Yesbox Studios @yesboxstudios.bsky.social · 4h📢 Metropolis 1998 Announcements: 📣EXCITED to share I am working with composers: 🎼 Jerry Martin (SimCity, The Sims) 🎼 Paul Zimmermann (Space Haven, Wild Frost). 📣The last major feature (economy) is in game. 2216
Yesbox Studios @yesboxstudios.bsky.social · 07/07/2026Adding pollution to the game. Here's an example of noise pollution and trees blocking the sound 1152
Yesbox Studios @yesboxstudios.bsky.social · 06/07/2026A quick peek at all the new municipal vehicles in my game Metropolis 1998! 1301
Yesbox Studios @yesboxstudios.bsky.social · 30/04/2026Hello everyone, Metropolis 1998 is now in alpha! The demo (Steam) has been updated too. I've made a Lets Play to show off all the new features: www.youtube.com/watch?v=RpJB...youtube.comMetropolis 1998 (Now in Alpha!) - First Play Through / TutorialYouTube video by YesBox Studios 0161
Yesbox Studios @yesboxstudios.bsky.social · 08/04/2026I added a popular feature from Cities: Skylines. You can lock the building level (visuals) to any level you'd like 0293
Yesbox Studios @yesboxstudios.bsky.social · 18/03/2026A tiny slice of life from my upcoming city builder Wishlist on Steam: store.steampowered.com/app/2287430/ 0153
Yesbox Studios @yesboxstudios.bsky.social · 12/03/2026Updated the night time graphics when the moon is obscured by clouds. Im making a city builder, Metropolis 1998. Wishlist my game on Steam: store.steampowered.com/app/2287430/ 0227
Yesbox Studios @yesboxstudios.bsky.social · 21/02/2026Added a tool to output trees and street lights on roads. Quick city beautification 🌳🏙️ 0141
Yesbox Studios @yesboxstudios.bsky.social · 19/02/2026This is what abandoned buildings will look like in my game. 1164
Yesbox Studios @yesboxstudios.bsky.social · 10/02/2026Hardware costs are increasing 😰. Is Metropolis 1998 future proof? I placed the largest building until 1 GB of RAM. ✴️Empty map: 450 MB (RAM) ✴️96 Huge Buildings: 550 MB (RAM) ✴️Save file size: 10 MB ✴️Base game size: 40 MB 0100
Yesbox Studios @yesboxstudios.bsky.social · 31/01/2026It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts! 1133
Yesbox Studios @yesboxstudios.bsky.social · 26/01/2026First look at municipal utilities: Electricity Substation 0140
Yesbox Studios @yesboxstudios.bsky.social · 21/01/2026A small sample of new assets added to my game :) 0141
Yesbox Studios @yesboxstudios.bsky.social · 14/01/2026Units will now use the public spaces of apartment buildings/all buildings. Before, they only stayed in their apartments or went outside. 0130
Yesbox Studios @yesboxstudios.bsky.social · 11/12/2025🏚️🏠🏡 As land value goes up, so does the building quality. I've got these changes working in game now :) This video shows the transition from lowest to highest. 091
Yesbox Studios @yesboxstudios.bsky.social · 01/12/2025Early sketch. Starting to work on building levels. 🏘️ Building levels will be mostly determined by biz/service availability (proxy for land value) Thoughts? Ideas? 1111
Yesbox Studios @yesboxstudios.bsky.social · 30/11/2025You can customize the optional tilt-shift blur how you like. That wraps up this fun side-project :'-( 1174
Yesbox Studios @yesboxstudios.bsky.social · 29/11/2025I've added a new tool to help design cities faster. Building Copy & Place Today is #screenshotsaturday too! 1172
Yesbox Studios @yesboxstudios.bsky.social · 26/11/2025Added street lights that mostly work in "3D" space, despite being a 2D game. 0162
Yesbox Studios @yesboxstudios.bsky.social · 24/11/2025I want my tilt-shift camera blur to be right. Since my game is 2D, it's not so easy. But I figured it out a way. Red is closest to camera, then blue, then even more blue. Will post final results soon 260
