Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 04/06/2026Pronoun Palace is out now on Steam for $19.84! s.team/a/3618850 13386145
Limelight Directive @teamoglobin.bsky.social · 03/05/2026I'd like to say there will be more regular updates, but it's unlikely. Making social media posts can be a pain and we/I would rather worry more about the actual development of the game for the time being. However, I will try to post more random teasers in the future. - @guwahavel.bsky.social 040
Limelight Directive @teamoglobin.bsky.social · 03/05/2026I'd like to go into more detail, but I'll limit it to mentioning that our game has 2 stage tracks and 1 boss track, made by our musician, @pittsbourne.bsky.social. They feature layers, transitions, and have been integrated into the flow of the game. Hopefully you will get to hear them soon. 140
Limelight Directive @teamoglobin.bsky.social · 03/05/2026We've implemented a lot of small pieces of feedback from the playtest, and our next items are reworking 2 of our characters and 1 of our bosses to raise their quality. In doing this, future characters and bosses will be improved by holding them to the same design standard. 140
Limelight Directive @teamoglobin.bsky.social · 03/05/2026Despite this, we have accomplished a lot in this period, including a round of playtesting with friends of ours. Our takeaway from that was despite everything, the game needed more refinement still, but the path forward and the vision of the project is now clearer then ever. 140
Limelight Directive @teamoglobin.bsky.social · 03/05/2026The long delay was because I wanted to get the game in a more polished state, and address some of the underlying issues with the game's design first. Then, I decided when we did start making posts again, we should show off of a bunch of cool things at once. This all compounded. 130
Limelight Directive @teamoglobin.bsky.social · 03/05/2026Hello. It's been awhile. Despite how it may seem, the rate of development on Limelight Directive has continued at the relatively same pace since our last update. 2144
Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 03/05/2026I finally made a trailer for our game, Pronoun Palace! Tell your friends and loved ones! youtu.be/Zfn-_mZ7JSQ 417975
Limelight Directive @teamoglobin.bsky.social · 25/12/2025Once our 2nd boss is fully completed, we hope to start showing off more teasers, a lot of things have been added since then. 010
Limelight Directive @teamoglobin.bsky.social · 25/12/2025Merry Christmas! We've been continuing to work hard on the game since our last update. Our 2nd boss is functionally complete (but needs its assets cleaned up and visual polish), and we've started to add Augments for our 3rd character (Artillery). #indiegame #indiedev #gamedev 15211
Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 27/11/2025Check out my upcoming video game on Steam! My friends are calling it “the best roguelike in the past 5 years.” store.steampowered.com/app/3618850/...store.steampowered.comPronoun Palace on SteamPronoun Palace is a word-spelling roguelike set in a dystopian future where the government has taken your pronouns. Use spells to manipulate letter tiles, catch fish, and abuse amphetamines to defeat ... 27028
Limelight Directive @teamoglobin.bsky.social · 08/11/2025We want to do some more teasers hopefully soon, right now we are making a bunch of cool stuff so when we post more teasers we'll have a lot of exciting things to show at once! 050
Limelight Directive @teamoglobin.bsky.social · 08/11/2025We've also finally found a composer and implemented music for our game! The game is in an excellent state right now, and its getting even better as we get closer and closer to a playable demo. 172
Limelight Directive @teamoglobin.bsky.social · 08/11/2025Hi everyone! It's been awhile, but we're still working on this! There were some tough-to-solve design problems with our game, which is why we stopped posting teasers so we could focus on them, but those problems have been solved and progress has gone smoothly! 1116
Reposted by Limelight DirectiveLimelight Directive @teamoglobin.bsky.social · 24/06/2025We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work! 196
Limelight Directive @teamoglobin.bsky.social · 24/08/2025Some Trinkets have been found to have special "Conditions", giving them additional properties! Some are simple benefits, while others offer some kind of trade-off... maybe a Trinket you wouldn't usually take is more appealing if it's Vintage! #gamedev #indiedev #indiegame #godot 1199
Limelight Directive @teamoglobin.bsky.social · 19/08/2025Did you know? Every game that has ever been made would be better if it had a soccer ball in it. #indiegame #indiedev #gamedev #godot 1229
Limelight Directive @teamoglobin.bsky.social · 17/08/2025Trinket: Big Red Button "Enemies have a chance to explode when killed" That would explain why it looks the way it does. It could be good, or it could be bad. Make sure to keep your distance! #indiegame #indiedev #gamedev #godot 38718
Limelight Directive @teamoglobin.bsky.social · 10/08/2025Some people were glad when the pigeons finally left our city. They had no idea what was coming. #screenshotsaturday #indiegame #godot 0125
