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theinfamousmrmeow

@theinfamousmrmeow.itch.io
481 followers 368 following 414 posts

Working on a spooky, approachable shmup, Moonbeam Mayhem! 🧙🏻‍♀️🔮 Play it on Itch: theinfamousmrmeow.itch.io/moonbeam-… Wishlist on Steam: store.steampowered.com/app/4603160/…

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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17h
Ah thanks! We built a lot of cool systems for terrain and flora destruction, hoping to use more of them with the tank!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17h
TAAAAAAAAAAAAAAANK!!!!!!! #pixelart #gamedev #voxel #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 07/10/2026
v 0.1.2 - Playability, Please - Project Onyx theinfamousmrmeow.itch.io/project-onyx... #gamedev #indiedev #pixelart #indiegame
theinfamousmrmeow.itch.io
v 0.1.2 - Playability, Please
v 0.1.2 - Playability, Please Motion tracker changed to edge of screen indicators for known enemies Gamepad controls supported! You can now attempt an Active Reload during a dodge Slight improvement t...
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 07/10/2026
Axed radial motion tracker UI in favor of screen-edge markers for enemies you're aware of. Still follows sense-range/motion rules. I like it better in terms of screen real estate, but now there's some crowding issues. Might change the indicator to a glow? #pixelart #indiedev #gamedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 07/10/2026
I miss the old forums man. I still think about some of those games. A different time.
static.klipy.com
Robert Redford as Jeremiah Johnson Nodding
ALT: Robert Redford as Jeremiah Johnson Nodding
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 06/10/2026
new local splitscreen who dis #indiegames #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
I will have intellectually distinct bird cavalry come hell or high water #art #doodle #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
The type of shit I show the rest of the dev team while saying stuff like "trust the process"
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
"Campaign Evolved", of course. I still play Halo 1 sometimes.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
But for real S tier rant. All good stuff. Honestly feel the same way about Infinite. Obviously the post-Bungie is what it is, but I would actually play Infinite again as it gave me something I'd never thought about before. 4 has some neat ideas. I hate 5, but it tried. I'll never play CE.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
okay but like what if we put master chief in high school
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/10/2026
v 0.1.1 - Playability Pass - Project Onyx theinfamousmrmeow.itch.io/project-onyx... Got some very useful feedback! Game is in general, easier to understand, the controls a bit tighter, and the UI communicates a bit more. #indiedev #gamedev #pixelart #art #games
theinfamousmrmeow.itch.io
v 0.1.1 - Playability Pass
Got some feedback on some general UI feedback mechanisms and playability toe-stubbing areas. Some changes: Tapping LMB on empty will now start a reload. When an Interact Action is available, tool tip....
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/10/2026
Battle Rifles get a garand-style PING! on their final shot now, because 'MERICA. #pixelart #indiedev #gamedev #art
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/10/2026
A goal for Project Onyx was to make a topdown shooter that feels moment to moment like Halo. Enemies only know what they can see or have seen, and they have the same tools you do. There's no explicit take cover action, but cover matters! #indiedev #gamedev #pixelart #indiegame #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/10/2026
Tons of work on autotiling, procgen, and AI behaviors. Panic behaviors. We hate explosions, being shot, or our friends being killed. No concept of local superiority yet, so there's a funny part where 1 blue guy chases 8 red guys away. #pixelart #indiegame #gamedev #indiedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/10/2026
Too kind! I'm itching to have another run on Sealing Fallout too haha
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/10/2026
theinfamousmrmeow.itch.io/project-onyx I've got it playable if anyone would be so kind as to give it a whirl! I tend to go blind to things like "make the game make sense at all", very interested in any and all impressions folks have. 3-5 minutes of stuff #pixelart #indiedev #gamedev #indiegame
theinfamousmrmeow.itch.io
Project Onyx by theinfamousmrmeow
What if Nuclear Throne were more Battlefront?
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/09/2026
This tank is made by an artist over on the Command & Conquer forums, just tweaked and paletted it here for spritestack testing, wouldn't use it long term. There's an awesome community of voxel artists in and around the old Red Alert modding scene!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/09/2026
Messing around with some vehicle concepts. Been reading the Nausicaa manga, all in on big chonky tanks right now. I don't hate how the spritestacks look against the rest of the world actually. Needs shadows and stuff, but I could see that tank rolling around. #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 29/09/2026
Been hacking away at this one a bit. Morale rules affect battles a ton! Should have a tiny playable alpha soon. #gamedev #pixelart #indiedev #indiegame youtu.be/Ojr-4JBqxd4
youtu.be
Project Onyx - Campaign Gameplay
YouTube video by theinfamousmrmeow
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Reposted by theinfamousmrmeow
Romain Macré - Wishlist Alexus 2040 on Steam @romainmacre.bsky.social · 27/08/2026
Alexus 2040 is coming soon to Steam: - Unique power-ups to stack in ever changing combinations - 4 Bosses - 6 ships with their own power-ups - 'Simple' or 'Classic' score system - Paint your own ship Wishlist here: store.steampowered.com/app/3584730/... #shmup #gamedev #indiegame #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/09/2026
Made Scimitars and a melee combat system. All weapons can Bash, and any two melee attacks colliding is a Clang! Melee weapons have a Flourish though, where a successful hit gives you a much shorter recovery for follow ups. #pixelart #indiedev #gamedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/09/2026
