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Maxime

@mangelmaxime.bsky.social
335 followers 61 following 60 posts
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Sergey Tihon 🦔🦀 @sergeytihon.com · 19/09/2026
F# Weekly #38, 2026 — Fantomas 8.0, Myriad 1.0 and Fable.Ripple↗ is now live. #fsharp sergeytihon.com/2026/09/19/f...
sergeytihon.com
F# Weekly #38, 2026 — Fantomas 8.0, Myriad 1.0 and Fable.Ripple
Welcome to F# Weekly, A roundup of F# content from this past week: News Fantomas 8.0.0 is released Myriad 1.0.0 — the F# code generator reaches 1.0 Fable.Ripple – Fine-grained reactive librar…
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Maxime @mangelmaxime.bsky.social · 17/09/2026
Introducing Fable.Ripple: fine-grained reactivity for F# and Fable. A write updates the exact DOM nodes reading the signal. No virtual tree, no diff. Four focused packages for signals, DOM, forms, and routing. Try the beta: fable-hub.github.io/Fable.Ripple/ #fsharp
fable-hub.github.io
Fable.Ripple
Focused F# libraries for building reactive Fable applications
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Maxime @mangelmaxime.bsky.social · 04/09/2026
Nacara is back! 🔥 A complete ground-up rewrite running natively on .NET. It's now fully pluggable and lets you turn F# code snippets into interactive playgrounds. 👀 See it live on Thoth.Json docs: thoth-org.github.io/Thoth.Json/ 🚀 Check out Nacara: mangelmaxime.github.io/Nacara/ #fsharp
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Maxime @mangelmaxime.bsky.social · 03/09/2026
Fable 5.14.0, 5.15.0, and 5.16.0 have been released over the past few days! 🚀 These updates feature: - Improved support for Python, Rust, and Beam. - Added support for precompiled libraries in fable-standalone (stay tuned for a surprise coming in the next few days!). #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 28/08/2026
As an OSS maintainer who spent years writing changelogs and creating releases manually, I will never stop being amazed by the power of EasyBuild.ShipIt combined with trusted publishing. I just published 20 packages simply by merging a PR 🤯 github.com/easybuild-or...
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Reposted by Maxime
ExServ @exserv.bsky.social · 20/08/2026
Surprise ! Depuis deux mois je vis dans le secret le plus absolu car j'ai été le seul YouTuber FR a être invité par Nintendo pour tester The Duskbloods en avant première, à Tokyo, dans les locaux de From Software. J'ai jamais aimé PVP et pourtant, Duskbloods c'est incroyable !
youtu.be
J'ai joué 10h à The Duskbloods... c'est INCROYABLE !
YouTube video by Ex Serv
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Jordan Marr @jordanmarr.bsky.social · 22/07/2026
🚀 fable-lit-fullstack-template v3.2.0 is released: 🐈 Now includes a cross-platform desktop host with HMR fast refresh dev loop 🐈 Fable.Lit UI + Serde.FS.Fable RPC for end-to-end type safety #fsharp @sergeytihon.com
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Maxime @mangelmaxime.bsky.social · 10/07/2026
🚀 Fable 5.7.0 is officially live! 🎉 This release brings massive performance upgrades under the hood for Python: - DU pattern matching: 6-10x speed up! 🏎️ - Sequences: 1.6x faster! #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 06/07/2026
Fable 5.6 is officially here! 🚀 📁 Expanded System.IO API support (Path and Directory) for JS & Python. 🤖 100% automated release process achieved for the first time! #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 01/07/2026
Fable 5.5 is out 🎉 This release have a strong focus on fixing bug for JavaScript/TypeScript targets. It is also trying to make writing cross-target code easier. Thanks to `Compiler.is*` target detection as an alternative to compiler directives. github.com/fable-compil... #fsharp #fablecompiler
github.com
Release 5.5.0 · fable-compiler/Fable
🚀 Features (all) Add Compiler.is* target detection flags for conditional branching (#4692) (621dea31) (js/ts) Map task { } to Promise (97f54d36) (js/ts/python/beam) Add support for Async.AwaitEven...
