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Pawel M

@venetian.bsky.social
36 followers 71 following 47 posts

I code Games and Tools. Currently working on liminal.lv Editor for Blender and Godot

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Pawel M @venetian.bsky.social · 07/10/2026
Full changelog available here: liminal.lv/docs/changel... Enjoy!
liminal.lv
Changelog - Blender Maker Docs
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Pawel M @venetian.bsky.social · 07/10/2026
Now the Material Palette also works in Editt mode. You can easily assign materials to selected faces.
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Pawel M @venetian.bsky.social · 07/10/2026
Floor Plans are now better at building collisions. Straight wall segments get Box Colliders and everything else - Concave.
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Pawel M @venetian.bsky.social · 07/10/2026
New gizmo: Icons. Useful for entities that do not have a model.
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Pawel M @venetian.bsky.social · 07/10/2026
You can now edit properties of multiple entities at once. Conflicting values are marked as red.
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Pawel M @venetian.bsky.social · 07/10/2026
Volumes can now render as tiling textures which makes them easily identifiable at a glance.
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Pawel M @venetian.bsky.social · 07/10/2026
Liminal Editor v0.7 is out! A bunch of new features and bug fixes for your Level Editing pleasure. -25% during BETA, go check it out liminal.lv #godot #blender #leveldesign #gamedev #indiedev
liminal.lv
Liminal Editor - Blender is your level editor now
A Blender addon that turns Blender into a level editor for Godot. Create complete levels in Blender and export them to Godot with single click.
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Pawel M @venetian.bsky.social · 16/09/2026
This is fine
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Pawel M @venetian.bsky.social · 12/09/2026
Automation is such a life saver. Liminal Editor is mostly about #Blender <> #Godot pipeline and it took me HOURS to even briefly test all the features before releasing an update. I still test manually but focus more on UX improvements and not hunting bugs. #gamedev #leveldesign
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Reposted by Pawel M
Why485 @why485.bsky.social · 10/09/2026
Got caught holding the bag on a significant and surprise expense hitting me at a bad time. If anybody needs short term (part time, 3 mo. max?) commission work to write or polish the physics/controllers for arcadish jeeps, planes, spaceships, vehicles, etc. send me a message!
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Pawel M @venetian.bsky.social · 29/08/2026
About to release Liminal Editor v0.6. Added two requested features: Asset Packs and transfering materials from #Blender to #Godot. Asset Packs let you easily create prefabs in separate blend files and link them into your levels. Liminal is 50% off during BETA. Go grab it🔥 liminal.lv #gamedev
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Reposted by Pawel M
celestialmaze @cmzw.bsky.social · 08/08/2026
procedural chocolate
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Pawel M @venetian.bsky.social · 04/08/2026
Sir, you piqued my interest
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Reposted by Pawel M
Kenney @kenney.nl · 03/08/2026
Pattern Pack is one of my more popular assets, because of its generic nature. So, I've made 80+ more patterns! They'll be released soon, completely free. Both in PNG and SVG formats ✨
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Pawel M @venetian.bsky.social · 01/08/2026
BTW, if by any wild chance, anyone knows the title of the original game, I'll be happy to know!
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Pawel M @venetian.bsky.social · 01/08/2026
About 30 years ago I got an Arcade game pack on CD.There was this game where you fly a spaceship, deliver cargo and try to not run out of fuel. The idea has been living rent free in my head ever since. It's #ScreenshotSaturday, so I'm sharing the first gameplay of a spiritual successor to that game🚀
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Pawel M @venetian.bsky.social · 20/07/2026
Working on a new UI for browsing and adding entities in the Liminal Editor. Still WIP but already feels better than the current drop-down menu. #godot #blender #leveldesign #gamedev
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Pawel M @venetian.bsky.social · 14/07/2026
Liminal Editor v0.5 is out! Added a new big feature: Floor plans. It significantly speeds up creation of interiors like apartments or offices. Great for rapid iteration, blockouts, gyms and whatnot. #godot #gamedev #blender #leveldesign
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Pawel M @venetian.bsky.social · 01/07/2026
Out of a multitude of scenes only a few are "playable" so I added this little level selection dropdown UI to the Top Bar. The addon also allows spawning from the camera position instead of the default spawn point. Grab it for free: github.com/pminiszewski... #godot #gamedev
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Pawel M @venetian.bsky.social · 28/06/2026
That's the thing. The anti ai group may not be that big. Just very loud. Godot made pragmatic decision to accept contribs based on quality and not convictions.
