Sign in

patricio gonzalez vivo

@patricio.io
2.1K followers 351 following 2.3K posts

Research Engineer. Author of thebookofshaders.com, lygia.xyz and pixelspiritdeck.com Mas:@patricio@merveilles.town Web: patriciogonzalezvivo.com

PostsRepliesMedia
patricio gonzalez vivo @patricio.io · 13/05/2026
Hi Friend! Just open a shop for getting prints of my hybrid plotter/paintings of Santos. A series of portraits that emerge from a personal search for an alternative lineage, one composed of figures whose service to humanity is enacted through creation. Link on thread 👇
110
patricio gonzalez vivo @patricio.io · 09/04/2026
Hi friends, @jenlowe.bsky.social and I are starting a new project called curiousdelivery.com! It's a monthly mail art club. Picture it as an art exhibition that arrives at your door every month. Subscribe, feed that curiosity!
092
Reposted by patricio gonzalez vivo
patricio gonzalez vivo @patricio.io · 16/02/2026
Putting a gallery of shader examples using LYGIA. Link down on thread 👇
191
patricio gonzalez vivo @patricio.io · 16/02/2026
Putting a gallery of shader examples using LYGIA. Link down on thread 👇
191
patricio gonzalez vivo @patricio.io · 15/02/2026
More progress on the web version of glslviewer, now can load entire COLMAP scenes (PLY + camera views as CSV + associated images). Follow the thread an url to the example 👇
1141
patricio gonzalez vivo @patricio.io · 13/02/2026
Point Cloud Pro tip: use a rolling average inside a double buffer to average pixel positions to avoid bouncing animations patriciogonzalezvivo.github.io/glslViewer/?...
2162
patricio gonzalez vivo @patricio.io · 12/02/2026
Bringing back an oldie but a goodie from back in 2022, but now for the web (+ sample code), follow the thread to the url. Note: I should run a better depth estimation with some of the newer models. This is just ZoeDepth, which is super outdated. patriciogonzalezvivo.github.io/glslViewer/?...
0132
patricio gonzalez vivo @patricio.io · 07/02/2026
Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...
1152
patricio gonzalez vivo @patricio.io · 05/02/2026
Do you need a generic vert/frag GLSL shader that can handle PBR and Gaussians, drag & drop a ply, obj, gltf, or splat into the web version of GlslViewer, and it will create it for you using LYGIA as the backbone? Try it here: patriciogonzalezvivo.github.io/glslViewer/
0101
patricio gonzalez vivo @patricio.io · 04/02/2026
lygia.xyz has multiple ways to debug your shaders. Give it a try on the new GlslViewer for the web patriciogonzalezvivo.github.io/glslViewer/?...
191
patricio gonzalez vivo @patricio.io · 04/02/2026
Do you know lygia.xyz have multiple way of mixing colors? Give it a try on the browser version of glslViewer patriciogonzalezvivo.github.io/glslViewer/?...
080
patricio gonzalez vivo @patricio.io · 02/02/2026
A lot of work over the weekend: LYGIA: cmake/python bundle script for C++ VERA v1.1.0: - support for gsplats - LYGIA bundle to stream line default shaders - better camera interactions GlslViewer v3.5.1: support for gsplats and native LYGIA support
080
patricio gonzalez vivo @patricio.io · 01/02/2026
LYGIA update: adding new cmake and python script to bundle the entire library on memory for convenience github.com/patriciogonz...