Limelight Directive @teamoglobin.bsky.social · 03/08/2025When entering checkpoints, you will occasionally come across a Recycler, allowing you to exchange one of your Trinkets for a different one. The types of deals they offer can vary, so always be sure to check them! #indiegame #indiedev #gamedev #godot 0155
Limelight Directive @teamoglobin.bsky.social · 26/07/2025One of the many Trinkets that have been recently added: the Laser Pointer. #indiegame #indiedev #gamedev #godot 0177
Limelight Directive @teamoglobin.bsky.social · 18/07/2025Another example of an Augment for Scraps: Conductive Plating. #indiegame #indiedev #gamedev #godot 0207
Limelight Directive @teamoglobin.bsky.social · 16/07/2025Here's a look at some of the hazards you'll find in the 2nd stage: The Wildlands. #indiegame #indiedev #gamedev #godot 0204
Limelight Directive @teamoglobin.bsky.social · 03/07/2025Here's a look at our 3rd playable model: Artillery! Artillery is all about explosions! Their damage output is devastating... including against yourself. #indiegame #indiedev #gamedev #godot 2338
Limelight Directive @teamoglobin.bsky.social · 29/06/2025Concept art -> In-game Not all of my concept art is this sloppy but sometimes it's just about conveying the positioning of things more than anything. This is also why you should make artist friends. - @guwahavel.bsky.social #indiedev #indiegame #gamedev #godot 2223
Limelight Directive @teamoglobin.bsky.social · 26/06/2025Sorry for the lack of teasers. We've been working on a lot of UI stuff that's boring to look at until its all in motion. Here's a little peek at what the main menu will look like. Start a run within seconds! #gamedev #indiedev #indiegame #godot 1255
Limelight Directive @teamoglobin.bsky.social · 24/06/2025Here's a snippet of what our gameplay looks like: bsky.app/profile/team... 020
Limelight Directive @teamoglobin.bsky.social · 24/06/2025We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work! 196
Limelight Directive @teamoglobin.bsky.social · 15/06/2025Some machines are incapable of straying away from pre-programmed trajectories. #indiegame #indiedev #gamedev #godot 0124
Limelight Directive @teamoglobin.bsky.social · 14/06/2025Ball likes to go fast. (Though doesn't everyone?) #indiegame #indiegev #gamedev #godot 1275
Reposted by Limelight DirectiveQuinn @sudoquinn.bsky.social · 12/06/2025When I'm *slightly* more free I'll get around to drawin somethin actually good for @teamoglobin.bsky.social 's characters, cuz they're peak 0233
Limelight Directive @teamoglobin.bsky.social · 11/06/2025Select your model! ...What do you mean there's only two of them?! You'll have to come back later for more... #indiegame #indiedev #gamedev #godot 0258
Limelight Directive @teamoglobin.bsky.social · 03/06/2025If you make it to the Wildlands, you will have the first chance to enter a Crucible to obtain an Augment, powerful upgrades which each character has their own exclusive selection. The goal is for each one to change the how the game is played! 022
Limelight Directive @teamoglobin.bsky.social · 01/06/2025Did You Know?: The Walking Turret enemy used to be able to summon reinforcements. If exploited by the player, this could allow them to spawn so many of them that it lagged the game. To fix this, the Walking Turret enemy was scrapped and replaced by the "Strolling Shooter". 061
Limelight Directive @teamoglobin.bsky.social · 29/05/2025(It will be difficult to obtain 10 copies of a Trinket in practice, this is just for a demonstration) 000
Limelight Directive @teamoglobin.bsky.social · 29/05/2025Trinkets in Limelight Directive are stackable, so here's an example: Gunpowder is a Trinket which increases the radius of explosions. You may be tempted to use it to make the size of your Blast massive, until you remember it affects EVERY explosion. 183
Limelight Directive @teamoglobin.bsky.social · 24/05/2025Each stage will have checkpoints which give you some basic resources, but more importantly an opportunity to open a Package. Within these boxes, you will be presented several pieces of "worthless" garbage, referred to as "Trinkets", which you can take to gain various boosts. 084
Limelight Directive @teamoglobin.bsky.social · 23/05/2025Fun Fact: Scraps was originally planned to have a mouth in their design. However this was "scrapped" due to the fact that they would not stop screaming unless it was removed. 0163
Limelight Directive @teamoglobin.bsky.social · 22/05/2025The Wildlands, the 2nd area in Limelight Directive. With wires for veins and dried grass for skin, most machines can trace the source of their energy to somewhere within. Being the only area that could be still considered "alive", things get gloomier from here. 092
Limelight Directive @teamoglobin.bsky.social · 17/05/2025Note: Everything in our teasers in WIP to some degree, and some subject to be more polished/finalized in the future. (Ex: Sound effects for the cannon enemy) 030
Limelight Directive @teamoglobin.bsky.social · 17/05/2025Explosive confrontation! #gamedev #indiedev #indiegame #godot 1175