Strangewire @strangewire.bsky.social · 14/10/2026Input buffers! Strings! Hitstun! Displacement based on which attack you are doing! C# in-house engine! No AI! I may go for throws now. #beatemup #brawler #indiedev #gamedev #art #gaming #solodev #enginedev 0154
Strangewire @strangewire.bsky.social · 05/10/2026Great! I like the idea of randomized potential, if it's not exposed to the player it can be a fun thing to discover (or to get frustrated about haha) 000
Strangewire @strangewire.bsky.social · 04/10/2026how are you dealing with the possibility that the player will not explore other options if the one he uses the most gets better with use? Using "new idea" as a concept is great, I can see a skill system where using a fishing rod gives you an idea to improve with the poleaxe or something, for example 100
Strangewire @strangewire.bsky.social · 02/10/2026Trying a higher resolution and some placeholder animations... Also fixed some bugs with the Z axis. #beatemup #brawler #indiedev #gamedev #art #gaming 0164
Strangewire @strangewire.bsky.social · 25/09/2026Well, kind of finished with the first version of a simple steering system, here's a couple of group behaviours for you: 1. Seek orbit around target #indiedev #oldschoolai #behaviourtree #steering #gamedev #solodev #enginedev #beatemup #brawler 1163
Strangewire @strangewire.bsky.social · 25/09/2026I make my living by programming "standard" apps as a freelancer, but I also have a really small book and comics publisher. It mostly loses money but ideally at some point in the future won't (I hope) 010
Strangewire @strangewire.bsky.social · 21/09/2026Thanks! As I'm working on a brawler and steering is just to make better group behavior for the enemies I wanted to make a fast hardcoded table with low granularity... We'll see if it makes sense 101
Strangewire @strangewire.bsky.social · 21/09/2026working on steering angles and a fast lookup table for degrees to vector conversions... it's really fun to plan these things with pen and paper. #indiedev #gamedev #solodev #enginedev 1235
Strangewire @strangewire.bsky.social · 19/09/2026Si creo que hay lugar para la IA a la hora de aprender, como decis en uno de tus ejemplos. Es muy util la posibilidad de plantear tu problema y preguntar en lenguaje natural si existe una solucion técnica con un nombre especifico, y a partir de ahi investigar mas seriamente. 011
Strangewire @strangewire.bsky.social · 19/09/2026Concuerdo en tu analisis. Me parece que desde el punto de vista artistico no hay discusión, como yo lo veo, el arte es una expresión estetica que apunta a expresar algo sobre la condicion humana. Desde el punto en el que las decisiones las toma algo no humano, como mucho sera una buena imitacion. 110
Strangewire @strangewire.bsky.social · 16/09/2026They all look great! maybe the difference is that that one communicates more "movement"... What I'm not sure of is if having every icon with that intensity would be readable for the player, they are icons after all. Maybe the most urgent or important ones? 100
Strangewire @strangewire.bsky.social · 16/09/2026the open mouth icon looks great, is it... a dislocated jaw? toothache? general screaming? 110
Strangewire @strangewire.bsky.social · 14/09/2026A new post about the physics system is up. #indiedev #gamedev #csharp #devlog #solodev #enginedev #physicsstrangewire.com.arA small Physics system in C#Hello there! in this post I'll try to explain the way I've built the Physics system of our own C# engine. But how small? Well, that's the question. If you've read my previous posts, I said I wanted... 0142
Strangewire @strangewire.bsky.social · 10/09/2026They're alive! The interesting thing is that every enemy is using the same behavior tree, as the tree itself is stateless. Calculations are made based in the entity id and the current node each entity is on. #indiedev #gamedev #solodev #enginedev #csharp #dod 0152
Strangewire @strangewire.bsky.social · 10/09/2026I've finally got the Behavior Tree implementation working. I did not think it would be so complicated to code a flattened data driven tree, but it was a great coding exercise, really. It's always funny how the code becomes gigantic before you realize which cases are redundant. #enginedev #indiedev 070
Strangewire @strangewire.bsky.social · 24/08/2026yes! strangewire.com.arstrangewire.com.arStrangewire | GameDevlogDevlog from an Indie Game Developer from Argentina. 011
Strangewire @strangewire.bsky.social · 20/08/2026The engine seems to be stable when dealing with multiple enemies, deleting and creating them. The next step is adding behaviour to them. #indiedev #gamedev #csharp #beatemup #actiongame #solodev #enginedev 1141
