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Anton Marini

@vade.info
793 followers 222 following 217 posts

ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash Where The Thunder Lives vade.info ozu.ai

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Anton Marini @vade.info · 13/01/2026
Very difficult to get work done today:
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Anton Marini @vade.info · 13/01/2026
Fabric Alpha 9 is out, with many performance and UI improvements, new nodes, fixes, bugs squared, and new Genuary Sample files included as well github.com/Fabric-Proje... If you like node based, realtime graphics, image and video processing, check it out!
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Anton Marini @vade.info · 25/12/2025
Sounds like a plan! Also joika and us wish yall a happy holidays and a merry fiery car ride into the apocalypse!
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Anton Marini @vade.info · 29/10/2025
Feel like I’m channeling @golan.bsky.social today (Real-time hand tracking, effects and compositing in Fabric - my custom creative code environment)
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Anton Marini @vade.info · 07/09/2025
Look at this:
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Anton Marini @vade.info · 03/09/2025
Clearly I’m team Sheptember
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Anton Marini @vade.info · 03/09/2025
Hey #datavis #infoviz #data #ml folks - sharing a wip preview of something I’ve been hacking on, a spatial visualization of stories in film and tv. development.explore.ozu.ai It’s "for my day job", but I'm posting here as a preview to get some feedback, so any thoughts welcome!
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Anton Marini @vade.info · 21/07/2025
@bungiehelp.bsky.social @destinythegame.bungie.net @destiny2team.bungie.net @destinythegame.bungie.net Y’all I’ve gotten 2 full games of control and 10 crashes. How is this not a priority?
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Anton Marini @vade.info · 11/07/2025
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Anton Marini @vade.info · 31/05/2025
Thanks!! Good call!
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Anton Marini @vade.info · 31/05/2025
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Anton Marini @vade.info · 30/05/2025
If you’ve followed me on other platforms ( 🤢 ) you might know I’ve spent the last few years doing computational cinema / edit understanding. I’m happy to say we’ve got the first public live narrative search engine for film and tv! It’s early days. But check it out! ozu.ai
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Anton Marini @vade.info · 24/05/2025
Been doing more work in the necessary evils of tool building. Organizing the UI, document serialization, bug fixes and easy but boring nodes that need making. Wiring up wires.
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Anton Marini @vade.info · 21/05/2025
Coffee Pro Tip: When working with raw coffee beans to grind oneself (say for a French press) one must be careful to select the right beans for the best flavor profile. Also be sure to chose coffee beans. Yes I did genuinely just reach this level of tired/auto pilot. Yes that is dog food.
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Anton Marini @vade.info · 07/05/2025
Yeah this is def gonna be fun. Made on the flight home with Fabric, a WIP soon to be open source Quartz Composer inspired environment built with the Satin engine. Cc @rezaali.bsky.social
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Anton Marini @vade.info · 07/05/2025
Some serious PBR shit going on with Fabric #swift #metal #gpu #realtime #node
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Anton Marini @vade.info · 06/05/2025
Not necessarily the prettiest demo, but Fabric now supports render to texture passes for post processing a scene with another scene. Here a super shape is rendered as an image on a PBR Cube.
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Anton Marini @vade.info · 06/05/2025
Some node execution optimizations and now things are pretty snappy.
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Anton Marini @vade.info · 06/05/2025
Vacation vibe coding a QC Replacement Fabric, based of off @rezaali.bsky.social’s awesome Satin Pro metal engine. PBR materials, geometry, scene graph, shadows, lighting and animation seems to be working. Lot to do. Lot of fun already.
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Anton Marini @vade.info · 27/04/2025
Fuck it. It’s time for a new Quartz Composer replacement courtesy Satin as the engine. I can’t stand other modern node based visual tools for various reasons and I’m missing fucking around.
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Anton Marini @vade.info · 11/04/2025
Kicking it old school today:
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Anton Marini @vade.info · 10/04/2025
SDF text post processing via Lygia in V
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Anton Marini @vade.info · 10/04/2025
New text renderer on GPU thanks to Satin, and Gaussian Splat improvements.
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Anton Marini @vade.info · 09/04/2025
Whoops don’t forget about Code Mode
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Anton Marini @vade.info · 09/04/2025
Node mode / grid mode
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Anton Marini @vade.info · 06/04/2025
Sorry did I say 8 I meant 14 4k video playback at 120hz
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Anton Marini @vade.info · 06/04/2025
A bit of work on v - optimizing rendering and concurrency with mild changes to Satin gets us 8x 4k video playback with mixing and effects at 120 fps (video processing and ui).
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Anton Marini @vade.info · 21/03/2025
A+ Via Reddit
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Anton Marini @vade.info · 14/03/2025
The kind of messages I get:
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Anton Marini @vade.info · 10/03/2025
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Anton Marini @vade.info · 10/03/2025
Experimenting with analytical texture displacement in v using Lygia ( @patricio.io )
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Anton Marini @vade.info · 06/03/2025
When do we get to throw computers out the window and start over?
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Anton Marini @vade.info · 31/01/2025
Oh add some chromatic aberration after the mask but before the composite.
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Anton Marini @vade.info · 31/01/2025
The setup:
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Anton Marini @vade.info · 31/01/2025
Experimenting with realtime ML subject masking and realtime post processing in v.
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Anton Marini @vade.info · 29/01/2025
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Anton Marini @vade.info · 29/01/2025
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Anton Marini @vade.info · 29/01/2025
👀
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Anton Marini @vade.info · 29/01/2025
Metal Shader editing with error feedback while dancing around shader include bullshit. Ow. My head.
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Anton Marini @vade.info · 27/01/2025
Working on some metal shader live coding ideas for v inspired by some conversation w @charstiles.bsky.social - thanks to Lygia and Satin from @patricio.io and @rezaali.bsky.social #vjing #livecode #realtime #gpu #metal #swift
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Anton Marini @vade.info · 26/01/2025
Facts
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Anton Marini @vade.info · 21/01/2025
You know things are going good when smartd crashes. 🫣🫡
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Anton Marini @vade.info · 13/01/2025
Masking now running at 120 fps (cheaper model)) - 90fps w effects and layers.
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Anton Marini @vade.info · 13/01/2025
Knife.
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Anton Marini @vade.info · 10/01/2025
Real-time video segmentation in v powering some effects and compositing #machinelearning #ml #vj #livecinema #swift #metal
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Anton Marini @vade.info · 10/01/2025
Real-time video segmentation in v #machinelearning #ml #vj #livecinema #swift #metal
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Anton Marini @vade.info · 08/01/2025
Working auto patching in v with auto connect & graph re-arrangement & keyboard navigation. * adding tracks auto inserts source nodes & a mixer node * selecting a node appends the mixer after it * effect menu appends effect node to last selected (which can compound) fast patching++. #vjing
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Anton Marini @vade.info · 07/01/2025
Optimal performance achieved.
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Anton Marini @vade.info · 04/01/2025
Exploring dynamic easing on recorded parameters as a way to re-perform performances :
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Anton Marini @vade.info · 04/01/2025
Exploring performance patching with v:
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