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Tristan Castle

@tristancastle.com
45 followers 169 following 97 posts

Technical Artist @ Realities Extended Lecturer @ The University of Adelaide Solo VR dev working out of Unity linktr.ee/tristancastle

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Reposted by Tristan Castle
Freya Holmér @freya.bsky.social · 18/08/2026
it feels odd that what's holding technology back from benefiting humanity at this moment, isn't really a technological problem, but a bureaucratic issue of incentive structures there's so much money being wasted on things that are either neutral or a net negative within tech now, it's weird
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Tristan Castle @tristancastle.com · 17/08/2026
Getting back into reading has been a wonderful experience. For nearly a decade I've just listened to audiobooks thinking I didn't have the attention span to read. Now I'm realising how much it's helping me improve my attention span
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Jon Renish @jonrenish.bsky.social · 13/08/2026
Scrolling my socials this week.
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Anton @antonhand.bsky.social · 07/08/2026
VR getting flooded with llm-coded mods is like watching a lovely neighborhood you dug get flood-replaced with Crumbl-cookies and other stripmall slop. I'm sure it'll keep lots of folks entertained, but all I see is the last vestiges of a market for true dedicated work drown.
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Zombie Zi @majormcdoom.bsky.social · 12/08/2026
Google is auto-opting us into letting them not only save, but train AI on *any media* uploaded during *any* search interaction, including regular Search, Maps, Lens, Translate, Shopping, Flights, etc. Turn off "Search Services History", and delete *all your past data* (reason in thread below).
Your media is saved when Search Services History is on: Saved media includes your images, files, audio and video from your interactions with Search services to help improve your experience. For example, this lets you revisit your past visual searches with Lens or continue a Search Live conversation about a song you heard. To support these types of interactive product experiences, Google will now save your media to your Search Services History, applying robust privacy and security protections. Like your Search Services History, your saved media is also used to develop and improve Google services and technologies, including AI models and safety measures. With this transition, if your Web & App Activity setting is currently...
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Des Walsh @deswalsh.bsky.social · 29/07/2026
Curtain Road, London EC2A Concrete slap and tactile paving footpath with manhole covers and brick road. #reference #materialreference
footpath with manhole covers and brick road.
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Tristan Castle @tristancastle.com · 26/07/2026
God it's been a while since I went from concept/reference through to a relatively finished simple scene. It's been really fun though. These shots are just coming out of the scene view in Unity 6.3 using URP.
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Lucien Greathouse @lpg.space · 22/07/2026
I feel like game devs are a unique combination of all of “doing some of the hardest software engineering”, “wild west cowboy bullshit”, and “hitting themselves in the head with hammers for no reason”
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Tristan Castle @tristancastle.com · 10/07/2026
It's one thing to post AI "art" and act like it's special but, I absolutely despise the amount of clearly AI generated images on platforms like Art Station that are tagged as #NoAI #GameReady or put under various software used categories. Like this is clearly just AI gen images, this isn't real
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Jon Phillips @jowiph.bsky.social · 03/07/2026
I would kill or die for Larry
A small operation in Oregon that hunts truffles with a trained dog has added an unpaid trainee. A cat named Larry accompanies the handler and the truffle dog into the woods every outing, works a patch of ground a little apart from them, and digs with tremendous confidence in places where there is nothing.
The handler says Larry has never found a truffle and shows no sign of understanding the assignment. He does not use scent the way the dog does and he does not respond when the dog makes a find.
He simply digs his own holes nearby and then inspects them. "He thinks he's on the team," the handler said. "He is emphatically not on the team."
TRUFFLE DOG FINDS THE TRUFFLES -
'TRAINEE' CAT DIGS RANDOM HOLES AND FINDS DIRT
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wooby @ruby.gay · 19/06/2026
Palworld figured it out? Palworld?
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Nic McConnell @mcconnell.bsky.social · 19/06/2026
Oil painting of a man in white collar clothes and a pipe looking at a crown in a treasure chest, behind him is a dead knight weilding an axe who looks like he’s gonna chop the guy’s head off!!!!

The axe knight has a caption saying “meeting in ten minutes”
The business guy has a caption that says “meeting at work”

