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Thom Tenery

@thomtenery.bsky.social
2.2K followers 555 following 61 posts

Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit ADG Local 800 www.thomlab.com

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Thom Tenery @thomtenery.bsky.social · 24/09/2026
A veritable honkstravaganza. A murder of horns.
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Thom Tenery @thomtenery.bsky.social · 19/09/2026
jimothy hoffa
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Thom Tenery @thomtenery.bsky.social · 31/08/2026
color and grain is really something on these. how are you developing/printing if you don't mind...?
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Thom Tenery @thomtenery.bsky.social · 26/08/2026
Make a band bigger: Climate Report
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Thom Tenery @thomtenery.bsky.social · 15/06/2026
i swear i thought this was a papercraft model in the thumbnail. reminiscent of Dan Mcpharlin's paper synths.
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Thom Tenery @thomtenery.bsky.social · 15/06/2026
turnkey duck
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Thom Tenery @thomtenery.bsky.social · 15/06/2026
makes perfect sense read out loud. it's dialect.
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Thom Tenery @thomtenery.bsky.social · 30/04/2026
'complement'. also 'ring' not rings. i'm exhausted
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Thom Tenery @thomtenery.bsky.social · 30/04/2026
nice, dat bass. i have to compliment it with Rings of Saturn m.youtube.com/watch?v=e19f...
m.youtube.com
Cory Wong & Dirty Loops // Ring of Saturn
YouTube video by Cory Wong
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Thom Tenery @thomtenery.bsky.social · 23/03/2026
This is a good choice.
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Thom Tenery @thomtenery.bsky.social · 06/03/2026
Wow, ok. Convergent evolution I guess. Just saw that I Saw the TV Glow was released in May '24, so prob written and shot in '23. Guess I could've done some basic research before speculating. What an incredibly synchronous... triangulation.
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Thom Tenery @thomtenery.bsky.social · 06/03/2026
Is it possible that I saw the TV glow is the source? I'm an old, so maybe there are a dozen other reference points around PA that I'm not aware of.
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Thom Tenery @thomtenery.bsky.social · 06/03/2026
I don't want to start any drama, it's a hack-based culture/scene we're in after all, but typically credit is given.
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Thom Tenery @thomtenery.bsky.social · 06/03/2026
oof. I wonder if under the hood it's a chatg summary of PA campaign notes with the serials filed off.
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Thom Tenery @thomtenery.bsky.social · 02/03/2026
no no, Ian, that's when we get our real opportunity to shine! think of all the caves.
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Thom Tenery @thomtenery.bsky.social · 23/02/2026
smart observation
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Thom Tenery @thomtenery.bsky.social · 18/02/2026
tight!
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Thom Tenery @thomtenery.bsky.social · 10/02/2026
Public Access is rad.
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Thom Tenery @thomtenery.bsky.social · 21/01/2026
DSPS 2nd edition iridium plated box set funded in under 1 hr approaches 10M$ US. all stretch goals unlocked. will be hand delivering pizza to 66 X 10^6 HyperPizzaGIGA.Lord Tier backers. fulfillment expected via Amazon Class nuclear powered garbage barge drone swarm approx Nov 2028
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Jes the human @jesthehuman.itch.io · 07/01/2026
The No ICE in Minnesota charity bundle submission period is now open: itch.io/jam/no-ice-i... All games, free and paid, TTRPG and browser based-alike are welcome Submissions are open until January 26 & the charity bundle supporting a Minnesota based Immigrants' rights org will go live in February
graphic that says no ice in Minnesota itch.io charity bundle
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Thom Tenery @thomtenery.bsky.social · 16/01/2026
Yah, I love this approach. I find myself editing media real-time while watching anyway, walking away with a very different movie/book in my head canon than what I just saw/read.
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Thom Tenery @thomtenery.bsky.social · 28/12/2025
Loved/love this - a really fun piece.
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Thom Tenery @thomtenery.bsky.social · 28/10/2025
Congratulations to the team(s) that rebooted it and added a ton of new design to ARES – it looks stunning. Red Grid LightCycle design here based on concept work by Annis Naeem, Darren Gilford, and Paul Ozzimo.
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Thom Tenery @thomtenery.bsky.social · 28/10/2025
It took more than 10 years for it to evolve into TRON: ARES, and I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch.
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Thom Tenery @thomtenery.bsky.social · 28/10/2025
Concept art from my time on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney.
Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.Concept art from the 2013 version of Joseph Konsinski's TRON: Ascension. Three red lightcycles on a real-world highway being pursued by a police car. One of the lightcycles activates its lightwall/lighttrail and splits the police car in two.
