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ShiftTRB

@theredbug.com
12 followers 42 following 17 posts

So, the rename from ShiftTGC to ShiftTRB happened on, I believe 13/10/2025. Wonder how long it will take before I make a proper description and actually update the pfp and header to reflect it properly... Woooo

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ShiftTRB @theredbug.com · 03/11/2025
For starters: This is the statistics of my "Mega" version avatar, which contains pretty much ALL assets I can fit in that I use. It is not my social version. And what we see here is my current Mega version, vs WIP Mega version, vs my current "Cloths Heavy" version... Optimisation is guuud uwu
A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 100 MB
Uncompressed Size - 310 MB
Texture Memory - 624 MB
Triangles - 228461 out of 70000A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 71 MB
Uncompressed Size - 147 MB
Texture Memory - 304 MB
Triangles - 202134 out of 70000A screenshot of a VRChat player's avatar statistics screen.
It contains:

Download Size - 41 MB
Uncompressed Size - 190 MB
Texture Memory - 326 MB
Triangles - 171014 out of 70000The "Mega" version avatar in question.
Shadunis, an Avali, furry species, with red markings, standing in focus of the picture.
Shadunis is winking at the camera with their tongue out. He holds a finger up to their jaw from below from their left arm. Their left arm wing is covering their clothed chest. On their left wrist, they have an Avali Watch. They use their right hand to hold onto their left elbow.

The background is blurry.
To the left of Shadunis, behind him, we can see his blurred tail.
Generally, behind Shadunis, we can see a blurred fighter jet with its cockpit window open. It's a 2-seater. No obvious markings to indicate exactly what the jet is.
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ShiftTRB @theredbug.com · 19/10/2025
Well... Finally made *some* art again since forever! Now... Next one should probably be to update the pfp and/or headers? x3 (I have no clue if/how BlueSky compress images, so, here is a link to the derpibooru upload of this image:) derpibooru.org/images/3695732
An red-striped Avali OC, with primarily dark grey fur and light grey front-fur, holding a larger than themselves My Little Pony Friendship Is Magic changeling OC with red thematic design.

The red changeling is looking sceptical and/or concerned at the Avali holding it. Whilst the Avali smiled happily, looking at the changeling with a glee.
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ShiftTRB @theredbug.com · 14/10/2025
This way, I could use the exact same menu, and set the "ID" I use upon entering the menu, to drive whatever animation controller a compatible item may have, that uses the "ID" as a key. (Yes, you can set Bools, Ints and Floats upon entering a SubMenu, RadialPuppet or any AxisPuppet menu.)
A cropped screenshot of the Unity editor, showing the "Inspector" tab for a "VRC Expression Menu" object/component.

It has two controllers in it.
"GlowTwo" and "GlowOne", both are the "Type": "SubMenu"

"GlowOne" is currently highlighted.

"GlowOne" has a Parameter selected; "TRB.Glow/InterfaceSelector, Int".
The Value that gets applied when the user enters this "SubMenu" is "2".
It opens the "Sub Menu" labelled as "TRB.Glow Menu", an "VRC Expressions Menu".
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ShiftTRB @theredbug.com · 14/10/2025
For those still interested in "why", I will explain what I /think/ I know. VRChat has "Expression Parameters". Syncing these parameters has a memory cost. Selecting I *may* be able to get away with not syncing, but each AL item would require a synced version, unless you want to disco alone.
A cropped screenshot of the Unity editor, showing the "Inspector" tab for a "VRC Expression Parameters" object/component.

It shows that 39 out of 256 Synced Bits will be used.
It contains 11 Parameters in total.
All of the parameters are prefixed with "TRB.Glow/" and the "Synced" box is checked.
The parameters and type is as followed:
AudioLink[Bool] 
InterfaceSelector[Int]
AutoHue[Bool]
Hue[Float]
Saturation[Float]
Brightness[Float]

The next parameters are additionally prefixed with "BandSelection/":
Bass[Bool]
Low[Bool]
High[Bool]
Snear[Bool]
Volume[Bool]
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ShiftTRB @theredbug.com · 14/10/2025
So, I had this idea for a VRChat menu system to allow for customising emissions, their hue, saturation, brightness and AduiLink of course. From what I can see, technically possible, but... Assuming your avatar has no other toggles, you can only have 6 synced modifiable emissions at most! :D
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