github.com
050
patricio gonzalez vivo @patricio.io · 31/01/2026
Finnally on the gsplat rendering optimization business for patriciogonzalezvivo.github.io/vera_gsplat/
1122
patricio gonzalez vivo @patricio.io · 30/01/2026
Adding support for gsplats to VERA. Working smoothly on linux as a native app and on iOS mobile as a wasm/webgl site patriciogonzalezvivo.github.io/vera_gsplat/
051
patricio gonzalez vivo @patricio.io · 28/01/2026
Today, the sun is in Aquarius, and the moon is in Pisces, and at the moment when Virgo becomes the rising sign, peaking through the horizon from the 1st to the 12th house (in ~12 hours), the world will still be a complete mess, BUT it will be the exact moment of the 44th anniversary of my birthday
080
patricio gonzalez vivo @patricio.io · 15/01/2026
Orbitas2 patriciogonzalezvivo.github.io/Orbitas2/
061
patricio gonzalez vivo @patricio.io · 13/01/2026
VERA, my C++/GL framework, is getting mature enought that I can easily por all my old artworks as webAssembly websites. Check Memory Studies from back 2021 patriciogonzalezvivo.github.io/MemoryStudy/
0338
patricio gonzalez vivo @patricio.io · 11/01/2026
This week’s astro-forecast in light and sound form, made using astronomical data and astrological symbology.
0121
patricio gonzalez vivo @patricio.io · 04/01/2026
Learning astrology through coding charts (plus some necessary shader work)
2101
patricio gonzalez vivo @patricio.io · 04/01/2026
Important watch www.youtube.com/watch?v=39js...
youtube.com
A post-American, enshittification-resistant internet (a speech at 39C3 in Hamburg on Dec 28, 2025)
YouTube video by corydoctorow
182
patricio gonzalez vivo @patricio.io · 28/12/2025
Audre Lorde
030
patricio gonzalez vivo @patricio.io · 27/12/2025
Xul Solar (oil, gold and code on canvas)
050
patricio gonzalez vivo @patricio.io · 26/12/2025
Jorge Luis Borges, oil portrait over canvas and mixed media
171
patricio gonzalez vivo @patricio.io · 25/12/2025
James Baldwin, oil over canvas portrait (plus some code for the astrological chart and plotting)
192
Reposted by patricio gonzalez vivo
Charlie Loyd 🌯🛰️ @vruba.bsky.social · 23/12/2025
I just published Potato, a new pansharpening package. It aims to render certain kinds of satellite imagery more clearly and accurately than what’s for sale and on satellite maps today: github.com/celoyd/potato/
github.com
GitHub - celoyd/potato: A small pansharpening model
A small pansharpening model. Contribute to celoyd/potato development by creating an account on GitHub.
47825
patricio gonzalez vivo @patricio.io · 20/12/2025
Feeling more comfortable leaving plotting sections exposed. Making the collaboration with the machine (and the algorithm i wrote for it) more evident
1100
patricio gonzalez vivo @patricio.io · 18/12/2025
From shader code to paint stroke
0221
patricio gonzalez vivo @patricio.io · 15/12/2025
“Simulacra & Simulation” Oil simulation on oil portrait over canvas
090
patricio gonzalez vivo @patricio.io · 12/11/2025
What's that?! LYGIA.xyz is fully supported on MAX MSP thanks to the new JitLygia Package and the work of the @cycling74.bsky.social team #maxmsp #maxmspjitter
0120
patricio gonzalez vivo @patricio.io · 11/11/2025
@alexispauline.bsky.social wondering if you are currently offering a workshop on meditations to sync/align/dialog with ancestors.
110
patricio gonzalez vivo @patricio.io · 02/11/2025
LYGIA: Big news for WebGPU users, Lee Mighdoll is stepping up as the official maintainer of WESL (an extension for WGSL). He not only translating functions to WESL but also setting tests and soon cargo packages. github.com/patriciogonz...
github.com
080
patricio gonzalez vivo @patricio.io · 28/10/2025
Very excited to finally share openly what I have been working on, Project Graph. Adobe's newest app we started with a handful of talented individuals last year. I'm so proud of the team and what we are building.
2240
patricio gonzalez vivo @patricio.io · 27/10/2025
Big day tomorrow, we are showing a new product at MAX that we started with a hand full of talented individuals. Very proud of what we had accomplish in just a little more than a year.
