Reposted by Angel MunozDaniel Saewitz @saewitz.com · 26/09/2026you think AI is getting better but then it writes this crap 4231
Reposted by Angel MunozJordan Marr @jordanmarr.bsky.social · 26/09/2026Fable.Lit.Dsl + Fable.Lit.Dsl.Shoelace v2 are out! • Growing lists and one-armed ifs no longer rebuild the parent, so scroll, focus & animations survive • New forKeyed for keyed lists • Text & attributes are bound: escaped, and updated in place github.com/JordanMarr/F... #fsharpgithub.comGitHub - JordanMarr/Fable.Lit.Dsl: Strongly‑typed UI DSLs for Fable.Lit — HTML, Shoelace, and more.Strongly‑typed UI DSLs for Fable.Lit — HTML, Shoelace, and more. - JordanMarr/Fable.Lit.Dsl 052
Reposted by Angel MunozVladimir Shchur @lanayx.bsky.social · 27/09/2026New #oxpecker beta release! #fsharp medium.com/@Lanayx/oxpe...medium.comOxpecker 3As you might have guessed from the title, a new major version of Oxpecker has just landed, which means Oxpecker is still alive and… 1132
Reposted by Angel MunozSergey Tihon 🦔🦀 @sergeytihon.com · 27/09/2026F# Weekly #39, 2026 - Oxpecker 3 #fsharp sergeytihon.com/2026/09/27/f...sergeytihon.comF# Weekly #39, 2026 – Oxpecker 3Welcome to F# Weekly, A roundup of F# content from this past week: Microsoft News Microsoft is updating its author-signing certificate starting September 23, 2026 AG-UI Protocol now has a first-cla… 0133
Angel Munoz @tunaxor.me · 25/09/2026I am worried that I'm building a templating engine to describe game maps e.g. map (36 20) { grass all columns (2 1) { meadow { rect (1 1 4 4 dirt) } hills { ... } } } 130
Reposted by Angel MunozGuy Buss @eluciusftw.bsky.social · 18/09/2026We released a new version of SpectreCoff today (0.57.7), catching up with Spectre.Console again, including the newest features and api changes. #fsharp #dotnet Here's the changelog: github.com/EluciusFTW/S...github.comSpectreCoff/CHANGELOG.md at main · EluciusFTW/SpectreCoffA thin, opinionated wrapper around Spectre.Console in F#. - EluciusFTW/SpectreCoff 061
Reposted by Angel MunozMaxime @mangelmaxime.bsky.social · 17/09/2026Introducing Fable.Ripple: fine-grained reactivity for F# and Fable. A write updates the exact DOM nodes reading the signal. No virtual tree, no diff. Four focused packages for signals, DOM, forms, and routing. Try the beta: fable-hub.github.io/Fable.Ripple/ #fsharpfable-hub.github.ioFable.RippleFocused F# libraries for building reactive Fable applications 1164
Angel Munoz @tunaxor.me · 16/09/2026I thought It was just the GLM-5.3 family the annoying one but it seems Deep Seek Flash is on the same train Before I can move on my games, I need to have hard design sessions to understand what the gaps are and where I can start tackling features that are share on both 100
Reposted by Angel MunozSergey Tihon 🦔🦀 @sergeytihon.com · 12/09/2026F# Weekly #37, 2026 — F# 11 RC1 and Fantomas 8 Beta Land #fsharp sergeytihon.com/2026/09/12/f...sergeytihon.comF# Weekly #37, 2026 — F# 11 RC1 and Fantomas 8 Beta LandWelcome to F# Weekly, A roundup of F# content from this past week: News F# in .NET 11 RC 1 – Release Notes Microsoft News Announcing .NET 11 Release Candidate 1 – .NET Blog Use C# union… 0186
Reposted by Angel Munozsimoncropp.bsky.social @simoncropp.bsky.social · 10/09/2026Polyfill now supports using c#15 Closed hierarchies on older runtimes github.com/SimonCropp/P... #dotnet 151
Reposted by Angel MunozAlvin Ashcraft @alvinashcraft.com · 08/09/2026Worse is better: C# versus F# by Mark Seemann buff.ly/nHXl52F #dotnet #csharp #fsharp #programming #functionalprogrammingblog.ploeh.dkWorse is better: C# versus F#C# is a great programming language, but F# is better. 2157
Angel Munoz @tunaxor.me · 09/09/2026New package! FunGoo 0.1.0 is out, a very minimal library that adds some ease-of-use helpers to consume G# 's Goo GUI I ported an old project music player of mine using LibVLCSharp and Goo itself I guess I will be adding some other cool stuff in there #dotnet #fsharp #gsharp #libvlc 220
