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Stuart

@stuwhen.bsky.social
149 followers 246 following 165 posts

musician, game enjoyer, and occasional game maker he/him 🏳️‍🌈

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Stuart @stuwhen.bsky.social · 17/03/2026
Got stuck on the camera code so pivoted and working on some music today :) I think it's quite good so far #gamedev #indiedev #music #reaper
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ORIGAME DIGITAL @origamedigital.bsky.social · 11/03/2026
From the ground up we wanted to make PC feel like an authentic PS2 game not just the visuals but the the weirdly experimental nature of some of the gameplay. Wishlist: store.steampowered.com/app/3695930/… #lovecraft #weirdfiction #indiedev #gamedev #crt #playstation2 #gamecube
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Stuart @stuwhen.bsky.social · 10/03/2026
redid climbing anims, not 100% sure on L/R, but up/down looks cute :) lil dust cloud when landing, not done, but looks ok! + more music early days, but I get excited + want to show things also working on v nice levels not just ugly test environments i promise lmao #gamedev #indiedev #unity3d
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molegato (Frogun & Twinkle dev) @molegato.com · 08/03/2026
Want to say, now’s most scary and stressful it’s been in a long while, and being informed is important. But your wellbeing is important too, so please take a rest if the endless stream of doom is wearing you down. Be kind to others and yourself, and fight this hate with love and care 🫂
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Stuart @stuwhen.bsky.social · 08/03/2026
dug out my old CRT! also been working on lots of new things, more animation states, and a new ledge grabbing mechanic that took me bloody AGES. looks pretty good i think though? #gamedev #indiedev #unity3d
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TransientCode @transientcode.bsky.social · 03/03/2026
My current non-dev art that I’m working on as a break from tilesets and props #pixelart
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Stuart @stuwhen.bsky.social · 03/03/2026
mind: boggled #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 26/02/2026
first step is this rough skeleton, getting a feel for the scale of things, where the walls will be, climbing/sliding/jumps etc..... #gamedev #indiedev #leveldesign
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Stuart @stuwhen.bsky.social · 26/02/2026
level design (unreadable) #gamedev #indiedev #leveldesign
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Stuart @stuwhen.bsky.social · 26/02/2026
Absolutely obsessed with this it's stunning ❤️
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Stuart @stuwhen.bsky.social · 21/02/2026
Day job stuff 📝💻⚠️👓 Game dev stuff 👾🗺️🧭🫂👻
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Derek Yu @mossmouth.bsky.social · 21/02/2026
Shout out to The Legend of Zelda after 40 years! A game whose sense of exploration and adventure still feels unparalleled to me in many ways. Art scans courtesy of @historyofhyrule.com: www.flickr.com/photos/histo... Hand-drawn map by my dad, from when we played the game together in the 80s.
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Stuart @stuwhen.bsky.social · 21/02/2026
I'm late to everything as per, but have today discovered @retroachievements.org is a thing??? Going through Rayman atm, no cheats, no savestates, just ~30 years of experience playing it, so I can have bragging rights lmao
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dissected @trepanation.bsky.social · 21/02/2026
some people are very cruel and i don’t understand them. the world could be so much more beautiful
a clearly digitally edited environment with all sorts of animals, a big rainbow, water, nice sky
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Stuart @stuwhen.bsky.social · 19/02/2026
Obsessed w/ the ch*tgpt subreddit, ppl are spiraling bc there's a new version that's SO rude+ confrontational + as much as I DETEST the rotten disgusting industry, I find joy in dysregulated ppl who thought a lovely robot was their best friend suddenly being called stupid + being gaslit by the robot