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Thom Tenery @thomtenery.bsky.social · 22/10/2025
I’ve lost track of specific design credits for a lot of what we did on that project but I believe the Red Grid Cycle designs in these shots represent multiple versions of collaborative effort from Darren Gilford, Paul Ozzimo, and Annis Naeem.
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Thom Tenery @thomtenery.bsky.social · 22/10/2025
I’m happy to see it retained a lot of the concept work, shot design, and animatic sequences we created for the original pitch. Congratulations to the team that rebooted it and added a ton of new design to ARES – it looks stunning.
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Thom Tenery @thomtenery.bsky.social · 22/10/2025
I spent 6 months on the Disney lot in 2013 working on Joseph Kosinski’s TRON: Ascension with the incredible Production Designer Darren Gilford, David Levy, Annis Naeem, and Kristen Maloney. It took more than 10 years for it to evolve into TRON: ARES ....
Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving stealthily between two big rigs on a highway in the city.Shot design and concept art for TRON: ARES (formerly TRON: Ascension), created for the 2013 version of Joseph Kosinski's TRON sequel. This shot shows a red lightcycle in a real-world urban context moving at high speed on a highway in the city being pursued by police cars and a police helicopter.
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Jedediah Berry @jedediahberry.bsky.social · 19/09/2025
The next two (!) books of the Wildendrem tabletop RPG setting are coming soon to Kickstarter. #osr www.kickstarter.com/projects/626...
kickstarter.com
Coming soon: Wildendrem Volume Two: The Saintly Hollows
Two new books of mythic adventure in a land of wonder and peril, for use on their own or alongside the award-winning Valley of Flowers.
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Thom Tenery @thomtenery.bsky.social · 18/09/2025
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, ultra-tanks, slave Wookies, desolate vistas - the horrors of war in one dark sequence. We were riffing on historical WW1 photography for this location.
Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence. Concept art for Solo: A Star Wars Story. Mimban - trench warfare, desolate vistas, ultra-tanks, slave Wookies - all the horrors of war in one dark sequence.
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Thom Tenery @thomtenery.bsky.social · 15/09/2025
Mega-Cenotes and paddlewheel boats on Gangster Planet, aka ‘Crime Island’ for Star Wars: Solo. We explored every Western trope we could think of for this film. These didn't fly, but I always liked the Apocalypse Now vibe.
Concept art for Solo: A Star Wars Story. Mega-Cenote on Gangster PlanetConcept art for Solo: A Star Wars Story. Han and Chewie riding a paddlewheel boat toward a gangster hideout.
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Thom Tenery @thomtenery.bsky.social · 04/09/2025
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout. I always liked how 'quiet' these felt. There was strong support from Doug Chiang (PD) and Gareth Edwards for working that way - a very vibes-forward attitude to concept art on that film.
Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.Concept Art for Rogue One: Saw Gerrera's downed ship as resistance hideout.
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Thom Tenery @thomtenery.bsky.social · 08/07/2025
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist. I remember the crew at ILMxLAB were walking around on top of my train on a virtual stage planning action for scenes as quickly as I could hand off concept models. That use of VR was new-ish tech at the time (2015).
Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.Concept art for Solo, A Star Wars Story: the Imperial Conveyex (train) heist.
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Thom Tenery @thomtenery.bsky.social · 18/06/2025
top shelf!
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Thom Tenery @thomtenery.bsky.social · 18/06/2025
Concept Design for Kylo Ren’s Command Shuttle, aka JKShuttle (Jedi Killer), from Star Wars: Episode VII The Force Awakens - From 3d sketch to final. We spent about a month designing this one. I think it was one of the first approved designs for the film.
Concept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force AwakensConcept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force AwakensConcept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force AwakensConcept Design for Kylo Ren’s Command Shuttle from Star Wars: Episode VII The Force Awakens
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Thom Tenery @thomtenery.bsky.social · 12/06/2025
Brilliant. I misread that initial grammatical flourish as ‘drunk talk’ and there might be an rpg idea there. Has anyone done Drunk History meets D&D/OSR yet?
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Thom Tenery @thomtenery.bsky.social · 11/06/2025
Andor is a gift. I still can’t believe it got made. Here’s more of my Rogue One concept art - the Occupation of Jedha. Reality continues to be stranger and more cruel than fiction.
Concept Art from the movie Rogue One - the Occupation of JedhaConcept Art from the movie Rogue One - the Occupation of JedhaConcept Art from the movie Rogue One - the Occupation of Jedha
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Thom Tenery @thomtenery.bsky.social · 05/06/2025
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One. I think this made the screen mostly intact. I’d forgotten this set was code-named the “White House” during preproduction. That’s giving this 10 yr old work new resonance for me given current events.