I'll take you up on that man!!! Thanks :D
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 19/09/2026
So this is maybe getting out of hand. Halo-based AI with limited knowledge/senses/barks Ticket-based battles ala Battlefront. Gameplay is a Nuclear Throne/Halo lovechild. My collaborator rigged sick procgen for big maps. Should I finish this game????? #pixelart #gamedev #indiedev #wip #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 15/09/2026
Iterating on a world map and realized I pretty much just made Europe. Trying to make it less Europe as I go. #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
oh shit that'd be cool haha. I have realized that about 25% of the effect of mode 7 was CRT nonsense. Played SNES Super Mario Kart on a Switch a while back and was appalled I think I can get to Demon's Crest status though. Fading the horizon to midnight purple/black might be the way?
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
Kinda like these guys maybe, we'll see how it turns out!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
back at it again. Rigged a bunch of new under the hood unnecessary stuff. Finally getting an overworld set up in LDTK! Need to "ROUNDIFY" the world. I think I'm gonna attempt BOTW fallen star beacons for the POIs you haven't cleared yet #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/09/2026
Dual Grid systems make me want to actually weep. This is like 100 lines of code, 3 different 16-tile tilesets. Literally no custom handling of transitions from one terrain to another. I have bludgeoned myself against autotilers and handling custom tilesets for I think maybe actual decades.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/09/2026
My partner in crime has gotten this awesome procgen rigged up! Gives us some really very cool terrain creation and variation. Now we're stitching together some autotiling and tilesets to do the visual smoothing step. #gamedev #indiedev #indiegames #pixelart #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/09/2026
I remember seeing it at the time but I never tried it! I'll give it a look, thanks!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/09/2026
The fact that I have to dig to find single-player FPS games that have come out in the last decade with vehicles as a real part of their core gameplay is a microcosm of the state of this fucking industry.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
Messing around a bit more. AIs attempt to not shoot their friendlies now, and react to a few more battlefield events directly. Side effect that AIs in the back tend to throw grenades more often now, since they don't have a shot to commit to. #pixelart #gamedev #indiedev #gamemaker #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
I think its one of those intersectional skillsets right, not that many people have the tech art chops and the pixel art chops to pull it all together in a pipeline like this. Looks great in motion, excited to see what you do with it!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
Oh thanks! I'm not much of an artist but I'm proud of them :D
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
Oh this is cool! I briefly entertained this kind of idea when I was doing voxel renders for a Super Mario Kart like game, but I chickened out and kept the racers and karts in one render😁 Awesome to see something like that working out in the wild! Nicely done!
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Reposted by theinfamousmrmeow
SittingDogStudios @wildflowersleave.bsky.social · 16/08/2026
Sealing Fallout has a Steam page! 🏂 store.steampowered.com/app/4592710/... #indiegame #gamedev #godot
store.steampowered.com
Sealing Fallout on Steam
An AI-powered fusion reactor has blown up and it's up to sealkind to save Earth from the ensuing Runaway Electron Avalanche! Group up with up to 6 fellow seals to fix the reactor before the seventh da...
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/09/2026
So I was a little worried about it in the VM build, but with the YYC build I get super smooth play even on a 24v24 match. Ignore the guy stuck in the corner, he's fine. #indiedev #gamedev #gamemaker #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
Ooo, Boss camera is a good middle ground. I didn't really want to commit to re-engineering the whole game around this idea lol, but constraining it to bosses (or maybe just the final boss even?) feels good! I'm gonna add this to sticky note wall!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
one day
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
So I did this on accident while rigging up the mode7 overworld, but I think maybe I accidentally started making Axelay #gamedev #pixelart #indiedev #indiegame #shmup #stg #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 29/08/2026
Firefights are starting to feel kinda tense!!! #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 25/08/2026
I've had a recent bout of nostalgia for the `Team Deathmatch With Bots` era of gaming so I dusted off this project to see how hard it would be to rig up. Going for a halo-ish combat loop. Might see if I can make something out of it at some point. #indiedev #gamedev #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/08/2026
thinking about sacking York
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
Went back and checked out Spriggan, its so dope! The weapon system is fascinating, don't think I've ever seen anything like it.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
lgtm shipping to prod
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
Why yes, my shmup did need a full mode 7 overworld system, why do you ask #pixelart #gamedev #indiedev #indiegame #shmup #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
The people hunger for mode 7, AND WE SHALL FEAST #indiedev #gamedev #pixelart #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
Thanks! Gamemaker actually! I made a Super-Mario-Kart-like last year and learned a bunch about how it's perspective camera concepts work. Its not easy lol, but definitely possible to do a lot of mode-7-ish things.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
My bullshit, back on it, I am. Considering mode 7 overworld for Moonbeam Mayhem! #pixelart #gamedev #indiedev #indiegame
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