Veilkeeper Game @veilkeepergame.bsky.social · 24/08/2026Met a lot of amazing people! Thank you to everyone who stopped by and played the game! Also shout out to all the other amazing developers I met over the event! 020
Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev 0175
Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026So excited to be here! If anyone is at the convention feel free to stop by and say hi! 021
Veilkeeper Game @veilkeepergame.bsky.social · 18/08/2026Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdevstore.steampowered.comVeilkeeper on SteamA tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r... 0124
Veilkeeper Game @veilkeepergame.bsky.social · 17/08/2026Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback! 042
Reposted by Veilkeeper GamePlaycrafting @playcrafting.bsky.social · 12/08/2026Veilkeeper is a tactical RPG where your army shrinks the deeper you push. You lead expeditions into unstable rifts, and every soldier assigned to hold a relay cannot fight in the next battle. The Play NYC demo is a three-fight run: draft six units, then choose one to leave behind between each battle 253
Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026Veilkeeper is coming to PlayNYC. See you there! 010
Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev 0134
Veilkeeper Game @veilkeepergame.bsky.social · 20/07/2026Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev 0154
Reposted by Veilkeeper GamePlaycrafting @playcrafting.bsky.social · 17/07/2026A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social 1115
Reposted by Veilkeeper GamePocketLore Studios @pocketlorestudios.bsky.social · 16/07/2026Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.compocketlorestudios.comPocketLore StudiosIndependent game studio. Currently building Veilkeeper. 022
Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev 1114
Veilkeeper Game @veilkeepergame.bsky.social · 04/07/2026First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday 0104
Veilkeeper Game @veilkeepergame.bsky.social · 28/06/2026Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday 0145
Veilkeeper Game @veilkeepergame.bsky.social · 25/06/2026The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev 0115
Veilkeeper Game @veilkeepergame.bsky.social · 21/06/2026Veilkeeper now has a complete gameplay loop. Not the flashiest milestone, but an important one. The project can now be launched, played, completed, and restarted. It's starting to feel like a game instead of a collection of systems. #gamedev #indiedev #godot 0124
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 28/05/2026Game Giveaway! #hordeofviscount has a collab with @thatpunk.bsky.social www.twitch.tv/thatpunk_ on Twitch! Visit the stream tomorrow at 9am EDT to maybe get a free copy of the "retro-vania with subweapons as advanced movement, but finite amount so use wisely" #gameboy #retrogaming #metroidvania 084
Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev 1125
Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev 1185
Veilkeeper Game @veilkeepergame.bsky.social · 19/04/2026Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev 0124
Veilkeeper Game @veilkeepergame.bsky.social · 14/04/2026Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev 0125
Veilkeeper Game @veilkeepergame.bsky.social · 11/04/2026Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev 063
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 11/04/2026TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG 2166
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 10/04/2026TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania 0168
Reposted by Veilkeeper GameStein Makes Games @steinmakesgames.bsky.social · 09/04/2026Remember to regularly wash your godot icon.png 2703
Veilkeeper Game @veilkeepergame.bsky.social · 09/04/2026Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05 131
Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026Combat is now working. Units can attack, take damage, and be defeated. The first full combat interaction is now in place. Devlog 04: veilkeepergame.com/devlog/post?... #veilkeeperdev #indiedev #godot 062
Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026Devlog: Unit Selection & Movement Units can now be selected and moved across the grid. • Clear movement range • Fast tactical positioning • Distinct unit roles Starting to feel like a real tactics game. #VeilkeeperDev #IndieDev #TacticalRPG 191
Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026Units on the board. Now it's starting to feel like a tactics game. #veilkeeperdev #gamedev #tacticalrpg 072
Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026Devlog 02 — Tactical Cursor & Grid Grid highlight now supports: • Mouse • Keyboard • Controller Input layer coming together. Movement next. #veilkeeperdev #gamedev #godot 093
Veilkeeper Game @veilkeepergame.bsky.social · 01/04/2026Falsemind is streaming Horde of Viscount early — releasing soon. Dropping in to check it out and figured I'd share. @hordeofviscount.bsky.social www.twitch.tv/falsemind?sr=atwitch.tvFalsemind - TwitchPreview copy of a new Retrovania! || Endless potential, but so, so lazy 042
Veilkeeper Game @veilkeepergame.bsky.social · 26/03/2026The Veilkeeper logo is final. Art by @zorbius15.bsky.social #gamedev #indiedev #veilkeeperdev 0104
