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theinfamousmrmeow

@theinfamousmrmeow.itch.io
488 followers 368 following 419 posts

Working on a spooky, approachable shmup, Moonbeam Mayhem! 🧙🏻‍♀️🔮 Play it on Itch: theinfamousmrmeow.itch.io/moonbeam-… Wishlist on Steam: store.steampowered.com/app/4603160/…

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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17/10/2026
Becoming more playable! I like the light gold amber color for the HUD I think, playing around with some elements to find a style. Wife is playing a lot of New Vegas right now, always liked how the UI felt there, might play with that more. #indiedev #gamedev #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 15/10/2026
Feeling pretty good about the combat in Project Onyx! Enemies can be outfoxed, but they're capable of some trickery as well. A melee exchange at the end there goes shockingly wrong and I desperately try to keep the shotgun out of line before he can fire. #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 12/10/2026
Some splitscreen co-op in Project Onyx! Still a couple bugs with the cloud effect layer and some UI bits, but super stoked to bring more couch co op to the people. #indiedev #gamedev #screenshotsaturday #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 10/10/2026
The Weather: light rain. #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/10/2026
Made a simple wind/weather manager and cloud layer. Starting to feel like we're fighting in a marshy, moorland, bog planet. Which is a cool way to feel. #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/10/2026
TAAAAAAAAAAAAAAANK!!!!!!! #pixelart #gamedev #voxel #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 07/10/2026
Axed radial motion tracker UI in favor of screen-edge markers for enemies you're aware of. Still follows sense-range/motion rules. I like it better in terms of screen real estate, but now there's some crowding issues. Might change the indicator to a glow? #pixelart #indiedev #gamedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 06/10/2026
new local splitscreen who dis #indiegames #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
I will have intellectually distinct bird cavalry come hell or high water #art #doodle #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/10/2026
The type of shit I show the rest of the dev team while saying stuff like "trust the process"
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/10/2026
Battle Rifles get a garand-style PING! on their final shot now, because 'MERICA. #pixelart #indiedev #gamedev #art
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/10/2026
A goal for Project Onyx was to make a topdown shooter that feels moment to moment like Halo. Enemies only know what they can see or have seen, and they have the same tools you do. There's no explicit take cover action, but cover matters! #indiedev #gamedev #pixelart #indiegame #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/10/2026
Tons of work on autotiling, procgen, and AI behaviors. Panic behaviors. We hate explosions, being shot, or our friends being killed. No concept of local superiority yet, so there's a funny part where 1 blue guy chases 8 red guys away. #pixelart #indiegame #gamedev #indiedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/09/2026
Messing around with some vehicle concepts. Been reading the Nausicaa manga, all in on big chonky tanks right now. I don't hate how the spritestacks look against the rest of the world actually. Needs shadows and stuff, but I could see that tank rolling around. #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/09/2026
Made Scimitars and a melee combat system. All weapons can Bash, and any two melee attacks colliding is a Clang! Melee weapons have a Flourish though, where a successful hit gives you a much shorter recovery for follow ups. #pixelart #indiedev #gamedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 19/09/2026
So this is maybe getting out of hand. Halo-based AI with limited knowledge/senses/barks Ticket-based battles ala Battlefront. Gameplay is a Nuclear Throne/Halo lovechild. My collaborator rigged sick procgen for big maps. Should I finish this game????? #pixelart #gamedev #indiedev #wip #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 15/09/2026
Iterating on a world map and realized I pretty much just made Europe. Trying to make it less Europe as I go. #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
oh shit that'd be cool haha. I have realized that about 25% of the effect of mode 7 was CRT nonsense. Played SNES Super Mario Kart on a Switch a while back and was appalled I think I can get to Demon's Crest status though. Fading the horizon to midnight purple/black might be the way?
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
Kinda like these guys maybe, we'll see how it turns out!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
back at it again. Rigged a bunch of new under the hood unnecessary stuff. Finally getting an overworld set up in LDTK! Need to "ROUNDIFY" the world. I think I'm gonna attempt BOTW fallen star beacons for the POIs you haven't cleared yet #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/09/2026
Dual Grid systems make me want to actually weep. This is like 100 lines of code, 3 different 16-tile tilesets. Literally no custom handling of transitions from one terrain to another. I have bludgeoned myself against autotilers and handling custom tilesets for I think maybe actual decades.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/09/2026
My partner in crime has gotten this awesome procgen rigged up! Gives us some really very cool terrain creation and variation. Now we're stitching together some autotiling and tilesets to do the visual smoothing step. #gamedev #indiedev #indiegames #pixelart #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
Messing around a bit more. AIs attempt to not shoot their friendlies now, and react to a few more battlefield events directly. Side effect that AIs in the back tend to throw grenades more often now, since they don't have a shot to commit to. #pixelart #gamedev #indiedev #gamemaker #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/09/2026
So I was a little worried about it in the VM build, but with the YYC build I get super smooth play even on a 24v24 match. Ignore the guy stuck in the corner, he's fine. #indiedev #gamedev #gamemaker #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
