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Veilkeeper Game

@veilkeepergame.bsky.social
48 followers 100 following 73 posts

Your army shrinks the deeper you push. Choose who stays behind. How far can you go before it breaks? veilkeepergame.com Wishlist: store.steampowered.com/app/4515130/… Play the Alpha: pocketlore-studios.itch.io/veilkeep…

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Veilkeeper Game @veilkeepergame.bsky.social · 24/08/2026
Met a lot of amazing people! Thank you to everyone who stopped by and played the game! Also shout out to all the other amazing developers I met over the event!
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Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026
Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026
So excited to be here! If anyone is at the convention feel free to stop by and say hi!
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Veilkeeper Game @veilkeepergame.bsky.social · 18/08/2026
Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdev
store.steampowered.com
Veilkeeper on Steam
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r...
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Veilkeeper Game @veilkeepergame.bsky.social · 17/08/2026
Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback!
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Playcrafting @playcrafting.bsky.social · 12/08/2026
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. You lead expeditions into unstable rifts, and every soldier assigned to hold a relay cannot fight in the next battle. The Play NYC demo is a three-fight run: draft six units, then choose one to leave behind between each battle
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Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026
Veilkeeper is coming to PlayNYC. See you there!
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Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026
Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev
Key art for Veilkeeper by Falsemind. A purple-robed Veilkeeper stands on a balcony overlooking a sprawling golden city at night, holding a staff beneath a glowing crescent moon. Above the city, a massive violet rift tears vertically through the star-filled sky. The Veilkeeper logo appears across the bottom.
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Veilkeeper Game @veilkeepergame.bsky.social · 20/07/2026
Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev
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Playcrafting @playcrafting.bsky.social · 17/07/2026
A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social
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PocketLore Studios @pocketlorestudios.bsky.social · 16/07/2026
Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.com
pocketlorestudios.com
PocketLore Studios
Independent game studio. Currently building Veilkeeper.
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Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026
New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev
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Veilkeeper Game @veilkeepergame.bsky.social · 04/07/2026
First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday
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Veilkeeper Game @veilkeepergame.bsky.social · 28/06/2026
Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday
Work-in-progress screenshot of Veilkeeper's updated title screen. The game's white logo with a golden crystal sits beneath a glowing white crescent and swirling purple rift against a dark background. Centered below are "Play" and "Quit" buttons outlined in gold. Version text reading "0.1.0.0_Pre_Alpha_Damage_Preview" appears in the bottom-right corner, showcasing the game's evolving visual style.
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Veilkeeper Game @veilkeepergame.bsky.social · 25/06/2026
The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
A Veilkeeper stands on a balcony overlooking the city as an amber staff faces a glowing purple rift in the night sky.
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Veilkeeper Game @veilkeepergame.bsky.social · 21/06/2026
Veilkeeper now has a complete gameplay loop. Not the flashiest milestone, but an important one. The project can now be launched, played, completed, and restarted. It's starting to feel like a game instead of a collection of systems. #gamedev #indiedev #godot
Veilkeeper main menu prototype. A minimalist dark gray screen with the Veilkeeper logo centered above two buttons labeled "Play" and "Quit." The interface uses a clean fantasy-inspired style and represents the game's starting screen.Veilkeeper victory screen prototype. A tactical battle map is visible in the background with pixel-art units and a grid. A dark overlay displays a centered "Victory" message with buttons for "Restart Battle" and "Quit." This screen appears after completing a battle and demonstrates the game's end-of-match flow.
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Horde of Viscount @hordeofviscount.bsky.social · 28/05/2026
Game Giveaway! #hordeofviscount has a collab with @thatpunk.bsky.social www.twitch.tv/thatpunk_ on Twitch! Visit the stream tomorrow at 9am EDT to maybe get a free copy of the "retro-vania with subweapons as advanced movement, but finite amount so use wisely" #gameboy #retrogaming #metroidvania
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Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026
Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev
A hooded figure stands alone on a stone balcony overlooking a fractured landscape beneath a star-filled sky. The figure holds a glowing staff emitting soft purple light toward a massive rift suspended overhead. The artwork is a rough atmospheric concept sketch using grayscale tones with vivid purple highlights, emphasizing isolation, mystery, and scale.
