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@tdariusb.bsky.social
54 followers 122 following 173 posts

Game Dev Student getting his masters, professional Monster™ slayer and gamings biggest hater. Working on an indie roguelike as the main programmer of @ftwentertainment.bsky.social Anti-AI in any part of the creative process. he/him

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Emily M. Bender @emilymbender.bsky.social · 22/09/2026
From @timnitgebru.blacksky.app and me on what we should take from the 2026 summer of AI hype: www.technologyreview.com/2026/09/22/1...
technologyreview.com
Don’t be fooled by this summer of AI hype
Breathless claims about AGI and new capabilities fall apart pretty quickly under scrutiny.
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pretty BOO!!!👻👻🎃🎃😈😈🎃👻!!!😈g @inyourculture.bsky.social · 21/09/2026
unironically this is a harbinger of our cultural victory
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Xero now with 100% more 🎃 @artificer-ind.bsky.social · 09/09/2026
Still patiently waiting to be "left behind" by AI rather than it chasing me across every damn space like a slasher in a low budget flick.
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tante @tante.cc · 19/09/2026
So. Berlin. Morgen ist Wahl. Bitte geht hin. Und wenn ihr Euch unsicher seid: Also ich wähle die Linke. Kann man glaube ich gut machen. (Transparenzhinweis: Ich bin funktionsloses Parteimitglied)
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Pacoco @pacocoart.bsky.social · 29/08/2026
Day 4 of showing my game at gamescom Drop by our booth if you like handpainted art, dice and card games😌🎲
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 26/08/2026
I fell in love with dry landscapes while traveling and now I'm making a game about it! In WATERFUL you guide water through tiny desert valleys and let plants grow. Discover the animals attracted to the new habitats and solve tiny puzzles. Can you see the resemblance?
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 26/08/2026
So so excited to announce that I'm teaming up with the super lovely folks at @wholesomegames.com! WATERFUL is now officially part of Wholesome Games Presents 🥳🤩😱🎉✨
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Klockbox @tdariusb.bsky.social · 20/08/2026
Yeah, that was totally my shortsightedness. This is my first ever project on this scale and this complexity. Good luck to you in your further development! :)
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Klockbox @tdariusb.bsky.social · 20/08/2026
I feel you. My current problem with our yatzy-combat is: "Oh, you generate the actions you will take when slotting in your resources? Nice try, ever thought about relevant values might change between slotting and execution?" Well back to the drawing board it is...
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Eternal Skies TCG RPG @eternalskies.neocities.org · 20/08/2026
Inventing cards in paper is so so so so much easier than converting them to flexible interpretable code that a user can easily modify. When this card deals damage with a cannon, that damage is doubled. Sounds easy right? Oh no no no. No no no no no no no.
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 14/07/2026
I've made some changes to the sticker book so it can hopefully explain better where to find which animal. I liked the old photo album vibes but I think the cutout shows better what shape is needed to create the biome. Which version do you like best? 🤔
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Eternal Skies TCG RPG @eternalskies.neocities.org · 04/02/2025
I feel bad for all the indie game devs out there making horror games right now, having to compete with reality and all.
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Constantin "The Gaming Copywriter" Dumitru @gamingcopywriter.bsky.social · 02/07/2026
July will be stacked with dev interviews 🔥 Next week, I'll have a chat with the lovely Jennifer and Luca about their upcoming #TowerDefense #CardGame: Cards & Cannons. Next Friday. 13:00 EST 19:00 CET 🔴LIVE at www.twitch.tv/gamingcopywr... #IndieGames #IndieDevs @flameheadgames.bsky.social
Interview about the upcoming tower defense card game:
Cards & Cannons