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Pawel M @venetian.bsky.social · 20/06/2026
Keep up the great work! TB is awesome software and I enjoy using it. Learned a lot from it too. You don't deserve all the hate and i hope it doesn't affect you. Ai is just a tool and everyone should be able to work with tools they choose.
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Pawel M @venetian.bsky.social · 17/06/2026
The video doesn't teach that functions can be assigned to variables and signals are simply arrays of such variables. Also polling is not expensive and often is simpler to read. One if+call vs sub+unsub+handler scattered in your script.
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Pawel M @venetian.bsky.social · 15/06/2026
Thank you for the support! Hope you have a great experience working with Liminal 🚀
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Pawel M @venetian.bsky.social · 14/06/2026
Liminal Editor update v0.4 is out now. New release is packed with new features and improvements🚀 Go grab it. liminal.lv #Blender #Godot #Gamedev
liminal.lv
Liminal Editor - Blender is your level editor now
A Blender addon that turns Blender into a level editor for Godot. Create complete levels in Blender and export them to Godot with single click.
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Pawel M @venetian.bsky.social · 08/06/2026
Looks awesome! How did you achieve this flexibility in menu look&behavior? Is this your own UI implementation on top of Blenders gpu api?
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Pawel M @venetian.bsky.social · 04/06/2026
Your materials in Godot are the ground truth. Godot addon renders them as previews and exports as gltf to blender. Previews are converted to native materials in B so you can drag&drop them onto geo. Import level and all material refs are resolved to your original Godot materials.
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Pawel M @venetian.bsky.social · 04/06/2026
Liminal Editor update v0.3 is out now. A handful of bugfixes for your Level Editing pleasure!🚀 Grab it on liminal.lv #Blender #Godot #Gamedev
liminal.lv
Liminal Editor - Blender is your level editor now
A Blender addon that turns Blender into a level editor for Godot. Create complete levels in Blender and export them to Godot with single click.
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Pawel M @venetian.bsky.social · 27/05/2026
liminal.lv Liminal Editor Beta out now! Need a solid tool for building #Godot levels in #Blender? This is it.
liminal.lv
Liminal Editor - Blender is your level editor now
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Pawel M @venetian.bsky.social · 06/05/2026
MCP is the only genuine use case of "AI" in gamedev but the way Unity tries to sell is meisleading. The real value is in those shitty repeatable tasks where you either spend half day doing manually or half day writing automation script that you will never use again. Or tell LLM to do it for you.
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Pawel M @venetian.bsky.social · 05/05/2026
Added little wizard tool to setup and configure entities from UI instead of code. I will admit: data driven gizmos was a little scope creep but I still think they are super useful. #blender #godot #gamedev
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Pawel M @venetian.bsky.social · 30/04/2026
www.noctua.at/en/3d-cad-mo... Noctua released CAD models of their fans. Well, i guess I will be 3D printing only fans from now on!
noctua.at
3D CAD models | Noctua
The CAD models are provided solely for reference, visualisation, and integration purposes and may not be used, in whole or in part, for the manufacture, reproduction, or commercialisation of the products they represent or any substantially similar products.
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Pawel M @venetian.bsky.social · 30/04/2026
I didn't know Tim supports any of those. Do you have any sources I could read/watch to learn more?
