Reposted by Tim GfrererAlan Wolfe @demofox.bsky.social · 8hdf_game_data v1.0.0 released! github.com/Atrix256/df_... An editor and data compiler for read only game data in C++. Describe schemas using C style stucts, edit data in the editor, compile data to make a .bin file and a generated .h, use the .h to load the .bin in your code, make your game. 1278
Tim Gfrerer @tgfrerer.bsky.social · 8hPathfinder / 1 Made with Island. Realtime, 240Hz. #noai #genartclub #generative #handmade 030
Reposted by Tim GfrererNick Hardeman @nick-hardeman.bsky.social · 02/05/2026Water colored these by hand. #plotterart #genart 062
Tim Gfrerer @tgfrerer.bsky.social · 30/09/2026wip / space filler -- shows Island's rendergraph visualization, and the GPU accelerated 2D context. Realtime, 240Hz. #noai #wip #debugviewart #generative #handmade 020
Reposted by Tim GfrererRed Blob Games @redblobgames.com · 17/09/2026New blog post: www.redblobgames.com/blog/2026-09... I was looking at assigning "a" vs "an" articles for English nouns (for procgen purposes), and fell into a rabbit hole … 0238
Reposted by Tim GfrererArseny Kapoulkine @zeux.io · 25/09/2026meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt... 29427
Tim Gfrerer @tgfrerer.bsky.social · 11/09/2026sweep (colourful) Realtime, 240hz Made with Island #generativeart #handmade 061
Reposted by Tim GfrererTom Forsyth @tomforsyth.bsky.social · 10/07/2026I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK. 515330
Tim Gfrerer @tgfrerer.bsky.social · 16/06/2026Pigment simulation (celtic knots) / Series: Making Of. Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 010
Tim Gfrerer @tgfrerer.bsky.social · 15/06/2026Pigment simulation (celtic knots) / Series Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 000
Tim Gfrerer @tgfrerer.bsky.social · 13/06/2026Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 070
Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026Pigment simulation (celtic knots) / 2 Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 060
Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 040
Tim Gfrerer @tgfrerer.bsky.social · 12/06/2026Pigment / Watercolour simulation (Celtic Knots) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation 030
Tim Gfrerer @tgfrerer.bsky.social · 10/06/2026ink simulation (farbspiel variation) Made with Island (realtime, 240hz) #noai #genartclub #handwritten 031
Tim Gfrerer @tgfrerer.bsky.social · 09/06/2026Farbspiel (reptilian). Made with Island. #noai #genartclub 030
Reposted by Tim GfrererCarl T. Bergstrom @carlbergstrom.com · 04/06/2026I Tried to Put Four Ferrets In My Trousersnytimes.comI Tried to Sell My House With a Chatbot 1021517
Reposted by Tim GfrererSean Barrett @nothings.bsky.social · 20/05/2026If someone offers you a seat on a Titanic-viewing submersible, you do not ask who built it, you just get on. 0232
Tim Gfrerer @tgfrerer.bsky.social · 20/05/2026oh buoy, oh buoy... realtime, 240hz. #noai #handmade 060
Reposted by Tim GfrererJohannes Grenzfurthner @grenzfurthner.bsky.social · 14/05/2026Oh no. Bye bye, VALIE EXPORT. One of Austria’s great artistic troublemakers is gone. She turned the body into a medium, the public sphere into a battleground, and cinema into something that could strike back. Thank you for the disturbance. 041
Tim Gfrerer @tgfrerer.bsky.social · 13/05/2026Island now supports native multi-view rendering -- which means i can draw to all 6 faces of a cube map image in one draw call. Telling the renderer which views to enable happens via the per-attachment ViewMask. #debugviewart #vulkan #realtimerendering 030
Reposted by Tim GfrererRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
Tim Gfrerer @tgfrerer.bsky.social · 04/02/2026Impasto blue-green / 1 #noai #generativeart #genart #algorithmicArt 001
Tim Gfrerer @tgfrerer.bsky.social · 30/01/2026R-S (blue) #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI 071
Tim Gfrerer @tgfrerer.bsky.social · 30/01/2026Qed (specular) #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI 010
Tim Gfrerer @tgfrerer.bsky.social · 28/01/2026blue / 1 #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI 041
Tim Gfrerer @tgfrerer.bsky.social · 27/01/2026farbspiel / 10 (realtime, 240hz) Made with Island. #AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI 051
Reposted by Tim GfrererJendrik Illner @jendrikillner.bsky.social · 27/01/2026Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic... 05116
Tim Gfrerer @tgfrerer.bsky.social · 23/01/2026farbspiel / 5 (animated. realtime @ 240hz) #noai #handmade #generativeart 080
Reposted by Tim GfrererCarl T. Bergstrom @carlbergstrom.com · 22/01/2026Honestly if you say something this stupid I might eat your art myself. 613513