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Limelight Directive

@teamoglobin.bsky.social
100 followers 5 following 68 posts

Game dev clump working on Limelight Directive Contact: teamoglobin@outlook.com or @guwahavel.bsky.social

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Reposted by Limelight Directive
Cadence @ciirulean.bsky.social · 04/06/2026
Pronoun Palace is out now on Steam for $19.84! s.team/a/3618850
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
I'd like to say there will be more regular updates, but it's unlikely. Making social media posts can be a pain and we/I would rather worry more about the actual development of the game for the time being. However, I will try to post more random teasers in the future. - @guwahavel.bsky.social
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
I'd like to go into more detail, but I'll limit it to mentioning that our game has 2 stage tracks and 1 boss track, made by our musician, @pittsbourne.bsky.social. They feature layers, transitions, and have been integrated into the flow of the game. Hopefully you will get to hear them soon.
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
We've implemented a lot of small pieces of feedback from the playtest, and our next items are reworking 2 of our characters and 1 of our bosses to raise their quality. In doing this, future characters and bosses will be improved by holding them to the same design standard.
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
Despite this, we have accomplished a lot in this period, including a round of playtesting with friends of ours. Our takeaway from that was despite everything, the game needed more refinement still, but the path forward and the vision of the project is now clearer then ever.
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
The long delay was because I wanted to get the game in a more polished state, and address some of the underlying issues with the game's design first. Then, I decided when we did start making posts again, we should show off of a bunch of cool things at once. This all compounded.
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Limelight Directive @teamoglobin.bsky.social · 03/05/2026
Hello. It's been awhile. Despite how it may seem, the rate of development on Limelight Directive has continued at the relatively same pace since our last update.
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Cadence @ciirulean.bsky.social · 03/05/2026
I finally made a trailer for our game, Pronoun Palace! Tell your friends and loved ones! youtu.be/Zfn-_mZ7JSQ
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Limelight Directive @teamoglobin.bsky.social · 25/12/2025
Once our 2nd boss is fully completed, we hope to start showing off more teasers, a lot of things have been added since then.
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Limelight Directive @teamoglobin.bsky.social · 25/12/2025
Merry Christmas! We've been continuing to work hard on the game since our last update. Our 2nd boss is functionally complete (but needs its assets cleaned up and visual polish), and we've started to add Augments for our 3rd character (Artillery). #indiegame #indiedev #gamedev
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Cadence @ciirulean.bsky.social · 27/11/2025
Check out my upcoming video game on Steam! My friends are calling it “the best roguelike in the past 5 years.” store.steampowered.com/app/3618850/...
store.steampowered.com
Pronoun Palace on Steam
Pronoun Palace is a word-spelling roguelike set in a dystopian future where the government has taken your pronouns. Use spells to manipulate letter tiles, catch fish, and abuse amphetamines to defeat ...
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Limelight Directive @teamoglobin.bsky.social · 08/11/2025
We want to do some more teasers hopefully soon, right now we are making a bunch of cool stuff so when we post more teasers we'll have a lot of exciting things to show at once!
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Limelight Directive @teamoglobin.bsky.social · 08/11/2025
We've also finally found a composer and implemented music for our game! The game is in an excellent state right now, and its getting even better as we get closer and closer to a playable demo.
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Limelight Directive @teamoglobin.bsky.social · 08/11/2025
Hi everyone! It's been awhile, but we're still working on this! There were some tough-to-solve design problems with our game, which is why we stopped posting teasers so we could focus on them, but those problems have been solved and progress has gone smoothly!
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Reposted by Limelight Directive
Limelight Directive @teamoglobin.bsky.social · 24/06/2025
We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work!
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Limelight Directive @teamoglobin.bsky.social · 24/08/2025
Deals from the bargain bin
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Limelight Directive @teamoglobin.bsky.social · 24/08/2025
Some Trinkets have been found to have special "Conditions", giving them additional properties! Some are simple benefits, while others offer some kind of trade-off... maybe a Trinket you wouldn't usually take is more appealing if it's Vintage! #gamedev #indiedev #indiegame #godot
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Limelight Directive @teamoglobin.bsky.social · 19/08/2025
The more balls, the better!
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Limelight Directive @teamoglobin.bsky.social · 19/08/2025
Did you know? Every game that has ever been made would be better if it had a soccer ball in it. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 17/08/2025
Trinket: Big Red Button "Enemies have a chance to explode when killed" That would explain why it looks the way it does. It could be good, or it could be bad. Make sure to keep your distance! #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 10/08/2025
Some people were glad when the pigeons finally left our city. They had no idea what was coming. #screenshotsaturday #indiegame #godot
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Limelight Directive @teamoglobin.bsky.social · 08/08/2025
New marketing scheme #genius #goodidea
