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Borrie BoBaka | Synthaar

@thauxanstudios.com
2.6K followers 246 following 532 posts

The Thauxan who does the things. Indie dev, modder, simulation enthusiast. Solo dev of Thauxan Studios; working on my flagship project Synthaar. Steam: store.steampowered.com/app/2846840 Itch-io: thauxan-studios.itch.io/synthaar

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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/08/2026
It's #ScreenshotSaturday and today I've got a showcase of the two gambling options present in Synthaar that are coming in 0.4.0, Roulette & Blackjack! These allow you to play with in-game currency using interactive minigames! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #lifesim
A game of blackjack in SynthaarA game of roulette in Synthaar
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/08/2026
Whew! For this week's #ScreenshotSaturday I have one of the largest models I've made for Synthaar to date; an oil refinery for your own backyard! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart #lifesim #videogames
An oil refinery on the planet Hycilix in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/07/2026
Been doing more work on making 3 tiers for every utility building in Synthaar, and so for #ScreenshotSaturday today I thought I'd share some of that progress, featuring Wind & Solar, Batteries, as well as Water Pumps & Tanks #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart
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Borrie BoBaka | Synthaar @thauxanstudios.com · 18/07/2026
Hello there, #ScreenshotSaturday! Today I'm showing off the new Tier 2 and 3 resource harvesters, prepping to conquer the Crafting Milestone as I push toward Synthaar's 0.4.0! Resource collection is key to starting your own industry. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
From left to right, Tier 1, Tier 2, and a Tier 3 Chemical Harvester (primarily for crude oil) in the game Synthaar. From left to right, a Tier 1, Tier 2, and Tier 3 Gas Harvester for collecting gaseous resources in Synthaar.From left to right, a Tier 1, a Tier 2, and a Tier 3 Mineral harvester capable of collecting ore and metals from the planet surface in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 27/06/2026
It's #ScreenshotSaturday and this week I've got another planet to show off; Cresros, a frigid and sandy world but far from uninhabitable, with new foliage and rock formations, as well as a new city style. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
An overhead shot of Ocoye, the primary city on Cresros, sitting near the coast of ice flats in the game Synthaar. One of the more common biomes of Cresros in Synthaar features spiked rocks, alien trees and a mixture of sand and snow. Looking at Cresros' planetary overview in the Galaxy map of Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 13/06/2026
It's #ScreenshotSaturday! Today I've got a new UI element that shows info on a planet, and a preview of the world. You can also see the demographics of a planet's population. Later this will have even more info and data to review. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #ui
Looking at the information of the planet Alpharos through the new Planet Overview window in Synthaar.Looking at the information of the planet Sotolus through the new Planet Overview window in Synthaar.Looking at the information of the planet Borokene through the new Planet Overview window in Synthaar.Looking at the information of the planet Rauren through the new Planet Overview window in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 06/06/2026
Last week for #ScreenshotSaturday I showed some pictures of the new species, but on a new planet. Today, I'm able to show off Sotolus, a new planet with pink trees and teal grass, with a new building style with onyx skyscrapers. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
The planetary view of Sotolus and Volau City in the game Synthaar.A domicile on the planet Sotolus in the game Synthaar.An inside look of a Eudaci's house on Sotolus in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/05/2026
It's #ScreenshotSaturday and for today, Synthaar has quite a few new aliens on the way to play! From avians to fish, from big lizards to Human offshoots, Synthaar's galaxy has never been so diverse! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
A group of aliens in Synthaar loitering on a street corner. The new aliens include the Fish-like Palmoquan, the crustacean Ajivod and Eudaci, the bulky Sylithans, the avian Vyseri, and the enigmatic Hymnyk and Drolox, as well as the furless canines called Pravakli. From left to right, a Palmoquan, a Droloxan, a Vyseri and a Sylithan, travel down a street on the planet Sotolus in Synthaar. From left to right, top to bottom, a Pravakli, a Hymnyk, a Eudaci and an Ajivod have a conversation on a street corner in Synthaar.Showcasing the Palmoquan in the newly updated character creator, which also features all of the currently available species to play in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 07/02/2026
I want to give a shoutout to @polytoots.bsky.social for their amazing Jet Engine VFX Shader tutorial with Amplify to create this beautiful thruster effect that I've used for the ships in Synthaar. I recommend checking out their YouTube channel! #gameart #gamedev #indiedev
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Borrie BoBaka | Synthaar @thauxanstudios.com · 07/02/2026