Yesbox Studios @yesboxstudios.bsky.social · 22/11/2025I had a fun Saturday and added a tilt shift camera effect. 0160
Yesbox Studios @yesboxstudios.bsky.social · 24/10/2025⚡️More municipal electricity progress⚡️ Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power. 0102
Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025Stress testing: Rendering (max) 100K units and simulating all of them. There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵 5143
Yesbox Studios @yesboxstudios.bsky.social · 22/06/2025Hey everyone, launching is on the horizon. No official date yet. I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/yesboxstudios.comArchapolis - Roadmap 020
Yesbox Studios @yesboxstudios.bsky.social · 13/06/2025I've been working through a backlog of assets. Happy to see the pond ones in the game now! 0112
Yesbox Studios @yesboxstudios.bsky.social · 12/06/2025I waited too long to add pillars. They look great! 1264
Yesbox Studios @yesboxstudios.bsky.social · 09/06/2025Added emergency vehicles and vehicle lights (at night) :) 051
Yesbox Studios @yesboxstudios.bsky.social · 04/06/2025More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers (hope this video doesnt get compressed to sand!) 0121
Yesbox Studios @yesboxstudios.bsky.social · 28/05/2025Real time supply road painting :) Soon, I'll be making this work as a function of distance and proximity demand. 0120
Yesbox Studios @yesboxstudios.bsky.social · 27/05/2025Starting on UI Overlay work. Coloring roads to show specific businesses' customer reach (compressed distance to show color range). Probably should not use strict color palette for this feature 🤔🥉 040
Yesbox Studios @yesboxstudios.bsky.social · 20/05/2025Howdy everyone, I've setup a mailing list if you want major updates sent to your inbox 💌 dashboard.mailerlite.com/forms/153652...dashboard.mailerlite.comSIgn Up 041
Yesbox Studios @yesboxstudios.bsky.social · 12/05/2025Hey everyone, I just pushed out a big QOL update to the Steam demo (itch io soon). Includes 25x bigger map size and lots more! Full list: store.steampowered.com/news/app/228... 0224
Yesbox Studios @yesboxstudios.bsky.social · 10/05/2025I improved the building construction animation (sped up)! Medium density zoning will be available in the next update (Soon) 2142
Yesbox Studios @yesboxstudios.bsky.social · 08/05/2025You'll be able to customize zone widths for more control over how your city feels and looks. 🔲 More customizations are planned for the future! 1194
Yesbox Studios @yesboxstudios.bsky.social · 01/05/2025🔊Adding more sounds to Metropolis 1998. I've been attempting to implement CTRL-Z, but not sure if this will happen before EA. I also resolved the GPU bottleneck and improved the FPS by 20x-30x. 1122
Yesbox Studios @yesboxstudios.bsky.social · 04/03/2025Major update to the demo now live on Steam and Itch! Major leap forward in unit simulation. All updates here: store.steampowered.com/news/app/228... 0213
Yesbox Studios @yesboxstudios.bsky.social · 14/02/2025Simulation is starting to come together! Workers and shoppers at the local grocery store. 0295
Yesbox Studios @yesboxstudios.bsky.social · 11/02/2025Get item 🍰. Purchase 💵. Consume 🥵 I've been adding a lot more depth to the unit simulation for the next build :) 0193
Yesbox Studios @yesboxstudios.bsky.social · 04/02/2025Experimenting with the color space. Thoughts??? I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option 4121
Yesbox Studios @yesboxstudios.bsky.social · 03/02/2025Camera can lock on units, and units can now enjoy your city parks :) 0283
Yesbox Studios @yesboxstudios.bsky.social · 31/01/2025Making great strides to drastically improve the UI. After (left), before (right). Gonna try adding clickable items to move camera to item clicked 0140