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Dag Brattli @dbrattli.bsky.social · 01/07/2026
Fable v5.5 is out 🥰🎉 Ro! Ro! Ro! 🚣🏼‍♀️🚣🏼‍♀️🚣🏼‍♀️ github.com/fable-compil... #fsharp #fablecompiler
github.com
Release 5.5.0 · fable-compiler/Fable
🚀 Features (all) Add Compiler.is* target detection flags for conditional branching (#4692) (621dea31) (js/ts) Map task { } to Promise (97f54d36) (js/ts/python/beam) Add support for Async.AwaitEven...
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Reposted by Maxime
Tuomas Hietanen @thoriumi.bsky.social · 19/06/2026
F# Fable 5 + GitHub hosting! A few retro-spirit items: - Combination counting, how I learned to calculate as a kid: thorium.github.io/Kasino/ - My 28-year-old 5-in-a-row ported: thorium.github.io/thomoku/ - Cave-rocket clone: thorium.github.io/FsRocket/ - Ice hockey: thorium.github.io/FsHockey/
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 17/06/2026
The Fable Repl has been updated to include BEAM, and now compiles F# code to Erlang 🥰 fable.io/repl/ #fsharp #fablecompiler
fable.io
Fable REPL
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Maxime @mangelmaxime.bsky.social · 11/06/2026
What's better than Fable 5? Fable 5.1 and 5.2! 🎉 (And yes, I totally forgot to announce 5.1). Both releases bring plenty of fixes across various targets. Check out the release notes for details: github.com/fable-compil... #fsharp #fablecompiler
github.com
Releases · fable-compiler/Fable
F# to JavaScript, TypeScript, Python, Rust, Erlang and Dart Compiler - fable-compiler/Fable
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Sergey Tihon 🦔🦀 @sergeytihon.com · 31/05/2026
F# Weekly #22, 2026 - Fable 5.1 & Mibo.Raylib 1.0 #fsharp sergeytihon.com/2026/05/31/f...
sergeytihon.com
F# Weekly #22, 2026 – Fable 5.1 & Mibo.Raylib 1.0
Welcome to F# Weekly, A roundup of F# content from this past week: News Angel Munoz: Mibo.Raylib 1.0.0 is Out – F# micro framework for code-first Raylib games Loïc Denuzière: Domain Modeling Made F…
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Maxime @mangelmaxime.bsky.social · 18/05/2026
A new test framework joining the F# ecosystem: Scriptorium. It is designed from the ground up as a cross-target testing framework, seamlessly supporting both F# .NET and Fable compilation targets (JavaScript only at the time of writing) fable-hub.github.io/Scriptorium/ #fsharp #fablecompiler
fable-hub.github.io
Scriptorium
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Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 29/04/2026
🕷️Spiders a été mis en liquidation judiciaire aujourd'hui, le 29 avril. D’ici quelques semaines, le studio cessera définitivement d’exister. Communiqué complet de la section STJV à Spiders, en première ligne depuis des semaines : www.stjv.fr/2026/04/liqu...
stjv.fr
Liquidation de Spiders – récit d’une casse sociale – STJV
Spiders a été mis en liquidation judiciaire le 29 avril. D’ici quelques semaines, le studio cessera définitivement d’exister. Ce sont 71 travailleureuses qui vo
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Vladimir Shchur @lanayx.bsky.social · 24/04/2026
Oxpecker.Solid 1.0 has been released with Fable 5 support #fsharp #oxpecker
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Maxime @mangelmaxime.bsky.social · 22/04/2026
EasyBuild.ShipIt 2.2.0 has been released. This version add a new `--dry-run` flag allowing you to preview the changes that will be made. It is pretty handy when setting up a new repo to check that everything is working correctly. #fsharp
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 21/04/2026
✨Fable v5 ✨ Such great news today ❤️ In addition to JS/TS, Rust, and Dart, the Python target has been significantly improved, and there is also the exciting new BEAM target added to the list. Write once run everywhere 🥰 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 21/04/2026
Fable 5 has been released 🎉 This is the result of almost 1 year and a half of work from the community and the maintainers. Huge thank you to everyone involved. ❤️ #fsharp #fablecompiler
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Dag Brattli @dbrattli.bsky.social · 20/03/2026
Next week I will present the new work on Fable Beam at Oslo F# Meetup 💫 #fsharp #fablecompiler
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Krzysztof Cieslak @kcieslak.io · 17/03/2026
11 years ago I’ve made first commit on the project that would later be known as Ionide. A lot has changed over all those years, but one thing remains - the biggest value of the project has been meeting awesome people from F# community, many of whom I’m proud to call friends. #fsharp
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Reposted by Maxime
Florian Verdonck @nojaf.com · 11/03/2026
Hey #fsharp what are your thoughts on github.com/fsprojects/f... ?
