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Thomas Hakman

@thomashakman.bsky.social
41 followers 88 following 0 posts

PhD Digital Technology and Mental Health | University of Oxford | Oxford Internet Institute

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Reposted by Thomas Hakman
Tamas Andrei Foldes @sinandrei.bsky.social · 14/11/2025
We released a pretty cool dataset/preprint today looking at video game play, cognition, time-use and a ton of self-reported psych measures at osf.io/preprints/ps... with @nballou.bsky.social @matti.vuorre.com @thomashakman.bsky.social @rpsychologist.com and @shuhbillskee.bsky.social RRs coming soon
  Survey  administration  schedule  across  the
12-week  study  period.  Participants  completed  biweekly
surveys (orange) every two weeks, with US participants
additionally completing daily surveys (blue) for the first
30 days. Cognitive tests (green) were administered during
biweekly surveys at weeks 1, 5, and 9. Gray circles indicate
days  with  no  scheduled  surveys.  Retention  percentages
show  the  proportion  of  baseline  participants  (N=1978)
who were still active at each measurement week (defined
as having completed either a daily or biweekly survey at
any time after that week) Diurnal play across Xbox, Nintendo, Steam.  Sample  of  daily  gaming  patterns  and  mental  wellbeing  for  three  representative  participants.  Stacked  bars
represent total daily playtime across platforms. Orange line shows biweekly mental wellbeing scores (short WEMWBS)
measured at six study waves. Participants were selected from those closest to the 25th, 50th, and 75th percentiles of total
playtime, prioritizing those with the most varied multi-platform gaming behavior. Participant IDs: p9009984081 (25th
percentile), p8809196928 (50th percentile), p7162729307 (75th percentile)
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Reposted by Thomas Hakman
Oxford Internet Institute @oii.ox.ac.uk · 30/04/2025
New! 13 ways gaming affects your mental health – for better and worse. Latest study from @oii.ox.ac.uk researchers @nballou.bsky.social, @thomashakman.bsky.social, @matti.vuorre.com, rpsychologist.com and @shuhbillskee.bsky.social. Find out more: bit.ly/44hOl7I 1/4
13 ways gaming can affect your wellbeing graphic
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Reposted by Thomas Hakman
APA Journals @apajournals.bsky.social · 01/05/2025
How do video games affect mental health? 🎮🧠 Check out this study from @oii.ox.ac.uk researchers @nballou.bsky.social, @thomashakman.bsky.social, @matti.vuorre.com, @rpsychologist.com, and @shuhbillskee.bsky.social published today in Technology, Mind, and Behavior bit.ly/44cnQQU
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