Vader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue OneVader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue OneVader’s Chamber (Bacta Tank variant) and Chamber Door concept art for Rogue One
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Thom Tenery @thomtenery.bsky.social · 04/06/2025
Wild. Sublime. What a vibe. I would compliment with Snarky Puppy's We Like It Here.
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Thom Tenery @thomtenery.bsky.social · 04/06/2025
I’m ready.
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Thom Tenery @thomtenery.bsky.social · 03/06/2025
Concept Art and process work for Rogue One. I worked on this sequence from early concept art to the set build - based (very) loosely around a Ralph McQuarrie sketch from the original trilogy. This shot was so spot-on the concept art that I remember gasping audibly during the screening.
Concept art for the Star Wars film Rogue One. Mountain platform scene.Concept art for the Star Wars film Rogue One. Mountain platform scene.Concept art for the Star Wars film Rogue One. Mountain platform scene.
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Thom Tenery @thomtenery.bsky.social · 01/05/2025
My design for the TIE Striker from Rogue One. Gareth Edwards asked for an atmospheric TIE for the Scarif assault. I always preferred the compact variant (3) but still really like this 'long-pill' that we put in the film. ILM absolutely nailed it with a completely faithful realization of the design.
design for the TIE Striker from Rogue Onedesign for the TIE Striker from Rogue Onedesign for the TIE Striker from Rogue One
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Thom Tenery @thomtenery.bsky.social · 29/04/2025
Early concept designs for Jyn's Ship from Rogue One. Jyn's Ship was an art department-wide development effort. It was a career highlight working with a legendary team on the most significant movie-world of my youth. Find much more on the development of Jyn's ship in The Art of Rogue One art book.
concept art for Jyn's ship from Rogue One.
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Bethany Jacobs @dr-bethany-jacobs.bsky.social · 19/03/2025
Didn't I tell you she would be beautiful? Here is the cover launch for THIS BRUTAL MOON available November 11, 2025.⁣ ⁣ Design by Alexia Pereira. Background Illustration by @thomtenery.bsky.social
book cover against a green cityscape background. Book cover depicts (in green to blue gradient)a profile against an image of missiles striking a cityscape, with a central tower split in two. This Brutal Moon by Bethany Jacobs
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beetle moses @beetlemoses.bsky.social · 13/03/2025
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Bethany Jacobs @dr-bethany-jacobs.bsky.social · 11/02/2025
Check out the evolution of the #onviciousworlds cover, with art by @thomtenery.bsky.social. OVW is eligible for awards! Consider nominating for the Hugo Best Novel and the Astounding Award for Best New Writer. I'd love your support! @orbitbooks.bsky.social @awfulagent.bsky.social
Black and white hand drawing of a city with a tower in the backgroundBlack and white hand drawing of a city with a tower in the background, overlaid with a gradient purple silhouette of a woman with a shaved head, and the title On Vicious Worlds by Bethany Jacobs.Refined black and white hand illustration of a city with a tower in the background, overlaid with a deeper purple silhouette of a woman with a shaved head, and the title On Vicious Worlds by Bethany Jacobs. Includes a blurb from Ren Hutchings, author of Under Fortunate Stars: "Jacobs is an ingenious worldbuilder and a stunning new voice to look out for in sci-fi."
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Thom Tenery @thomtenery.bsky.social · 17/12/2024
I remember the day I made this. It was a Tuesday.
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Thom Tenery @thomtenery.bsky.social · 17/12/2024
That’s because we weren’t calling it the U wing at that point in production. It was simply a rebel dropship/troop transport at that time. In fact there was no “U-wing” designation until after we had finished designing Jyn’s ship, the one seen in the final film.
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Brandon (bk) Kitkouski @bkstudio.bsky.social · 28/11/2024
Happy Day of the Big Bird! Here’s a detail from a personal piece that fits today’s theme. ‘Precipice’
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Thom Tenery @thomtenery.bsky.social · 03/12/2024
Keys to December. I was reading a lot of Zelazny at the time. I think this was for ImagineFX magazine (2013?) - not certain about that, it's been too long.
The Keys to December. Illustration of an ancient mechanical structure with a flat vertical tower rising from a bridge-like structure spanning an icy landscape. Vertical towers of icy rock in the background. Foreground silhouette of primitive humanoids apparently offering an animal sacrifice on an alter to this megastructure. The 3 primitives recall the Darwinian 'evolution of man' diagram seen in textbooks depicting the change over time of ape/chimp to homo sapiens.
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