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CSLR

@venitstudios.bsky.social
261 followers 89 following 3.9K posts

Worlds #1 worst solo dev itch - venitstudios.itch.io youtube - www.youtube.com/@VenitStudios

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CSLR @venitstudios.bsky.social · 08/10/2026
trying out the white set and yeah.. i don't really know how to feel, the light pack fits better with my UI style but doesn't have much contrast might just revert back to kenney's then possibly find another input prompt pack
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CSLR @venitstudios.bsky.social · 08/10/2026
some screenshots showing it off note that the controller icons im using are for the switch, still need to map for xbox/playstation
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CSLR @venitstudios.bsky.social · 07/10/2026
threw together a godot main screen plugin to manage translation items across languages cause i needed one... i'm sure there's ones that exist that work a million times better but this one is mine! i MAY release the plugin on codeberg eventually.. maybe. #godot #godotengine #indiedev
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CSLR @venitstudios.bsky.social · 06/10/2026
this one stupid check has plagued my mapping tool for months and i tried a load of other things.. brushes wouldn't build tris (if you clipped a corner off) and it was all cause i was checking if the vert count was more than 3 instead of more than or equal to 3.. software dev in a nutshell!
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CSLR @venitstudios.bsky.social · 03/10/2026
look i never said i was a good programmer, i just said i was a programmer. just take comfort in knowing an AI would never make this shit.
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CSLR @venitstudios.bsky.social · 02/10/2026
finally taking some time back to focus on my mapping tool a bit more after not really knowing what to do with it, got the clipping tool to a level of functional that it wasn't before tags that im sure do nothing #godot #godotengine #solodev #indiedev #gamedev #mapping also enjoy the daft punk bgm
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CSLR @venitstudios.bsky.social · 02/10/2026
surprise frontier deadzone dev progress update added vertical ziplines
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CSLR @venitstudios.bsky.social · 01/10/2026
like actually what the fuck? and of course the person who proposes the bill is a fuckin billion years old and probably doesnt even know how to operate a computer. honestly wouldnt be surprised if the same fuckers who said hosting minecraft servers counted as piracy are lobbying for this bill
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CSLR @venitstudios.bsky.social · 01/10/2026
well here we go..
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CSLR @venitstudios.bsky.social · 01/10/2026
Fuck it, turning this into a media thread. Double kill with the kraber in hip fire
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CSLR @venitstudios.bsky.social · 30/09/2026
i guess im pivoting towards being a full-time noita content creator since one of my videos covering my mod has surpassed 1k views according to the analytics dashboard
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CSLR @venitstudios.bsky.social · 30/09/2026
nothing angers me more than having a titanfall 2 match that ends with a scoreboard like this
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CSLR @venitstudios.bsky.social · 30/09/2026
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CSLR @venitstudios.bsky.social · 30/09/2026
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CSLR @venitstudios.bsky.social · 30/09/2026
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CSLR @venitstudios.bsky.social · 30/09/2026
titanfall 2 clip dump from a dueling session with @lessthanahuman.bsky.social
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CSLR @venitstudios.bsky.social · 29/09/2026
seriously guys.. why is it named *Add*MaterialInventoryMaterial and not *Set*MaterialInventoryMaterial
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CSLR @venitstudios.bsky.social · 29/09/2026
leaving this comment here for someone to find when i inevitably open source this mod 😔
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CSLR @venitstudios.bsky.social · 26/09/2026
progress update got a digging version made
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CSLR @venitstudios.bsky.social · 26/09/2026
noita? nah its fucking terraria now. #noita #modding
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CSLR @venitstudios.bsky.social · 21/09/2026
remixing a blackpink song for some reason i am NOT beating the k-pop stan allegations with this one
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CSLR @venitstudios.bsky.social · 19/09/2026
sometimes i forget that my audience is so starved for a third game that i can just post nonsensical shit like this to r/titanfall and still get hundreds of upvotes 😭
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CSLR @venitstudios.bsky.social · 18/09/2026
more out of context clips from frontier deadzone game development this time featuring OK Go music!
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CSLR @venitstudios.bsky.social · 17/09/2026
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CSLR @venitstudios.bsky.social · 17/09/2026
only took 3 hours but i finally got voting working for fungal shifts in my noita mod...
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CSLR @venitstudios.bsky.social · 16/09/2026