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🐈‍🔥Haruka 🔥🐈‍ @haruka-vii.bsky.social · 15/02/2026
Bon retour parmi nous, Monsieur Rayman! ✨✌️ This one is a personal tribute to the 30th anniversary of the Rayman game, as well as to its original composer, Rémi Gazel, who passed away in 2019 after battling cancer. #watercolors #watercolours #rayman30thanniversaryedition #rayman
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Stuart @stuwhen.bsky.social · 08/02/2026
Couple more manual pages, unfinished, messy writing, but just trying to get out as much worldbuilding-ish stuff as I can. The districts are taking shape!! (My fav are either the obsolete partying robots or the ineffectual politicians that control the weather) #gamedev #indiedev #worldbuilding
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Stuart @stuwhen.bsky.social · 05/02/2026
more manual pages. this started as a fun little side-project to see if I could make something era appropriate, but surprisingly has helped nail down some design decisions eg. District themes/item names/names of other stuff, as well as refine the lore of the world #gamedev #indiedev
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Stuart @stuwhen.bsky.social · 01/02/2026
Procrastinating by making fake manual pages. Getting really into the idea of spreading encoded text around the environments to provide extra worldbuilding, secrets + whatnot. I love the thought of someone actually sitting with pen and paper trying to piece it together #gamedev #indiedev #gamemanual
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Stuart @stuwhen.bsky.social · 30/01/2026
In lighter news, I made a silly font for worldbuilding purposes, signposts/environmental text etc. might be fun to hide messages with it, if people can work out which symbol corresponds to which letter #gamedev #indiedev
A series of strange symbols
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Stuart @stuwhen.bsky.social · 07/01/2026
more animation! i used to make little stop motion animations when I was like 9 using a terrible webcam + some clay + remember my dad bought me a book on like techniques of animation. all these years later I'm getting to apply them lil running fellow! #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 06/01/2026
Climbing animation! playing w/ my DIY vertex weighting system for animation, easy to grab + stretch parts of model, no complex heirarchy of bones, each limb can have a min/max range of motion defined by me look at him go :D #gamedev #indiedev #indiegamedev #unity3d
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Stuart @stuwhen.bsky.social · 30/12/2025
Look at this little fellow go
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Stuart @stuwhen.bsky.social · 30/12/2025
i hate using bones. fiddly, complex heirarchy, bugs w/ positions sticking used vertex colour to create a weight system + use RGB channels as alpha in lerps to transform positions of verts w/ the shader can set min/max positions for each part + move w/ friendly sliders #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 24/12/2025
intentionally breaking the VRAM for a laugh merry christmas eve! #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 23/12/2025
experimenting w/ mind boggling effects taking a portion of the tex atlas from VRAM + scrolling within its own tile, or tiling only that portion not the whole thing, was a ball ache its silly + complicated + there are far easier ways to do this stuff but I'm having FUN #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 20/12/2025
here is the fake PS1 VRAM that I put together to create the menu inside one shader (with a script to change values based on input) there are far easier ways to go about this, but it's been SO much fun recreating stuff like this but with the added benefit of modern tools #gamedev #indiedev #unity3d
Shader pulls from portions of the fake "VRAM" to construct the menus, by manipulating UVs.

