Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 04/06/2026Pronoun Palace is out now on Steam for $19.84! s.team/a/3618850 13376144
Limelight Directive @teamoglobin.bsky.social · 03/05/2026Hello. It's been awhile. Despite how it may seem, the rate of development on Limelight Directive has continued at the relatively same pace since our last update. 2144
Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 03/05/2026I finally made a trailer for our game, Pronoun Palace! Tell your friends and loved ones! youtu.be/Zfn-_mZ7JSQ 417876
Limelight Directive @teamoglobin.bsky.social · 25/12/2025Merry Christmas! We've been continuing to work hard on the game since our last update. Our 2nd boss is functionally complete (but needs its assets cleaned up and visual polish), and we've started to add Augments for our 3rd character (Artillery). #indiegame #indiedev #gamedev 15311
Reposted by Limelight DirectiveCadence @ciirulean.bsky.social · 27/11/2025Check out my upcoming video game on Steam! My friends are calling it “the best roguelike in the past 5 years.” store.steampowered.com/app/3618850/...store.steampowered.comPronoun Palace on SteamPronoun Palace is a word-spelling roguelike set in a dystopian future where the government has taken your pronouns. Use spells to manipulate letter tiles, catch fish, and abuse amphetamines to defeat ... 27028
Limelight Directive @teamoglobin.bsky.social · 08/11/2025Hi everyone! It's been awhile, but we're still working on this! There were some tough-to-solve design problems with our game, which is why we stopped posting teasers so we could focus on them, but those problems have been solved and progress has gone smoothly! 1116
Reposted by Limelight DirectiveLimelight Directive @teamoglobin.bsky.social · 24/06/2025We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work! 196
Limelight Directive @teamoglobin.bsky.social · 24/08/2025Some Trinkets have been found to have special "Conditions", giving them additional properties! Some are simple benefits, while others offer some kind of trade-off... maybe a Trinket you wouldn't usually take is more appealing if it's Vintage! #gamedev #indiedev #indiegame #godot 1199
Limelight Directive @teamoglobin.bsky.social · 19/08/2025Did you know? Every game that has ever been made would be better if it had a soccer ball in it. #indiegame #indiedev #gamedev #godot 1229
Limelight Directive @teamoglobin.bsky.social · 17/08/2025Trinket: Big Red Button "Enemies have a chance to explode when killed" That would explain why it looks the way it does. It could be good, or it could be bad. Make sure to keep your distance! #indiegame #indiedev #gamedev #godot 38718
Limelight Directive @teamoglobin.bsky.social · 10/08/2025Some people were glad when the pigeons finally left our city. They had no idea what was coming. #screenshotsaturday #indiegame #godot 0125
Limelight Directive @teamoglobin.bsky.social · 03/08/2025When entering checkpoints, you will occasionally come across a Recycler, allowing you to exchange one of your Trinkets for a different one. The types of deals they offer can vary, so always be sure to check them! #indiegame #indiedev #gamedev #godot 0155
Limelight Directive @teamoglobin.bsky.social · 26/07/2025One of the many Trinkets that have been recently added: the Laser Pointer. #indiegame #indiedev #gamedev #godot 0177
Limelight Directive @teamoglobin.bsky.social · 18/07/2025Another example of an Augment for Scraps: Conductive Plating. #indiegame #indiedev #gamedev #godot 0207
Limelight Directive @teamoglobin.bsky.social · 16/07/2025Here's a look at some of the hazards you'll find in the 2nd stage: The Wildlands. #indiegame #indiedev #gamedev #godot 0204
Limelight Directive @teamoglobin.bsky.social · 03/07/2025Here's a look at our 3rd playable model: Artillery! Artillery is all about explosions! Their damage output is devastating... including against yourself. #indiegame #indiedev #gamedev #godot 2338
Limelight Directive @teamoglobin.bsky.social · 29/06/2025Concept art -> In-game Not all of my concept art is this sloppy but sometimes it's just about conveying the positioning of things more than anything. This is also why you should make artist friends. - @guwahavel.bsky.social #indiedev #indiegame #gamedev #godot 2223
Limelight Directive @teamoglobin.bsky.social · 26/06/2025Sorry for the lack of teasers. We've been working on a lot of UI stuff that's boring to look at until its all in motion. Here's a little peek at what the main menu will look like. Start a run within seconds! #gamedev #indiedev #indiegame #godot 1255
Limelight Directive @teamoglobin.bsky.social · 24/06/2025We're LOOKING FOR A MUSICIAN that can make electronic music with a bit of industrial and rock elements. High energy and good basslines are also important! If you think your style is a good fit for our game, then contact us with some examples of your work! 196
Limelight Directive @teamoglobin.bsky.social · 15/06/2025Some machines are incapable of straying away from pre-programmed trajectories. #indiegame #indiedev #gamedev #godot 0124