https://store.steampowered.com/app/4536920/Cards__Cannons/

Friday, July 10th
13:00 EST
19:00 CET

🔴LIVE at https://www.twitch.tv/gamingcopywriter
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 02/07/2026
We are excited! 🥳
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 18/06/2026
Developing a game can feel like a TV show sometimes with all the drama, high stakes and cliffhangers. That gave us a funny idea... thanks, Magnum! @magnumpihq.bsky.social
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Luke Plunkett @lukeplunkett.com · 16/06/2026
would love to hear thoughts from other artists about this extraordinary video epic just released, in which two fortnite artists narrate a sales pitch for AI doing all kinds of bullshit right in the middle of the creative process
youtu.be
A Look At Epic’s Art Concepting Process
YouTube video by Unreal Engine
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Pacoco @pacocoart.bsky.social · 11/06/2026
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 09/06/2026
Once Upon A Die is a deckbuilding roguelike with dice set in the fairytale apocalypse. We're working hard to finish our demo in time for #gamescom Would you want to play? Learn more on our discord, link in bio. #roguelike #indiedev #dnd
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 06/06/2026
✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas
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KrisWB 🌱 @kriswbennett.co.uk · 06/06/2026
💧 Waterful 💧 Transform the dry landscape into a lush oasis 🌴 By solo dev @lenjamakesgames.bsky.social A peaceful nature-builder, dig riverbeds to guide water through tiny procedurally generated desert valleys 💌 email press@ / creators@ futurefriendsgames.com to get on the review list
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 29/05/2026
Hey there BlueSky! We are Fuchsteufelswild, a new indie game dev team working on #OnceUponADie, a dice building roguelike set in the 1970s fairytale apocalypse. Wanna learn more? Check us out in this video and at gamescom this year!
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Lennard Willms @lennardwillms.bsky.social · 28/05/2026
Our amazing artist, everybody! Check out our game Once Upon A Die @ftwentertainment.bsky.social
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Pacoco @pacocoart.bsky.social · 28/05/2026
LIFE UPDATE never thought I would make this video😭✨
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Klockbox @tdariusb.bsky.social · 28/05/2026
7/7 a unique map system that allows for a more freeform routing than linear node trees. At least, that is our current plan. We are still in pre-production, and all of this could be subject to change. :) I'm the game systems designer and programmer and thanks for the question!
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Klockbox @tdariusb.bsky.social · 28/05/2026
6/7 After use, they cycle to the bottom of your stack, and you gain acess to the next one. So, it's a game of strategy, planning, and taking chances. All this is then expanded with unique enemy designs, a variety of status effects, and embedded into a run structure with persistent hit points and...
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Klockbox @tdariusb.bsky.social · 28/05/2026
5/7 while also removing the risk to damage yourself. To compensate for this variety, our item system, while resembling a typical card stack at first glance, is a perfect information game. You can collect each item you find and choose 8 to bring into an encounter. 4 are in your hand at all times...
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Klockbox @tdariusb.bsky.social · 28/05/2026
4/7 Furthermore, we want to implement the opportunity to manipulate your dice more granularly by changing die faces. You could change the 6-side of the aforementioned die to a lower value, lowering its potential face values, but boosting the chance of rolling pairs (of 5s, for example)...
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Klockbox @tdariusb.bsky.social · 28/05/2026
3/7 "If you roll this die and it lands on a one, it grants you a reroll for any amount of dice, but deals damage to you if it lands on a 6" A 6 being valuable for items that scake their effects with the dice total that is being used to power it.
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Klockbox @tdariusb.bsky.social · 28/05/2026
2/7 You use your dice and, importantly, the combinations/hands you roll to activate and use your items. The dice effects can be simple additive effects like boosting an item with extra damage or things like:
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Klockbox @tdariusb.bsky.social · 28/05/2026
So, if you're down for a little deep cut explanation (this might need a few posts): 1/7 There are two main parts for the player to collect - dice and items. Dice come with several differing effects that either work on their own or synergize with different aspects of the items.
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Pacoco @pacocoart.bsky.social · 28/05/2026
first look at our project is over on our studio profile: bsky.app/profile/ftwe...
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 28/05/2026
Hey there BlueSky! We are Fuchsteufelswild, a new indie game dev team working on #OnceUponADie, a dice building roguelike set in the 1970s fairytale apocalypse. Wanna learn more? Check out a first sneak peak of the game here: www.youtube.com/shorts/AH-OD...
youtube.com
We have only 100 days to finish our #indiegame for gamescom!
YouTube video by Fuchsteufelswild Entertainment
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Pacoco @pacocoart.bsky.social · 26/05/2026
ゴゴゴゴゴゴ
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Paragon of Biests @biestibelzer.bsky.social · 26/05/2026
Not once, not going to 💪🏽
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Klockbox @tdariusb.bsky.social · 22/05/2026
The little wiggle the arrows do when they hit the ground is just
media.tenor.com
a cartoon of a chef with a needle in his mouth is playing at 4:32
ALT: a cartoon of a chef with a needle in his mouth is playing at 4:32
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 22/05/2026
We recently added this new action card to Cards & Cannons 👻⚔️ It summons ghost arrows from the sky to rain down on enemy waves ✨ #indiegame #gamedev #roguelike #deckbuilder #towerdefense
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Simogo @simogo.com · 26/03/2026
It's that time again
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PC Gamer @pcgamer.com · 11/05/2026
Many fall in the face of chaos, but not this one. Not today. #pcgamer #pcgaming #darkestdungeon
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 27/04/2026
A good unlock screen just hits different! We worked hard to make ours feel as satisfying as possible.✨ What do you think? 👀 #indiedev #gamedev #indiegame #towerdefense #deckbuilder #roguelike
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 25/04/2026
We have some cozy chill moments and some increment escalation moments in our game! What do you prefer on a Saturday morning?😄 #Screenshotsaturday #Towerdefense #Deckbuilder #roguelike #Indiegame #GameDev
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Klockbox @tdariusb.bsky.social · 24/04/2026
LesgooooooO!
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 23/04/2026
Wishlist Cards & Cannons NOW on Steam!⚔️ 👑 👉🏻https://store.steampowered.com/app/4536920/Cards__Cannons/ Join our Discord and become part of the community! 🔥🔥🔥 World premiere at: @secondwindgroup.com #towerdefense #deckbuilder #roguelike #indiegame #gamedev
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 17/04/2026
6 days to go! 😮💥 #towerdefense #deckbuilder #roguelike #indiegame #gamedev
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Kieron Gillen @kierongillen.bsky.social · 03/04/2026
Great Journalism changes how you see the world. Old Man Murray's Time To Crate system was great journalism.
	Blood 2 (Demo)
StC: 3 seconds
Notes:  You start in an elevator.  The elevator doors open to reveal a mother crate and its young.
Comments:
Kevin: This shot reminds me: You'll see games with forklifts and crates, but you won't see one goddamn pallet. You know what a pallet is right? Yeah, you worked at the warehouse, you know. But all these whiny bitches who go to college on their parents' money and then design games have never been inside a real fucking warehouse and have no fucking clue that in order to move a fucking crate, you need to have a goddamn pallet.  Hey Monolith, how'd that fucking box get in there?
  
