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HaxeFlixel

@haxeflixel.bsky.social
454 followers 49 following 50 posts

HaxeFlixel is an open source 2D game library written in the Haxe Language and powered by OpenFL Join us at: github.com/HaxeFlixel/flixel

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HaxeFlixel @haxeflixel.bsky.social · 17/12/2025
FlxSound: Rework load method names github.com/HaxeFlixel/f...
github.com
Rework FlxSound load methods by ACrazyTown · Pull Request #3479 · HaxeFlixel/flixel
Closes #3466. Deprecates loadEmbedded(), loadStream() and loadByteArray() and replaces them with load() and loadFromURL(). Deprecate FlxG.sound.stream() for FlxG.sound.loadFromURL() to stay consi...
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HaxeFlixel @haxeflixel.bsky.social · 17/12/2025
Add support for music streaming github.com/HaxeFlixel/f...
github.com
Add support for music streaming by ACrazyTown · Pull Request #3518 · HaxeFlixel/flixel
Been testing this internally and it's been working well so I thought it'd be time to do a PR. In short: Adds the FLX_STREAM_SOUND define, which is used to check when sound streaming is sup...
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HaxeFlixel @haxeflixel.bsky.social · 17/12/2025
Add clipToWorldBounds and converters between: frame, world, view and game #haxe #flixel #gamedev github.com/HaxeFlixel/f...
github.com
Add clipToWorldBounds and converters between: frame, world, view and game by Geokureli · Pull Request #3419 · HaxeFlixel/flixel
Closes #2301 and #2898 FlxCamera: Adds worldToViewPosition, viewToWorldPosition, gameToViewPosition, viewToGamePosition as well as x and y specific methods for each FlxObject: Adds getViewPositio...
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HaxeFlixel @haxeflixel.bsky.social · 28/05/2025
"Great things are not done by impulse, but by a series of small things brought together" - Vincent Van Gogh
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HaxeFlixel @haxeflixel.bsky.social · 28/04/2025
Flixel 6.1.0 released - Various improvements to debug tools - FlxSprite: Track clipRect changes without the setter - FlxBitmapText: Improve performance and memory in renderTile targets - FlxDebugger: Add scale, defaultScale - FlxColor: Add luminance Full changelog: github.com/HaxeFlixel/f...
github.com
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HaxeFlixel @haxeflixel.bsky.social · 04/03/2025
Spine HaxeFlixel runtime released esotericsoftware.com/blog/Spine-H...
esotericsoftware.com
Blog: Spine HaxeFlixel runtime released
Introducing the HaxeFlixel runtime
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HaxeFlixel @haxeflixel.bsky.social · 27/02/2025
FlxSprite: Allow changes to cliprect to take effect without setter github.com/HaxeFlixel/f... #flixel #haxe #gamedev
github.com
FlxSprite: Allow changes to cliprect to take effect without setter by Geokureli · Pull Request #3381 · HaxeFlixel/flixel
Fixes #3162 Will probably break clipRect unit tests This is part of a larger effort, to add slice rects to FlxSprites so there's semi-unrelated changes like: Moves logic from drawComplex to dr...
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HaxeFlixel @haxeflixel.bsky.social · 30/01/2025
github.com/HaxeFlixel/f...
github.com
Flixel 6.0.0 by Geokureli · Pull Request #3346 · HaxeFlixel/flixel
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HaxeFlixel @haxeflixel.bsky.social · 24/01/2025
The Flixel 5.9.0 blog post is out! haxeflixel.com/blog/18-Haxe...
haxeflixel.com
HaxeFlixel 5.9.0 | HaxeFlixel - 2D Game Engine
HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!
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HaxeFlixel @haxeflixel.bsky.social · 23/01/2025
The next HaxeFlixel release will be 6.0.0
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HaxeFlixel @haxeflixel.bsky.social · 22/01/2025
Add analog directional input to FlxVirtualPad github.com/HaxeFlixel/f...
github.com
Add analog directional input to FlxVirtualPad by Geokureli · Pull Request #3340 · HaxeFlixel/flixel
wip
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HaxeFlixel @haxeflixel.bsky.social · 10/01/2025
github.com/HaxeFlixel/f...
github.com
Add various forEachInRay helpers by Geokureli · Pull Request #3335 · HaxeFlixel/flixel
Untested, but it I have verified it compiles TODO: List all new functions above Visually test that it actually works Create unit tests move all of these to FlxBaseTilemap, except findIndexInCo...
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ant @acrazytown.com · 29/12/2024
Made a little game for the HaxeJam with @minihifi9898.bsky.social and @despawnedd.bsky.social Using @haxeflixel.bsky.social <3 Play it if you like silly little games made without sleep: acrazytown.itch.io/serve-a-cat-...
