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Veilkeeper Game

@veilkeepergame.bsky.social
51 followers 105 following 74 posts

Your army shrinks the deeper you push. Choose who stays behind. How far can you go before it breaks? veilkeepergame.com Wishlist: store.steampowered.com/app/4515130/… Play the Alpha: pocketlore-studios.itch.io/veilkeep…

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Veilkeeper Game @veilkeepergame.bsky.social · 04/10/2026
Veilkeeper 0.1.1 - the Isometric Battlefield Update - is live! The old top-down prototype board has been replaced by the isometric battlefield Veilkeeper was always intended to use. Play the alpha: bit.ly/46YlVQg #indiedev #gamedev
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Veilkeeper Game @veilkeepergame.bsky.social · 24/08/2026
Met a lot of amazing people! Thank you to everyone who stopped by and played the game! Also shout out to all the other amazing developers I met over the event!
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Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026
Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026
So excited to be here! If anyone is at the convention feel free to stop by and say hi!
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Veilkeeper Game @veilkeepergame.bsky.social · 18/08/2026
Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdev
store.steampowered.com
Veilkeeper on Steam
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r...
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Veilkeeper Game @veilkeepergame.bsky.social · 17/08/2026
Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback!
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Veilkeeper Game @veilkeepergame.bsky.social · 12/08/2026
So excited to be be a part of this!
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Playcrafting @playcrafting.bsky.social · 12/08/2026
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. You lead expeditions into unstable rifts, and every soldier assigned to hold a relay cannot fight in the next battle. The Play NYC demo is a three-fight run: draft six units, then choose one to leave behind between each battle
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Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026
Veilkeeper is coming to PlayNYC. See you there!
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Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026
Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev
Key art for Veilkeeper by Falsemind. A purple-robed Veilkeeper stands on a balcony overlooking a sprawling golden city at night, holding a staff beneath a glowing crescent moon. Above the city, a massive violet rift tears vertically through the star-filled sky. The Veilkeeper logo appears across the bottom.
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Veilkeeper Game @veilkeepergame.bsky.social · 20/07/2026
Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev
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Playcrafting @playcrafting.bsky.social · 17/07/2026
A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social
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PocketLore Studios @pocketlorestudios.bsky.social · 16/07/2026
Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.com
pocketlorestudios.com
PocketLore Studios
Independent game studio. Currently building Veilkeeper.
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Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026
I completely agree. Most of the gameplay systems came together faster than making them feel intuitive. A lot of the recent work has been less about adding features and more about making the game understandable the moment someone picks it up.
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Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026
New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev
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Veilkeeper Game @veilkeepergame.bsky.social · 04/07/2026
First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday
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Veilkeeper Game @veilkeepergame.bsky.social · 28/06/2026
Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday
Work-in-progress screenshot of Veilkeeper's updated title screen. The game's white logo with a golden crystal sits beneath a glowing white crescent and swirling purple rift against a dark background. Centered below are "Play" and "Quit" buttons outlined in gold. Version text reading "0.1.0.0_Pre_Alpha_Damage_Preview" appears in the bottom-right corner, showcasing the game's evolving visual style.
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Veilkeeper Game @veilkeepergame.bsky.social · 25/06/2026
The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
A Veilkeeper stands on a balcony overlooking the city as an amber staff faces a glowing purple rift in the night sky.
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Veilkeeper Game @veilkeepergame.bsky.social · 21/06/2026
Veilkeeper now has a complete gameplay loop. Not the flashiest milestone, but an important one. The project can now be launched, played, completed, and restarted. It's starting to feel like a game instead of a collection of systems. #gamedev #indiedev #godot
Veilkeeper main menu prototype. A minimalist dark gray screen with the Veilkeeper logo centered above two buttons labeled "Play" and "Quit." The interface uses a clean fantasy-inspired style and represents the game's starting screen.Veilkeeper victory screen prototype. A tactical battle map is visible in the background with pixel-art units and a grid. A dark overlay displays a centered "Victory" message with buttons for "Restart Battle" and "Quit." This screen appears after completing a battle and demonstrates the game's end-of-match flow.
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Horde of Viscount @hordeofviscount.bsky.social · 28/05/2026
Game Giveaway! #hordeofviscount has a collab with @thatpunk.bsky.social www.twitch.tv/thatpunk_ on Twitch! Visit the stream tomorrow at 9am EDT to maybe get a free copy of the "retro-vania with subweapons as advanced movement, but finite amount so use wisely" #gameboy #retrogaming #metroidvania
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Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026
Maybe a bit of the mysterious vibe from it but a very different gameplay experience!
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Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026
Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev
A hooded figure stands alone on a stone balcony overlooking a fractured landscape beneath a star-filled sky. The figure holds a glowing staff emitting soft purple light toward a massive rift suspended overhead. The artwork is a rough atmospheric concept sketch using grayscale tones with vivid purple highlights, emphasizing isolation, mystery, and scale.