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Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026
Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 19/04/2026
Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 14/04/2026
Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev
Two grayscale pixel art crystals on a dark background. Left shows an early rough version, right shows a refined version with improved shading and shape, used as a tile selection indicator in a tactical RPG.
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Veilkeeper Game @veilkeepergame.bsky.social · 11/04/2026
Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev
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Horde of Viscount @hordeofviscount.bsky.social · 11/04/2026
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
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Horde of Viscount @hordeofviscount.bsky.social · 10/04/2026
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania
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Stein Makes Games @steinmakesgames.bsky.social · 09/04/2026
Remember to regularly wash your godot icon.png
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Veilkeeper Game @veilkeepergame.bsky.social · 09/04/2026
Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05
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Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026
Combat is now working. Units can attack, take damage, and be defeated. The first full combat interaction is now in place. Devlog 04: veilkeepergame.com/devlog/post?... #veilkeeperdev #indiedev #godot
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Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026
Devlog: Unit Selection & Movement Units can now be selected and moved across the grid. • Clear movement range • Fast tactical positioning • Distinct unit roles Starting to feel like a real tactics game. #VeilkeeperDev #IndieDev #TacticalRPG
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Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026
Units on the board. Now it's starting to feel like a tactics game. #veilkeeperdev #gamedev #tacticalrpg
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Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026
Devlog 02 — Tactical Cursor & Grid Grid highlight now supports: • Mouse • Keyboard • Controller Input layer coming together. Movement next. #veilkeeperdev #gamedev #godot
Early tactical grid prototype with a movable highlight cursor controlled by mouse, keyboard, and controller.
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Veilkeeper Game @veilkeepergame.bsky.social · 01/04/2026
Falsemind is streaming Horde of Viscount early — releasing soon. Dropping in to check it out and figured I'd share. @hordeofviscount.bsky.social www.twitch.tv/falsemind?sr=a
twitch.tv
Falsemind - Twitch
Preview copy of a new Retrovania! || Endless potential, but so, so lazy
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Veilkeeper Game @veilkeepergame.bsky.social · 26/03/2026
The Veilkeeper logo is final. Art by @zorbius15.bsky.social #gamedev #indiedev #veilkeeperdev
Veilkeeper game logo with a glowing purple rift, cracked crescent arc, and golden crystal shard above the word “VEILKEEPER” in serif lettering.Veilkeeper logo featuring a white crescent arc and golden crystal shard above the word “VEILKEEPER” on a dark background.
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Veilkeeper Game @veilkeepergame.bsky.social · 24/03/2026
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. Venture into unstable rifts. Leave units behind to maintain your connection. Build a shard worth returning to. How far can you go before the line breaks? In development — veilkeepergame.com
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Veilkeeper Game @veilkeepergame.bsky.social · 22/03/2026
Spent the weekend at Dragon Realm Con helping @hordeofviscount run the Horde of Viscount booth. Watching people pick up a controller and react to an indie game in real time — that kind of feedback doesn't exist online. New connections and good notes. Back to Veilkeeper. #gamedev #indiedev
A con attendee playing Horde of Viscount at the Dragon Realm Con booth while the developer watches. The Horde of Viscount booth at Dragon Realm Con showing the full banner, gameplay stations, and custom branded tablecloth.
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Veilkeeper Game @veilkeepergame.bsky.social · 21/03/2026
Heading to Dragon Realm Con in Danbury this weekend to help @hordeofviscount.bsky.social show off Horde of Viscount — a Game Boy–style metroidvania now on Steam. If you're there, come say hi. Wishlists on Steam here: store.steampowered.com/app/3927580/... #gamedev #indiedev
Promotional image for Horde of Viscount, a dark fantasy Game Boy–style metroidvania. A QR code appears on the left above the text “Now on Steam.” On the right, a monochrome illustration shows a warrior surrounded by eerie floating eyes while a ghostly figure looms behind him.