one day
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
So I did this on accident while rigging up the mode7 overworld, but I think maybe I accidentally started making Axelay #gamedev #pixelart #indiedev #indiegame #shmup #stg #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 29/08/2026
Firefights are starting to feel kinda tense!!! #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 25/08/2026
I've had a recent bout of nostalgia for the `Team Deathmatch With Bots` era of gaming so I dusted off this project to see how hard it would be to rig up. Going for a halo-ish combat loop. Might see if I can make something out of it at some point. #indiedev #gamedev #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
lgtm shipping to prod
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
Why yes, my shmup did need a full mode 7 overworld system, why do you ask #pixelart #gamedev #indiedev #indiegame #shmup #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
The people hunger for mode 7, AND WE SHALL FEAST #indiedev #gamedev #pixelart #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
My bullshit, back on it, I am. Considering mode 7 overworld for Moonbeam Mayhem! #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17/07/2026
0.4.0 - Danger & Debriefs - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... New version up! There's now a "bookend" to your runs, if you will, in the form of this actual book that records how you did. #pixelart #indiedev #gamedev #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 16/07/2026
Also working on a debrief book screen!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 16/07/2026
Ton of work past couple days! I got lots of feedback from folks about the difficulty curve being more of a mountain. Danger now has some elasticity, so you get less spawn dogpiling at earlier Stages, but it still ramps up through a stage. #indiedev #gamedev #pixelart #roguelite #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 13/07/2026
0.3.0 - SHOCKING MENUS - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... SHOCKING MENUS Added Lightning Serpent Scroll. More menus, and settings options! Pause on world map! Bugs Squashed. Wyrmling enemy added. Focused on playability this release!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 12/07/2026
Little clip of Moonbeam Mayhem gameplay for #screenshotsaturday! I have a handful of segmented-type enemies planned and the green Wyrmlings here are the first test. #pixelart #indiedev #gamedev #indiegames #shmup #roguelike
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 10/07/2026
Finishing up the new Lightning Serpent scroll for Moonbeam Mayhem, heavily inspired by Raiden's Noodle Laser. Throwing the Firestorm was completely unnecessary. Gotta do a gif with all 3 scrolls soon 🔥⚡❄️ #indiedev #gamedev #pixelart #shmup #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/07/2026
Trying to do the Raiden Toothpaste Beam for the last scroll in moonbeam mayhem. #pixelart #gamedev #indiedev #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/07/2026
I think that might be it haha. Blizzard Scroll damages all enemies on the screen, and turns any it defeat into Ice Blocks you can shoot to shatter into more ice-shots! #pixelart #indiedev #gamedev #shmup #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/07/2026
Working on some vfx for the Blizzard Scroll! I think it needs to clear bullets too, or maybe convert them to YOUR bullets? (ice-spikes?) Enemies killed become Ice-Blocks? #pixelart #gamedev #indiedev #screenshotsaturday #indiegame #shmup
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/07/2026
Pretty happy with where Moonbeam Mayhem is! You select a stage from the world map, fight through waves of shmup enemies, select upgrades, collect Familiars and consumable Scrolls in a bid to make it to the final Moon battle! #indiedev #screenshotsaturday #gamedev #pixelart #indiegame #shmup #stg
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
Moonbeam Mayhem demo is up on Itch io: tinyurl.com/3rmbcp6w A witchy shmup where you traverse the (flat?) world, clear stages of Moonbeast invaders, choose upgrades and prepare for the final battle on the moon! Any feedback helps a ton! #shmup #roguelike #indiegame #gamedev #gamemaker #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
juice for the juice god
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
You know I had heard of Harmful Park of course but I'd never actually looked at much of it, its awesome. I don't think any other shmups have an "I object!" boss battle scene. The Tank minigame is Berserk with mines and I want it to be a whole game.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
OK! The Witchling will get three types of scrolls, here I'm testing the Inferno scrolls, very inspired by Raiden's bombs! I think I want an elemental Fire / Storm / Ice for the 3 scrolls maybe? #pixelart #gamedev #indiedev #shmup #stg #roguelike #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
Alright, the game is taking its final shape here! The Witchling has three major tools - Wand, upgradeable firepower - Lantern, a regenerating shield/bullet crash/bullet sealer - Scroll stack, bombs for all occasions #indiegame #gamedev #pixelart #shmup #stg #Nintendo #console #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 02/07/2026
EYYYY! theinfamousmrmeow.github.io/asteria2/ Rigged up github actions to spit out patch notes when I update the codebase. Eventually this'll move to my raspberry pi Jenkins + theinfamousmrmeow.com Now to rig the game-client side check + update check #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 02/07/2026
FACT: Commit history serves to make you chuckle a little bit when you check it years later, and no other purpose. These are the sort of high-quality, descriptive commits you can expect from TheInfamousMrMeow #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/07/2026
BACK AT IT AGAIN Some player feedback! Made the Shadowbats easier to see with a little spooky purple outline Castlevania 1 style, made the DANGER indicators bigger and louder, and fixed a bunch of bugs! ITS ALMOST A REAL GAME FOLKS #indiedev #gamedev #pixelart #shmup #stg #indiegame
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