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@tdariusb.bsky.social
54 followers 123 following 173 posts

Game Dev Student getting his masters, professional Monster™ slayer and gamings biggest hater. Working on an indie roguelike as the main programmer of @ftwentertainment.bsky.social Anti-AI in any part of the creative process. he/him

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Emily M. Bender @emilymbender.bsky.social · 22/09/2026
From @timnitgebru.blacksky.app and me on what we should take from the 2026 summer of AI hype: www.technologyreview.com/2026/09/22/1...
technologyreview.com
Don’t be fooled by this summer of AI hype
Breathless claims about AGI and new capabilities fall apart pretty quickly under scrutiny.
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pretty bug @inyourculture.bsky.social · 21/09/2026
unironically this is a harbinger of our cultural victory
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Xero Reynolds 41/100 on Patreon @artificer-ind.bsky.social · 09/09/2026
Still patiently waiting to be "left behind" by AI rather than it chasing me across every damn space like a slasher in a low budget flick.
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tante @tante.cc · 19/09/2026
So. Berlin. Morgen ist Wahl. Bitte geht hin. Und wenn ihr Euch unsicher seid: Also ich wähle die Linke. Kann man glaube ich gut machen. (Transparenzhinweis: Ich bin funktionsloses Parteimitglied)
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Pacoco @pacocoart.bsky.social · 29/08/2026
Day 4 of showing my game at gamescom Drop by our booth if you like handpainted art, dice and card games😌🎲
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 26/08/2026
I fell in love with dry landscapes while traveling and now I'm making a game about it! In WATERFUL you guide water through tiny desert valleys and let plants grow. Discover the animals attracted to the new habitats and solve tiny puzzles. Can you see the resemblance?
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 26/08/2026
So so excited to announce that I'm teaming up with the super lovely folks at @wholesomegames.com! WATERFUL is now officially part of Wholesome Games Presents 🥳🤩😱🎉✨
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Eternal Skies TCG RPG @eternalskies.neocities.org · 20/08/2026
Inventing cards in paper is so so so so much easier than converting them to flexible interpretable code that a user can easily modify. When this card deals damage with a cannon, that damage is doubled. Sounds easy right? Oh no no no. No no no no no no no.
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 14/07/2026
I've made some changes to the sticker book so it can hopefully explain better where to find which animal. I liked the old photo album vibes but I think the cutout shows better what shape is needed to create the biome. Which version do you like best? 🤔
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Eternal Skies TCG RPG @eternalskies.neocities.org · 04/02/2025
I feel bad for all the indie game devs out there making horror games right now, having to compete with reality and all.
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Constantin "The Gaming Copywriter" Dumitru @gamingcopywriter.bsky.social · 02/07/2026
July will be stacked with dev interviews 🔥 Next week, I'll have a chat with the lovely Jennifer and Luca about their upcoming #TowerDefense #CardGame: Cards & Cannons. Next Friday. 13:00 EST 19:00 CET 🔴LIVE at www.twitch.tv/gamingcopywr... #IndieGames #IndieDevs @flameheadgames.bsky.social
Interview about the upcoming tower defense card game:
Cards & Cannons