2110
patricio gonzalez vivo @patricio.io · 02/10/2025
CAP4D Generate animatable 4D avatars from any image(s) + driving video. code: github.com/felixtaubner... page: felixtaubner.github.io/cap4d/
120
patricio gonzalez vivo @patricio.io · 25/09/2025
LongSplat a robust unposed 3D Gaussian Splatting for Casual Long Videos web linjohnss.github.io/longsplat/ code github.com/NVlabs/LongS...
0143
patricio gonzalez vivo @patricio.io · 22/09/2025
Fascinating idea of using lens blur as a camera fingerprint. Some hope in the era of synthetic everything url blur-fields.github.io
0131
patricio gonzalez vivo @patricio.io · 17/09/2025
MapAnything, a simple, end-to-end trained transformer model that directly regresses the factored metric 3D geometry of a scene given various types of inputs (images, calibration, poses, or depth). code: github.com/facebookrese... web: map-anything.github.io
2102
patricio gonzalez vivo @patricio.io · 15/09/2025
Having fun at my game of mixing ML models (MoGe v2) with realtime shaders www.instagram.com/reel/DOlkHLj...
instagram.com
Login • Instagram
Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.
040
patricio gonzalez vivo @patricio.io · 14/09/2025
Cleaver image encoding using gaussian splats paper: arxiv.org/pdf/2407.01866 code: github.com/NYU-ICL/imag...
130
patricio gonzalez vivo @patricio.io · 13/09/2025
Fantastic results and interesting interface for relighting www.youtube.com/watch?v=B00w... paper: nadmag.github.io/LightLab/
youtube.com
LightLab: Controlling Light Sources in Images with Diffusion Models
YouTube video by Nadav Magar
062
patricio gonzalez vivo @patricio.io · 26/08/2025
Hi community, I have been cooking a new product at Adobe… fingers crossed 🤞 we would be hable to show a bit of it in this coming Adobe MAX. Send good vibes
0240
patricio gonzalez vivo @patricio.io · 18/06/2025
Over the past 3 weeks, I have been getting a huge amount of crawlers (scrappers?) visiting lygia.xyz. Had to up the security thresholds to drop connections that seem fishy... is anyone else experiencing the same? What solutions have been more effective for your server?
130
Reposted by patricio gonzalez vivo
PSoul•Art @psoul.bsky.social · 05/06/2025
I am reading thebookofshaders.com to hopefully understand what is going on under the hood of shaders in Magica Voxel. My dream would be to make a shader that generates art deco architecture. Thank you for your amazing website @patricio.io
thebookofshaders.com
The Book of Shaders
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
0102
patricio gonzalez vivo @patricio.io · 05/05/2025
The folks from WESL started a new shading language support for lygia.xyz ! github.com/patriciogonz.... They are extending WGSL to support common affordances GLSL/HLSL/Metal have, like: conditional macros github.com/patriciogonz... & function overloading github.com/wgsl-tooling...
github.com
package lygia/math with wesl packaging tool by mighdoll · Pull Request #258 · patriciogonzalezvivo/lygia
This patch publishes lygia/math functions to npm in a form so that users can easily import lygia using the wesl tools. With this, users can e.g. import lygia::math::rotate3d; in their shader code. ...
030
patricio gonzalez vivo @patricio.io · 09/04/2025
Anton have been working on this node-driven video editor tool and looks 👨‍🍳💋 Some classy GOAT shit over there and I’m here to enjoy every update on it. Nothing like creative tools on the making
1151
Reposted by patricio gonzalez vivo
patricio gonzalez vivo @patricio.io · 23/02/2025
Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/
0193
patricio gonzalez vivo @patricio.io · 16/03/2025
Very excited to be showing Orbitas (2018) together with works from to @juliettebibasse.bsky.social and @joanielemercier.bsky.social collective SolarLab, in Museum of Contemporary Design at plataforme 10 #mudaclausanne #solarlab
0224
Reposted by patricio gonzalez vivo
Anton Marini @vade.info · 10/03/2025
Experimenting with analytical texture displacement in v using Lygia ( @patricio.io )
1312
patricio gonzalez vivo @patricio.io · 23/02/2025
Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/
0193