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theinfamousmrmeow

@theinfamousmrmeow.itch.io
477 followers 366 following 398 posts

Working on a spooky, approachable shmup, Moonbeam Mayhem! 🧙🏻‍♀️🔮 Play it on Itch: theinfamousmrmeow.itch.io/moonbeam-… Wishlist on Steam: store.steampowered.com/app/4603160/…

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theinfamousmrmeow @theinfamousmrmeow.itch.io · 22h
theinfamousmrmeow.itch.io/project-onyx I've got it playable if anyone would be so kind as to give it a whirl! I tend to go blind to things like "make the game make sense at all", very interested in any and all impressions folks have. 3-5 minutes of stuff #pixelart #indiedev #gamedev #indiegame
theinfamousmrmeow.itch.io
Project Onyx by theinfamousmrmeow
What if Nuclear Throne were more Battlefront?
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/09/2026
Messing around with some vehicle concepts. Been reading the Nausicaa manga, all in on big chonky tanks right now. I don't hate how the spritestacks look against the rest of the world actually. Needs shadows and stuff, but I could see that tank rolling around. #indiedev #gamedev #pixelart
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 29/09/2026
Been hacking away at this one a bit. Morale rules affect battles a ton! Should have a tiny playable alpha soon. #gamedev #pixelart #indiedev #indiegame youtu.be/Ojr-4JBqxd4
youtu.be
Project Onyx - Campaign Gameplay
YouTube video by theinfamousmrmeow
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Romain Macré - Wishlist Alexus 2040 on Steam @romainmacre.bsky.social · 27/08/2026
Alexus 2040 is coming soon to Steam: - Unique power-ups to stack in ever changing combinations - 4 Bosses - 6 ships with their own power-ups - 'Simple' or 'Classic' score system - Paint your own ship Wishlist here: store.steampowered.com/app/3584730/... #shmup #gamedev #indiegame #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/09/2026
Made Scimitars and a melee combat system. All weapons can Bash, and any two melee attacks colliding is a Clang! Melee weapons have a Flourish though, where a successful hit gives you a much shorter recovery for follow ups. #pixelart #indiedev #gamedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 19/09/2026
So this is maybe getting out of hand. Halo-based AI with limited knowledge/senses/barks Ticket-based battles ala Battlefront. Gameplay is a Nuclear Throne/Halo lovechild. My collaborator rigged sick procgen for big maps. Should I finish this game????? #pixelart #gamedev #indiedev #wip #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 15/09/2026
Iterating on a world map and realized I pretty much just made Europe. Trying to make it less Europe as I go. #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 14/09/2026
back at it again. Rigged a bunch of new under the hood unnecessary stuff. Finally getting an overworld set up in LDTK! Need to "ROUNDIFY" the world. I think I'm gonna attempt BOTW fallen star beacons for the POIs you haven't cleared yet #pixelart #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/09/2026
Dual Grid systems make me want to actually weep. This is like 100 lines of code, 3 different 16-tile tilesets. Literally no custom handling of transitions from one terrain to another. I have bludgeoned myself against autotilers and handling custom tilesets for I think maybe actual decades.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/09/2026
My partner in crime has gotten this awesome procgen rigged up! Gives us some really very cool terrain creation and variation. Now we're stitching together some autotiling and tilesets to do the visual smoothing step. #gamedev #indiedev #indiegames #pixelart #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/09/2026
The fact that I have to dig to find single-player FPS games that have come out in the last decade with vehicles as a real part of their core gameplay is a microcosm of the state of this fucking industry.
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/09/2026
Messing around a bit more. AIs attempt to not shoot their friendlies now, and react to a few more battlefield events directly. Side effect that AIs in the back tend to throw grenades more often now, since they don't have a shot to commit to. #pixelart #gamedev #indiedev #gamemaker #indiegame
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SittingDogStudios @wildflowersleave.bsky.social · 16/08/2026
Sealing Fallout has a Steam page! 🏂 store.steampowered.com/app/4592710/... #indiegame #gamedev #godot
store.steampowered.com
Sealing Fallout on Steam
An AI-powered fusion reactor has blown up and it's up to sealkind to save Earth from the ensuing Runaway Electron Avalanche! Group up with up to 6 fellow seals to fix the reactor before the seventh da...
