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twittoshi/ついっとし

@twittoshi.bsky.social
522 followers 483 following 40 posts

I’m a programmer, software engineer, gamer, person who wants to develop a game. Currently working on my game in Godot. 日本語/English

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twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025
I was initially unsure whether Gemini truly understood Godot’s architecture and GDScript, but overall, it turned out to be a very positive experience.
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twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025
It seems Gemini can’t directly set an image file as an atlas in a tilesheet resource, but it provided step-by-step instructions to do it manually, so that wasn’t an issue.
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twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025
I’m testing how far I can go in making a game using Godot Engine 4.5 and the Gemini CLI. Without writing a single line of code myself, I was able to create a Tetris-style puzzle game.
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twittoshi/ついっとし @twittoshi.bsky.social · 10/05/2025
Thanks! I’m glad you think so.
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twittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025
Thank you! I’m really glad to hear that. Godot Engine is awesome! 👏
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twittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025
I’m working on an indoor map. After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically. I’m really like it. 😊 #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 06/05/2025
Thanks! You’re right - it might actually be useful for debugging too. 🤔 I hadn’t thought of it that way!
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twittoshi/ついっとし @twittoshi.bsky.social · 06/05/2025
Thank you!
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twittoshi/ついっとし @twittoshi.bsky.social · 05/05/2025
Haha, I’ve always kind of wanted to spy on the NPCs! 😆
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twittoshi/ついっとし @twittoshi.bsky.social · 05/05/2025
Made a window that tracks an NPC using a SubViewport. Looks really good. 😁 #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025
You’re right, the sounds are definitely similar. I’ll try tweaking the heal sound. Thanks for the feedback! 👍
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twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025
Thanks for sharing your thoughts. Yeah, the healing effect sounds similar too. Definitely needs some tweaking. 😅
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twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025
I’m creating and testing several hit effects. #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025
I use aseprite too. 😁
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twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025
Thank you ☺️ I too love the NES style pixel art.
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twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025
Appreciate it, will do 👍
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twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025
Nice to hear you like it. Thanks for the follow. I followed you back.
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twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025
Thanks, bro!😉 Glad you like it.
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twittoshi/ついっとし @twittoshi.bsky.social · 30/04/2025
I’m setting up a 2D terrain to build a map. It took a bit of work to get the water surface to animate, but I liked it. #godotengine #gamedev #indiedev
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Reposted by twittoshi/ついっとし
Thomas @koboldskeep Keene @kobolds-keep.net · 18/03/2024
I was wondering where all the Japanese artists and game developers were. Looks like Bluesky just... DOESN'T SHOW YOU if you don't add the language to Settings>Languages>Content Languages.
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twittoshi/ついっとし @twittoshi.bsky.social · 01/03/2024
Yes! I completely agree 😆
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twittoshi/ついっとし @twittoshi.bsky.social · 01/03/2024
Thank you! I am a beginner this engine😅 I refactor my code every day.
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twittoshi/ついっとし @twittoshi.bsky.social · 29/02/2024
Mocking up the UI. menu, status, inventory, etc.😄 #godot #godotengine #gamedev
menu windowstatus window (mock up)inventory window (mock up)
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twittoshi/ついっとし @twittoshi.bsky.social · 28/02/2024
