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Yesbox Studios

@yesboxstudios.bsky.social
528 followers 28 following 78 posts

Recreating childhood pixel by pixel. Developing Metropolis 1998. linktr.ee/yesboxstudios

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Yesbox Studios @yesboxstudios.bsky.social · 4h
📢 Metropolis 1998 Announcements: 📣EXCITED to share I am working with composers: 🎼 Jerry Martin (SimCity, The Sims) 🎼 Paul Zimmermann (Space Haven, Wild Frost). 📣The last major feature (economy) is in game.
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Yesbox Studios @yesboxstudios.bsky.social · 23/07/2026
Happy to share parking lots are now in!
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Yesbox Studios @yesboxstudios.bsky.social · 07/07/2026
Adding pollution to the game. Here's an example of noise pollution and trees blocking the sound
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Yesbox Studios @yesboxstudios.bsky.social · 06/07/2026
A quick peek at all the new municipal vehicles in my game Metropolis 1998!
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Yesbox Studios @yesboxstudios.bsky.social · 30/04/2026
Hello everyone, Metropolis 1998 is now in alpha! The demo (Steam) has been updated too. I've made a Lets Play to show off all the new features: www.youtube.com/watch?v=RpJB...
youtube.com
Metropolis 1998 (Now in Alpha!) - First Play Through / Tutorial
YouTube video by YesBox Studios
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Yesbox Studios @yesboxstudios.bsky.social · 08/04/2026
I added a popular feature from Cities: Skylines. You can lock the building level (visuals) to any level you'd like
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Yesbox Studios @yesboxstudios.bsky.social · 18/03/2026
A tiny slice of life from my upcoming city builder Wishlist on Steam: store.steampowered.com/app/2287430/
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Yesbox Studios @yesboxstudios.bsky.social · 12/03/2026
Updated the night time graphics when the moon is obscured by clouds. Im making a city builder, Metropolis 1998. Wishlist my game on Steam: store.steampowered.com/app/2287430/
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Yesbox Studios @yesboxstudios.bsky.social · 04/03/2026
Happy with the results so far :)
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Yesbox Studios @yesboxstudios.bsky.social · 23/02/2026
Added vehicle lights. (WIP)
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Yesbox Studios @yesboxstudios.bsky.social · 21/02/2026
Added a tool to output trees and street lights on roads. Quick city beautification 🌳🏙️
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Yesbox Studios @yesboxstudios.bsky.social · 19/02/2026
This is what abandoned buildings will look like in my game.
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Yesbox Studios @yesboxstudios.bsky.social · 10/02/2026
Hardware costs are increasing 😰. Is Metropolis 1998 future proof? I placed the largest building until 1 GB of RAM. ✴️Empty map: 450 MB (RAM) ✴️96 Huge Buildings: 550 MB (RAM) ✴️Save file size: 10 MB ✴️Base game size: 40 MB
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Yesbox Studios @yesboxstudios.bsky.social · 31/01/2026
It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts!
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Yesbox Studios @yesboxstudios.bsky.social · 26/01/2026
First look at municipal utilities: Electricity Substation
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Yesbox Studios @yesboxstudios.bsky.social · 21/01/2026
A small sample of new assets added to my game :)
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Yesbox Studios @yesboxstudios.bsky.social · 14/01/2026
Units will now use the public spaces of apartment buildings/all buildings. Before, they only stayed in their apartments or went outside.
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Yesbox Studios @yesboxstudios.bsky.social · 15/12/2025
Added tool to recolor items in-game.
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Yesbox Studios @yesboxstudios.bsky.social · 11/12/2025
🏚️🏠🏡 As land value goes up, so does the building quality. I've got these changes working in game now :) This video shows the transition from lowest to highest.
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Yesbox Studios @yesboxstudios.bsky.social · 01/12/2025
Early sketch. Starting to work on building levels. 🏘️ Building levels will be mostly determined by biz/service availability (proxy for land value) Thoughts? Ideas?
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Yesbox Studios @yesboxstudios.bsky.social · 30/11/2025
You can customize the optional tilt-shift blur how you like. That wraps up this fun side-project :'-(
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Yesbox Studios @yesboxstudios.bsky.social · 29/11/2025
I've added a new tool to help design cities faster. Building Copy & Place Today is #screenshotsaturday too!
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Yesbox Studios @yesboxstudios.bsky.social · 26/11/2025
Added street lights that mostly work in "3D" space, despite being a 2D game.
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Yesbox Studios @yesboxstudios.bsky.social · 24/11/2025
I want my tilt-shift camera blur to be right. Since my game is 2D, it's not so easy. But I figured it out a way. Red is closest to camera, then blue, then even more blue. Will post final results soon
