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Tim Gfrerer

@tgfrerer.bsky.social
636 followers 176 following 163 posts

mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.

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Reposted by Tim Gfrerer
Alan Wolfe @demofox.bsky.social · 8h
df_game_data v1.0.0 released! github.com/Atrix256/df_... An editor and data compiler for read only game data in C++. Describe schemas using C style stucts, edit data in the editor, compile data to make a .bin file and a generated .h, use the .h to load the .bin in your code, make your game.
A small C++ program showing how to use the bin file and generated header file that comes out of df_game_data when you compile data.df_game_data editor showing a character table being edited. it has 3 records: curly, larry and moe. The larry record is being edited.An example .def schema file. It uses C/C++ style syntax for describing data structures. Specify the table entry type using #root.
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Tim Gfrerer @tgfrerer.bsky.social · 8h
Pathfinder / 1 Made with Island. Realtime, 240Hz. #noai #genartclub #generative #handmade
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Reposted by Tim Gfrerer
Nick Hardeman @nick-hardeman.bsky.social · 02/05/2026
Water colored these by hand. #plotterart #genart
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Tim Gfrerer @tgfrerer.bsky.social · 30/09/2026
wip / space filler -- shows Island's rendergraph visualization, and the GPU accelerated 2D context. Realtime, 240Hz. #noai #wip #debugviewart #generative #handmade
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Reposted by Tim Gfrerer
Red Blob Games @redblobgames.com · 17/09/2026
New blog post: www.redblobgames.com/blog/2026-09... I was looking at assigning "a" vs "an" articles for English nouns (for procgen purposes), and fell into a rabbit hole …
Diagram showing the first two letters of English words, and whether that word would get the "a" or "an" article in front of it
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Reposted by Tim Gfrerer
Arseny Kapoulkine @zeux.io · 25/09/2026
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt...
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Tim Gfrerer @tgfrerer.bsky.social · 11/09/2026
sweep (colourful) Realtime, 240hz Made with Island #generativeart #handmade
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Tim Gfrerer @tgfrerer.bsky.social · 01/09/2026
waves
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Reposted by Tim Gfrerer
Tom Forsyth @tomforsyth.bsky.social · 10/07/2026
I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK.
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Tim Gfrerer @tgfrerer.bsky.social · 16/06/2026
Pigment simulation (celtic knots) / Series: Making Of. Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 15/06/2026
Pigment simulation (celtic knots) / Series Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 13/06/2026
Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026
Pigment simulation (celtic knots) / 2 Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026
Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026
Pigment / Watercolour simulation (Celtic Knots) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
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Tim Gfrerer @tgfrerer.bsky.social · 10/06/2026
ink simulation (farbspiel variation) Made with Island (realtime, 240hz) #noai #genartclub #handwritten
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Tim Gfrerer @tgfrerer.bsky.social · 09/06/2026
Farbspiel (reptilian). Made with Island. #noai #genartclub
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Reposted by Tim Gfrerer
Carl T. Bergstrom @carlbergstrom.com · 04/06/2026
I Tried to Put Four Ferrets In My Trousers
nytimes.com
I Tried to Sell My House With a Chatbot
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Tim Gfrerer @tgfrerer.bsky.social · 04/06/2026
Pattern /3 #noai #abstract #lsystems #handwritten
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Tim Gfrerer @tgfrerer.bsky.social · 04/06/2026
Pattern /2 #noai #abstract #lsystems #handwritten
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Tim Gfrerer @tgfrerer.bsky.social · 02/06/2026
Pattern #noai #lsystems #generativeart
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Tim Gfrerer @tgfrerer.bsky.social · 01/06/2026
yes or no?
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Reposted by Tim Gfrerer
Sean Barrett @nothings.bsky.social · 20/05/2026
If someone offers you a seat on a Titanic-viewing submersible, you do not ask who built it, you just get on.
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Tim Gfrerer @tgfrerer.bsky.social · 20/05/2026
oh buoy, oh buoy... realtime, 240hz. #noai #handmade
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Reposted by Tim Gfrerer
Johannes Grenzfurthner @grenzfurthner.bsky.social · 14/05/2026
Oh no. Bye bye, VALIE EXPORT. One of Austria’s great artistic troublemakers is gone. She turned the body into a medium, the public sphere into a battleground, and cinema into something that could strike back. Thank you for the disturbance.
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Reposted by Tim Gfrerer
Cor Wijtman @corwijt48.bsky.social · 14/05/2026
. colored areas .
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Tim Gfrerer @tgfrerer.bsky.social · 13/05/2026
Island now supports native multi-view rendering -- which means i can draw to all 6 faces of a cube map image in one draw call. Telling the renderer which views to enable happens via the per-attachment ViewMask. #debugviewart #vulkan #realtimerendering
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Tim Gfrerer @tgfrerer.bsky.social · 23/04/2026
almost level
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Tim Gfrerer @tgfrerer.bsky.social · 20/04/2026
Farbspiel Neu (still)
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Tim Gfrerer @tgfrerer.bsky.social · 20/04/2026
impasto (animated)
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Tim Gfrerer @tgfrerer.bsky.social · 20/04/2026
marbling (newton's rings)
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Tim Gfrerer @tgfrerer.bsky.social · 18/04/2026
blot
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Tim Gfrerer @tgfrerer.bsky.social · 17/04/2026
impasto
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Tim Gfrerer @tgfrerer.bsky.social · 17/04/2026
another level
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Tim Gfrerer @tgfrerer.bsky.social · 14/04/2026
level
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Reposted by Tim Gfrerer
Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Tim Gfrerer @tgfrerer.bsky.social · 30/03/2026
undulation
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Tim Gfrerer @tgfrerer.bsky.social · 10/02/2026
a challenge to find
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Tim Gfrerer @tgfrerer.bsky.social · 07/02/2026
#pareidolia of the day
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Tim Gfrerer @tgfrerer.bsky.social · 04/02/2026
Impasto blue-green / 1 #noai #generativeart #genart #algorithmicArt
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Tim Gfrerer @tgfrerer.bsky.social · 30/01/2026
R-S (blue) #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
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Tim Gfrerer @tgfrerer.bsky.social · 30/01/2026
Qed (specular) #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
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Tim Gfrerer @tgfrerer.bsky.social · 28/01/2026
blue / 1 #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
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Tim Gfrerer @tgfrerer.bsky.social · 27/01/2026
farbspiel / 10 (realtime, 240hz) Made with Island. #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
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Reposted by Tim Gfrerer
Jendrik Illner @jendrikillner.bsky.social · 27/01/2026
Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...
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Tim Gfrerer @tgfrerer.bsky.social · 27/01/2026
Scaffolding
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Tim Gfrerer @tgfrerer.bsky.social · 23/01/2026
farbspiel 6 (still)
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Tim Gfrerer @tgfrerer.bsky.social · 23/01/2026
farbspiel / 5 (animated. realtime @ 240hz) #noai #handmade #generativeart
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Tim Gfrerer @tgfrerer.bsky.social · 23/01/2026
farbspiel / 5 #noai #handmade #generativeart
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Reposted by Tim Gfrerer
Carl T. Bergstrom @carlbergstrom.com · 22/01/2026
Honestly if you say something this stupid I might eat your art myself.
Dwyer thinks there has to be room for new technology in the art space. “AI is a lens and it’s viewing humanity. Some people will see it as stealing from artists. The other way to see it is that it’s an extension of humanity,” he said. “AI art might be a tax on the artists. Tax is non-consensual; some people say tax is theft. That’s something we’re going to have to wrestle with.”
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