Reposted by Tristan CastleFreya Holmér @freya.bsky.social · 18/08/2026it feels odd that what's holding technology back from benefiting humanity at this moment, isn't really a technological problem, but a bureaucratic issue of incentive structures there's so much money being wasted on things that are either neutral or a net negative within tech now, it's weird 2660282 602
Tristan Castle @tristancastle.com · 17/08/2026Getting back into reading has been a wonderful experience. For nearly a decade I've just listened to audiobooks thinking I didn't have the attention span to read. Now I'm realising how much it's helping me improve my attention span 000 0
Reposted by Tristan CastleJon Renish @jonrenish.bsky.social · 13/08/2026Scrolling my socials this week. 3937215 937
Reposted by Tristan CastleAnton @antonhand.bsky.social · 07/08/2026VR getting flooded with llm-coded mods is like watching a lovely neighborhood you dug get flood-replaced with Crumbl-cookies and other stripmall slop. I'm sure it'll keep lots of folks entertained, but all I see is the last vestiges of a market for true dedicated work drown. 118816 88
Reposted by Tristan CastleZombie Zi @majormcdoom.bsky.social · 12/08/2026Google is auto-opting us into letting them not only save, but train AI on *any media* uploaded during *any* search interaction, including regular Search, Maps, Lens, Translate, Shopping, Flights, etc. Turn off "Search Services History", and delete *all your past data* (reason in thread below). 613068 130
Reposted by Tristan CastleDes Walsh @deswalsh.bsky.social · 29/07/2026Curtain Road, London EC2A Concrete slap and tactile paving footpath with manhole covers and brick road. #reference #materialreference 37015 70
Tristan Castle @tristancastle.com · 26/07/2026God it's been a while since I went from concept/reference through to a relatively finished simple scene. It's been really fun though. These shots are just coming out of the scene view in Unity 6.3 using URP. 100 1
Reposted by Tristan CastleLucien Greathouse @lpg.space · 22/07/2026I feel like game devs are a unique combination of all of “doing some of the hardest software engineering”, “wild west cowboy bullshit”, and “hitting themselves in the head with hammers for no reason” 48914 89
Tristan Castle @tristancastle.com · 10/07/2026It's one thing to post AI "art" and act like it's special but, I absolutely despise the amount of clearly AI generated images on platforms like Art Station that are tagged as #NoAI #GameReady or put under various software used categories. Like this is clearly just AI gen images, this isn't real 100 1
Reposted by Tristan CastleJon Phillips @jowiph.bsky.social · 03/07/2026I would kill or die for Larry 36174913959 17.5K
Tristan Castle @tristancastle.com · 16/02/2026I had an incredible trip to Japan recently. Here's a few of my favourite photos I took on my old Nikon 000 0
Tristan Castle @tristancastle.com · 05/01/2026I want to share something I am wildly proud of as someone who doesn't view themself as a programmer. After more than a year of trying to teach myself how to code and work on Enemy behaviors, I have successfully made a simplified system inspired by the Posts in the Uncharted GDC talk... 1/3 120 2
Reposted by Tristan CastleAsh @h1twom4n.bsky.social · 28/12/2025Sorry it had to come to this but 101605348 1.6K
Reposted by Tristan CastleKarla Ortiz @kortizart.bsky.social · 21/12/20251/5 Seeing some tech/ai slop accounts online claiming that AI has always been used in games, pretending GenAi is a part of that, when its absolutely not. Yes, AI has always been a part of games in: NPC behaviors, Data Mining, PCG’s (Procedural Content Generation) etc All different from GenAi! 12981370 981
Tristan Castle @tristancastle.com · 19/09/2025In all of the games you've played, what were the best non-boss enemies? What made them so memorable to you? For me, things like the manhack from Half Life 2 are oddly high despite their simplicity #gamedev #enemies #NPC 183 8
Tristan Castle @tristancastle.com · 31/07/2025After trying to teach myself to Rig for a couple of weeks, I realised I wanted a more formal understanding so I went out and got a course by @pierrick-picaut.bsky.social. While quite early, I already feel like it was the right choice as it's already answered a handful of the questions I had 020 2