Limelight Directive @teamoglobin.bsky.social · 14/06/2025Ball likes to go fast. (Though doesn't everyone?) #indiegame #indiegev #gamedev #godot 1275
Reposted by Limelight DirectiveQuinn @sudoquinn.bsky.social · 12/06/2025When I'm *slightly* more free I'll get around to drawin somethin actually good for @teamoglobin.bsky.social 's characters, cuz they're peak 0233
Limelight Directive @teamoglobin.bsky.social · 11/06/2025Select your model! ...What do you mean there's only two of them?! You'll have to come back later for more... #indiegame #indiedev #gamedev #godot 0258
Limelight Directive @teamoglobin.bsky.social · 03/06/2025If you make it to the Wildlands, you will have the first chance to enter a Crucible to obtain an Augment, powerful upgrades which each character has their own exclusive selection. The goal is for each one to change the how the game is played! 022
Limelight Directive @teamoglobin.bsky.social · 01/06/2025Did You Know?: The Walking Turret enemy used to be able to summon reinforcements. If exploited by the player, this could allow them to spawn so many of them that it lagged the game. To fix this, the Walking Turret enemy was scrapped and replaced by the "Strolling Shooter". 061
Limelight Directive @teamoglobin.bsky.social · 29/05/2025Trinkets in Limelight Directive are stackable, so here's an example: Gunpowder is a Trinket which increases the radius of explosions. You may be tempted to use it to make the size of your Blast massive, until you remember it affects EVERY explosion. 183
Limelight Directive @teamoglobin.bsky.social · 24/05/2025Each stage will have checkpoints which give you some basic resources, but more importantly an opportunity to open a Package. Within these boxes, you will be presented several pieces of "worthless" garbage, referred to as "Trinkets", which you can take to gain various boosts. 084
Limelight Directive @teamoglobin.bsky.social · 23/05/2025Fun Fact: Scraps was originally planned to have a mouth in their design. However this was "scrapped" due to the fact that they would not stop screaming unless it was removed. 0163
Limelight Directive @teamoglobin.bsky.social · 22/05/2025The Wildlands, the 2nd area in Limelight Directive. With wires for veins and dried grass for skin, most machines can trace the source of their energy to somewhere within. Being the only area that could be still considered "alive", things get gloomier from here. 092
Limelight Directive @teamoglobin.bsky.social · 17/05/2025Explosive confrontation! #gamedev #indiedev #indiegame #godot 1175
Limelight Directive @teamoglobin.bsky.social · 11/05/2025We have decided to revisit the core gameplay loop. Limelight Directive is now a game about kicking over piles of cans. We hope you enjoy. #gamedev #indiedev #indiegame #screenshotsaturday 0195
Limelight Directive @teamoglobin.bsky.social · 06/05/2025Which one are you taking? (Trick question: You can take all of them) #gamedev #indiedev #indiegame 1183
Limelight Directive @teamoglobin.bsky.social · 30/04/2025Some visual improvements to Junkyard #gamedev #indiedev #indiegame 1152
Limelight Directive @teamoglobin.bsky.social · 26/04/2025Day: FINAL With horrible taste in fashion but excellent taste in firearms, McGuffin positions himself as one of the final challenges you may come across in the Junkyard. #gamedev #indiedev #indiegame #screenshotdaybeforesaturday 42910
Limelight Directive @teamoglobin.bsky.social · 25/04/2025Day: 6/7 As you reach the end of a stage, the defenses will ramp up accordingly. Though I guess those guys slacking on the job didn't get HIS memo... 2103
Limelight Directive @teamoglobin.bsky.social · 24/04/2025Day: 5/7 When facing off against stronger foes, you will need to use your stronger tools. Blasts not only pack a punch but also pack a variety of other utilities. What do you notice? #gamedev #indiedev #indiegame 2196
Limelight Directive @teamoglobin.bsky.social · 23/04/2025Day: 4/7 In the teasers so far, you've seen only the first playable model, known as "Scraps". But trust us when we say we have a diverse lineup of- Looks like that one is still in the prototyping phase. Something about "not being fully coded" yet. #gamedev #indiedev #indiegame 2327
Limelight Directive @teamoglobin.bsky.social · 22/04/2025Day: 3/7 Energy can be collected to boost your speed, and getting enough will allow you to blitz through rooms. All enemies drop energy when killed, but some enemies produce it when attacking as well. Wait... what's that guy doing? #gamedev #indiedev #indiegame #thingamabob 3156
Limelight Directive @teamoglobin.bsky.social · 21/04/2025Day: 2/7 In the Junkyard, some situations resolve themselves. #gamedev #indiedev #indiegame 2307
Limelight Directive @teamoglobin.bsky.social · 20/04/2025Day: 1/7 Teamoglobin presents: Limelight Directive! A fast-paced action roguelike where you blitz through room after room of robotic foes, traversing through a world marred by pollution and waste. #screenshotsaturday #gamedev #indiedev #indiegame 13716