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Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026
Still figuring out how far to push contrast vs readability here. Curious what people notice first
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Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026
Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 19/04/2026
Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev
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Veilkeeper Game @veilkeepergame.bsky.social · 14/04/2026
Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev
Two grayscale pixel art crystals on a dark background. Left shows an early rough version, right shows a refined version with improved shading and shape, used as a tile selection indicator in a tactical RPG.
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Veilkeeper Game @veilkeepergame.bsky.social · 11/04/2026
Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev
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Veilkeeper Game @veilkeepergame.bsky.social · 11/04/2026
Excited to see it! Fantastic work.
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Horde of Viscount @hordeofviscount.bsky.social · 11/04/2026
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
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Horde of Viscount @hordeofviscount.bsky.social · 10/04/2026
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania
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Veilkeeper Game @veilkeepergame.bsky.social · 10/04/2026
How fast you can move around in it seems satisfying! Do you ever run into issues of not knowing what your attacks are and what are the enemies at the moment?
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Veilkeeper Game @veilkeepergame.bsky.social · 10/04/2026
I haven't seen a lot of tower defense games spawn so many enemies at once. Did you run into problems having them render properly? It's an interesting mechanic.
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Stein Makes Games @steinmakesgames.bsky.social · 09/04/2026
Remember to regularly wash your godot icon.png
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Veilkeeper Game @veilkeepergame.bsky.social · 09/04/2026
#veilkeeperdev #indiedev #tacticalrpg
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Veilkeeper Game @veilkeepergame.bsky.social · 09/04/2026
Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05
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Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026
These are great suggestions, especially the attack grid color and turn order. Right now everything is still very early, but improving readability is definitely something that is going to be worked on as the core gameplay is in place.
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Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026
Combat is now working. Units can attack, take damage, and be defeated. The first full combat interaction is now in place. Devlog 04: veilkeepergame.com/devlog/post?... #veilkeeperdev #indiedev #godot
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Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026
Absolutely, I’d love to hear them. Early feedback is really helpful, even if I can’t implement everything.
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Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026
Thanks! This is early pre-alpha footage. UI and controls are still coming. Currently planned for PC, with other platforms possible later.
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Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026
Devlog: Unit Selection & Movement Units can now be selected and moved across the grid. • Clear movement range • Fast tactical positioning • Distinct unit roles Starting to feel like a real tactics game. #VeilkeeperDev #IndieDev #TacticalRPG
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Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026
Units on the board. Now it's starting to feel like a tactics game. #veilkeeperdev #gamedev #tacticalrpg
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Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026
Devlog 02 — Tactical Cursor & Grid Grid highlight now supports: • Mouse • Keyboard • Controller Input layer coming together. Movement next. #veilkeeperdev #gamedev #godot
Early tactical grid prototype with a movable highlight cursor controlled by mouse, keyboard, and controller.
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Veilkeeper Game @veilkeepergame.bsky.social · 02/04/2026
It's coming along nicely. Looks much smoother than it did around a month ago when I first saw your game show up on my feed. Is the tutorial UI new?
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Veilkeeper Game @veilkeepergame.bsky.social · 01/04/2026
Falsemind is streaming Horde of Viscount early — releasing soon. Dropping in to check it out and figured I'd share. @hordeofviscount.bsky.social www.twitch.tv/falsemind?sr=a
twitch.tv
Falsemind - Twitch
Preview copy of a new Retrovania! || Endless potential, but so, so lazy
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Veilkeeper Game @veilkeepergame.bsky.social · 27/03/2026
The fun part about that is people might not notice them specifically but they'd notice after if it was gone. Love the cat paw on the corner!
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Veilkeeper Game @veilkeepergame.bsky.social · 26/03/2026
The Veilkeeper logo is final. Art by @zorbius15.bsky.social #gamedev #indiedev #veilkeeperdev
Veilkeeper game logo with a glowing purple rift, cracked crescent arc, and golden crystal shard above the word “VEILKEEPER” in serif lettering.Veilkeeper logo featuring a white crescent arc and golden crystal shard above the word “VEILKEEPER” on a dark background.
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Veilkeeper Game @veilkeepergame.bsky.social · 25/03/2026
Alt: Full rest, but roll a d6 - something small and weird sticks around.
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Veilkeeper Game @veilkeepergame.bsky.social · 25/03/2026
Spicy mystery soup. Full rest but for the first x (maybe random number between 1 and 4) turns the unit can only do basic actions (attack, move etc)
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Veilkeeper Game @veilkeepergame.bsky.social · 24/03/2026
#gamedev #indiedev #tacticalrpg #godot
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Veilkeeper Game @veilkeepergame.bsky.social · 24/03/2026
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. Venture into unstable rifts. Leave units behind to maintain your connection. Build a shard worth returning to. How far can you go before the line breaks? In development — veilkeepergame.com
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