https://store.steampowered.com/app/4536920/Cards__Cannons/

Friday, July 10th
13:00 EST
19:00 CET

🔴LIVE at https://www.twitch.tv/gamingcopywriter
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 02/07/2026
We are excited! 🥳
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 18/06/2026
Developing a game can feel like a TV show sometimes with all the drama, high stakes and cliffhangers. That gave us a funny idea... thanks, Magnum! @magnumpihq.bsky.social
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Luke Plunkett @lukeplunkett.com · 16/06/2026
would love to hear thoughts from other artists about this extraordinary video epic just released, in which two fortnite artists narrate a sales pitch for AI doing all kinds of bullshit right in the middle of the creative process
youtu.be
A Look At Epic’s Art Concepting Process
YouTube video by Unreal Engine
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Pacoco @pacocoart.bsky.social · 11/06/2026
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 09/06/2026
Once Upon A Die is a deckbuilding roguelike with dice set in the fairytale apocalypse. We're working hard to finish our demo in time for #gamescom Would you want to play? Learn more on our discord, link in bio. #roguelike #indiedev #dnd
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Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 06/06/2026
✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas
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KrisWB 🌱 @kriswbennett.co.uk · 06/06/2026
💧 Waterful 💧 Transform the dry landscape into a lush oasis 🌴 By solo dev @lenjamakesgames.bsky.social A peaceful nature-builder, dig riverbeds to guide water through tiny procedurally generated desert valleys 💌 email press@ / creators@ futurefriendsgames.com to get on the review list
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 29/05/2026
Hey there BlueSky! We are Fuchsteufelswild, a new indie game dev team working on #OnceUponADie, a dice building roguelike set in the 1970s fairytale apocalypse. Wanna learn more? Check us out in this video and at gamescom this year!
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Lennard Willms @lennardwillms.bsky.social · 28/05/2026
Our amazing artist, everybody! Check out our game Once Upon A Die @ftwentertainment.bsky.social
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Pacoco @pacocoart.bsky.social · 28/05/2026
LIFE UPDATE never thought I would make this video😭✨
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Pacoco @pacocoart.bsky.social · 28/05/2026
first look at our project is over on our studio profile: bsky.app/profile/ftwe...
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Once Upon A Die | Fuchsteufelswild Entertainment @gamesbyftw.bsky.social · 28/05/2026
Hey there BlueSky! We are Fuchsteufelswild, a new indie game dev team working on #OnceUponADie, a dice building roguelike set in the 1970s fairytale apocalypse. Wanna learn more? Check out a first sneak peak of the game here: www.youtube.com/shorts/AH-OD...
youtube.com
We have only 100 days to finish our #indiegame for gamescom!
YouTube video by Fuchsteufelswild Entertainment
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Pacoco @pacocoart.bsky.social · 26/05/2026
ゴゴゴゴゴゴ
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Paragon of Biests @biestibelzer.bsky.social · 26/05/2026
Not once, not going to 💪🏽
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 22/05/2026
We recently added this new action card to Cards & Cannons 👻⚔️ It summons ghost arrows from the sky to rain down on enemy waves ✨ #indiegame #gamedev #roguelike #deckbuilder #towerdefense
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Simogo @simogo.com · 26/03/2026
It's that time again
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PC Gamer @pcgamer.com · 11/05/2026
Many fall in the face of chaos, but not this one. Not today. #pcgamer #pcgaming #darkestdungeon
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 27/04/2026
A good unlock screen just hits different! We worked hard to make ours feel as satisfying as possible.✨ What do you think? 👀 #indiedev #gamedev #indiegame #towerdefense #deckbuilder #roguelike
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 25/04/2026
We have some cozy chill moments and some increment escalation moments in our game! What do you prefer on a Saturday morning?😄 #Screenshotsaturday #Towerdefense #Deckbuilder #roguelike #Indiegame #GameDev
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 23/04/2026
Wishlist Cards & Cannons NOW on Steam!⚔️ 👑 👉🏻https://store.steampowered.com/app/4536920/Cards__Cannons/ Join our Discord and become part of the community! 🔥🔥🔥 World premiere at: @secondwindgroup.com #towerdefense #deckbuilder #roguelike #indiegame #gamedev
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Flamehead Games | Cards & Cannons⚔️🔥 @flameheadgames.bsky.social · 17/04/2026
6 days to go! 😮💥 #towerdefense #deckbuilder #roguelike #indiegame #gamedev
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Kieron Gillen @kierongillen.bsky.social · 03/04/2026
Great Journalism changes how you see the world. Old Man Murray's Time To Crate system was great journalism.
	Blood 2 (Demo)
StC: 3 seconds
Notes:  You start in an elevator.  The elevator doors open to reveal a mother crate and its young.
Comments:
Kevin: This shot reminds me: You'll see games with forklifts and crates, but you won't see one goddamn pallet. You know what a pallet is right? Yeah, you worked at the warehouse, you know. But all these whiny bitches who go to college on their parents' money and then design games have never been inside a real fucking warehouse and have no fucking clue that in order to move a fucking crate, you need to have a goddamn pallet.  Hey Monolith, how'd that fucking box get in there?
  
