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ShiftTRB

@theredbug.com
12 followers 42 following 17 posts

So, the rename from ShiftTGC to ShiftTRB happened on, I believe 13/10/2025. Wonder how long it will take before I make a proper description and actually update the pfp and header to reflect it properly... Woooo

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Reposted by ShiftTRB
ChronoWolf 🔜 BLFC @chronowolf.bsky.social · 10/09/2026
Still one of my favorite captures from when I was dancing up a sweat at Furality earlier this year (the Wickerbeast on the left, in case you couldn't tell, haha). I feel this image needs a caption. Any ideas? Captured by @theredbug.com
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ShiftTRB @theredbug.com · 12/05/2026
Here are two lines I have heard that gives the same energy; - "An ambulance is not your free ride to the hospital" - "ADHD is just in your head" I heard those years ago, but they live rent-free in my mind.
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ShiftTRB @theredbug.com · 09/01/2026
GTX, nooooo! D:
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Reposted by ShiftTRB
ADHD Jesse @adhdjesse.com · 22/11/2025
[immediately after convo]: “I think that went well!” [1 day later]: “wait, why did I say THAT?!” [3 days later]: “do they hate me?” … [14 years later]: 🤦‍♂️
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ShiftTRB @theredbug.com · 16/11/2025
It's important to rest up well, so we can take care of ourselves, so we can take care of others we love, so we can all get to a time where we all can relax and smile and have it well 💚
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Reposted by ShiftTRB
Interesting As Fuck @interestingail.bsky.social · 09/11/2025
The perfect ceiling light doesn't exis-
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ShiftTRB @theredbug.com · 03/11/2025
For starters: This is the statistics of my "Mega" version avatar, which contains pretty much ALL assets I can fit in that I use. It is not my social version. And what we see here is my current Mega version, vs WIP Mega version, vs my current "Cloths Heavy" version... Optimisation is guuud uwu
A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 100 MB
Uncompressed Size - 310 MB
Texture Memory - 624 MB
Triangles - 228461 out of 70000A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 71 MB
Uncompressed Size - 147 MB
Texture Memory - 304 MB
Triangles - 202134 out of 70000A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 41 MB
Uncompressed Size - 190 MB
Texture Memory - 326 MB
Triangles - 171014 out of 70000The "Mega" version avatar in question.
Shadunis, an Avali, furry species, with red markings, standing in focus of the picture.
Shadunis is winking at the camera with their tongue out. He holds a finger up to their jaw from below from their left arm. Their left arm wing is covering their clothed chest. On their left wrist, they have an Avali Watch. They use their right hand to hold onto their left elbow.

The background is blurry.
To the left of Shadunis, behind him, we can see his blurred tail.
Generally, behind Shadunis, we can see a blurred fighter jet with its cockpit window open. It's a 2-seater. No obvious markings to indicate exactly what the jet is.
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ShiftTRB @theredbug.com · 19/10/2025
... Well.... Damn... No transparency, got it... Well, had to learn it one day or another x3
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ShiftTRB @theredbug.com · 19/10/2025
Oh-... It gets rid of transparency?.... Well... Yeah, no... That's... Kinda bad... How does embeds work?... derpibooru.org/images/3695732 .... Not much better from what I can see in post-preview...
derpibooru.org
#3695732 - safe, artist:shifttgc, artist:shifttrb, oc, oc only, oc:shadunis (avali), oc:shift (davali), oc:shift changeling, avali, changeling, original species, 3d, concerned, confused, davali, duo, ...
⭐ 8 ↕️ 12 💬 0 • 5724x4174 PNG
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ShiftTRB @theredbug.com · 19/10/2025
Well... Finally made *some* art again since forever! Now... Next one should probably be to update the pfp and/or headers? x3 (I have no clue if/how BlueSky compress images, so, here is a link to the derpibooru upload of this image:) derpibooru.org/images/3695732
An red-striped Avali OC, with primarily dark grey fur and light grey front-fur, holding a larger than themselves My Little Pony Friendship Is Magic changeling OC with red thematic design.