2 rendertextures are used to simulate the PS1 framebuffer and FX

the gradient texture is scrolled and added to the UVs of the text to offset them for the bouncy text effect.
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Stuart @stuwhen.bsky.social · 19/12/2025
final post about menus, I SWEAR pretty much finished (apart from "options" menu) idk if anyone is interested in a deeper dive on how it's put together in one shader? ps: i will always maintain that subtractive fading out/in looks better than a smooth even lerp. #gamedev #indiedev #unity3d #UI
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Stuart @stuwhen.bsky.social · 18/12/2025
finally added something v special, I was putting it off for ages, bc it was hard but.... framebuffer feedback fx! One of the best fx on the PS1 used in battle transitions, entering levels in Crash 3, fake motion blur in MGS etc. it's not perfect yet but I LIKE IT #gamedev #indiedev #unity3d #ps1
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Stuart @stuwhen.bsky.social · 15/12/2025
another menu update !! now done entirely inside 1 shader. a script reads controller input and sends values. all sub menus, cursors, FX, and dynamic BG are actually a complex bunch of UV manipulations on ONE texture atlas, all blended together in different ways! #gamedev #indiedev #unity3d
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Allan T Adams @allantadams.bsky.social · 24/11/2025
As we headed into a 2nd wave of Covid in 2020, drawing York Minster seemed to offer a way of keeping steady, a little less worried. I added some pigeons (doves?) to show a bit of life. #ArchitecturalIllustration #Pencil #drawing #ArtShare
A cathedral looms over three and four storey buildings and their backyards. A detail of a drawing of a cathedral tower and a dense group of city centre buildings. Some pigeons on a roof add a sign of life. Close up of a pencil drawing of a cathedral with a central tower peeping between two closer towers.
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Stuart @stuwhen.bsky.social · 24/11/2025
closer look at my new textures (besides the grass and water which I still liked) still fitting into the texture atlas, but no longer using uniform squares trying a holistic approach, diff sizes based on how detailed texs are, how close they will get to the cam, etc #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 20/11/2025
still working on this, making the textures a bit more interesting, quick comparison + some piano I recorded this morning (1/2) #gamedev #indiedev #unity3d #ps1
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Stuart @stuwhen.bsky.social · 06/11/2025
more shader stuff 1 flat plane (4 verts, 2 tris), parallax map offsets stone tex to appear deep below the surface tex. distortion on the surface is also applied to the stone, offset by the PM to the same depth then blending in various ways to put it all together :D #gamedev #indiedev #unity3d
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Stuart @stuwhen.bsky.social · 05/11/2025
I can grow fake grass now!!! all done with @amplifycreations.bsky.social ❤️ slightly longer video BUT it's got captions and pictures to explain stuff, and I think it's p cool (i swear I'll stop banging on about POM soon but it's been SO much fun to play with) #gamedev #indiedev #unity3d #shaders
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Stuart @stuwhen.bsky.social · 03/11/2025
PARALLAX obsessed by this. so many possibilities even without the complex fiddly fake 3d w/ occlusion mapping, just a simple flat plane w/ textures. BGs are from Rayman 1! music is a lil sketch I was messing around with this afternoon! #gamedev #indiegamedev #unity3d #PARALLAX
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Stuart @stuwhen.bsky.social · 22/10/2025
when I was little me and my best friend would be at school on lunch in the playground and he would say "let's play Silent Hill". i'd be james sunderland and he'd be everyone else. mostly involved "you open the door and it's.......MARIA" or "it's......PYRAMID HEAD" and we'd run around screaming.
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Stuart @stuwhen.bsky.social · 22/10/2025
more rendering fun.......FOG
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Stuart @stuwhen.bsky.social · 16/10/2025
despite how long it takes my laptop to render these, only for me to immediately crunch it down to 320x240 and lower the colour bit depth, i'm massively enjoying making them!! thursday render
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Stuart @stuwhen.bsky.social · 15/10/2025
another render
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Stuart @stuwhen.bsky.social · 10/10/2025
weird renders
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Stuart @stuwhen.bsky.social · 08/10/2025
Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs 🖼 + some spooky music I threw together in 5 mins #gamedev #indiedev #unity3d #PS1
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Stuart @stuwhen.bsky.social · 12/09/2025
I had to take some time away for my mental health It’s not been the best But I’m alive! Hello! Is anyone still there?
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Mike X. Nichols @mikexnichols.bsky.social · 26/07/2025
This is my hole! It was made for me! manga meme but with Wile E. Coyote. Credit to @king_of_limb.
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Video Games Cityscapes @gamescityscapes.bsky.social · 27/07/2025
Beyond Good & Evil (2003) Hillys City. Developed by Ubisoft Pictures.
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Stuart @stuwhen.bsky.social · 22/07/2025
friend.jpg #gamedev #indiedev
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hby's stuff @hby.bsky.social · 21/07/2025
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Liz Edwards @lizaledwards.bsky.social · 19/07/2025
lil evening sketch :)
digital painting of a view of English Bay, Vancouver, at dusk
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Dreamcast Enjoyer @dcenjoyer.bsky.social · 18/07/2025
Please play Elemental Gimmick Gear 😊
Elemental Gimmick Gear, Sega Dreamcast
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Stuart @stuwhen.bsky.social · 18/07/2025
just a little update on the district of machines still VERY rough - I'm not gonna post every time I make slight changes but I thought the factory sounds were cool video is me messing around in clipchamp. i'm 100 years old and don't know how to edit videos #gamedev #indiedev #indiegamedev #music
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