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Tyler Glaiel @tylerglaiel.com · 28/12/2024
My @newgrounds.com account is 20 years old today glaiel-gamer.newgrounds.com Crazy how such an important and influential site is still owned by the same people, still artist and creative centric, never sold out and never enshittified in the name of profit. Newgrounds deserves to live forever!
glaiel-gamer.newgrounds.com
Glaiel-Gamer - newgrounds.com
HI I M NEW HER U GUYZ SEM KO0L!!1!!1!11!!
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HaxeFlixel @haxeflixel.bsky.social · 25/12/2024
Fix camera.color github.com/HaxeFlixel/f...
github.com
Fix camera.color by Geokureli · Pull Request #3321 · HaxeFlixel/flixel
Sprite shaders using flixel_texture2D now honor the color transform of the display object they are being drawn to. Fixes #3207 Note to self: This shader is super over-complicated and I don&#39;t re...
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HaxeFlixel @haxeflixel.bsky.social · 12/12/2024
Flixel 5.9.0 released! github.com/HaxeFlixel/f... Adds FlxInputText, FlxG.assets, FlxBasePath and much, much more! A detailed blog post is coming soon
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HaxeFlixel @haxeflixel.bsky.social · 12/12/2024
There's Flixel-Studio by Dovyski github.com/Dovyski/flix... It lefts you move things around and edit properties of selected items while playing the game, but it doesn't save any changes you make
github.com
GitHub - Dovyski/flixel-studio: Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor! - Dovyski/flixel-studio
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HaxeFlixel @haxeflixel.bsky.social · 11/12/2024
Automatically append file extension to sound asset ids github.com/HaxeFlixel/f...
github.com
Auto add sound extensions by Geokureli · Pull Request #3314 · HaxeFlixel/flixel
Define flag FLX_ADD_SOUND_EXT to allow sound asset ids to omit the extension. Useful when targeting multiple platforms that use different sound files. Can also use the flag to determine the desired...
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HaxeFlixel @haxeflixel.bsky.social · 11/12/2024
Flixel-Demos 3.2.1 released github.com/HaxeFlixel/f...
github.com
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HaxeFlixel @haxeflixel.bsky.social · 10/12/2024
Flixel-Addons 3.3.0 released github.com/HaxeFlixel/f...
github.com
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HaxeFlixel @haxeflixel.bsky.social · 10/12/2024
Flixel-UI 2.6.2 released github.com/HaxeFlixel/f...
github.com
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HaxeFlixel @haxeflixel.bsky.social · 02/12/2024
Putting the final touches on the 5.9.0 release!
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Tim Ian Hely - Pushing that rock up the Video Game hill... @axolstudio.com · 13/11/2024
repost with a banger pic of you
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ant @acrazytown.com · 08/11/2024
Made a little #HaxeFlixel library for rendering static waveforms (not realtime visualization, similar to audacity's waveforms) github.com/ACrazyTown/f...
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HaxeFlixel @haxeflixel.bsky.social · 12/11/2024
FlxG.assets: A way to overwrite and customize the way HaxeFlixel fetches or produces assets from ids github.com/HaxeFlixel/f...
github.com
FlxG.assets: A way to overwrite and customize the way HaxeFlixel fetches or produces assets from ids by Geokureli · Pull Request #2982 · HaxeFlixel/flixel
Fixes #2953 AssetsFrontEnd Accessed via FlxG.assets. The main interface for the asset system. By default, OpenFl&#39;s Asset system is used, which uses relative path strings to retrive assets, thou...
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MoonyTeam! 🌙 @moonyteam.bsky.social · 11/09/2024
#fnf #moonleap #HaxeFlixel
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HaxeFlixel @haxeflixel.bsky.social · 06/11/2024
Just finished a huge update to the experimental FlxControls tool. checkout the new readme github.com/Geokureli/Fl...
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HaxeFlixel @haxeflixel.bsky.social · 30/10/2024
FlxGamepadInputID: Add ACCEPT/CANCEL gamepad buttons github.com/HaxeFlixel/f...
github.com
FlxGamepadInputID: Add ACCEPT/CANCEL buttons by Geokureli · Pull Request #3276 · HaxeFlixel/flixel
Untested Adds gamepad buttons ACCEPT and CANCEL, which map to either A or B depending on the controller Alternative to #3275
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HaxeFlixel @haxeflixel.bsky.social · 18/10/2024
Let's start with this recent gem
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HaxeFlixel @haxeflixel.bsky.social · 29/05/2024
Add base class for FlxPath to allow for different path following logic github.com/HaxeFlixel/f...
github.com
add FlxBasePath, extends base in FlxPath by Geokureli · Pull Request #3153 · HaxeFlixel/flixel
FlxPath does too much, in a way that makes it hard to do anything else. FlxBasePath allows to you create your own follow logic. Note: FlxObject.path is still a FlxPath, if you want to use custom pa...