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/09/2026
So I was a little worried about it in the VM build, but with the YYC build I get super smooth play even on a 24v24 match. Ignore the guy stuck in the corner, he's fine. #indiedev #gamedev #gamemaker #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 30/08/2026
So I did this on accident while rigging up the mode7 overworld, but I think maybe I accidentally started making Axelay #gamedev #pixelart #indiedev #indiegame #shmup #stg #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 29/08/2026
Firefights are starting to feel kinda tense!!! #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 25/08/2026
I've had a recent bout of nostalgia for the `Team Deathmatch With Bots` era of gaming so I dusted off this project to see how hard it would be to rig up. Going for a halo-ish combat loop. Might see if I can make something out of it at some point. #indiedev #gamedev #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 20/08/2026
thinking about sacking York
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 23/07/2026
Why yes, my shmup did need a full mode 7 overworld system, why do you ask #pixelart #gamedev #indiedev #indiegame #shmup #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
The people hunger for mode 7, AND WE SHALL FEAST #indiedev #gamedev #pixelart #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/07/2026
My bullshit, back on it, I am. Considering mode 7 overworld for Moonbeam Mayhem! #pixelart #gamedev #indiedev #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17/07/2026
0.4.0 - Danger & Debriefs - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... New version up! There's now a "bookend" to your runs, if you will, in the form of this actual book that records how you did. #pixelart #indiedev #gamedev #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 16/07/2026
Ton of work past couple days! I got lots of feedback from folks about the difficulty curve being more of a mountain. Danger now has some elasticity, so you get less spawn dogpiling at earlier Stages, but it still ramps up through a stage. #indiedev #gamedev #pixelart #roguelite #indiegames
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Faultbox @faultbox.bsky.social · 07/07/2026
Slimes!
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SittingDogStudios @wildflowersleave.bsky.social · 14/07/2026
Just finished up the UI for items! The CT scan-y effect for the seal was a random decision that ended up being one of our favorite things we've done :) #indiegame #gamedev #godot
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 13/07/2026
0.3.0 - SHOCKING MENUS - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... SHOCKING MENUS Added Lightning Serpent Scroll. More menus, and settings options! Pause on world map! Bugs Squashed. Wyrmling enemy added. Focused on playability this release!
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 12/07/2026
Little clip of Moonbeam Mayhem gameplay for #screenshotsaturday! I have a handful of segmented-type enemies planned and the green Wyrmlings here are the first test. #pixelart #indiedev #gamedev #indiegames #shmup #roguelike
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 10/07/2026
Finishing up the new Lightning Serpent scroll for Moonbeam Mayhem, heavily inspired by Raiden's Noodle Laser. Throwing the Firestorm was completely unnecessary. Gotta do a gif with all 3 scrolls soon 🔥⚡❄️ #indiedev #gamedev #pixelart #shmup #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 09/07/2026
Trying to do the Raiden Toothpaste Beam for the last scroll in moonbeam mayhem. #pixelart #gamedev #indiedev #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/07/2026
I think that might be it haha. Blizzard Scroll damages all enemies on the screen, and turns any it defeat into Ice Blocks you can shoot to shatter into more ice-shots! #pixelart #indiedev #gamedev #shmup #indiegame #gamemaker
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 08/07/2026
0.2.0 - ICE TO SEE YOU - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... New scroll, lots of playability / sound / particle / visual feedback, and lots of small tweaks based on player feedback. Thanks a ton to everyone who has playtested so far! #gamedev #indiedev #pixelart #indiegame
theinfamousmrmeow.itch.io
0.2.0 - ICE TO SEE YOU
ICE TO SEE YOU Added Blizzard scroll. Player bullets faster. More sound feedback! Items fall slower. Lots of playability tweaks. Small display bug fixes...
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Messhof @messhof.bsky.social · 07/07/2026
air-to-air combat #blooddungeon #boneup store.steampowered.com/app/2431080/...
