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Tristan Castle

@tristancastle.com
45 followers 169 following 97 posts

Technical Artist @ Realities Extended Lecturer @ The University of Adelaide Solo VR dev working out of Unity linktr.ee/tristancastle

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Tristan Castle @tristancastle.com · 26/07/2026
I was using the following reference image. I'm not entirely happy with how the paint looks but broadly I like the overall feel. I might go through and add more rubble and junk to the scene before I'll be completely satisfied with it.
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Tristan Castle @tristancastle.com · 26/07/2026
God it's been a while since I went from concept/reference through to a relatively finished simple scene. It's been really fun though. These shots are just coming out of the scene view in Unity 6.3 using URP.
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Tristan Castle @tristancastle.com · 17/06/2026
Are you including classic combos like the sun? 😂
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Tristan Castle @tristancastle.com · 16/02/2026
I had an incredible trip to Japan recently. Here's a few of my favourite photos I took on my old Nikon
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Tristan Castle @tristancastle.com · 05/01/2026
I want to share something I am wildly proud of as someone who doesn't view themself as a programmer. After more than a year of trying to teach myself how to code and work on Enemy behaviors, I have successfully made a simplified system inspired by the Posts in the Uncharted GDC talk... 1/3
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Tristan Castle @tristancastle.com · 19/09/2025
In all of the games you've played, what were the best non-boss enemies? What made them so memorable to you? For me, things like the manhack from Half Life 2 are oddly high despite their simplicity #gamedev #enemies #NPC
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Tristan Castle @tristancastle.com · 31/07/2025
After trying to teach myself to Rig for a couple of weeks, I realised I wanted a more formal understanding so I went out and got a course by @pierrick-picaut.bsky.social. While quite early, I already feel like it was the right choice as it's already answered a handful of the questions I had
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Tristan Castle @tristancastle.com · 04/07/2025
Rigs for reference, next step is to add in some custom shapes and actually look at the utility for bone collections as this rig is fairly simply. I want to add, I'm not overly happy with the animations themselves, more just happy to finally have completely one from conception to engine import
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Tristan Castle @tristancastle.com · 04/07/2025
This is been hellish to learn how to do correctly (still figuring that out) but I'm starting to understand organic and "character" art more. As such, here is my first semi-successful attempt at custom sculpting, rigging, and animation. I welcome any and all advice
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 28th - Hourglass I titled this "Out of Time" as I posted it like 11:35pm on the 28th
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 27th - Quill This is the render I was least happy with. I played around with a hair sim for the first time and just couldn't get it to look good in such a short timeframe
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 26th - Compass
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 25th - Clothespin
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 24th - "Kalidoscope" I really don't know what I was doing with this one 😂
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 23rd - Lantern
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 22nd - Kazoo
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 21st - Tambourine
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 20th - Chessboard
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 19th - Magnifying Glass Alright so from here to the 28th of febuary, I want to note that my average time from Concept to render was 20 minutes. These are all exclusively made in Blender and are not an excellent example of topology but they turned out alright given the time frame
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 18th - Watering Can I decided I wanted to try and do the wear inside of Blender entirely rather than going to substance painter, honestly I'm not happy with it but it was a fairly quick process
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 17th - Yoyo Really quick and dirty one again. Not a lot to say
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 16th - Feather Duster Alright, this one I cheated a bit on as out agreement was technically to do it in whatever interpretation or style we liked. I was having a really lazy day so I did this to get the day done 😂
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 15th - Harmonica While I don't hate this one, I actually put quite a bit of time into it and I don't think it overly shows Technically designed to be able to be used in game engine, though I would further optimize if I were to do that.
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 14th - Snow Globe Little valentines theme, again not at all a game asset.
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 13th - Lava Lamp Another render asset. While playing with materials I tried to make it look like liquid and movement. Honestly though I'm not thrilled with how it turned out
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 12th - TeaPot So honestly with this one I just wanted to play with glass and I used this very much as an excuse. It's exclusively a render asset but I'm alright with how it turned out
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 11th - Bottle Cap Somewhat game ready (high-low bake and all optimized texture map) though still too detailed if in an excessive amount
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 10th - Vintage Record Player Somewhat game ready, UV's and texture work, though I would further optimize
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 9th - Rotary Phone Somewhat game ready, UV's and texture work, though I would further optimize
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 8th - Glass Harmonica Exclusively made for render, I didn't put any thought into this from a game ready side
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 7th - Thaumatrope Technically just a render asset but so simple it could be used in a game situation
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 6th - Dowsing Rods Game ready workflow used, fairly optimized and textures are setup as one material set though not a lot of thought went into this one on that front
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 5th - Zoetrope I made this exclusively for the render, outside of the motion it's actually such a boring asset from the texture front hahaha
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 4th - Paper Clips Exclusively made as a render asset, those little wires are weirdly dense geometry
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 3rd - Nixie Tube While technically textured as a potential game ready asset, it would need further optimization
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 2nd - Quern Stone I weirdly optimized this one and made it using a single material set but still would push it further for any use in a game engine.
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Tristan Castle @tristancastle.com · 05/03/2025
Febuary 1st - Mustache Spoon. This has already topology but I wouldn't use it in it's current state in a game, 4k~ tris
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Tristan Castle @tristancastle.com · 05/03/2025
Thread: Over the month of Febuary a friend and I decided to do a daily render challenge just with random prompts. So here are them all P.S., I'll also note most of these were 30-90 minutes from concept to render with a couple of exceptions. #3dmodelling #render #challenge
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Tristan Castle @tristancastle.com · 14/02/2025
A quick little render for #valentines I hope y'all have a lovely day! #3dart #render #blender
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Tristan Castle @tristancastle.com · 10/02/2025
Quick render, modelled, unwrapped, textured, and rendered in 3~ hours. While it can definitely be more optimized, it's currently sitting at 11k~ tris and one 2k set of textures
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Tristan Castle @tristancastle.com · 10/02/2025
Making a small little pinned post of some of my favourite assets and renders that I've done. While these are renders of the assets, all assets shown are game ready!
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