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Two Black Cats

@twoblackcats.jp
528 followers 34 following 266 posts

😺 Creators of MD Engine 😺 Converting modern games to retro consoles. 日本語OK

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Two Black Cats @twoblackcats.jp · 06/10/2026
We have been developing a few more templates for version 1.1.0 that should release this week! This is one of them, line wave support for the background layers! #megadrive #mdengine #gamedev #homebrew
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Two Black Cats @twoblackcats.jp · 26/09/2026
I just finished wrapping up the 16-projectile types at the same time focused test :3
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Two Black Cats @twoblackcats.jp · 15/09/2026
We managed to correct all performance issues with MD Engine for Solid-State Soldier! Now we get a stable 60FPS on all levels! #megadrive #mdengine #gamedev #homebrew
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Two Black Cats @twoblackcats.jp · 15/09/2026
Hopefully, I get the last few materials for MD Engine patch 1.0.7 soon! I wanna rest for a day or two testing our Game Gear WIFI cart :D! #gamegear #mdengine
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Two Black Cats @twoblackcats.jp · 04/09/2026
We've now added a CRT shader to the preview of the game so you can get a more retro feel! Don't forget MD Engine releases on Sept. 7th! #mdengine #sgdk #megadrive
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Two Black Cats @twoblackcats.jp · 15/08/2026
We've finished the #Playtiles integration with #MDEngine, so you can debug directly on your phone if you have a Playtiles Devkit. It will be available in the release! @playtiles.bsky.social
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Two Black Cats @twoblackcats.jp · 18/05/2026
We've spent the last 2 weeks working on the final engine polish! We have now included the localizations and are reviewing them! ( •̀ᴗ•́ )૭✎ 🌐 #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 05/05/2026
We have been finishing Solid-State Soldier bosses. This is the 1st boss! The game will have 4 different bosses! #megadrive #mdengine #gamedev #homebrew
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Two Black Cats @twoblackcats.jp · 04/05/2026
We've spent the last few weeks working on compiler optimization passes! We now have common subexpression elimination, loop-invariant code motion, script deduplication & script inlining! It took a long time, but with these, we pushed Solid-State Soldier to 60 FPS! #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 19/03/2026
We are finishing the Android export! We've been testing it on Retroid Pocket 3 and so far so good! ( •̀ᴗ•́ )🎮 #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 14/03/2026
We finally finished our last major feature, the real-time CPU profiler! If you are like us, you can now see how your rushed script affects game performance in real time and fix it! (ಠ‿ಠ)📉 #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 10/03/2026
We finally finished the last major feature we wanted!! Event debugging & stepping!!! Now you can stop and review execution at specific moments! With the help of detached code, debugging is much easier now! ( •̀_•́ )🔍💻 #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 09/03/2026
We finished the event, script & text search! Now, you search for a specific event or text, and it will show you where it has been used to help with refactors! ( •̀ ω •́ )🔍 #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 03/03/2026
We finished integrating the ROM usage stats! Now, you can see your assets make the ROM bigger and bigger with each game iteration! ( . •́ _ʖ •̀ .) #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 02/03/2026
We can finally show our secret feature! We've been working on a tracker that will be shipped with MD Engine! ヾ(´〇`)ノ♪♪♪ It won't be as powerful as Deflemask or Furnace, but it should be capable of doing music composition for most cases! #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 28/02/2026
We finished script window detach support! ヽ(・∀・)ノ Now you can take advantage of two monitors to script while checking the scene!! #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 21/02/2026
We finally had time to advance on the design and printing tests for our first release! The bundle of Square Brothers and Inkventure! We just need to finish the stickers and such freebies! (◕‿◕✿) #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 17/02/2026
We are finally done with the first two types of slopes!! (;´༎ຶٹ༎ຶ`)(;´༎ຶٹ༎ຶ`) This covers the initial batch, we will be adding more slowly haha. Next would be adding MDSDRV support! #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 14/02/2026
We finally finished the plugin support! The idea is, you write some basic C or ASM code, create the event JS file, and it gets called normally! It took a lot of adjustments to properly support it, so hopefully people use it haha! ლ(¯ロ¯"ლ) #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 12/02/2026
We have been making some progress with slopes! Drawing and exporting are finished! Next would be actual collisions (;´༎ຶٹ༎ຶ`) #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 11/02/2026
We finally finished integrating the collision gridding system into MD Engine! It was designed by the awesome @shannonbirt.bsky.social! It helps boost performance tremendously for our current shooter examples! It is also highly configurable! #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
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Two Black Cats @twoblackcats.jp · 06/02/2026
We've been working on the Linux native export! We're almost done integrating everything into MD Engine to allow exporting native Linux versions of the games! ( ・ω・)☞ Tested on Kubuntu & Mint so far! #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 04/02/2026
We finally finished the last text mode we wanted to do! It loads a few of the extended ASCII characters into the VDP to be able to draw most EFIGS language words! (´・ᴗ・ ` ) #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 11/12/2025
We've finally finished and integrated map tile streaming supporting!! Now you can have large maps that stream directly to VDP as you move!!! ─=≡Σ((( つ•̀ω•́)つ #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 07/12/2025