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Yesbox Studios @yesboxstudios.bsky.social · 22/11/2025
I had a fun Saturday and added a tilt shift camera effect.
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Yesbox Studios @yesboxstudios.bsky.social · 24/10/2025
⚡️More municipal electricity progress⚡️ Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
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Yesbox Studios @yesboxstudios.bsky.social · 23/10/2025
I've got the power ⚡️(early WIP) :)
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Yesbox Studios @yesboxstudios.bsky.social · 21/10/2025
High rise + construction
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Yesbox Studios @yesboxstudios.bsky.social · 10/10/2025
Working on municipal simulation !
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Yesbox Studios @yesboxstudios.bsky.social · 25/07/2025
Terrain manipulation is now in game! 🗻
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
Stress testing: Rendering (max) 100K units and simulating all of them. There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
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Yesbox Studios @yesboxstudios.bsky.social · 22/06/2025
Hey everyone, launching is on the horizon. No official date yet. I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/
yesboxstudios.com
Archapolis - Roadmap
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Yesbox Studios @yesboxstudios.bsky.social · 13/06/2025
I've been working through a backlog of assets. Happy to see the pond ones in the game now!
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Yesbox Studios @yesboxstudios.bsky.social · 12/06/2025
I waited too long to add pillars. They look great!
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Yesbox Studios @yesboxstudios.bsky.social · 09/06/2025
Added emergency vehicles and vehicle lights (at night) :)
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Yesbox Studios @yesboxstudios.bsky.social · 04/06/2025
More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers (hope this video doesnt get compressed to sand!)
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Yesbox Studios @yesboxstudios.bsky.social · 28/05/2025
Real time supply road painting :) Soon, I'll be making this work as a function of distance and proximity demand.
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Yesbox Studios @yesboxstudios.bsky.social · 27/05/2025
Starting on UI Overlay work. Coloring roads to show specific businesses' customer reach (compressed distance to show color range). Probably should not use strict color palette for this feature 🤔🥉
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Yesbox Studios @yesboxstudios.bsky.social · 20/05/2025
Howdy everyone, I've setup a mailing list if you want major updates sent to your inbox 💌 dashboard.mailerlite.com/forms/153652...
dashboard.mailerlite.com
SIgn Up
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Yesbox Studios @yesboxstudios.bsky.social · 12/05/2025
Hey everyone, I just pushed out a big QOL update to the Steam demo (itch io soon). Includes 25x bigger map size and lots more! Full list: store.steampowered.com/news/app/228...
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Yesbox Studios @yesboxstudios.bsky.social · 10/05/2025
I improved the building construction animation (sped up)! Medium density zoning will be available in the next update (Soon)
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Yesbox Studios @yesboxstudios.bsky.social · 08/05/2025
You'll be able to customize zone widths for more control over how your city feels and looks. 🔲 More customizations are planned for the future!
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Yesbox Studios @yesboxstudios.bsky.social · 01/05/2025
🔊Adding more sounds to Metropolis 1998. I've been attempting to implement CTRL-Z, but not sure if this will happen before EA. I also resolved the GPU bottleneck and improved the FPS by 20x-30x.
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Yesbox Studios @yesboxstudios.bsky.social · 04/03/2025
Major update to the demo now live on Steam and Itch! Major leap forward in unit simulation. All updates here: store.steampowered.com/news/app/228...
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Yesbox Studios @yesboxstudios.bsky.social · 14/02/2025
Simulation is starting to come together! Workers and shoppers at the local grocery store.
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Yesbox Studios @yesboxstudios.bsky.social · 11/02/2025
Get item 🍰. Purchase 💵. Consume 🥵 I've been adding a lot more depth to the unit simulation for the next build :)
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Yesbox Studios @yesboxstudios.bsky.social · 04/02/2025
Experimenting with the color space. Thoughts??? I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option
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Yesbox Studios @yesboxstudios.bsky.social · 03/02/2025
Camera can lock on units, and units can now enjoy your city parks :)
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Yesbox Studios @yesboxstudios.bsky.social · 02/02/2025
Some bugs should just be kept
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Yesbox Studios @yesboxstudios.bsky.social · 31/01/2025
Making great strides to drastically improve the UI. After (left), before (right). Gonna try adding clickable items to move camera to item clicked
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