Reposted by Angel MunozMaxime @mangelmaxime.bsky.social · 03/09/2026Fable 5.14.0, 5.15.0, and 5.16.0 have been released over the past few days! 🚀 These updates feature: - Improved support for Python, Rust, and Beam. - Added support for precompiled libraries in fable-standalone (stay tuned for a surprise coming in the next few days!). #fsharp #fablecompiler 182
Reposted by Angel MunozMaxime @mangelmaxime.bsky.social · 04/09/2026Nacara is back! 🔥 A complete ground-up rewrite running natively on .NET. It's now fully pluggable and lets you turn F# code snippets into interactive playgrounds. 👀 See it live on Thoth.Json docs: thoth-org.github.io/Thoth.Json/ 🚀 Check out Nacara: mangelmaxime.github.io/Nacara/ #fsharp 0101
Reposted by Angel MunozSergey Tihon 🦔🦀 @sergeytihon.com · 05/09/2026F# Weekly #36, 2026 — Fable 5.16, FsLexYacc 12, and MSTest Goes Native AOT #fsharp sergeytihon.com/2026/09/05/f...sergeytihon.comF# Weekly #36, 2026 — Fable 5.16, FsLexYacc 12, and MSTest Goes Native AOTWelcome to F# Weekly, A roundup of F# content from this past week: Microsoft News Test what you ship: MSTest and Native AOT Stop alt-tabbing into the wrong Visual Studio – Visual Studio Blog … 053
Angel Munoz @tunaxor.me · 05/09/2026Mibo V5 has been released, this release is a mere package split, MVU users do not carry adaptive and adaptive users do not carry MVU dependencies. Release Notes at: github.com/AngelMunoz/M... #dotnet #fsharp #gamedev #monogame #raylibgithub.comRelease v5.0.0 · AngelMunoz/MiboBREAKING This release is a package split, only *.fsproj NuGet package references need updating. Please check the migration docs, no extra code changes required: https://angelmunoz.github.io/Mibo/m... 0131
Angel Munoz @tunaxor.me · 04/09/2026Today's dev log I need to figure out how to make it less chaotic in order to see it working nicely from the FPS perspective but other than that. I think I got the core mechanics I want (not sped up btw, just very late game) 010
Angel Munoz @tunaxor.me · 04/09/2026Welp, life moves on What was I doing? Ah yeah, I keep tunning on this thing. It'll take long time, but I feel very comfortable working on this particular game I think it'll be worth it in the long run 000
Angel Munoz @tunaxor.me · 04/09/2026Mixed feelings but today was my last day at work. It was a weird 5 year journey, from Angular to C# to Kotlin. My interests have changed over the years but I keep loving the trade If you're looking to hire someone familiar with Ai tools, the web and dotnet platforms let me know! 020
Angel Munoz @tunaxor.me · 03/09/2026This thing is too tempting... I guess I can deviate the rest of the week from my current game dev stuff to make this shippable... I guess I'll be joining the Three.js demos this week github.com/AngelMunoz/M... github.com/AngelMunoz/M... github.com/AngelMunoz/M... #dotnet #fsharp #fablecompilergithub.comMibo.Fable/demo/Main.fs at main · AngelMunoz/Mibo.FableContribute to AngelMunoz/Mibo.Fable development by creating an account on GitHub. 140
Angel Munoz @tunaxor.me · 03/09/2026I am now in the rabbit hole of running Mibo (F#) in a G# project. As usual the F# code is not friendly to consume if not designed with that in mind. Looking at you FSharpFunc, FSharpList and friends it runs just like you'd expect, after all it's a dotnet project #fsharp #gsharp #dotnet 100
Angel Munoz @tunaxor.me · 02/09/2026As mentioned here it is github.com/AngelMunoz/M... #dotnet #fsharp #webdev #fablecompilergithub.comGitHub - AngelMunoz/Mibo.FableContribute to AngelMunoz/Mibo.Fable development by creating an account on GitHub. 150
Angel Munoz @tunaxor.me · 01/09/2026Niche #dotnet #fsharp #gsharp devs unite! We might get 24 users between the two languages! 172