github.com
RFC: How should Fantomas handle lambda expressions that would change semantics on a single line? · Issue #3279 · fsprojects/fantomas
RFC: How should Fantomas handle lambda expressions that would change semantics on a single line? Background: how Fantomas works Fantomas is not a "find-and-replace" tool that tweaks whitespace in y...
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Maxime @mangelmaxime.bsky.social · 03/03/2026
The wait is over! Fable 5 Release Candidate is officially here. After a year of hard work from the community, we're bringing you: ✨ .NET 10 & F# 10 support 🐍 A massive Python update (now powered by a Rust core & PyPI!) 🌐 Cleaner JS/TS Pojo bindings fable.io/blog/2026/20... #fsharp #fablecompiler
fable.io
Fable · Announcing Fable 5 Release Candidate
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Maxime @mangelmaxime.bsky.social · 11/02/2026
🚀 EasyBuild.ShipIt 1.0.0 is out! 🎉 Automate your release chores. ShipIt parses your Conventional Commits to calculate versions, generate changelogs, and auto-open Release PRs! 🛠️ ✅ Auto Release PRs ✅ Monorepo ready Start shipping: 🚢https://github.com/easybuild-org/EasyBuild.ShipIt #dotnet #fsharp
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Reposted by Maxime
Jordan Marr @jordanmarr.bsky.social · 27/01/2026
Big update for the Fable + Lit ecosystem! ✨ Fable.Lit.Dsl ✨ Fable.Lit.Dsl.Shoelace ✨ Fullstack template update (.NET 10 + Fable 5) #fsharp #webcomponents #lit github.com/JordanMarr/f...
github.com
GitHub - JordanMarr/fable-lit-fullstack-template: A SAFE-style template with Fable.Lit, Fable.Remoting and Giraffe
A SAFE-style template with Fable.Lit, Fable.Remoting and Giraffe - JordanMarr/fable-lit-fullstack-template
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Maxime @mangelmaxime.bsky.social · 25/11/2025
Fable 4 and Fable 5, both got a new release to make them work with .NET 10 🎉 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 19/11/2025
Fable 5.0.0-alpha.15 has been released. Lot of improvements have been made for TS and Python target. It also include fixes for Nullable Reference Types hopefully making us closer to an official stable release. Fable 5 is already used in production by some. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 16/10/2025
Feliz.Bulma got a new release making it support Bulma v1 #fsharp @FableCompiler
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Maxime @mangelmaxime.bsky.social · 20/09/2025
EasyBuild.ChangelogGen has a new major release, now supporting multiple Git providers (not just GitHub) and including several quality-of-life improvements. #fsharp
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Reposted by Maxime
Goswin Rothenthal @goswin.bsky.social · 28/07/2025
Since more than a year I am building a building configurator. 🏗️👷🏻‍♂️🤓All with Fable. Really enjoying it! #fsharp Thank you @mangelmaxime.bsky.social
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Maxime @mangelmaxime.bsky.social · 25/07/2025
🚀 Fable 5.0.0-alpha.14 is out! This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work) To benefit from all the new features you need to use Fable.Core beta too #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 25/07/2025
Thanks to recent contribution EasyBuild.FileSystemProvider reached stable release. If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start 🙈 #fsharp
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Maxime @mangelmaxime.bsky.social · 14/07/2025
Fable 4.26.0 has been released this is a maintenance release addressing issues when using .NET 9 and FSharp.Core 9 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 04/05/2025
🚀 Fable 5.0.0-alpha.13 is out! This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks. #fsharp #fablecompiler
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Braidpoint @braidpoint.bsky.social · 19/03/2025
🦾 Major hat tip to @compositional-it.com for advancing it and for all of the contributors like @mangelmaxime.bsky.social and many others for Fable. We love @dzoukr.cz 's SAFEr stack and are lifting its opinions for our static site generator (and are building an Oxpecker back-end option for it). 💙