The red changeling is looking sceptical and/or concerned at the Avali holding it. Whilst the Avali smiled happily, looking at the changeling with a glee.
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ShiftTRB @theredbug.com · 14/10/2025
If I were to make a dedicated "Dance Avatar" however... /Then/ it might get worth it, but... Until then?... Eh.
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ShiftTRB @theredbug.com · 14/10/2025
And that, is where due to discovering just how much parameter space the /selector/ menu takes and how funky it may be if I can even get the receiver menu to /work/, that I figure; on-the-go customization is not worth it, considering everything else I could fit on an avatar instead of it.
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ShiftTRB @theredbug.com · 14/10/2025
However, this comes with the caveat as you can see on the post at the top, where you can see at the end, switching to another "item", the settings for the previous item remains. Meaning, suddenly, switching from Item Nr. 3 to Nr.4, Item Nr.4 gets Item Nr.3's configured settings.
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ShiftTRB @theredbug.com · 14/10/2025
This way, I could use the exact same menu, and set the "ID" I use upon entering the menu, to drive whatever animation controller a compatible item may have, that uses the "ID" as a key. (Yes, you can set Bools, Ints and Floats upon entering a SubMenu, RadialPuppet or any AxisPuppet menu.)
A cropped screenshot of the Unity editor, showing the "Inspector" tab for a "VRC Expression Menu" object/component.

It has two controllers in it.
"GlowTwo" and "GlowOne", both are the "Type": "SubMenu"

"GlowOne" is currently highlighted.

"GlowOne" has a Parameter selected; "TRB.Glow/InterfaceSelector, Int".
The Value that gets applied when the user enters this "SubMenu" is "2".
It opens the "Sub Menu" labelled as "TRB.Glow Menu", an "VRC Expressions Menu".
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ShiftTRB @theredbug.com · 14/10/2025
The idea itself was this: I wanted a template menu, that I could put onto everything that had an emission that I wanted to be able to modify, and to find a way to use the least amount of parameters or "synced bits" The idea was to use an "ID Selector" and parameter logics to decide what gets edited
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ShiftTRB @theredbug.com · 14/10/2025
.. Huh, you're still here, or scrolling to the end just to see how long this is... alright. "But, how did you imagine the thing to work?" is coming up next!
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ShiftTRB @theredbug.com · 14/10/2025
So, if you want to show off the configured glow settings or change them on the go, each item you want to configure needs a duplicate of these parameters to keep the information synced, as far as I understand it. VRCFury has a way to compress parameters, but... By how much exactly?...
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ShiftTRB @theredbug.com · 14/10/2025
For those still interested in "why", I will explain what I /think/ I know. VRChat has "Expression Parameters". Syncing these parameters has a memory cost. Selecting I *may* be able to get away with not syncing, but each AL item would require a synced version, unless you want to disco alone.
A cropped screenshot of the Unity editor, showing the "Inspector" tab for a "VRC Expression Parameters" object/component.

It shows that 39 out of 256 Synced Bits will be used.
It contains 11 Parameters in total.
All of the parameters are prefixed with "TRB.Glow/" and the "Synced" box is checked.
The parameters and type is as followed:
AudioLink[Bool] 
InterfaceSelector[Int]
AutoHue[Bool]
Hue[Float]
Saturation[Float]
Brightness[Float]

The next parameters are additionally prefixed with "BandSelection/":
Bass[Bool]
Low[Bool]
High[Bool]
Snear[Bool]
Volume[Bool]
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ShiftTRB @theredbug.com · 14/10/2025
I say "at most" because I haven't really looked into what the "receiver" component of this menu would require, really. So this project is dead as fast as it started, and I now know why avatars with many AudioLink stuff to them either have few AL items or not much of on-the-go customization...
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ShiftTRB @theredbug.com · 14/10/2025
So, I had this idea for a VRChat menu system to allow for customising emissions, their hue, saturation, brightness and AduiLink of course. From what I can see, technically possible, but... Assuming your avatar has no other toggles, you can only have 6 synced modifiable emissions at most! :D
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Reposted by ShiftTRB
naarna (she/they) @naarna.eurosky.social · 19/06/2025
Repost with Alt Text. ...bc yeah, THIS.
Tumblr post by user kalira , dated Oct 20, 2024:
I say this very gently and with much love, and I say it not only as a writer myself but as someone who has been privy to many 'but how can they not know that work is amazing! 1 love it! I gushed about it to every friend I have and recced in x, y, z servers and [...]' 

The writer or artist doesn't know this.
 
They have no way of knowing that you found their work beautiful and lifechanging or even just a bright spot on a bad day or that you think about it every day or that you told all your friends about it, and those things are great but we have no way of knowing them! You may not be doing it intentionally, but you're excluding the writer or artist from the community feeling of fandom that you are carrying on (that is so great! fandom is a community! continue to talk and play!) even with their work. 
Please, please just drop a line even that is "oh gosh I absolutely love this work, I screamed to every one of my 
friends about it when I first read/saw it!" even if you don't 
have the spoons to share more of the specifics that made you flail at your friends or what you said in private. (Though if you do, we will love you forever for it.)
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