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Nigel Breslaw

@unintuitive.com
143 followers 444 following 143 posts

Design Engineer working on Slint UI www.slint.dev

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Nigel Breslaw @unintuitive.com · 27/09/2026
Still crude and early. But a million miles on from a couple of months ago. No GPU. ARM CPU that was cutting edge in 2007. But it’s surprising what you can get running on a MisterFPGA.
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Nigel Breslaw @unintuitive.com · 27/09/2026
Back in June vs today. It’s interesting that you can have a half baked insight into what could work, but then it takes weeks to get anywhere half decent.
Mister MagiK early June 2026. Showing very crude arcade frame layout. Mister MagiK late September 2026 with a blender rendered arcade frame and more evolved UI
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Nigel Breslaw @unintuitive.com · 27/09/2026
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Nigel Breslaw @unintuitive.com · 19/09/2026
Having fun with Blender models and showing off real time 60fps UI on a Mister. #misterfpga #magik
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Nigel Breslaw @unintuitive.com · 17/09/2026
Still pushing the limits of what a MiSTer front end can achieve. #magik
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Nigel Breslaw @unintuitive.com · 07/09/2026
Starting to rethink the Magik UI #MiSTerFPGA
Card based UI launcher concept
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Nigel Breslaw @unintuitive.com · 26/08/2026
@anatudor.bsky.social
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Nigel Breslaw @unintuitive.com · 17/08/2026
Experimenting on a better CRT TATE mode and quick menu to get back to MagiK
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Nigel Breslaw @unintuitive.com · 17/08/2026
Like this? 😁 might have this out tomorrow. No idea if or when video snaps would happen. It’s non trivial on a mister
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Nigel Breslaw @unintuitive.com · 17/08/2026
Rolling out a big CRT update for MiSTer MagiK. This is still miles from where I want the UI to be. But proves you can get full screen cross fading screenshots, overlaid with scrolling text and running at 60fps. github.com/NigelBreslaw...
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Nigel Breslaw @unintuitive.com · 10/08/2026
Build 3923 of MiSTer MagiK is out: - Fix for screenshots not working. - TATE mode for people too lazy to tilt their heads. - Lots of performance tweaks. - SNES showing hints of what the next UI refresh will bring. - SNES screenshot pack too. - Install instructions here github.com/NigelBreslaw...
Screenshot of MiSTer MagiK SNES with recent and favorites
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Nigel Breslaw @unintuitive.com · 07/08/2026
Today I have been mostly messing around with TATE mode
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Nigel Breslaw @unintuitive.com · 05/08/2026
Turns out there were quite some issues in the screensaver. It will be significantly smoother in the next update. I also slowed it down by 25% to make it feel a bit calmer.
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Nigel Breslaw @unintuitive.com · 05/08/2026
Working on MagiK bug fixes and card flips
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Nigel Breslaw @unintuitive.com · 04/08/2026
Okay MiSTer MagiK build 3392 is out. This has everything in the video from the earlier post bsky.app/profile/unin... such as real time particle startup (first boot only). Full screen transitions, fast game return and a kazzilion other fixes. Install instructions here github.com/NigelBreslaw...
Github actions image showing the Mister Magik build is ready
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Nigel Breslaw @unintuitive.com · 03/08/2026
MagiK update coming tomorrow…
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Nigel Breslaw @unintuitive.com · 28/07/2026
Still experimenting with real time 60fps particles as part of the Magik frontend for MiSTer FPGA. Now with 3D effects.
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Nigel Breslaw @unintuitive.com · 27/07/2026
Experimenting with a MiSTer style CRT static intro but with a touch of Magik
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Nigel Breslaw @unintuitive.com · 27/07/2026
That’s kind of cool 😎 are you comfortable editing the mister.ini? If so first make a copy in case things go wrong. Then under [MiSTer] add composite_sync=1 Does that fix it? Also have a good look in that section that there isn’t another duplicate composite_sync with a different setting.
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Nigel Breslaw @unintuitive.com · 26/07/2026
