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Pawel M

@venetian.bsky.social
34 followers 71 following 40 posts

I code Games and Tools. Currently working on liminal.lv Editor for Blender and Godot

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Pawel M @venetian.bsky.social · 16/09/2026
This is fine
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Pawel M @venetian.bsky.social · 12/09/2026
Automation is such a life saver. Liminal Editor is mostly about #Blender <> #Godot pipeline and it took me HOURS to even briefly test all the features before releasing an update. I still test manually but focus more on UX improvements and not hunting bugs. #gamedev #leveldesign
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Why485 @why485.bsky.social · 10/09/2026
Got caught holding the bag on a significant and surprise expense hitting me at a bad time. If anybody needs short term (part time, 3 mo. max?) commission work to write or polish the physics/controllers for arcadish jeeps, planes, spaceships, vehicles, etc. send me a message!
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Pawel M @venetian.bsky.social · 29/08/2026
About to release Liminal Editor v0.6. Added two requested features: Asset Packs and transfering materials from #Blender to #Godot. Asset Packs let you easily create prefabs in separate blend files and link them into your levels. Liminal is 50% off during BETA. Go grab it🔥 liminal.lv #gamedev
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celestialmaze @cmzw.bsky.social · 08/08/2026
procedural chocolate
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Kenney @kenney.nl · 03/08/2026
Pattern Pack is one of my more popular assets, because of its generic nature. So, I've made 80+ more patterns! They'll be released soon, completely free. Both in PNG and SVG formats ✨
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Pawel M @venetian.bsky.social · 01/08/2026
About 30 years ago I got an Arcade game pack on CD.There was this game where you fly a spaceship, deliver cargo and try to not run out of fuel. The idea has been living rent free in my head ever since. It's #ScreenshotSaturday, so I'm sharing the first gameplay of a spiritual successor to that game🚀
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Pawel M @venetian.bsky.social · 20/07/2026
Working on a new UI for browsing and adding entities in the Liminal Editor. Still WIP but already feels better than the current drop-down menu. #godot #blender #leveldesign #gamedev
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Pawel M @venetian.bsky.social · 14/07/2026
Liminal Editor v0.5 is out! Added a new big feature: Floor plans. It significantly speeds up creation of interiors like apartments or offices. Great for rapid iteration, blockouts, gyms and whatnot. #godot #gamedev #blender #leveldesign
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Pawel M @venetian.bsky.social · 01/07/2026
Out of a multitude of scenes only a few are "playable" so I added this little level selection dropdown UI to the Top Bar. The addon also allows spawning from the camera position instead of the default spawn point. Grab it for free: github.com/pminiszewski... #godot #gamedev
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Pawel M @venetian.bsky.social · 14/06/2026
Liminal Editor update v0.4 is out now. New release is packed with new features and improvements🚀 Go grab it. liminal.lv #Blender #Godot #Gamedev
liminal.lv
Liminal Editor - Blender is your level editor now
A Blender addon that turns Blender into a level editor for Godot. Create complete levels in Blender and export them to Godot with single click.
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Pawel M @venetian.bsky.social · 04/06/2026
Liminal Editor update v0.3 is out now. A handful of bugfixes for your Level Editing pleasure!🚀 Grab it on liminal.lv #Blender #Godot #Gamedev
liminal.lv
Liminal Editor - Blender is your level editor now
A Blender addon that turns Blender into a level editor for Godot. Create complete levels in Blender and export them to Godot with single click.
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Pawel M @venetian.bsky.social · 27/05/2026
liminal.lv Liminal Editor Beta out now! Need a solid tool for building #Godot levels in #Blender? This is it.
liminal.lv
Liminal Editor - Blender is your level editor now
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Pawel M @venetian.bsky.social · 05/05/2026
Added little wizard tool to setup and configure entities from UI instead of code. I will admit: data driven gizmos was a little scope creep but I still think they are super useful. #blender #godot #gamedev
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Pawel M @venetian.bsky.social · 30/04/2026
www.noctua.at/en/3d-cad-mo... Noctua released CAD models of their fans. Well, i guess I will be 3D printing only fans from now on!
noctua.at
3D CAD models | Noctua
The CAD models are provided solely for reference, visualisation, and integration purposes and may not be used, in whole or in part, for the manufacture, reproduction, or commercialisation of the products they represent or any substantially similar products.
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Pawel M @venetian.bsky.social · 17/04/2026
The thing I've been working on for the past few weeks now has a name and a website. It's called Liminal Editor - a Blender addon that turns Blender into a level editor for Godot. liminal.lv #godot #blender #gamedev
liminal.lv
Liminal Editor — Blender is your level editor now
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Pawel M @venetian.bsky.social · 30/03/2026
Closer look at gameplay scripting inside Blender. #godot #blender #gamedev
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Pawel M @venetian.bsky.social · 26/03/2026
Colliders are now color coded by the collision type. Makes it easier to make informed decision which type of collision is best in given situation. #godot #gamedev
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Pawel M @venetian.bsky.social · 24/03/2026
Probably late to the party but anyway ... ;D
DLSS 5 meme featuring old YT classic: "Hey Apple!" Orange
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Pawel M @venetian.bsky.social · 19/03/2026
Cool, cool. The addon now correctly handles materials. I decide which godot materials I want to use on my level geometry and blender will load them. When importing back to Godot, materials will be resolved to original materials. No material duplicates, no pain ( ͡° ͜ʖ ͡°) #godot #gamedev
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Pawel M @venetian.bsky.social · 17/03/2026
Solid progress over the weekend. Entities are now imported and properly instantiated in Godot. The import pipeline also creates collision shapes. No more fooling around with name suffixes in blender! #godot #gamedev
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Pawel M @venetian.bsky.social · 13/03/2026
Entities now show up as read-only 3D meshes. Those meshes are just godot scenes exported as gltf files. Next step: Write a godot importer to import entities and convert them into actual scene instances to close the loop :) #godot #gamedev
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Pawel M @venetian.bsky.social · 12/03/2026
Experimenting with blender addon that lets me import game entities from my #godot project into #blender. This way, I should be able to prototype my levels entirely in blender without constantly alt + tabbing between the two. Design in blender, playtesting in godot. #gamedev
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