twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025I was initially unsure whether Gemini truly understood Godot’s architecture and GDScript, but overall, it turned out to be a very positive experience. 000
twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025It seems Gemini can’t directly set an image file as an atlas in a tilesheet resource, but it provided step-by-step instructions to do it manually, so that wasn’t an issue. 100
twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025I’m testing how far I can go in making a game using Godot Engine 4.5 and the Gemini CLI. Without writing a single line of code myself, I was able to create a Tetris-style puzzle game. 141
twittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025Thank you! I’m really glad to hear that. Godot Engine is awesome! 👏 010
twittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025I’m working on an indoor map. After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically. I’m really like it. 😊 #godotengine #gamedev #indiedev 2445
twittoshi/ついっとし @twittoshi.bsky.social · 06/05/2025Thanks! You’re right - it might actually be useful for debugging too. 🤔 I hadn’t thought of it that way! 010
twittoshi/ついっとし @twittoshi.bsky.social · 05/05/2025Haha, I’ve always kind of wanted to spy on the NPCs! 😆 010
twittoshi/ついっとし @twittoshi.bsky.social · 05/05/2025Made a window that tracks an NPC using a SubViewport. Looks really good. 😁 #godotengine #gamedev #indiedev 3505
twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025You’re right, the sounds are definitely similar. I’ll try tweaking the heal sound. Thanks for the feedback! 👍 000
twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025Thanks for sharing your thoughts. Yeah, the healing effect sounds similar too. Definitely needs some tweaking. 😅 000
twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025I’m creating and testing several hit effects. #godotengine #gamedev #indiedev 1334
twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025Thank you ☺️ I too love the NES style pixel art. 110
twittoshi/ついっとし @twittoshi.bsky.social · 01/05/2025Nice to hear you like it. Thanks for the follow. I followed you back. 010
twittoshi/ついっとし @twittoshi.bsky.social · 30/04/2025I’m setting up a 2D terrain to build a map. It took a bit of work to get the water surface to animate, but I liked it. #godotengine #gamedev #indiedev 2454
Reposted by twittoshi/ついっとしThomas @koboldskeep Keene @kobolds-keep.net · 18/03/2024I was wondering where all the Japanese artists and game developers were. Looks like Bluesky just... DOESN'T SHOW YOU if you don't add the language to Settings>Languages>Content Languages. 36450
twittoshi/ついっとし @twittoshi.bsky.social · 01/03/2024Thank you! I am a beginner this engine😅 I refactor my code every day. 100
twittoshi/ついっとし @twittoshi.bsky.social · 29/02/2024Mocking up the UI. menu, status, inventory, etc.😄 #godot #godotengine #gamedev 2272
twittoshi/ついっとし @twittoshi.bsky.social · 28/02/2024How do I change the width of a Scrollbar contained within a RichTextLabel or ScrollContainer? For now, I’m adjusting it by scale property, but I’m not sure if this is the right approach.🤔 #godot #GodotEngine 010
twittoshi/ついっとし @twittoshi.bsky.social · 25/02/2024舞台もオケも楽しませていただいてます。 サガステ、23日に観ましたが千秋楽の今日もチケット取っておけばよかったと後悔してます。すごいステージでした。 サガの世界がゲームの枠を越えて広がり続けるのはファンとして嬉しい限りです。 SNSは批判ばっかりが届いてしまって良くないですね。どうか心身の健康にお気をつけて。 サガファンの一人として市川さんには感謝しかありません。これからのイベントも楽しみにしています。 010
twittoshi/ついっとし @twittoshi.bsky.social · 17/02/2024I was looking for an easily integrated dialogue parser that supported internationalization, so Clyde Dialogue was just what I needed. github.com/viniciusgere...github.comGitHub - viniciusgerevini/godot-clyde-dialogue: Clyde Dialogue Language Importer and interpreter for Godot.Clyde Dialogue Language Importer and interpreter for Godot. - viniciusgerevini/godot-clyde-dialogue 030
twittoshi/ついっとし @twittoshi.bsky.social · 17/02/2024I was able to implement a dialogue system thanks to the Clyde Dialogue Plugin. It also supports internationalization. (The English text was too long, but it can be replaced later. 😅) #Godot #GodotEngine #GameDev 1140
twittoshi/ついっとし @twittoshi.bsky.social · 16/02/2024Thank you! I really like the look of your game as well. And, developing in Godot is a lot of fun. I think it's well suited for developing 2D games.👍 010
twittoshi/ついっとし @twittoshi.bsky.social · 13/02/2024Wao! Now that you mention it, that is indeed an interesting idea. I wonder if someone could make that game. lol 010
twittoshi/ついっとし @twittoshi.bsky.social · 12/02/2024A little progress today. • I painted the bed tiles.😅 • Treasure chests got twinkle animations. • NPCs now have dialog balloons. #Godot #GodotEngine #GameDev 0150
twittoshi/ついっとし @twittoshi.bsky.social · 11/02/2024Menus and dialogue window are currently being implemented. Creating them from scratch is fun. I feel I’ve learned so much through the development of this game. #Godot #GodotEngine #GameDev 2260
twittoshi/ついっとし @twittoshi.bsky.social · 09/02/2024こちらこそフォローありがとうございます。 今後とも、よろしくお願いします。 Godotの翻訳の仕組み自体は簡単でした。 会話とか、コンテナも絡んでくる見栄えとかに拘ると大変なのかもしれません。 110
twittoshi/ついっとし @twittoshi.bsky.social · 08/02/2024Trying out the translation. Replacing the label text was easy with no code! #Godot #GodotEngine #GameDev 1180
twittoshi/ついっとし @twittoshi.bsky.social · 07/02/2024Thank you. I found these tiles on itch.io. I liked it immediately and purchased it. They are very nice!🥰 hexany-ives.itch.io/hexanys-rogu... 010
twittoshi/ついっとし @twittoshi.bsky.social · 07/02/2024Godot Editor Tips: If you turn on the "Auto Switch to Remote Scene Tree" option in the Godot editor settings, it will automatically switch to Remote when the debugger starts, which is convenient. #Godot #GodotEngine #GameDev 090
Reposted by twittoshi/ついっとしGame Dev List @gamedevlist.bsky.social · 06/02/2024Now that BlueSky is kicking open the doors to the world, you might want to remind your followers I exist to help the game dev community find itself. I am an account that simply follows other game devs. Search my follows for accts you might be interested in. And @ me if you want me to follow you. 159323146