	Abomination
StC: 5 seconds
Notes:  You have to click through a bunch of maps to get to the crates.
Comments:
Chet: There's actually a pallet here.  Unfortunately, it's sitting next to the crates.  It's like the designers knew the pallets had something to do with crates, but weren't sure what, so they just scattered a few around them.
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jonathan 'der bernhard' / 'jurt' löffelbein @derloeffelbein.bsky.social · 03/04/2026
an jesus stelle hätte ich mich einfach nicht ans kreuz nageln lassen sondern mich einfach geschickt abgerollt
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Casey Explosion @caseyexplosion.bsky.social · 27/03/2026
Hey folks, I just found a copy of the game BLOODLETTER in my inbox, and I took one look at it and immediately have to give it a shout-out because WOW look at that artstyle! And there is a demo, so you can give it a try yourselves right now.
store.steampowered.com
BLOODLETTER on Steam
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
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Klockbox @tdariusb.bsky.social · 25/03/2026
[Day 12] I fell sick and spent yesterday sleeping and binging StS 2. I'm not quite well again, so instead of coding I'll finish the write up so I can turn the project in tomorrow. I hope, I'll find the time to refine the prototype. Sorry for the anticlimactic ending! #indiedev #gamedev
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Klockbox @tdariusb.bsky.social · 24/03/2026
Sorry, no posts today. I am a bit sick and won't work.
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Klockbox @tdariusb.bsky.social · 23/03/2026
[Day 11] (and a half) So, I have been working yesterday for like 3 hours and ironed out the problems with the map markers, but now I have goblins in my mind that force me to clean up and overcomplicate my nodes with static behaviors instead of working on productive aspects. #indiedev #gamedev
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dannyodwyer @dannyodwyer.bsky.social · 20/03/2026
great reporting here. basically yes DLSS 5 is running a gen AI model on the 2D output and nothing more. it doesn’t know anything about the 3D scene, textures / models / lighting / PBR other than what the model infers by looking at a frame. TL:DR, they sped up slop. youtu.be/D0EM1vKt36s?...
youtu.be
Nvidia Answers my DLSS 5 Questions
YouTube video by Daniel Owen
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Klockbox @tdariusb.bsky.social · 20/03/2026
Its a little frustrating. I really like the feature, but: - I have several small bugs - readability needs definitevely another pass - I couldn't playtest yet - I wanted to be done today - I have to submit it all next week. See you Sunday then. I'm booked out in the meantime. #indiedev #gamedev
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Klockbox @tdariusb.bsky.social · 20/03/2026
[Day 10] Programming is always an emotional rollercoaster for me. You know? Your interface for pointer input ( Unity deprecated the monobehavior inherent methods. how could they?) can't register clicks on nothing, if you only ever send input events to those objects. #indidedev #gamedev
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Klockbox @tdariusb.bsky.social · 19/03/2026
[Day 9] Started to clean up code to make the implementation of different connector highlighting stages easier and to prepare for the waypoint feature. The latter will be quite complicated probably, as I need to layer the algorithm for each marked waypoint. Let's see. #indiedev #gamedev
media.tenor.com
a man is holding a blender in front of a door with a star world logo on it
ALT: a man is holding a blender in front of a door with a star world logo on it
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Klockbox @tdariusb.bsky.social · 18/03/2026
[Day 8] Sorry, totally forgot to update you all yesterday! Not much new to show, but with combat, random, shop and exit nodes the "game" came together. I spent most of the day chatting with a friend about the project to get some first feedback and idea. #indiedev #gamedev
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Klockbox @tdariusb.bsky.social · 17/03/2026
[Day 7] Hey, y'all! Today the nodes are the first priority. I put together some "combat" encounters. Now I need a shop, need to repair the exit and build a start node with a bonus you can choose. Oh and the points and money mechanics. Looks like ass, but thats fine. #indiedev #gamedev
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Jacob Geller @jacobgeller.com · 25/02/2026
getting multiple emails a day inviting me to GDC events showcasing new generative AI tools and I have to stop myself from replying "I'd rather shoot myself in the face" every single time
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Jacob Geller @jacobgeller.com · 16/03/2026
I was a little more polite
We’re currently planning a campaign around the Game Developers Conference (GDC) in San Francisco (March 9–13 at Moscone Center), with content expected to go live around March 20. We’d love to explore a potential collaboration with you for this activation.

This campaign showcases how AI has grown into a powerful, real-world solution for the game development industry. It now supports the full development process, from production and team collaboration to cross-platform performance and game security.

The main audience we’re targeting is game developers and other industry professionals. For context, this campaign runs in collaboration with Tencent, so the focus is on deep and relevant game development insights.Hi ___,
I, and virtually everyone I talked to at GDC, views AI as essentially the death knell of our industry. I deeply hope your effort is not successful!

Sincerely,
Jacob Geller
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Dan Dan @twilightdandan.bsky.social · 16/03/2026
Esse é o futuro dos videogames com o DLSS 5
Print do personagem Cloud, de Final Fantasy 7 com um filtro de IA por cima pra deixar o modelo poligonal do jogo de PS1 com uma cara realista esquisita
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Klockbox @tdariusb.bsky.social · 16/03/2026
[Day 6] Good Morning, y'all! Continuing my little game design exploration this week. My current goal is implementing a bit of pseudo-gameplay via pop ups, that make the map travel feel like something is happening. Also, I need a restart on the exit node. #indiedev #gamedev
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Eternal Skies TCG RPG @eternalskies.neocities.org · 13/03/2026
Always great when you find a bug that turns out to be three different problems, and then they take all day to solve. And by great I mean uuuuuuuggggggghhhhhhh Indie game dev life
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Klockbox @tdariusb.bsky.social · 13/03/2026
[Day 5] Good morning! I fixed my node highlighting logic and drew some sketches on the route displaying. First I am going to implement the node-OutOfReach-preview functionality, then update the route cost display as sketched. May be too much info on screen. Have to test/tweak it. #indiedev #gamedec
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