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Limelight Directive @teamoglobin.bsky.social · 03/08/2025
When entering checkpoints, you will occasionally come across a Recycler, allowing you to exchange one of your Trinkets for a different one. The types of deals they offer can vary, so always be sure to check them! #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 26/07/2025
One of the many Trinkets that have been recently added: the Laser Pointer. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 18/07/2025
Another example of an Augment for Scraps: Conductive Plating. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 16/07/2025
Here's a look at some of the hazards you'll find in the 2nd stage: The Wildlands. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 12/07/2025
Did you know?
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Limelight Directive @teamoglobin.bsky.social · 03/07/2025
Here's a look at our 3rd playable model: Artillery! Artillery is all about explosions! Their damage output is devastating... including against yourself. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 29/06/2025
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Limelight Directive @teamoglobin.bsky.social · 29/06/2025
Concept art -> In-game Not all of my concept art is this sloppy but sometimes it's just about conveying the positioning of things more than anything. This is also why you should make artist friends. - @guwahavel.bsky.social #indiedev #indiegame #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 26/06/2025
bsky.app/profile/team...
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Limelight Directive @teamoglobin.bsky.social · 26/06/2025
Sorry for the lack of teasers. We've been working on a lot of UI stuff that's boring to look at until its all in motion. Here's a little peek at what the main menu will look like. Start a run within seconds! #gamedev #indiedev #indiegame #godot
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Limelight Directive @teamoglobin.bsky.social · 24/06/2025
Here's a snippet of what our gameplay looks like: bsky.app/profile/team...
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Limelight Directive @teamoglobin.bsky.social · 24/06/2025
We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work!
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Limelight Directive @teamoglobin.bsky.social · 15/06/2025
Some machines are incapable of straying away from pre-programmed trajectories. #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 14/06/2025
Ball likes to go fast. (Though doesn't everyone?) #indiegame #indiegev #gamedev #godot
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Reposted by Limelight Directive
Quinn @sudoquinn.bsky.social · 12/06/2025
When I'm *slightly* more free I'll get around to drawin somethin actually good for @teamoglobin.bsky.social 's characters, cuz they're peak
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Limelight Directive @teamoglobin.bsky.social · 12/06/2025
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Limelight Directive @teamoglobin.bsky.social · 12/06/2025
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Limelight Directive @teamoglobin.bsky.social · 11/06/2025
Select your model! ...What do you mean there's only two of them?! You'll have to come back later for more... #indiegame #indiedev #gamedev #godot
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Limelight Directive @teamoglobin.bsky.social · 03/06/2025
If you make it to the Wildlands, you will have the first chance to enter a Crucible to obtain an Augment, powerful upgrades which each character has their own exclusive selection. The goal is for each one to change the how the game is played!
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Limelight Directive @teamoglobin.bsky.social · 01/06/2025
Did You Know?: The Walking Turret enemy used to be able to summon reinforcements. If exploited by the player, this could allow them to spawn so many of them that it lagged the game. To fix this, the Walking Turret enemy was scrapped and replaced by the "Strolling Shooter".
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Limelight Directive @teamoglobin.bsky.social · 29/05/2025
(It will be difficult to obtain 10 copies of a Trinket in practice, this is just for a demonstration)
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Limelight Directive @teamoglobin.bsky.social · 29/05/2025
Trinkets in Limelight Directive are stackable, so here's an example: Gunpowder is a Trinket which increases the radius of explosions. You may be tempted to use it to make the size of your Blast massive, until you remember it affects EVERY explosion.
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Limelight Directive @teamoglobin.bsky.social · 24/05/2025
Each stage will have checkpoints which give you some basic resources, but more importantly an opportunity to open a Package. Within these boxes, you will be presented several pieces of "worthless" garbage, referred to as "Trinkets", which you can take to gain various boosts.
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Limelight Directive @teamoglobin.bsky.social · 23/05/2025
Fun Fact: Scraps was originally planned to have a mouth in their design. However this was "scrapped" due to the fact that they would not stop screaming unless it was removed.
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Limelight Directive @teamoglobin.bsky.social · 22/05/2025
The Wildlands, the 2nd area in Limelight Directive. With wires for veins and dried grass for skin, most machines can trace the source of their energy to somewhere within. Being the only area that could be still considered "alive", things get gloomier from here.
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Limelight Directive @teamoglobin.bsky.social · 17/05/2025
Note: Everything in our teasers in WIP to some degree, and some subject to be more polished/finalized in the future. (Ex: Sound effects for the cannon enemy)
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Limelight Directive @teamoglobin.bsky.social · 17/05/2025
Explosive confrontation! #gamedev #indiedev #indiegame #godot
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Limelight Directive @teamoglobin.bsky.social · 16/05/2025
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