Veilkeeper Game @veilkeepergame.bsky.social · 24/03/2026Veilkeeper is a tactical RPG where your army shrinks the deeper you push. Venture into unstable rifts. Leave units behind to maintain your connection. Build a shard worth returning to. How far can you go before the line breaks? In development — veilkeepergame.com 132
Veilkeeper Game @veilkeepergame.bsky.social · 22/03/2026Spent the weekend at Dragon Realm Con helping @hordeofviscount run the Horde of Viscount booth. Watching people pick up a controller and react to an indie game in real time — that kind of feedback doesn't exist online. New connections and good notes. Back to Veilkeeper. #gamedev #indiedev 1124
Veilkeeper Game @veilkeepergame.bsky.social · 21/03/2026Heading to Dragon Realm Con in Danbury this weekend to help @hordeofviscount.bsky.social show off Horde of Viscount — a Game Boy–style metroidvania now on Steam. If you're there, come say hi. Wishlists on Steam here: store.steampowered.com/app/3927580/... #gamedev #indiedev 0103
Veilkeeper Game @veilkeepergame.bsky.social · 20/03/2026Devlog 01 — Foundations 🛠️ #Veilkeeper groundwork is taking shape. • Combat systems in dev • Data-driven repo set up • Logo entering final polish Focus: making the tactical layer feel lethal. #GameDev #veilkeeperdev #IndieDev 0124
Reposted by Veilkeeper GameJoonas Turner @kissakolme.bsky.social · 15/03/2026Hello, my name is Joonas Turner and I am looking for new projects to work on. I have a long experience working in all kinds of games. I am primarily looking for work as a Sound Designer and Music Composer but I am useful as a Game Designer as well. #gamedev #indiedev #gameaudio 9267104
Veilkeeper Game @veilkeepergame.bsky.social · 16/03/2026Here's the sneak peek at the commissioned Veilkeeper logo. Art by @zorbius15. The placeholder era is ending and I can't wait till we can do the full reveal when it's all finished! #gamedev #veilkeeperdev 1121
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 15/03/2026Horde of Viscount v1.46 Demo OUT TODAY - Breakables and enemies drop MORE STUFF - Metroidvania regions drop MORE STUFF - Improved ALL MENUS Play demo at store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG 1169
Reposted by Veilkeeper GameJamesGG @jgartland.bsky.social · 13/03/2026I got my math wrong on enemy spawns points 💀 #indiedev #godot 5371494
Reposted by Veilkeeper GamePiece by Piece @neonpolygons.bsky.social · 13/03/2026Piece by Piece is out NOW! Grab it on Steam for 15% off or grab the Piece by Piece “Double” Bundle with @gamkat.bsky.social & @nomorerobots.io’s Piece by Piece! #indiegame #gaming #gamedev #PiecebyPiece 27331
Reposted by Veilkeeper GameDevs & Dorks @devsanddorks.bsky.social · 13/03/2026Piece by Piece just released! 🎉 The way this game turns a puzzle game into a platformer is really cool! Help support an #indiedev on launch day by sharing Piece by Piece with your friends. 🔄 More below ⬇️ #indiegame #gamedev 2268
Reposted by Veilkeeper GameQuichi @quichi.bsky.social · 13/03/2026A bunch of mini-boss designs and various other doodles - now it's on to the hard part of choosing which ones to actually keep.. Do you have a favourite? 👀 #gamedev #conceptart #indiegame #characterart 183
Reposted by Veilkeeper GameShe Was Such A Good Horse 🐎 - Into The Unwell devs @suchagoodhorse.bsky.social · 13/03/2026Have a nice weekend, y'all! #indiegame #gamedev #indiegamedev 725323
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 23/02/2026We have an OFFICIAL RELEASE DATE for Horde of Viscount, the "retro-vania with subweapons as advanced movement, but finite amount so use wisely," Link in Bio as well: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPGstore.steampowered.comHorde of Viscount on SteamA metroidvania with: Both arcade and exploration areas - Use finite subweapons for advanced movement - Difficulty from casual up to souls-bourne-ring - Customize with equipment - Build your Town - Com... 0133
Veilkeeper Game @veilkeepergame.bsky.social · 12/03/2026Following up on the v0.1 design — why tags instead of a damage triangle? Every weapon carries a damage type and delivery method. Every armor carries a tag. The system looks up the relationship and returns a multiplier. New weapon type = new data entry, not new code. #gamedev #veilkeeperdev 041
Veilkeeper Game @veilkeepergame.bsky.social · 11/03/2026Small milestone today. Veilkeeper is now officially registered on Steam and has its AppID. Still early development, but the pieces are falling into place. Your army shrinks the deeper you push. #gamedev #indiedev 0104
Veilkeeper Game @veilkeepergame.bsky.social · 09/03/2026Been thinking about what happens when a unit goes down in a tactical RPG. Permadeath? Benched for a few fights? Rescued before the battle ends? Each one changes how you play completely. #gamedev 041
Veilkeeper Game @veilkeepergame.bsky.social · 08/03/2026Testing Discord crossposting for Veilkeeper 020
Veilkeeper Game @veilkeepergame.bsky.social · 07/03/2026I've been working through the structure of Veilkeeper this week. The game is built in layers. Tactical combat A shard you build and expand Rift campaigns with relays and logistics Community and stream interaction Each layer stands on its own, but each one enables the next. #gamedev #indiedev 0104