How do I change the width of a Scrollbar contained within a RichTextLabel or ScrollContainer? For now, I’m adjusting it by scale property, but I’m not sure if this is the right approach.🤔 #godot #GodotEngine
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twittoshi/ついっとし @twittoshi.bsky.social · 25/02/2024
舞台もオケも楽しませていただいてます。 サガステ、23日に観ましたが千秋楽の今日もチケット取っておけばよかったと後悔してます。すごいステージでした。 サガの世界がゲームの枠を越えて広がり続けるのはファンとして嬉しい限りです。 SNSは批判ばっかりが届いてしまって良くないですね。どうか心身の健康にお気をつけて。 サガファンの一人として市川さんには感謝しかありません。これからのイベントも楽しみにしています。
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twittoshi/ついっとし @twittoshi.bsky.social · 25/02/2024
Changed my profile pic.😁
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twittoshi/ついっとし @twittoshi.bsky.social · 18/02/2024
完全にデート👍
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twittoshi/ついっとし @twittoshi.bsky.social · 17/02/2024
I was looking for an easily integrated dialogue parser that supported internationalization, so Clyde Dialogue was just what I needed. github.com/viniciusgere...
github.com
GitHub - viniciusgerevini/godot-clyde-dialogue: Clyde Dialogue Language Importer and interpreter for Godot.
Clyde Dialogue Language Importer and interpreter for Godot. - viniciusgerevini/godot-clyde-dialogue
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twittoshi/ついっとし @twittoshi.bsky.social · 17/02/2024
I was able to implement a dialogue system thanks to the Clyde Dialogue Plugin. It also supports internationalization. (The English text was too long, but it can be replaced later. 😅) #Godot #GodotEngine #GameDev
Custom-made dialogue windows for my game that have been internationalized.
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twittoshi/ついっとし @twittoshi.bsky.social · 16/02/2024
Thank you! I really like the look of your game as well. And, developing in Godot is a lot of fun. I think it's well suited for developing 2D games.👍
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twittoshi/ついっとし @twittoshi.bsky.social · 13/02/2024
Wao! Now that you mention it, that is indeed an interesting idea. I wonder if someone could make that game. lol
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twittoshi/ついっとし @twittoshi.bsky.social · 12/02/2024
A little progress today. • I painted the bed tiles.😅 • Treasure chests got twinkle animations. • NPCs now have dialog balloons. #Godot #GodotEngine #GameDev
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twittoshi/ついっとし @twittoshi.bsky.social · 11/02/2024
Menus and dialogue window are currently being implemented. Creating them from scratch is fun. I feel I’ve learned so much through the development of this game. #Godot #GodotEngine #GameDev
Menu and dialogue window of a homebrew game in production
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twittoshi/ついっとし @twittoshi.bsky.social · 09/02/2024
こちらこそフォローありがとうございます。 今後とも、よろしくお願いします。 Godotの翻訳の仕組み自体は簡単でした。 会話とか、コンテナも絡んでくる見栄えとかに拘ると大変なのかもしれません。
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twittoshi/ついっとし @twittoshi.bsky.social · 08/02/2024
Trying out the translation. Replacing the label text was easy with no code! #Godot #GodotEngine #GameDev
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twittoshi/ついっとし @twittoshi.bsky.social · 07/02/2024
Thank you. I found these tiles on itch.io. I liked it immediately and purchased it. They are very nice!🥰 hexany-ives.itch.io/hexanys-rogu...
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twittoshi/ついっとし @twittoshi.bsky.social · 07/02/2024
Godot Editor Tips: If you turn on the "Auto Switch to Remote Scene Tree" option in the Godot editor settings, it will automatically switch to Remote when the debugger starts, which is convenient. #Godot #GodotEngine #GameDev
Godot Editor settings dialog
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twittoshi/ついっとし @twittoshi.bsky.social · 06/02/2024
I would like you to add me. Thank you.
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Reposted by twittoshi/ついっとし
Game Dev List @gamedevlist.bsky.social · 06/02/2024
Now that BlueSky is kicking open the doors to the world, you might want to remind your followers I exist to help the game dev community find itself. I am an account that simply follows other game devs. Search my follows for accts you might be interested in. And @ me if you want me to follow you.
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twittoshi/ついっとし @twittoshi.bsky.social · 04/02/2024
Grid move implemented. #GodotEngine
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twittoshi/ついっとし @twittoshi.bsky.social · 21/01/2024
I made a Sokoban, but I can't clear it🤣
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twittoshi/ついっとし @twittoshi.bsky.social · 19/01/2024
Currently learning Godot Engine.
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