We've finally finished supporting Horizontal Blank callbacks!! Changing the palette mid-frame is now possible!! ᕕ( ᐛ )ᕗ💦 #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 18/11/2025
We've finished the sword weapon for Solid-State Soldier!! Next, destructible terrain!!! (ಠ o ಠ)¤=[]:::::> #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 15/11/2025
It's been a long time since our last post due to we've been doing massive MD Engine improvements! We also finished the level complete sequence on Solid-State Soldier!! (ಠ o ಠ)¤=[]:::::> #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 27/10/2025
More boss testing on Solid-State Soldier!! (∩` ロ ´)⊃━炎炎炎炎炎 #megadrive #mdengine #homebrew
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Two Black Cats @twoblackcats.jp · 25/10/2025
We're finally on the third level layout on Solid-State Soldier. It's been quite time consuming to do all enemy spawn setup... #megadrive #mdengine #gamedev #homebrew
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Two Black Cats @twoblackcats.jp · 24/10/2025
We finally finished parallax + streaming support for MD Engine!!! (∩` ロ ´)⊃━炎炎炎炎炎 #megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
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Two Black Cats @twoblackcats.jp · 23/10/2025
We've been running some tests for freebies for a possible Inkventure megadrive physical edition! #megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
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Two Black Cats @twoblackcats.jp · 23/10/2025
We got a new level finished on Solid-State Soldier!! #megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
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Two Black Cats @twoblackcats.jp · 22/10/2025
There is work being done on Solid-State Soldier bosses !! #megadrive #mdengine #homebrew
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Two Black Cats @twoblackcats.jp · 20/10/2025
Enemies finally shooting you back on Solid-State Soldier!!! #megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
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Two Black Cats @twoblackcats.jp · 19/10/2025
We have added a new enemy to Solid-State Soldier! #megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
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Two Black Cats @twoblackcats.jp · 15/09/2025
We added a new enemy type to Solid-State Soldier! (メ°皿°)ノ After this quick break, back to writing docs (T_T)...
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Two Black Cats @twoblackcats.jp · 12/09/2025
We finished Solid-State Soldier enemy shooting! (∩` ロ ´)⊃━炎炎炎炎炎 We still have to fix Z-ordering though...
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Two Black Cats @twoblackcats.jp · 10/09/2025
We took a break from MD Engine map editor to work on Solid-State Soldier level selector! Soon we will have new pictures of MD Engine map editor! Stay tuned ( ͡° ͜ʖ ͡°)!
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Two Black Cats @twoblackcats.jp · 29/08/2025
We are almost done with Solid-State Soldier levels! We fixed some of the enemy AIs as well. Soon we'll have to go back to documentation writing (T_T)...
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Two Black Cats @twoblackcats.jp · 12/08/2025
It took some time, but we finally managed to get MD Engine working on Linux! (✯◡✯) #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 02/08/2025
We finished the camera module sample! It's based on @haxeflixel.bsky.social FlxCamera example. It displays all basic options of the camera module! Follow, lerp, offset, shake, and flash. You can also set your own deadzone for better customization! ٩(。•́‿•̀。)۶ #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 01/08/2025
We added support to define animation speed per sprite, per animation, or frame! We also added animation preview support. Everything already works in-game as well! ヽ(*⌒▽⌒*)ノ #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 25/07/2025
We finally finished the scroll debug overlay! Now you can track the visible area of the game no matter your scroll setup, full screen, tile, or line! We just have to add a button to turn it on/off haha. ٩(。•́‿•̀。)۶ #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 23/07/2025
We added three debugging planes you can enable on the layers tab. They allow the display of triggers, sprite collision boxes, and temporary triggers. It was a pain to debug the temporary triggers' position otherwise... ~(>_<~) #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 23/07/2025
We added support to preview both sound effects & music files inside the editor! It works for both WAV and VGM files! In theory, it should also work for Game Gear and Master System VGM files too! (ˇ▽ˇ)ノ♪♬♫ #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 21/07/2025
We added a way to reshape the VDP at the start/end of scenes. You can have very detailed backgrounds on some scenes, and big sprites on others! In this video, we switch from a detailed background to a big sprite in the next scene! ヾ(´〇`)ノ♪♪♪ #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 19/07/2025
We reworked the collision system this week! We added a new "simple" mode that allows for up to 25 different enemies with physics + yourself at the same time! Those enemies can kick you as well! (=O*_*)=O #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 15/07/2025
We took a small break from MD Engine documentation to work on a rail shooter, Solid-State Soldier, for a few days! Writing documentation is sooo boring ( ╥ω╥ ). At least we fixed some collision issues while working on this!
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Two Black Cats @twoblackcats.jp · 10/07/2025
We finally finished the localization system! You can swap between different languages on the fly with minimal game-code changes! #sgdk #megadrive #mdengine
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Two Black Cats @twoblackcats.jp · 13/06/2025
We finally received the first batch of PCBs we're using for testing and development, now with custom logos! They support 8MB without the need for a mapper. You can save to the flash memory directly if you use MD Engine! They are based on doragasu FlatMap64 :)!
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