysoftwares.itch.io · 07/10/2025
finished a build in time for #LDJam, but i plan on continuing the story further. >> verysoftwares.itch.io/gathering << featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev
Touko in forestLuxus berating Toukowe have Touko at homeMumina is not into math
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Leonard Somero @verysoftwares.itch.io · 05/10/2025
#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats. you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware... #gamedev #love2d
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Leonard Somero @verysoftwares.itch.io · 04/10/2025
first screen of my #LDJam creation silly narrative game with hand-drawn artwork #gamedev #solodev
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Leonard Somero @verysoftwares.itch.io · 27/09/2025
top minds of reddit: "don't make this kind of game! the market is saturated!" which market? where is that market? merely a personification of data. no, out there are only unconnected individuals, waiting to explore your take on interactivity.
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Leonard Somero @verysoftwares.itch.io · 22/09/2025
since i'm making progress on my Cosmo mod i went ahead and made a public repo: github.com/verysoftware... feast your eyes on C code predating ISO standards, and weird EGA tricks with Assembly routines #solodev #retrocomputing
level editor in a Cosmo mod running within DOSBox
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Leonard Somero @verysoftwares.itch.io · 16/09/2025
glitch jumpscare when a familiar level suddenly didn't load properly
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Leonard Somero @verysoftwares.itch.io · 16/09/2025
for my Cosmo modding project, i've been working on a level editor. i can read and display the game's map data now, which is pretty awesome, but nothing is actually editable yet. glitch art ensues at the end #gamedev #solodev #retrocomputing
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Leonard Somero @verysoftwares.itch.io · 14/09/2025
alrighty, debug screen's looking pretty sharp! i spent a lot of effort on this, and while it's not a critical gameplay feature, it let me 1) practice structure for 80s C code, 2) get to know Cosmo's mechanisms better, and 3) write useful handlers i'll need later anyway. #retrocomputing #solodev
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Leonard Somero @verysoftwares.itch.io · 13/09/2025
my brilliant attempt at a debug screen for displaying all Cosmo entities by ID
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Leonard Somero @verysoftwares.itch.io · 06/09/2025
bang! broke 400 followers on itch. there's been an influx of new attention, i suppose 'Jimi can not read' got picked up by some streamer again?
verysoftwares dashboard
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Leonard Somero @verysoftwares.itch.io · 01/09/2025
with the help of the reverse-engineered source code by Scott Smitelli, i got Cosmo's Cosmic Adventure modded to an extent, changing the title screen and music. this combo seems like it could be from an actual shipped product
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Leonard Somero @verysoftwares.itch.io · 01/09/2025
very much the same with game genres, i don't start out with a ready-made pitch like "i want to make a zombie FPS", it's always a process of discovery starting from some fundamental oddity like "how to measure health without numbers". maybe this means my games are more fun to make than to play.
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Leonard Somero @verysoftwares.itch.io · 01/09/2025
"what genre of music do you make" i don't know. i just wanted to make music, to play with shapes of sound. i didn't stick to a template from some tutorial video, i figured out what works for me by making a lot of weird experiments. sometimes a track aligns with a genre but that wasn't the goal.
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Leonard Somero @verysoftwares.itch.io · 01/09/2025
i was going to make a post, but a big account also made one, so i've chosen to delay mine.
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Leonard Somero @verysoftwares.itch.io · 31/08/2025
a little chiptune from 2016 called "never o'clock" it's not gonna be on the album but it's a good composition (original .xm file available on modarchive: modarchive.org/index.php?re...) #chiptune #trackermusic #milkytracker
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Leonard Somero @verysoftwares.itch.io · 28/08/2025
I rediscovered an archive of my tracker tunes from 10 years ago 😁 it's 2½ hours of material that I barely even remember composing. I started polishing the best ones for a coherent release.
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Leonard Somero @verysoftwares.itch.io · 27/08/2025
You can now watch me gush LIVE about the most obscure Windows 98 games: www.twitch.tv/softmagus
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Leonard Somero @verysoftwares.itch.io · 24/08/2025
Having creators and their output quantified by followers, likes, view counts and such always makes me feel like I'm competing against others and losing. It's a feeling I need to consciously fight when browsing a site like Bluesky.
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Leonard Somero @verysoftwares.itch.io · 24/08/2025
Trying to make an updated avatar for my character, Leftfield the lynx.
It's Leftfield in pixel art form.
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