For today's #ScreenshotSaturday I want to introduce Synthaar's very first Starship! This will be the first of many, and is a first step in exploring the galaxy. This ship is a small one-seater starfighter. #gameart #gamedev #dev #indiegames #indiedev #gaming
A Starfighter sits on a landing pad on Alpharos in the game Synthaar.A Starfighter sits on a landing pad on Alpharos in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/01/2026
Good Morning and Happy #ScreenshotSaturday! Today I've got a preview of the Emblem Creator in Synthaar, where you will be able to create emblems for your legacy, as well as any governments you might one day take over! #gameart #gamedev #dev #indiegames #indiedev #gaming
An emblem is created by matching a background with a chosen icon, and then selecting up to three colors.An emblem is created by matching a background with a chosen icon, and then selecting up to three colors.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 24/01/2026
Hello everyone! I've got something cool for today's #ScreenshotSaturday! I've been working on expanding and fleshing out the galaxy, and improving the galaxy map in Synthaar. This is showing the territory maps as colored regions. #gameart #gamedev #dev #indiegames #indiedev #gaming
A view of a WIP Galaxy Map update for Synthaar, featuring new positions for planets, as well as region display with colored sectors.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/05/2025
Good morning, #ScreenshotSaturday! I've been working on overhauling eating and meal prep in Synthaar, and I finally have the characters put their meals on the table, and show their progress on finishing their meals! #gameart #gamedev #art #dev #indiegames #indiedev #gaming #pixelart #voxelart
Two characters in Synthaar enjoy a meal together, with their plates on the table.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 24/05/2025
Hurray, it's #ScreenshotSaturday! For this week, I've finally implemented corner pieces for counters, that will auto-convert when it detects a corner. I'm really happy to finally have this done! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui
Two types of counters display their corner pieces in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 18/05/2025
I didn't really have anything for this week's #ScreenshotSaturday but I recently discovered ShaderGlass by mausimus over on Itch.io and I decided to see what Synthaar would look like with an old retro filter, and I kind of love it. Perhaps I should do a screen shader option one day #gamedev #retro
A screenshot of Synthaar through the ShaderGlass tool by mausimus.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 03/05/2025
It's #ScreenshotSaturday! I've been working mostly on systems that go behind the scenes and haven't been interesting to show off, but I do have the new UI designed for governments and politics underway! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui
Showing off the government UI window in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 02/05/2025
Well that can't be good for the environment. #gamedev
A bug in Synthaar has a fire spawn on the planet map when it shouldn't, resulting in a catastrophically large fire on the ocean.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/04/2025
Working on some fire effects for Synthaar, for when your base inevitably burns down to the ground; because what life simulation doesn't have the cleansing power of flame? #gamedev #indiedev #pixelart #vfx #art #indiegamedev #indiegames #gaming #videogames
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Borrie BoBaka | Synthaar @thauxanstudios.com · 29/03/2025
Happy #ScreenshotSaturday! For this week, I've got some shots of a new park with new decorations and assets to show off, including the new Mission Terminals getting ready for the implementation of missions! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart
An overhead shot of a new park with desert theming in Synthaar.A gaming corner with a bit of shade to block out that harsh sun is in a park on the desert planet Borokene in the game Synthaar.New archways and a couple of new fences make their way into Synthaar.Showcasing the new mission terminal asset in preparation for the implementation of missions into the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 16/03/2025
Working on implementing a sort of fog of war in Synthaar that will make missions interesting by blacking out the lighting. While experimenting with it, I made this really cool little striking scene with the lone light on. #gamedev #art #gameart #pixelart #voxelart #indiegamedev #indiedev
A dramatically lit scene while working on a fog of war system in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/03/2025
For today's #ScreenshotSaturday I've got something relatively different to show off. Current progress on implementing the basics of weaponry and combat have been going well, with projectile display and animations implemented! #gamedev #indiegamedev #indiedev #art #gameart #pixelart #voxelart
A Thauxan fires a carbine at a ranged training target, showcasing the implementation of weapons and the foundations for combat in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 26/02/2025
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/02/2025
My favorite change has to be this rendition of this lot from an extremely early version of Synthaar, to the current version, on the same planet.