Angel Munoz @tunaxor.me · 01/09/2026Looks like I got sniped into working on a #fablecompiler version of Mibo.Core (headless runner mainly) this would enable adding backends such as threejs/babylonjs/phaser and others. Run the simulation headless from your F#->JS code and let the guys that know how to paint, paint 000
Angel Munoz @tunaxor.me · 01/09/2026I was planning to record the next wave, but things went from zero to "oh god" #dotnet #monogame #fsharp 151
Angel Munoz @tunaxor.me · 01/09/2026Would I be this productive if I switched to godot/unity? I'm not sure I feel quite happy with my own stuff (maybe because its mine?) I should eventually give it a shot though (headless mibo for the simulation though 😈) 100
Reposted by Angel MunozKenney @kenney.nl · 31/08/2026The updated City Kit: Industrial is now available! Adds solar/wind energy, water tower and much more. These game assets are free to use in any of your projects 🏭 kenney.nl/assets/city-... 117824
Angel Munoz @tunaxor.me · 31/08/2026Kind of nervous it seems to work. Hopefully live editing will be a nice experience but surely this will be a long piece of work 😅 000
Angel Munoz @tunaxor.me · 31/08/2026Before diving full into the map editor stuff (which I expect to make a userland feature) I wanted to give at least some jump in flow. As usual all you see is WIP and will indeed change #dotnet #fsharp #monogame 141
Angel Munoz @tunaxor.me · 30/08/2026I'd say "touching grass" but it's a desert 🏜️ I'm not touching a cactus that's for sure 120
Angel Munoz @tunaxor.me · 30/08/2026I've come to the conclusion now that I want to build something more complex (map editor, live edition experience in-game) That there's a point where the clanker is just unable to grasp how the code works. I guess this is where vibe-coding dies and the real dev process take on 110
Reposted by Angel MunozSergey Tihon 🦔🦀 @sergeytihon.com · 30/08/2026F# Weekly #35, 2026 — Fabulous 10, .NET Conf 2026 Announced, and C# 15 Preview #fsharp sergeytihon.com/2026/08/30/f...sergeytihon.comF# Weekly #35, 2026 — Fabulous 10, .NET Conf 2026 Announced, and C# 15 PreviewWelcome to F# Weekly, A roundup of F# content from this past week: News F# Compiler Services / Browser WASM Fantomas 8.0.0-alpha-026 – 2026-08-29 Microsoft News .NET Conf 2026 – Save the Date… 0104
Reposted by Angel MunozCory LaViska @cory.laviska.com · 28/08/2026“There is nothing preventing a GUI from being fully keyboard-driven4 just like — or even better than — a TUI.” Correct. Both can and should be keyboard accessible. ckardaris.com/blog/2026/08...ckardaris.comGUIs should be fully keyboard-drivenGUI applications should be fully driven by the keyboard using shortcuts 0316
Reposted by Angel MunozUnsloth AI @unsloth.ai · 28/08/2026GLM-5.3 can now be run locally! The 2-bit model retains ~81% accuracy after we shrunk it from 1.51TB to 239GB (-83% size). Run on a 256GB Mac or RAM/VRAM setups. GLM-5.3 is the strongest open model to date. Guide: unsloth.ai/docs/models/... GGUF: huggingface.co/unsloth/GLM-... 0454
Reposted by Angel MunozSung Kim @sungkim.bsky.social · 28/08/2026GLM-5.3 is now open-weight. Their most capable model for agentic coding and cyber defense is now available to download, run, and customize. Weights: huggingface.co/zai-org/GLM-5.3 Tech blog: z.ai/blog/glm-5.3huggingface.cozai-org/GLM-5.3 · Hugging FaceWe’re on a journey to advance and democratize artificial intelligence through open source and open science. 113315
Reposted by Angel MunozKenney @kenney.nl · 28/08/2026Monday's update will add windmills, tanks, solar panels, shipping containers and a water tank to City Kit: Industrial! Will still be completely free, no premium or extended options. All free. 419021
Angel Munoz @tunaxor.me · 27/08/2026re-working a bit the terrain generation Adding slopes, terrain variations and stuff like that decorations, buildings and stuff like that should be coming soon as well. These additions I've been doing have been also added to the source code I've added in tangled 010