MiSTer MagiK tech preview is out now! It's a new magical front end for your Mister FPGA, with both extreme ease of use and graphical performance. Install instructions in the link. Please help me out by sharing this! github.com/NigelBreslaw...
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Nigel Breslaw @unintuitive.com · 23/07/2026
Delayed shipping MiSTer MagiK to add full scalable UI support for all HDMI resolutions and CRT support. Ready soon. I hope 🤞
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Nigel Breslaw @unintuitive.com · 20/07/2026
Had to make one more tweak. Wanted to better show the sense of how packed with games a MiSTer FPGA is.
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Nigel Breslaw @unintuitive.com · 20/07/2026
Okay. Now it’s ready to ship…
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Nigel Breslaw @unintuitive.com · 19/07/2026
Still perfecting the screensaver
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Nigel Breslaw @unintuitive.com · 19/07/2026
Hours away from the first public beta of MiSTer MagiK. A new front end for MiSTer FPGA. Felt I couldn’t launch it without a screensaver. Should be even better in the actual beta. More soon…
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Nigel Breslaw @unintuitive.com · 14/07/2026
Testing out playing 60fps video clips with real time scaling on the MiSTer FPGA. Have a couple of ideas for using this in my new MiSTer game launcher
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Nigel Breslaw @unintuitive.com · 12/07/2026
Been messing around with a new hobby project. 60fps easy to use frontend for MiSTer FPGA. Super early days but I think it’s promising
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Nigel Breslaw @unintuitive.com · 17/05/2026
😭
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Nigel Breslaw @unintuitive.com · 21/10/2025
I'm so happy with the new Speedometer demo that is part of @slint.dev 1.14. It took around a day to complete and this video shows the jump from the first hour or so, to when I finished polishing things. You can play with the demo or see the code here docs.slint.dev/latest/demos...
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Nigel Breslaw @unintuitive.com · 01/06/2025
Often want to quickly jump to the documentation for specific core @slint.dev elements? LSP's and VScode have many ways to help here, but this simple change allows a CTRL click to open the web docs #slint_ui
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Nigel Breslaw @unintuitive.com · 01/06/2025
Seems Claude 4.0 now tries to semi verify if it's suggestions work and you can see it really struggling to escape a loop of not quite right answers
Claude 4.0 checking itself and looking like it's almost stuck in a loop of not quite right answersClaude 4.0 checking itself and looking like it's almost stuck in a loop of not quite right answers
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Nigel Breslaw @unintuitive.com · 25/05/2025
I can be needy, but not Duolingo level needy
Duolingo avatar screaming “don’t forget me”
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Nigel Breslaw @unintuitive.com · 12/04/2025
Not finished, but the new Slint gradient editor is coming together. The old UI on the right, while the new more intuitive floating panel is to the centre. While there is a lot of things that are easier to edit as code, tweaking @linear-gradeint(90deg, #FF0000 0%, #000000 100%) needs a visual tool.
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Nigel Breslaw @unintuitive.com · 09/04/2025
Mr. Daydream
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Nigel Breslaw @unintuitive.com · 23/01/2025
Just put out another @slint.dev video showing off how the new docs work. I watch a lot of tech videos these days and had to mock up a meme thumbnail. Didn't use it for the real video though 🤣
A meme youtube thumbnail of me holding the Slint logo and looking amazed
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Nigel Breslaw @unintuitive.com · 17/12/2024
More messages about the revamp later today...
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Nigel Breslaw @unintuitive.com · 17/12/2024
On a more serious note we are hours away from launching the new @slint.dev docs. All built with @astro.build and Starlight. Sneak peek here snapshots.slint.dev/master/docs/...
Slint docs
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Nigel Breslaw @unintuitive.com · 17/12/2024
Pro-tip: Don't complain about your managers in a thread with the managers. This wasn't me. Okay, it was 🤦‍♂️
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Nigel Breslaw @unintuitive.com · 17/12/2024
Current life goal is to have a week where I have more Slint commits than the bosses.
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Nigel Breslaw @unintuitive.com · 02/11/2024
First snow of the winter
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