A lot on Millivunne with a Tower, in an early version of Synthaar.A lot on Millivunne with a Tower, in the current version of Synthaar, as of 0.2.2.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/02/2025
For this week's #ScreenshotSaturday, I've got a bit of a handful to show! I've recently redone the store page screenshots of Synthaar on both Steam and Itch.io, using the new assets, content and features to show off the game in its current state! #gamedev #indiegamedev #indiedev #gameart #gaming
Building in Synthaar, constructing the foundation of a future.A homestead in the deserts of Borokene in Synthaar.The average life on Alpharos in SynthaarTravelling across the planet's surface through the city to get to work in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 15/02/2025
For #ScreenshotSaturday, I'd like to show off my new Career window! The entire character menu has been sized up and redone for better readability and flow. It was a tedious but fun side project! I've also been implementing "work days" as well #gamedev #indiedev #indiegamedev #ui #ux #uiux #gameart
A highlight on the new Career window in Synthaar, that notably has a day of the week system, job icons, and the ability to change how you'll focus on your daily work.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/02/2025
I can't believe it took this long to allow for this, but I've finally implemented customization into Synthaar after a character is created. Better yet, after you've "dyed" your character, you can wash it off in the shower later if you desire! #screenshotsaturday #gamedev #indiedev #indiegamedev
Customizing a character using a mirror after they've been created using the new Customization Window in Synthaar, coming in version 0.2.1.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 05/02/2025
For Day 35, I had some trouble with this one, which didn't turn out quite as I intended; curtains! I thought I would show off the progress on the concept thus far. I may be taking a break from Object-a-day after today for just a bit so that I can work on more critical systems in Synthaar. #gamedev
A curtain concept that has some graphical issues in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 04/02/2025
Day 34, this time with a new style of potted plant. I wanted to do something that was potted and green, as opposed to flowers which have dominated my indoor plant options. This potted plant can go on tables or the floor! #gamedev #gameart #indiedev #pixelart #indiegames #voxelart #lifesim #solodev
Two instances of a new potted fern plant sitting in a lobby in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 03/02/2025
Day 33 of an object a day! I actually intended to make this awning have some plants growing on it, but I ended up liking how it looked so clean that I kept it this way. However, you can certainly expect an alternate version in the future! #gamedev #gameart #indiedev #pixelart #voxelart #lifesim
A patina-covered awning hovers over flower beds in the front of a house on Rauren, in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/02/2025
Day 32, phew! Continuing the need to build more items for the desert theme, I've created this rustic overhang wall light to give some more lighting options to the streets of Borokene. #gamedev #gameart #pixelart #indiedev #indiegames #solodev #videogames #lifesim #voxelart #night #sologamedev
New lights illuminate a courtyard on Borokene in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/02/2025
Day 31 of an Object-a-day, today involved creating the first rug in Synthaar. The game has supported it, but I never actually made an asset for one, until now! Objects can be placed on top of them. #gamedev #gameart #pixelart #indiedev #indiegames #solodev #indiegamedev #lifesim #indie #voxelart
A rug between two couches in a cozy seating area in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/01/2025
Day 30! In furthering my goal to create assets for more park areas, I've created this shaded table for those scorching desert environments, like Synthaar's desert planet Borokene. #gamedev #gameart #voxelart #pixelart #indiedev #indiegame #solodev #sologamedev #indiegamedev #lifesim #sunshine
Tables with umbrellas in a market on Borokene in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 30/01/2025
Day 29 of an object-a-day! Continuing with the neon trend, I created this letter sign for a Cantina. I've been enjoying playing with colored lights and emission, but the complexity of this mesh might've been a bit over the top! #gamedev #indiedev #gameart #pixelart #voxelart #solodev #sologamedev
A sign denoting the entrance of a cantina, with a few previous items created during the object-a-day challenge, creates this cantina "storefront," in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 29/01/2025
Day 28! Today's object is an advertisement column to put in public spaces. I've always loved neon signs and ads in Sci-fi settings, and really wanted to add my own. This likely will not be the last I do of this sort of object. #gamedev #indiedev #pixelart #voxelart #gameart
An advertisement column in Synthaar. An advertisement column in Synthaar, on the reverse side.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 28/01/2025
Actually, it's an object on a grid! It has multiple sub-meshes that turn on or off depending on what object is in a neighboring grid square. If the pattern is a corner, T section or cross section, it turns on the pillar. The real mesh looks like this!