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 05/07/2026
Working on some vfx for the Blizzard Scroll! I think it needs to clear bullets too, or maybe convert them to YOUR bullets? (ice-spikes?) Enemies killed become Ice-Blocks? #pixelart #gamedev #indiedev #screenshotsaturday #indiegame #shmup
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 04/07/2026
Pretty happy with where Moonbeam Mayhem is! You select a stage from the world map, fight through waves of shmup enemies, select upgrades, collect Familiars and consumable Scrolls in a bid to make it to the final Moon battle! #indiedev #screenshotsaturday #gamedev #pixelart #indiegame #shmup #stg
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
Moonbeam Mayhem demo is up on Itch io: tinyurl.com/3rmbcp6w A witchy shmup where you traverse the (flat?) world, clear stages of Moonbeast invaders, choose upgrades and prepare for the final battle on the moon! Any feedback helps a ton! #shmup #roguelike #indiegame #gamedev #gamemaker #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
juice for the juice god
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
OK! The Witchling will get three types of scrolls, here I'm testing the Inferno scrolls, very inspired by Raiden's bombs! I think I want an elemental Fire / Storm / Ice for the 3 scrolls maybe? #pixelart #gamedev #indiedev #shmup #stg #roguelike #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
Alright, the game is taking its final shape here! The Witchling has three major tools - Wand, upgradeable firepower - Lantern, a regenerating shield/bullet crash/bullet sealer - Scroll stack, bombs for all occasions #indiegame #gamedev #pixelart #shmup #stg #Nintendo #console #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 03/07/2026
0.0.1 - Hello Moon Update - Moonbeam Mayhem theinfamousmrmeow.itch.io/moonbeam-may... Patch notes! Feedback forms! MM has it all, if it all is those two things. Trying to get a feedback and iteration rhythm going, starting to use itchio as the hub! #indiegame #gamedev #indiedev #pixelart
theinfamousmrmeow.itch.io
0.0.1 - Hello Moon Update
HELLO MOON Introduced versioning! Patch notes display Made the game I was not actually versioning this game before, so I guess this is 0.0.1! Adds Patch Notes to the main menu, and a Send Feedback opt...
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 02/07/2026
EYYYY! theinfamousmrmeow.github.io/asteria2/ Rigged up github actions to spit out patch notes when I update the codebase. Eventually this'll move to my raspberry pi Jenkins + theinfamousmrmeow.com Now to rig the game-client side check + update check #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 02/07/2026
FACT: Commit history serves to make you chuckle a little bit when you check it years later, and no other purpose. These are the sort of high-quality, descriptive commits you can expect from TheInfamousMrMeow #gamedev #indiedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 01/07/2026
BACK AT IT AGAIN Some player feedback! Made the Shadowbats easier to see with a little spooky purple outline Castlevania 1 style, made the DANGER indicators bigger and louder, and fixed a bunch of bugs! ITS ALMOST A REAL GAME FOLKS #indiedev #gamedev #pixelart #shmup #stg #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 27/06/2026
It was a bit of an "eat your veggies" task, but got the Danger! indicators working as single-point rather than whole-side-indicators. Works better for the way monsters actually enter in this game. Now to make them bigger and flashier! #pixelart #indiedev #gamedev #shmup #stg #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 27/06/2026
Shoutout to the time I figured out how to do XBLA-era bloom + blur in GameMaker lol. Might do a more subtle version of this for the Moonbeam Mayhem world map. #pixelart #gamedev #indiedev #2006
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 25/06/2026
I had a sort of epiphany about this game the other night. I think its pretty alright actually, it just needs to be about 5 times as kinetic, and I need to probably abandon the deckbuilding idea. Give it more chaos, more bounce, more energy. #indiedev #gamedev #pixelart #indiegames
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 22/06/2026
Continuing to to build out the world map for my shmup! Needs more oomph, but have a "Stage Start" + Stage Name toast now. Need some kinda big fancy script for the Stage Name I think. #pixelart #indiedev #gamedev #shmup #stg #indiegame
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 21/06/2026
Back on Moonbeam Mayhem! Continuing to make the world map more grokkable. There's now some simulated gravity so you can't just fly off into the cosmos and get horrible, irrevocably lost. #pixelart #indiegames #gamedev #shmup #stg #indiedev #screenshotsaturday
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 18/06/2026
Got Quest for Camelot working! Man, I despised this game as a kid. You had a save item you could use from the item menu at any time, but it costs 30 coins to use. Also it has an attract mode, for some reason. Cave tiles are not bad tho #retrogaming #gameboy #gamedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 17/06/2026
Got kinda stuck on how I might handle the outer loop in Moonbeam Mayhem, and how to have it be diegetically grokkable. I think I like the Moondrops idea, we'll see how it looks in game. #indiedev #gamedev
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theinfamousmrmeow @theinfamousmrmeow.itch.io · 15/06/2026
Good news! Got a setup working to play my GB collection on a real SNES! Bad news: only Caesar's Palace and Wario Land work. Off to YouTube to figure out how to clean contacts to save Final Fantasy Adventure #retrogames #gaming
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