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HaxeFlixel @haxeflixel.bsky.social · 06/05/2024
Okay fine I'll be more active here!
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HaxeFlixel @haxeflixel.bsky.social · 06/05/2024
Okay fine I'll be more active here!
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HaxeFlixel @haxeflixel.bsky.social · 16/04/2024
Flixel 5.7.0 is released!
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HaxeFlixel @haxeflixel.bsky.social · 05/03/2024
@kenney.bsky.social I, for one, welcome our new googly overlords
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Tim Ian Hely - Pushing that rock up the Video Game hill... @axolstudio.com · 25/02/2024
HEY! I am DESPERATELY looking for a job! www.linkedin.com/in/timothy-i... My job of 20 years ended on my birthday in January and I need something to pay the bills ASAP! Ideally in the Web development, Software Development, or even Game development space! I am a @haxeflixel.bsky.social EXPERT.
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Kenney @kenney.nl · 22/02/2024
Can we appreciate for a minute that at some point great people came together and created top tier free software that in the past would cost you thousands of dollars?
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HaxeFlixel @haxeflixel.bsky.social · 22/02/2024
Prevent null ref from double sound destroy github.com/HaxeFlixel/f...
github.com
prevent double sound destroy by Geokureli · Pull Request #3041 · HaxeFlixel/flixel
destroying sounds created via FlxG.sound.load in substates get destroyed but not removed from the groups, later when destroying the state they are removed from their groups causing a null ref via u...
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HaxeFlixel @haxeflixel.bsky.social · 21/02/2024
Add kerning to bitmap fonts created from BMFont files github.com/HaxeFlixel/f...
github.com
add kerning to BMFont by Geokureli · Pull Request #3035 · HaxeFlixel/flixel
WIP
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HaxeFlixel @haxeflixel.bsky.social · 21/02/2024
- Honor scale in FlxBitmapText width and height - Add bitmapFont.setCharFrame github.com/HaxeFlixel/f...
github.com
Honor scale in FlxBitmapText width and height, add setCharFrame by Geokureli · Pull Request #3037 · HaxeFlixel/flixel
WIP Adds setCharFrame to allow the adjustment of char frames after it's created, all the methods in FlxBitmapFont are private making it hard to make custom fonts via code, example, currently I hav...
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HaxeFlixel @haxeflixel.bsky.social · 21/02/2024
Adding static FlxTimer.wait helper github.com/HaxeFlixel/f...
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HaxeFlixel @haxeflixel.bsky.social · 15/02/2024
Giving the HaxeFlixel tutorial a facelife with some help from @kenney.bsky.social's amazing assets! www.kenney.nl
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HaxeFlixel @haxeflixel.bsky.social · 18/12/2023
gamebanana.com/mods/312597 Someone made CraftFlixel!? That's MINETASTIC!
gamebanana.com
HaxeFlixel [Minecraft: Java Edition] [Mods]
A Minecraft: Java Edition (MC) Mod in the Forge category, submitted by YousefDev
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HaxeFlixel @haxeflixel.bsky.social · 16/12/2023
HaxeFlixel devs: Please take part in this brief survey, so that we may better understand and serve the community! forms.gle/GYxhBAKjEoFd...
forms.gle
HaxeFlixel Community Form
Just trying to stay up to date on the community
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HaxeFlixel @haxeflixel.bsky.social · 03/10/2023
@gamedevlist.bsky.social hey! HaxeFlixel is an open source game framework made in Haxe. We've been around since the Flash days but we're very new to BlueSky.
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HaxeFlixel @haxeflixel.bsky.social · 02/10/2023
The new HaxeFlixel blog post is out! haxeflixel.com/blog/16-Haxe... Info about new features: - Aseprite Utils - Combining Multiple Atlases - Animation Time Scaling - A List of Every Asset And find out what we're working on, next!
haxeflixel.com
HaxeFlixel 5.4.0 | HaxeFlixel 2D Game Engine
HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!
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HaxeFlixel @haxeflixel.bsky.social · 28/09/2023
HaxeFlixel 5.4.0 is out, this is a big one! Details coming soon, for now check the changelog: github.com/HaxeFlixel/f...
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and0 (Ohsat Games) @ohsatgames.bsky.social · 19/09/2023
My games are on sale this week, so go grab them over at Steam or itchio! Steam: store.steampowered.com/developer/oh... itchio: ohsat-andrej.itch.io #GameDev #IndieGame
store.steampowered.com
Steam Developer: Ohsat Games
I'm Ando, a solo indiedev making games I'd have loved as a kid in the early 90s. Be excellent to each other!
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HaxeFlixel @haxeflixel.bsky.social · 19/09/2023
Aight I'm here, where's the pixel art?
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