Strangewire @strangewire.bsky.social · 06/08/2026I do, and I would love to hear about other blogs. 1. gridsagegames.com by the creator of Cogmind (I think he's not on Bluesky) 2. sigilofkings.com by @byte-arcane.itch.io 3. bottomfeeder.substack.com by Jeff Vogel 4. strangewire.com.ar by... me! And also warppoint.games that keeps a list of blogs! 130
Strangewire @strangewire.bsky.social · 05/08/2026A new post is out where I talk about creating our own data structures and the building blocks of the whole engine. #gamedev #indiedev #solodev #enginedev #csharp #blog #devlogstrangewire.com.arOur own data structuresWait, why? Writing our own data structures from scratch may seem like a difficult and pointless task. We are already coding an engine, do we need to also code our own version of a Vector? Well, maybe... 081
Strangewire @strangewire.bsky.social · 24/07/2026Seems like something that I would do in ADOM, can't blame her 000
Strangewire @strangewire.bsky.social · 20/07/2026Yeah, sure, you can copy a AABB collision algorithm from stackoverflow, but sometimes it's nice to do it yourself #gamedev #enginedev #indiedev #solodev 0152
Strangewire @strangewire.bsky.social · 14/07/2026There's a great post about coupling at Bitsquid if you are interested bitsquid.blogspot.com/2011/01/mana...bitsquid.blogspot.comManaging Coupling(This post has also been posted to http://altdevblogaday.com/ .) The only way of staying sane while writing a large complex software sy... 000
Strangewire @strangewire.bsky.social · 14/07/2026So I refactored the whole engine to avoid unnecesary system coupling... And it worked at the first try. That felt amazing. #gamedev #indiedev #solodev #csharp 1131
Strangewire @strangewire.bsky.social · 08/07/2026New blog post is up! Here we talk about my (weird) development enviroment. strangewire.com.ar/the-workflow/ #gamedev #indiedev #solodev #enginedev #csharp #blog #devlogstrangewire.com.arThe WorkflowThe problem When I started with this project (making a beat'em up, finishing and releasing it), I was not planning on making an engine from scratch. You may remember some old posts by me about fighti... 0111
Strangewire @strangewire.bsky.social · 01/07/2026I've been doing just that the last couple of days... what a time sink 🫠 010
Strangewire @strangewire.bsky.social · 29/06/2026The blog is up! For now there's only a short introductory post, but everything is working smoothly so in the following weeks there will be some deep dives. strangewire.com.ar #indiedev #enginedev #gamedev #devlog #blogstrangewire.com.arStrangewire | GameDevlogDevlog from an Indie Game Developer from Argentina. 081
Strangewire @strangewire.bsky.social · 26/06/2026It's not public yet (because I haven't written anything yet😶🌫️ ) (si por stack te referis al stack tecnológico, es una instancia de Ghost, o sea handlebars y css)static.klipy.comBeavis Says 'Not Yet' in HospitalALT: Beavis Says 'Not Yet' in Hospital 010
Strangewire @strangewire.bsky.social · 26/06/2026Oof, Bluesky compression destroyed that gif, holy hell 000
Strangewire @strangewire.bsky.social · 26/06/2026I'm working on a small engine in C# for 2D action games. Physics, collisions and frame dependant hitboxes are working! (They don't update when they're closed so that's why you see some boxes not moving) Assets are from @ansimuz.bsky.social ! #beatemup #csharp #engine #enginedev #gamedev #indiedev 1143
Strangewire @strangewire.bsky.social · 26/06/2026So here's what I came up with for the new look for the blog. Ignore the copyrighted images and the old posts, they are just for testing, I abandoned Unity years ago. Now I just need to... write some posts. Feel free to comment on what you think! #blog #css #gamedev #selhosted #ghost #indiedev 282
Strangewire @strangewire.bsky.social · 24/06/2026I don't think I've seen a game where two modes are so different and so appealing in their own way, amazing! For some (colourful) reason it brings to mind Bomberman 4 for real time and Kirby Dream Course for turn based. 000
Strangewire @strangewire.bsky.social · 23/06/2026Here's another one of those old gifs (from a dead project) while I work on some kind of devlog to tell you all about what I'm doing right now gamedev wise. #gamedev #indiedev #pixelart #argentina 0174
Strangewire @strangewire.bsky.social · 18/06/2026So, I'm going back to game development after a few years... Here's an old gif of a prototype of an action game. #gamedev #indiedev #indiegame #pixelart 1181
Strangewire @strangewire.bsky.social · 04/03/2026ADOM does it like this and I miss that feature in every other roguelike that I play 000
Strangewire @strangewire.bsky.social · 30/03/2025if there are no infinite ants around it should be okay 110