Angel Munoz @tunaxor.me · 27/08/2026My zcode usage over the last 30 days (No, I'm not trying to tokenmaxx to the contrary I try to stay slim) It has been hard to remove the deep seek flash footprint😅 I guess if I will spend any money this end of the year will be in zai anual plan. a bit expensive IMO but they deliver 000
Reposted by Angel MunozUnsloth AI @unsloth.ai · 26/08/2026Qwen3.8-Flash can now be run locally! 🔥 The 125B MoE model outperforms Claude-Opus-4.6 (Max). Run on 75GB RAM via Unsloth GGUFs. Qwen3.8-Flash-Next enables CPU RAM / unified mem setups to deliver near VRAM speeds. Guide: unsloth.ai/docs/models/... GGUF: huggingface.co/unsloth/Qwen... 0274
Reposted by Angel MunozUnsloth AI @unsloth.ai · 26/08/2026GLM-5.3-Flash, also known as ox-alpha, is out now! Zai's GLM-5.3-Flash is a new 320B parameter multimodal open model with 18B active parameters. GLM-5.3-Flash approaches Claude 4.8 Opus on coding and agentic benchmarks. GGUF coming soon! 111914
Reposted by Angel Munozmr. TIM @timkellogg.me · 26/08/2026it’s official: GLM-5.3-Flash is Ox Alpha! z.ai/blog/glm-5.3... 711712
Angel Munoz @tunaxor.me · 26/08/2026The character progress and skill tree system is something I really didn't want to touch but ultimately, I have to do 😔 I'm not so interested in this part so I bet this will bite me in the future. At least I'm sure I have a clear idea of what I want to do with it 000
Angel Munoz @tunaxor.me · 25/08/2026Wiring things up Placeholder character selection gui + initial build (you can see how the HP changes based on the stats selected) Those mages are still a menace though... 000
Angel Munoz @tunaxor.me · 25/08/2026If you previously hesitated to add signature files to your #fsharp projects, I'd say make your clanker (if you're using one) do it! It helps them understand the public API surface and thankfully they stop slapping private/internal everywhere inline becomes easier to grok for them (when and what) 260
Reposted by Angel MunozVladimir Shchur @lanayx.bsky.social · 16/08/2026Just published another article about #oxpecker #fsharp medium.com/@Lanayx/how-...medium.comHow to fully leverage Oxpecker (or at least use IResult)?The idea of this article was born as an extended response to the GitHub discussion, but I believe it can be useful for anyone who wants to… 181
Reposted by Angel MunozBentok @bencope.land · 17/08/2026Here’s a a post I did relating to #fsharp, arguing that languages with algebraic type systems capable of rich domain modeling can guard business rules in code generation with compiler enforcement in a way that also reads like natural language. blog.bencope.land/where-the-co... 171
Reposted by Angel MunozAnton Moldovan @antyadev.bsky.social · 17/08/2026🚀 NBomber 6.6.0 is out nbomber.com/blog/2026/08... - We reworked how NBomber calculates the scenario-level stats. - We added the calculation of the data transfer throughput. - We improved HTML report with a new data transfer chart. #dotnet #loadtesting #devtools #csharp #fsharp #testing #QA 031
Reposted by Angel MunozLoïc Denuzière @tarmil.mastodon.tarmil.fr.ap.brid.gy · 21/08/2026Bolero 0.25 is released! Finally adding support for .NET 10. fsbolero.io/blog/20260814-bolero-0-… #fsbolero #dotnet #fsharp #blazorfsbolero.ioBolero 0.25 released | Bolero: F# in WebAssembly 192
Reposted by Angel MunozJordan Marr @jordanmarr.bsky.social · 23/08/2026Serde.FS v1.0.0-beta.6 🏎️ The full serialization + RPC pipeline now runs under Native AOT / trimming: every codec is emitted statically at compile time. No reflection, zero trim warnings. Plus: DI overloads for MapRpcApi. github.com/serde-fs/Ser... #fsharpgithub.comRelease v1.0.0-beta.6 · serde-fs/Serde.FSv1.0.0-beta.6 — Full Native AOT & trimming support 🏎️ Serde.FS now runs its entire serialization + RPC pipeline without reflection — publish with PublishAot=true or PublishTrimmed=true and everythi... 071