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Pawel M @venetian.bsky.social · 29/04/2026
Blender Fund Policy states that Patrons do not control the development process. We will be fiiiine!
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Pawel M @venetian.bsky.social · 23/04/2026
Interesting. What method did you use to generate those rooms?
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Pawel M @venetian.bsky.social · 17/04/2026
The thing I've been working on for the past few weeks now has a name and a website. It's called Liminal Editor - a Blender addon that turns Blender into a level editor for Godot. liminal.lv #godot #blender #gamedev
liminal.lv
Liminal Editor — Blender is your level editor now
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Pawel M @venetian.bsky.social · 30/03/2026
Thanks! This is the addon I'm working on. It reads definitions of entities from the godot project and allows creating those entities in Blender. On Export a custom gltf extension includes UIDs in the gltf file so godot knows which entity scenes it should spawn on import.
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Pawel M @venetian.bsky.social · 30/03/2026
Closer look at gameplay scripting inside Blender. #godot #blender #gamedev
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Pawel M @venetian.bsky.social · 26/03/2026
Colliders are now color coded by the collision type. Makes it easier to make informed decision which type of collision is best in given situation. #godot #gamedev
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Pawel M @venetian.bsky.social · 24/03/2026
Probably late to the party but anyway ... ;D
DLSS 5 meme featuring old YT classic: "Hey Apple!" Orange
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Pawel M @venetian.bsky.social · 19/03/2026
Oh, and the Asset Shelf is a lovely bonus. I can filter materials imported from godot from other materials that may exist in the blend scene.
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Pawel M @venetian.bsky.social · 19/03/2026
Cool, cool. The addon now correctly handles materials. I decide which godot materials I want to use on my level geometry and blender will load them. When importing back to Godot, materials will be resolved to original materials. No material duplicates, no pain ( ͡° ͜ʖ ͡°) #godot #gamedev
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Pawel M @venetian.bsky.social · 18/03/2026
Now you can see who's the pilot. It's Tom Cruise!
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Pawel M @venetian.bsky.social · 17/03/2026
Solid progress over the weekend. Entities are now imported and properly instantiated in Godot. The import pipeline also creates collision shapes. No more fooling around with name suffixes in blender! #godot #gamedev
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Pawel M @venetian.bsky.social · 13/03/2026
Entities now show up as read-only 3D meshes. Those meshes are just godot scenes exported as gltf files. Next step: Write a godot importer to import entities and convert them into actual scene instances to close the loop :) #godot #gamedev
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Pawel M @venetian.bsky.social · 12/03/2026
And entities are just scene uids, that get read from gltf and instantiated at specific locations during level import step. Whatever is instantiated in godot is completely agnostic to blender side of things.
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Pawel M @venetian.bsky.social · 12/03/2026
It's early WIP but yes, GLTF is the backbone of this whole thing. The idea is that Blender imports entity definitions and materials from Godot and then exports entire levels back to godot as gltf. During import, it will match materials by their names rather than duplicating them.
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Pawel M @venetian.bsky.social · 12/03/2026
Experimenting with blender addon that lets me import game entities from my #godot project into #blender. This way, I should be able to prototype my levels entirely in blender without constantly alt + tabbing between the two. Design in blender, playtesting in godot. #gamedev
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Pawel M @venetian.bsky.social · 06/02/2026
Or ... maybe drastically changing visual style of an IP that already has millions of fans is a risky thing to do? I recognize high production quality but it's so vastly different from original Horizons, I'm simply not interested in playing it.
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Pawel M @venetian.bsky.social · 23/05/2025
My main problem with Godot is the Editor UX. During debugging I have to constantly jump between various tabs bc there is no support for tabbed layouts like in Unity/UE. Math and other APIs are immature - true. The manual is brilliant though
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Pawel M @venetian.bsky.social · 10/04/2025
Thats just it. Github got pwned by Microsoft
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