ShiftTRB @theredbug.com · 03/11/2025For starters: This is the statistics of my "Mega" version avatar, which contains pretty much ALL assets I can fit in that I use. It is not my social version. And what we see here is my current Mega version, vs WIP Mega version, vs my current "Cloths Heavy" version... Optimisation is guuud uwu 011
ShiftTRB @theredbug.com · 19/10/2025Well... Finally made *some* art again since forever! Now... Next one should probably be to update the pfp and/or headers? x3 (I have no clue if/how BlueSky compress images, so, here is a link to the derpibooru upload of this image:) derpibooru.org/images/3695732 131
ShiftTRB @theredbug.com · 14/10/2025This way, I could use the exact same menu, and set the "ID" I use upon entering the menu, to drive whatever animation controller a compatible item may have, that uses the "ID" as a key. (Yes, you can set Bools, Ints and Floats upon entering a SubMenu, RadialPuppet or any AxisPuppet menu.) 100
ShiftTRB @theredbug.com · 14/10/2025For those still interested in "why", I will explain what I /think/ I know. VRChat has "Expression Parameters". Syncing these parameters has a memory cost. Selecting I *may* be able to get away with not syncing, but each AL item would require a synced version, unless you want to disco alone. 100
ShiftTRB @theredbug.com · 14/10/2025So, I had this idea for a VRChat menu system to allow for customising emissions, their hue, saturation, brightness and AduiLink of course. From what I can see, technically possible, but... Assuming your avatar has no other toggles, you can only have 6 synced modifiable emissions at most! :D 130