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Miguel Ángel García

@tribadelics.bsky.social
61 followers 119 following 1 posts

Trails are optional. www.neveroccurs.com/portfolio

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Reposted by Miguel Ángel García
Anton @antonhand.bsky.social · 23/02/2025
YO, for anyone into Severance, and ambient music, Apple had ODESZA do a fucking 8 hour long themed "Music To Refine To" set, and its freakin great. www.youtube.com/watch?v=JRnD...
youtube.com
Severance — Music To Refine To feat. ODESZA | Apple TV+
YouTube video by Apple TV
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Reposted by Miguel Ángel García
tamat @soytamat.bsky.social · 12/02/2025
Over the last year I've been learning #WebGPU. I took lots of notes to help me clear my mind. These notes are now a nice slides presentation to guide people migrating from #WebGL. I hope you find it useful: docs.google.com/presentation...
docs.google.com
GTR: WebGPU
Javi Agenjo (@tamat) 2024
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Reposted by Miguel Ángel García
codrops @codrops.bsky.social · 18/02/2025
🌌 Today, we have something truly special for you. What if reality can be expressed through code? Yohei Nishitsuji takes us on a mind-expanding journey through GLSL, simulation theory, and the nature of existence—where art meets physics, and perception dissolves. tympanus.net/codrops/2025...
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Reposted by Miguel Ángel García
joshua @joshuabolitho.com · 10/02/2025
Shake room WIP, but try it out at www.joshuabolitho.com/demos/shake-... #THREEjs #Rapierjs #physics
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Reposted by Miguel Ángel García
Maxime @maxime.bsky.social · 04/02/2025
📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
Post-Processing as a Creative Medium by Maxime Heckel
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Reposted by Miguel Ángel García
Bruno Simon @bruno-simon.bsky.social · 03/02/2025
The Devlog 5 is LIVE and it's all about weather 🌦️ 👉 www.youtube.com/watch?v=C2gD... - Small updates - Leaves - Wind lines - Lightnings - Raindrops & Snowflakes - Water surface - Snow - Weather management - Ending
youtube.com
Weather - New portfolio - Devlog 5
YouTube video by Bruno Simon
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Reposted by Miguel Ángel García
Sebastian Lague @sebastianlague.bsky.social · 29/01/2025
I've been doing some more fluid sim experiments lately, and just uploaded a video about it! youtu.be/8nIB7e_eds4
youtu.be
I Tried Putting my Fluid Simulation on a Planet
YouTube video by Sebastian Lague
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Miguel Ángel García @tribadelics.bsky.social · 26/01/2025
No idea but for everthing else bulkrename app
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Reposted by Miguel Ángel García
SimonDev @simondev.bsky.social · 08/12/2024
💾 Memory management is tricky, but important! Spotting, tracking, and resolving memory leaks takes skill, and practice. This section will step through real examples, from beginner-friendly examples to tricky edge cases. #threejs Sign up👉 simondev.teachable.com/p/games-thre...
simondev.teachable.com
Three.js Games
Threejs and game development
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Reposted by Miguel Ángel García
Renaud @handle.invalid · 17/01/2025
Stress-testing the upcoming refactored API for Timestamp Queries in the WebGPURenderer alongside my upcoming article on Spatial Hashing. The new TimestampQueriesPool creates isolated query pools per type (render/compute), each batched, and it's holding up so well. 🥹 #threejs
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Reposted by Miguel Ángel García
Nikita Lisitsa @lisyarus.bsky.social · 25/12/2024
Btw the project is completely open-source and fairly readable: github.com/lisyarus/web...
github.com
GitHub - lisyarus/webgpu-raytracer: A software raytracing engine written in WebGPU
A software raytracing engine written in WebGPU. Contribute to lisyarus/webgpu-raytracer development by creating an account on GitHub.
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