Tristan Castle @tristancastle.com · 17/07/2025The lack of good FPS games set in the Stargate Universe is shocking to me. Like the format of the show is a basic shooter design; mission brief, loading screen (wormhole), do objective, fight back to the gate. Add in some background plot and puzzles and it would be a great either sp or coop game 010 1
Reposted by Tristan CastleNathan Pichot @karamelizedsoda.bsky.social · 05/07/2025Some nice texture of peeling paint #Reference #MaterialReference 1182 18
Tristan Castle @tristancastle.com · 04/07/2025This is been hellish to learn how to do correctly (still figuring that out) but I'm starting to understand organic and "character" art more. As such, here is my first semi-successful attempt at custom sculpting, rigging, and animation. I welcome any and all advice 110 1
Tristan Castle @tristancastle.com · 26/06/2025A question for my fellow professionals and academics in the game development space. How do y'all deal with burn out when working on personal projects outside of your paid work hours? I ask because I have been stuck in a rut for a few months now and I'm keen for any advice 320 3
Tristan Castle @tristancastle.com · 01/06/2025Some time last year, after seeing the video "The Paracosm of Alan Wake" by @timmm.tv, I got interested in giving Alan Wake 1 a proper try. Which I'm incredibly glad I did. It has since become a favourite single player game of mine. The story is great but generally the design I really adored... 1/4 110 1
Tristan Castle @tristancastle.com · 06/05/2025If you haven't see any of the video's that the Youtuber @timmm.tv has made, absolutely give it a try. Excellent production quality and writing 110 1
Reposted by Tristan CastleMakkon @makkon.bsky.social · 06/04/2025to celebrate me finally kicking off my itchio store, I've published a new brush called Alien Bones. I've used this brush extensively in my own personal projects. like my hair curves brush, this is also free. makkon.itch.io/makkons-alie... 740699 406
Tristan Castle @tristancastle.com · 14/03/2025My partner and I saw Mickey 17 last night and honestly I thought it was an excellent film. While I can somewhat see how some people have taken issues with parts of it, but personally I can't really see them as negatives 000 0
Tristan Castle @tristancastle.com · 13/03/2025It pains me but I'm so opposed to Meta that the second the Valve Deckard is available I'll likely be ordering one to go back to one of their devices. While the Quest 3 was in many ways genuinely an upgrade over the Index, I'm not at all fond of their ecosystem and I want out of it 100 1
Tristan Castle @tristancastle.com · 05/03/2025Thread: Over the month of Febuary a friend and I decided to do a daily render challenge just with random prompts. So here are them all P.S., I'll also note most of these were 30-90 minutes from concept to render with a couple of exceptions. #3dmodelling #render #challenge 141 4
Tristan Castle @tristancastle.com · 27/02/2025I'm watching the 2003 horror film "Darkness Falls" and I really can't help but wonder if it had any role in the inspiration of the first Alan Wake, specifically the combat method far less so the story Evil tooth fairy film is kind weird though 😂 100 1
Tristan Castle @tristancastle.com · 21/02/2025My god sometimes I wish I decided to try and form a team instead of playing around with entirely solo game dev. Like a lot of the more basic gameplay programming I've been able to pickup fairly quickly and easily after years of working in this industry as an artist but... 220 2
Reposted by Tristan CastleSpaghetMeNot @spaghetmenot.bsky.social · 19/02/2025Someone left debug normals on for this tree 🙄 0242 24
Tristan Castle @tristancastle.com · 14/02/2025A quick little render for #valentines I hope y'all have a lovely day! #3dart #render #blender 020 2
Reposted by Tristan CastleFreya Holmér @freya.bsky.social · 12/02/2025no I'm not in an abusive relationship with a game engine *crosses arms* why would you assume that 1537011 370
Tristan Castle @tristancastle.com · 10/02/2025Quick render, modelled, unwrapped, textured, and rendered in 3~ hours. While it can definitely be more optimized, it's currently sitting at 11k~ tris and one 2k set of textures 030 3
Tristan Castle @tristancastle.com · 10/02/2025Making a small little pinned post of some of my favourite assets and renders that I've done. While these are renders of the assets, all assets shown are game ready! 040 4
Reposted by Tristan Castle🐲 Vool @planetvool.bsky.social · 16/12/2024Like, literally nothing in gaming is 'shoved down your throat' Just play another game, pal. 💀 1486021505 6K