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Maxime @mangelmaxime.bsky.social · 03/03/2025
It has been a while since we announce a new release, but don't worry we have been cooking a lot. Here are the Changelogs for Fable 5.0.0-alpha 10 & 11 #fsharp #fablecompiler
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Compositional IT @handle.invalid · 17/01/2025
Decoding JSON does not have to be a chore: In this week's blog post, @larocceau.bsky.social gives a demo of Thoth.Json, a flexible and fun to use JSON package! #dotnet #fsharp @fsharponline.bsky.social
buff.ly
An intro to Thoth.Json
I covered the difficulties involved in deserializing JSON in an earlier blog post. I teased Thoth.Json, a great tool for JSON serialization there. In this post, I will demonstrate Thoth.Json, and show...
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Maxime @mangelmaxime.bsky.social · 09/01/2025
Fable 5 alpha.5 is available. This time we add support for new APIs and fix the CLI parser to not fail silently on unknown arguments. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 03/01/2025
Happy new year! 🎉 To start this new year, we have a new alpha version of Fable 5. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 30/12/2024
Authoring Fable package has never been easier. You can use a ready to use repo template or setup Fable.Package.SDK yourself if you don't want all the things coming with Glutinum.Template. Check out the updated guide at: fable.io/docs/your-fa... #fsharp #fablecompiler
fable.io
Fable · Author a Fable package
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Reposted by Maxime
Florian Verdonck @nojaf.com · 19/12/2024
Going 15 Percent Faster with Graph-Based Type-checking (part one): www.gresearch.com/news/going-1... #fsharp
gresearch.com
Going 15 Percent Faster with Graph-Based Type-checking (part one) | G-Research
Hear from Florian, Open-Source Software Engineer, on the challenges and breakthroughs behind Project Velocity, an internal initiative aimed at enhancing the .NET developer experience.
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Maxime @mangelmaxime.bsky.social · 19/12/2024
Glutinum.Template 1.1.0 has been released. It removes all the custom code in favor of using EasyBuild official packages replacing 100s of line of code with 15 lines in the build system. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 18/12/2024
Fable 5 alpha is here 🎉 It comes with a new project cracker and partial support of F# 9 features. Read more about it at: fable.io/blog/2024/20... #fsharp #fablecompiler
fable.io
Fable · Fable 5 alpha
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Paul Blasucci @pblasucci.bsky.social · 14/12/2024
Well, it's been more than 3 years 😵, but I am pleased to share that I have, once again, blogged a thing, as part of the 2024 #fsharp Advent Calendar: paul.blasuc.ci/posts/fault-... #FsAdvent #dotnet
paul.blasuc.ci
Paul Blasucci's Weblog
Thoughts on software development and sundry other topics
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Maxime @mangelmaxime.bsky.social · 17/12/2024
Work for supporting Feliz style output has started in Glutinum! This is not yet available publicly but hopefully, I will be able to soon release something. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 07/12/2024
This week EasyBuild.Tools got several releases improving existing APIs and adding new CLI tools. #fsharp #dotnet
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Maxime @mangelmaxime.bsky.social · 04/12/2024
Glutinum 0.12.0 is available. This version focus on adding more UtilityType support and Iterable. Check the full changelog for more details and examples: github.com/glutinum-org... #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 02/12/2024
The EasyBuild ecosystem now supports `perf`, `build`, and `revert` commit types, aligning with the Angular conventional commit format - one of the most popular standard currently. Upgrade to the latest version if needed. #fsharp #dotnet
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