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Veilkeeper Game @veilkeepergame.bsky.social · 20/03/2026
Devlog 01 — Foundations 🛠️ #Veilkeeper groundwork is taking shape. • Combat systems in dev • Data-driven repo set up • Logo entering final polish Focus: making the tactical layer feel lethal. #GameDev #veilkeeperdev #IndieDev
Veilkeeper logo with a glowing purple crystal shard centered inside a jagged, torn circular shape, with stylized text beneath.
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Joonas Turner @kissakolme.bsky.social · 15/03/2026
Hello, my name is Joonas Turner and I am looking for new projects to work on. I have a long experience working in all kinds of games. I am primarily looking for work as a Sound Designer and Music Composer but I am useful as a Game Designer as well. #gamedev #indiedev #gameaudio
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Veilkeeper Game @veilkeepergame.bsky.social · 16/03/2026
Here's the sneak peek at the commissioned Veilkeeper logo. Art by @zorbius15. The placeholder era is ending and I can't wait till we can do the full reveal when it's all finished! #gamedev #veilkeeperdev
Broken crescent moon arches over an amber crystal and the word Veilkeeper
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Horde of Viscount @hordeofviscount.bsky.social · 15/03/2026
Horde of Viscount v1.46 Demo OUT TODAY - Breakables and enemies drop MORE STUFF - Metroidvania regions drop MORE STUFF - Improved ALL MENUS Play demo at store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
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JamesGG @jgartland.bsky.social · 13/03/2026
I got my math wrong on enemy spawns points 💀 #indiedev #godot
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Piece by Piece @neonpolygons.bsky.social · 13/03/2026
Piece by Piece is out NOW! Grab it on Steam for 15% off or grab the Piece by Piece “Double” Bundle with @gamkat.bsky.social & @nomorerobots.io’s Piece by Piece! #indiegame #gaming #gamedev #PiecebyPiece
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Devs & Dorks @devsanddorks.bsky.social · 13/03/2026
Piece by Piece just released! 🎉 The way this game turns a puzzle game into a platformer is really cool! Help support an #indiedev on launch day by sharing Piece by Piece with your friends. 🔄 More below ⬇️ #indiegame #gamedev
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Quichi @quichi.bsky.social · 13/03/2026
A bunch of mini-boss designs and various other doodles - now it's on to the hard part of choosing which ones to actually keep.. Do you have a favourite? 👀 #gamedev #conceptart #indiegame #characterart
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She Was Such A Good Horse 🐎 - Into The Unwell devs @suchagoodhorse.bsky.social · 13/03/2026
Have a nice weekend, y'all! #indiegame #gamedev #indiegamedev
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Horde of Viscount @hordeofviscount.bsky.social · 23/02/2026
We have an OFFICIAL RELEASE DATE for Horde of Viscount, the "retro-vania with subweapons as advanced movement, but finite amount so use wisely," Link in Bio as well: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
store.steampowered.com
Horde of Viscount on Steam
A metroidvania with: Both arcade and exploration areas - Use finite subweapons for advanced movement - Difficulty from casual up to souls-bourne-ring - Customize with equipment - Build your Town - Com...
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Veilkeeper Game @veilkeepergame.bsky.social · 12/03/2026
Following up on the v0.1 design — why tags instead of a damage triangle? Every weapon carries a damage type and delivery method. Every armor carries a tag. The system looks up the relationship and returns a multiplier. New weapon type = new data entry, not new code. #gamedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 11/03/2026
Small milestone today. Veilkeeper is now officially registered on Steam and has its AppID. Still early development, but the pieces are falling into place. Your army shrinks the deeper you push. #gamedev #indiedev
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Veilkeeper Game @veilkeepergame.bsky.social · 09/03/2026
Been thinking about what happens when a unit goes down in a tactical RPG. Permadeath? Benched for a few fights? Rescued before the battle ends? Each one changes how you play completely. #gamedev
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Veilkeeper Game @veilkeepergame.bsky.social · 08/03/2026
Testing Discord crossposting for Veilkeeper
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Veilkeeper Game @veilkeepergame.bsky.social · 07/03/2026
I've been working through the structure of Veilkeeper this week. The game is built in layers. Tactical combat A shard you build and expand Rift campaigns with relays and logistics Community and stream interaction Each layer stands on its own, but each one enables the next. #gamedev #indiedev
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