working on charge-up weapons for frontier deadzone.. this is still using the phoenix's absolutely shitty mesh but functionally it's there :) basically a charge rifle from titanfall 1/2 and the *ORIGINAL* charge rifle from apex. #godot #gamedev #indiedev #solodev #titanfall3
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CSLR @venitstudios.bsky.social · 12/09/2026
changed how grapple worked last week to let you grapple onto mechs and stuff. somehow didnt realize until now that letting it work on any type of physics object would lead to being able to grapple onto grenades and other projectiles #gamedev #indiedev #godot #godotengine
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CSLR @venitstudios.bsky.social · 12/09/2026
been helping a lot with my workflow especially because of the (admittedly bad) way i register stuff with keys and paths, being able to copy a path in 2 clicks instead of 3 and moving my mouse across the screen is so nice
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CSLR @venitstudios.bsky.social · 08/09/2026
hmm what are the chances i can successfully pitch to @devolverdigital.com based on this tweet since i'm making basically titanfall 3 🤔
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CSLR @venitstudios.bsky.social · 07/09/2026
update learning how to mod noita added a keg of ketchup for inexplicable reasons
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CSLR @venitstudios.bsky.social · 06/09/2026
making absolutely huge progress on my todo list this week... i dont think i've ever been this productive
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CSLR @venitstudios.bsky.social · 05/09/2026
something tells me this could be phrased better than it was...
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CSLR @venitstudios.bsky.social · 03/09/2026
saw this on reddit and knew i just had to share it here for all of your eyes to see
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CSLR @venitstudios.bsky.social · 02/09/2026
my random comments are making their way onto the todo list again.....
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CSLR @venitstudios.bsky.social · 28/08/2026
yep that sure is accurate 😅
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CSLR @venitstudios.bsky.social · 22/08/2026
experimenting with an idea i had for a movement controller that can "seamlessly" transition between gravity on different axes and 6dof movement.. it's still rough and has some issues to work out but it's coming along. #godot #godotengine #gamedev #indiedev #solodev
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CSLR @venitstudios.bsky.social · 21/08/2026
gotta say, this is one of the few clips where i've had a genuine reaction in real life after it happened
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CSLR @venitstudios.bsky.social · 18/08/2026
now that titanfall 2 is back to functional (thanks respawn) im back to being devious
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CSLR @venitstudios.bsky.social · 11/08/2026
now that i'm back to actually doing dev, added proper controls to adjust texture offset/scale/rotation in my map editor! unfortunately the texture preview is still a bit messed up, but i need to fix some stuff with it anyways. #godotengine #gamedev #indiedev #tooldev
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CSLR @venitstudios.bsky.social · 11/08/2026
HEY LOOK THERES A PROPOSAL! THERES EVEN A PR! there's been no activity since 2025 :/
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CSLR @venitstudios.bsky.social · 09/08/2026
you might want to go get that checked out
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CSLR @venitstudios.bsky.social · 09/08/2026
i may have over 2000 hours in scrap mechanic but that doesnt stop me from trapping wocs in spinning cages mounted to the ceiling of the mechanic station
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CSLR @venitstudios.bsky.social · 05/08/2026
still in an early prototyping phase on UV editing controls, but got it working fairly well
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CSLR @venitstudios.bsky.social · 04/08/2026
what i mean by it starts to break on large faces 😭 need to do some normalizing and probably figure out a better way of drawing the texture
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CSLR @venitstudios.bsky.social · 04/08/2026
after much procrastination and trying to figure out the math, i got the texture uv preview MOSTLY working if we ignore that it starts to break on large faces. #godot #godotengine #solodev #indiedev #tooldev #mapping
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CSLR @venitstudios.bsky.social · 03/08/2026
wanna know what i did this afternoon? spent almost an hour chopping down an entire ember forest in scrap mechanic
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CSLR @venitstudios.bsky.social · 01/08/2026
didnt think i'd see the day where i layer violins into a house drop but here we are.
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CSLR @venitstudios.bsky.social · 31/07/2026
after much procrastination and equally as much refactoring, got brush face "extruding"(?) working again.. this time managed by a separate tool class
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CSLR @venitstudios.bsky.social · 30/07/2026
some rudimentary bolt action
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CSLR @venitstudios.bsky.social · 30/07/2026
some stock action
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