Veilkeeper Game @veilkeepergame.bsky.social · 04/10/2026Veilkeeper 0.1.1 - the Isometric Battlefield Update - is live! The old top-down prototype board has been replaced by the isometric battlefield Veilkeeper was always intended to use. Play the alpha: bit.ly/46YlVQg #indiedev #gamedev 0136
Veilkeeper Game @veilkeepergame.bsky.social · 24/08/2026Met a lot of amazing people! Thank you to everyone who stopped by and played the game! Also shout out to all the other amazing developers I met over the event! 020
Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev 0175
Veilkeeper Game @veilkeepergame.bsky.social · 20/08/2026So excited to be here! If anyone is at the convention feel free to stop by and say hi! 021
Veilkeeper Game @veilkeepergame.bsky.social · 18/08/2026Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdevstore.steampowered.comVeilkeeper on SteamA tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r... 0124
Veilkeeper Game @veilkeepergame.bsky.social · 17/08/2026Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback! 042
Reposted by Veilkeeper GamePlaycrafting @playcrafting.bsky.social · 12/08/2026Veilkeeper is a tactical RPG where your army shrinks the deeper you push. You lead expeditions into unstable rifts, and every soldier assigned to hold a relay cannot fight in the next battle. The Play NYC demo is a three-fight run: draft six units, then choose one to leave behind between each battle 253
Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026Veilkeeper is coming to PlayNYC. See you there! 010
Veilkeeper Game @veilkeepergame.bsky.social · 07/08/2026Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev 0134
Veilkeeper Game @veilkeepergame.bsky.social · 20/07/2026Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev 0154
Reposted by Veilkeeper GamePlaycrafting @playcrafting.bsky.social · 17/07/2026A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social 1115
Reposted by Veilkeeper GamePocketLore Studios @pocketlorestudios.bsky.social · 16/07/2026Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.compocketlorestudios.comPocketLore StudiosIndependent game studio. Currently building Veilkeeper. 022
Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026I completely agree. Most of the gameplay systems came together faster than making them feel intuitive. A lot of the recent work has been less about adding features and more about making the game understandable the moment someone picks it up. 000
Veilkeeper Game @veilkeepergame.bsky.social · 05/07/2026New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev 1114
Veilkeeper Game @veilkeepergame.bsky.social · 04/07/2026First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday 0104
Veilkeeper Game @veilkeepergame.bsky.social · 28/06/2026Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday 0145
Veilkeeper Game @veilkeepergame.bsky.social · 25/06/2026The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev 0115
Veilkeeper Game @veilkeepergame.bsky.social · 21/06/2026Veilkeeper now has a complete gameplay loop. Not the flashiest milestone, but an important one. The project can now be launched, played, completed, and restarted. It's starting to feel like a game instead of a collection of systems. #gamedev #indiedev #godot 0124
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 28/05/2026Game Giveaway! #hordeofviscount has a collab with @thatpunk.bsky.social www.twitch.tv/thatpunk_ on Twitch! Visit the stream tomorrow at 9am EDT to maybe get a free copy of the "retro-vania with subweapons as advanced movement, but finite amount so use wisely" #gameboy #retrogaming #metroidvania 084
Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026Maybe a bit of the mysterious vibe from it but a very different gameplay experience! 000
Veilkeeper Game @veilkeepergame.bsky.social · 26/05/2026Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev 1125
Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026Still figuring out how far to push contrast vs readability here. Curious what people notice first 010
Veilkeeper Game @veilkeepergame.bsky.social · 28/04/2026Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev 1185
Veilkeeper Game @veilkeepergame.bsky.social · 19/04/2026Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev 0124
Veilkeeper Game @veilkeepergame.bsky.social · 14/04/2026Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev 0125
Veilkeeper Game @veilkeepergame.bsky.social · 11/04/2026Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev 063
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 11/04/2026TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG 2166
Reposted by Veilkeeper GameHorde of Viscount @hordeofviscount.bsky.social · 10/04/2026TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania 0168
Veilkeeper Game @veilkeepergame.bsky.social · 10/04/2026How fast you can move around in it seems satisfying! Do you ever run into issues of not knowing what your attacks are and what are the enemies at the moment? 120
Veilkeeper Game @veilkeepergame.bsky.social · 10/04/2026I haven't seen a lot of tower defense games spawn so many enemies at once. Did you run into problems having them render properly? It's an interesting mechanic. 110
Reposted by Veilkeeper GameStein Makes Games @steinmakesgames.bsky.social · 09/04/2026Remember to regularly wash your godot icon.png 2703
Veilkeeper Game @veilkeepergame.bsky.social · 09/04/2026Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05 131
Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026These are great suggestions, especially the attack grid color and turn order. Right now everything is still very early, but improving readability is definitely something that is going to be worked on as the core gameplay is in place. 000
Veilkeeper Game @veilkeepergame.bsky.social · 06/04/2026Combat is now working. Units can attack, take damage, and be defeated. The first full combat interaction is now in place. Devlog 04: veilkeepergame.com/devlog/post?... #veilkeeperdev #indiedev #godot 062
Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026Absolutely, I’d love to hear them. Early feedback is really helpful, even if I can’t implement everything. 110
Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026Thanks! This is early pre-alpha footage. UI and controls are still coming. Currently planned for PC, with other platforms possible later. 110
Veilkeeper Game @veilkeepergame.bsky.social · 05/04/2026Devlog: Unit Selection & Movement Units can now be selected and moved across the grid. • Clear movement range • Fast tactical positioning • Distinct unit roles Starting to feel like a real tactics game. #VeilkeeperDev #IndieDev #TacticalRPG 191
Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026Units on the board. Now it's starting to feel like a tactics game. #veilkeeperdev #gamedev #tacticalrpg 072
Veilkeeper Game @veilkeepergame.bsky.social · 03/04/2026Devlog 02 — Tactical Cursor & Grid Grid highlight now supports: • Mouse • Keyboard • Controller Input layer coming together. Movement next. #veilkeeperdev #gamedev #godot 093
Veilkeeper Game @veilkeepergame.bsky.social · 02/04/2026It's coming along nicely. Looks much smoother than it did around a month ago when I first saw your game show up on my feed. Is the tutorial UI new? 110
Veilkeeper Game @veilkeepergame.bsky.social · 01/04/2026Falsemind is streaming Horde of Viscount early — releasing soon. Dropping in to check it out and figured I'd share. @hordeofviscount.bsky.social www.twitch.tv/falsemind?sr=atwitch.tvFalsemind - TwitchPreview copy of a new Retrovania! || Endless potential, but so, so lazy 042
Veilkeeper Game @veilkeepergame.bsky.social · 27/03/2026The fun part about that is people might not notice them specifically but they'd notice after if it was gone. Love the cat paw on the corner! 010
Veilkeeper Game @veilkeepergame.bsky.social · 26/03/2026The Veilkeeper logo is final. Art by @zorbius15.bsky.social #gamedev #indiedev #veilkeeperdev 0104
Veilkeeper Game @veilkeepergame.bsky.social · 25/03/2026Alt: Full rest, but roll a d6 - something small and weird sticks around. 010
Veilkeeper Game @veilkeepergame.bsky.social · 25/03/2026Spicy mystery soup. Full rest but for the first x (maybe random number between 1 and 4) turns the unit can only do basic actions (attack, move etc) 110
Veilkeeper Game @veilkeepergame.bsky.social · 24/03/2026Veilkeeper is a tactical RPG where your army shrinks the deeper you push. Venture into unstable rifts. Leave units behind to maintain your connection. Build a shard worth returning to. How far can you go before the line breaks? In development — veilkeepergame.com 132