The treasure chest has a caption that says “momentum on a project”
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Tristan Castle @tristancastle.com · 16/02/2026
I had an incredible trip to Japan recently. Here's a few of my favourite photos I took on my old Nikon
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Tristan Castle @tristancastle.com · 05/01/2026
I want to share something I am wildly proud of as someone who doesn't view themself as a programmer. After more than a year of trying to teach myself how to code and work on Enemy behaviors, I have successfully made a simplified system inspired by the Posts in the Uncharted GDC talk... 1/3
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Ash @h1twom4n.bsky.social · 28/12/2025
Sorry it had to come to this but
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HEALTH @health.band · 24/12/2025
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Karla Ortiz @kortizart.bsky.social · 21/12/2025
1/5 Seeing some tech/ai slop accounts online claiming that AI has always been used in games, pretending GenAi is a part of that, when its absolutely not. Yes, AI has always been a part of games in: NPC behaviors, Data Mining, PCG’s (Procedural Content Generation) etc All different from GenAi!
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Tristan Castle @tristancastle.com · 19/09/2025
In all of the games you've played, what were the best non-boss enemies? What made them so memorable to you? For me, things like the manhack from Half Life 2 are oddly high despite their simplicity #gamedev #enemies #NPC
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Tristan Castle @tristancastle.com · 31/07/2025
After trying to teach myself to Rig for a couple of weeks, I realised I wanted a more formal understanding so I went out and got a course by @pierrick-picaut.bsky.social. While quite early, I already feel like it was the right choice as it's already answered a handful of the questions I had
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Tristan Castle @tristancastle.com · 17/07/2025
The lack of good FPS games set in the Stargate Universe is shocking to me. Like the format of the show is a basic shooter design; mission brief, loading screen (wormhole), do objective, fight back to the gate. Add in some background plot and puzzles and it would be a great either sp or coop game
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Nathan Pichot @karamelizedsoda.bsky.social · 05/07/2025
Some nice texture of peeling paint #Reference #MaterialReference
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Tristan Castle @tristancastle.com · 04/07/2025
This is been hellish to learn how to do correctly (still figuring that out) but I'm starting to understand organic and "character" art more. As such, here is my first semi-successful attempt at custom sculpting, rigging, and animation. I welcome any and all advice
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Tristan Castle @tristancastle.com · 26/06/2025
A question for my fellow professionals and academics in the game development space. How do y'all deal with burn out when working on personal projects outside of your paid work hours? I ask because I have been stuck in a rut for a few months now and I'm keen for any advice
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Tristan Castle @tristancastle.com · 01/06/2025
Some time last year, after seeing the video "The Paracosm of Alan Wake" by @timmm.tv, I got interested in giving Alan Wake 1 a proper try. Which I'm incredibly glad I did. It has since become a favourite single player game of mine. The story is great but generally the design I really adored... 1/4
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Tristan Castle @tristancastle.com · 06/05/2025
If you haven't see any of the video's that the Youtuber @timmm.tv has made, absolutely give it a try. Excellent production quality and writing
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Makkon @makkon.bsky.social · 06/04/2025
to celebrate me finally kicking off my itchio store, I've published a new brush called Alien Bones. I've used this brush extensively in my own personal projects. like my hair curves brush, this is also free. makkon.itch.io/makkons-alie...
screenshot of the back of a boney alien creature, showcasing the bone toolscreenshot of the side of a boney alien creature, showcasing the bones and sinewa display of the tool's icon and all 21 brushes
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Tristan Castle @tristancastle.com · 14/03/2025
My partner and I saw Mickey 17 last night and honestly I thought it was an excellent film. While I can somewhat see how some people have taken issues with parts of it, but personally I can't really see them as negatives
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Tristan Castle @tristancastle.com · 13/03/2025
It pains me but I'm so opposed to Meta that the second the Valve Deckard is available I'll likely be ordering one to go back to one of their devices. While the Quest 3 was in many ways genuinely an upgrade over the Index, I'm not at all fond of their ecosystem and I want out of it
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Tristan Castle @tristancastle.com · 05/03/2025
Thread: Over the month of Febuary a friend and I decided to do a daily render challenge just with random prompts. So here are them all P.S., I'll also note most of these were 30-90 minutes from concept to render with a couple of exceptions. #3dmodelling #render #challenge
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Tristan Castle @tristancastle.com · 27/02/2025
I'm watching the 2003 horror film "Darkness Falls" and I really can't help but wonder if it had any role in the inspiration of the first Alan Wake, specifically the combat method far less so the story Evil tooth fairy film is kind weird though 😂
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Tristan Castle @tristancastle.com · 21/02/2025
My god sometimes I wish I decided to try and form a team instead of playing around with entirely solo game dev. Like a lot of the more basic gameplay programming I've been able to pickup fairly quickly and easily after years of working in this industry as an artist but...
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SpaghetMeNot @spaghetmenot.bsky.social · 19/02/2025
Someone left debug normals on for this tree 🙄
Photo of a tree lit up by green and blue lights
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Tristan Castle @tristancastle.com · 14/02/2025
A quick little render for #valentines I hope y'all have a lovely day! #3dart #render #blender
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Freya Holmér @freya.bsky.social · 12/02/2025
no I'm not in an abusive relationship with a game engine *crosses arms* why would you assume that
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Tristan Castle @tristancastle.com · 10/02/2025
Quick render, modelled, unwrapped, textured, and rendered in 3~ hours. While it can definitely be more optimized, it's currently sitting at 11k~ tris and one 2k set of textures
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Tristan Castle @tristancastle.com · 10/02/2025
Making a small little pinned post of some of my favourite assets and renders that I've done. While these are renders of the assets, all assets shown are game ready!
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🐲 Vool @planetvool.bsky.social · 16/12/2024
Like, literally nothing in gaming is 'shoved down your throat' Just play another game, pal. 💀
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