The low wall fence object in Synthaar. It is made up of 5 submeshes. The game dictates which submesh is active by looking at the neighboring object on the grid, to see if it is another wall of the same type. If it is, it will activate a wall section to connect it. If there is a corner of any kind, it activates the pillar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 28/01/2025
Day 27 of Object-a-day, I wanted to flesh out more assets to create outdoor park lots on each planet that I have a city on. So, for Borokene the desert planet, I've created this low fence wall. #gamedev #indiedev #indiegamedev #pixelart #voxelart #gameart #solodev #sologamedev
A low wall defines the front "yard" of a desert abode on Borokene in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 27/01/2025
For Day 26 of the object challenge, I thought I could use more variety in lamp types, particularly in tall ones for the indoors. This tiered lamp is nice in a technical setting, but also for more elegant settings as well. #gamedev #indiedev #indiegamedev #pixelart #voxelart #lamp #dailychallenge
A new tiered lamp in an ominous dining room in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 26/01/2025
For Day 25 of Object-a-day, I wanted to follow up with my idea for more animated and neon decorations by creating this arrow display for a more neon, grungy locale. I wonder what's behind those doors? #gamedev #indiedev #indiegamedev #pixelart #voxelart
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/01/2025
For #ScreenshotSaturday I thought I would share some of the progress I've made implementing weapons, in the process of working toward Milestone 3, which now focuses on combat. Also, when a character is in combat mode, their facing is shown on the ground. #gamedev #indiedev #indiegamedev #pixelart
A character in Synthaar holding a carbine while in combat mode. Some other previewed weapons are visible in the character's equipment window.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/01/2025
Day 24 of creating an object a day! Today I thought I'd get a bit crazy with lighting, and was inspired to do something neon. So here is a neon cyan wall light! #gamedev #indiedev #indiegamedev #gameart #pixelart #voxelart #light
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Borrie BoBaka | Synthaar @thauxanstudios.com · 24/01/2025
Day 23 of Object-a-day, I've had my hands full today so I haven't had much time, so to keep up with the trend, I've made this slim and elegant end table that can be a good stand for future art. In future, I want to do more animated objects! #gamedev #gameart #indiedev #pixelart #voxelart
An elegant end table holds a nice lamp between two couches in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 23/01/2025
For Day 22 of Object-a-day, I created this decorative shield, and an alternative texture for it for some variety. I think going into this next "week" of objects, I may focus on decorative items. #gamedev #gameart #indiegamedev #indiedev #indiegames #lifesim #pixelart #voxelart #daychallenge
Two decorative shields flank a window in a room in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/01/2025
Day 21 of an Object a Day... Three weeks, and seven new windows! Thus concludes the week of windows. The last entry is this very tall, top-split window which makes for a picturesque and modern view. #gamedev #gameart #indiegamedev #indiedev #indiegames #lifesim #pixelart #voxelart #daychallenge
Large windows show a kitchen in Synthaar a very autumnal vista.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 21/01/2025
Oh. That wasn't supposed to happen. #gamedev
Displaying a rendering error with a character in Synthaar, resulting in versions of a character existing in the same space rotating offset, resulting in a weird faux-3D effect.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 21/01/2025
For Day 20, and for day six of the week of windows, I've made a barred jail window, which has the distinction thus far of having a frame that is different on the outside than it is on the inside, with an extended lip and support struts. #pixelart #voxelart #gamedev #indiedev #indiegamedev #gameart
A jail cell in Synthaar with a single new window casting light upon the bed.The outside of a jail in Synthaar, sporting new barred windows.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 19/01/2025
Day 19! Another object! Another window! For Day Five of the Week of Windows, I was inspired to do something a little different! This double window creates a bit of an offset flair for any sort of high tech design. #gamedev #gameart #pixelart #voxelart #indiedev #indiegamedev #allthehashtags
A science lab has a new style of window in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 19/01/2025
Day 18 of Object-a-day, and day four of the windows, here are three windows in a vertical column which can really help give that sort of modern artistic vibe to a place, in my opinion. A simple concept, but I love how it turned out! #gamedev #pixelart #voxelart #indiedev #indiegames #indiegamedev
Three windows offer a nice offset to the front door of a house in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 18/01/2025
Day 17 of Object-a-day, and the third day of the Week of Windows! I wanted to do something split, to give more variety, and also be thinner for more bright climates, like the desert of Borokene. I think they get the job done! #gamedev #indiedev #indiegames #pixelart #voxelart #indiegamedev #lifesim
A double window style is present on this desert shop on Borokene in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 17/01/2025
For Day 16 of my Object-a-day, and the second day of the Week of Windows, I introduce a nice rounded corner window, with a few variants that have colored stripes on the glass. The idea for this one was inspired to make cool retro-esque cantinas. #gamedev #indiedev #indiegames #pixelart #voxelart
An array of a new window type on the side of a cantina on Alpharos in the game of Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 16/01/2025
Day 15: Day One of the Week of Windows! For the first window, I thought that some rounded windows would be a fine addition to the build options. #gamedev #indiedev #indiegames #pixelart #voxelart
A rounded window in a study in Synthaar.
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