	Abomination
StC: 5 seconds
Notes:  You have to click through a bunch of maps to get to the crates.
Comments:
Chet: There's actually a pallet here.  Unfortunately, it's sitting next to the crates.  It's like the designers knew the pallets had something to do with crates, but weren't sure what, so they just scattered a few around them.
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jonathan 'der bernhard' / 'jurt' löffelbein @derloeffelbein.bsky.social · 03/04/2026
an jesus stelle hätte ich mich einfach nicht ans kreuz nageln lassen sondern mich einfach geschickt abgerollt
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Klockbox @tdariusb.bsky.social · 27/03/2026
Yeeees! Let's gooo. The game is awesome!
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Casey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 27/03/2026
Hey folks, I just found a copy of the game BLOODLETTER in my inbox, and I took one look at it and immediately have to give it a shout-out because WOW look at that artstyle! And there is a demo, so you can give it a try yourselves right now.
store.steampowered.com
BLOODLETTER on Steam
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
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Klockbox @tdariusb.bsky.social · 25/03/2026
[Day 12] I fell sick and spent yesterday sleeping and binging StS 2. I'm not quite well again, so instead of coding I'll finish the write up so I can turn the project in tomorrow. I hope, I'll find the time to refine the prototype. Sorry for the anticlimactic ending! #indiedev #gamedev
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Klockbox @tdariusb.bsky.social · 24/03/2026
Sorry, no posts today. I am a bit sick and won't work.
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Klockbox @tdariusb.bsky.social · 23/03/2026
Back with an update on the waypoint/stopover system. Its there! (aside from a few odd behaviors on the nodes) I don't like that the map is constantly blinking to show, that all nodes will be out of reach. Might change that. Not feeling too well, so I'll quit for today. Cy'all! #indiedev #gamedev
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