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Strangewire

@strangewire.bsky.social
21 followers 73 following 39 posts

Game developer from Argentina 🇦🇷 strangewire.com.ar

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Strangewire @strangewire.bsky.social · 14/10/2026
Input buffers! Strings! Hitstun! Displacement based on which attack you are doing! C# in-house engine! No AI! I may go for throws now. #beatemup #brawler #indiedev #gamedev #art #gaming #solodev #enginedev
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Strangewire @strangewire.bsky.social · 05/10/2026
Great! I like the idea of randomized potential, if it's not exposed to the player it can be a fun thing to discover (or to get frustrated about haha)
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Strangewire @strangewire.bsky.social · 04/10/2026
how are you dealing with the possibility that the player will not explore other options if the one he uses the most gets better with use? Using "new idea" as a concept is great, I can see a skill system where using a fishing rod gives you an idea to improve with the poleaxe or something, for example
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Strangewire @strangewire.bsky.social · 02/10/2026
Trying a higher resolution and some placeholder animations... Also fixed some bugs with the Z axis. #beatemup #brawler #indiedev #gamedev #art #gaming
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Strangewire @strangewire.bsky.social · 25/09/2026
3. Group cohesion
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Strangewire @strangewire.bsky.social · 25/09/2026
2. Group separation
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Strangewire @strangewire.bsky.social · 25/09/2026
Well, kind of finished with the first version of a simple steering system, here's a couple of group behaviours for you: 1. Seek orbit around target #indiedev #oldschoolai #behaviourtree #steering #gamedev #solodev #enginedev #beatemup #brawler
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Strangewire @strangewire.bsky.social · 25/09/2026
I make my living by programming "standard" apps as a freelancer, but I also have a really small book and comics publisher. It mostly loses money but ideally at some point in the future won't (I hope)
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Strangewire @strangewire.bsky.social · 25/09/2026
Sorcerer, 1977, The Game
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Strangewire @strangewire.bsky.social · 21/09/2026
Thanks! As I'm working on a brawler and steering is just to make better group behavior for the enemies I wanted to make a fast hardcoded table with low granularity... We'll see if it makes sense
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Strangewire @strangewire.bsky.social · 21/09/2026
working on steering angles and a fast lookup table for degrees to vector conversions... it's really fun to plan these things with pen and paper. #indiedev #gamedev #solodev #enginedev
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Strangewire @strangewire.bsky.social · 19/09/2026
Si creo que hay lugar para la IA a la hora de aprender, como decis en uno de tus ejemplos. Es muy util la posibilidad de plantear tu problema y preguntar en lenguaje natural si existe una solucion técnica con un nombre especifico, y a partir de ahi investigar mas seriamente.
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Strangewire @strangewire.bsky.social · 19/09/2026
Concuerdo en tu analisis. Me parece que desde el punto de vista artistico no hay discusión, como yo lo veo, el arte es una expresión estetica que apunta a expresar algo sobre la condicion humana. Desde el punto en el que las decisiones las toma algo no humano, como mucho sera una buena imitacion.
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Strangewire @strangewire.bsky.social · 16/09/2026
They all look great! maybe the difference is that that one communicates more "movement"... What I'm not sure of is if having every icon with that intensity would be readable for the player, they are icons after all. Maybe the most urgent or important ones?
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Strangewire @strangewire.bsky.social · 16/09/2026
the open mouth icon looks great, is it... a dislocated jaw? toothache? general screaming?
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Strangewire @strangewire.bsky.social · 14/09/2026
A new post about the physics system is up. #indiedev #gamedev #csharp #devlog #solodev #enginedev #physics
strangewire.com.ar
A small Physics system in C#
Hello there! in this post I'll try to explain the way I've built the Physics system of our own C# engine. But how small? Well, that's the question. If you've read my previous posts, I said I wanted...
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Strangewire @strangewire.bsky.social · 10/09/2026
They're alive! The interesting thing is that every enemy is using the same behavior tree, as the tree itself is stateless. Calculations are made based in the entity id and the current node each entity is on. #indiedev #gamedev #solodev #enginedev #csharp #dod
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Strangewire @strangewire.bsky.social · 10/09/2026
I've finally got the Behavior Tree implementation working. I did not think it would be so complicated to code a flattened data driven tree, but it was a great coding exercise, really. It's always funny how the code becomes gigantic before you realize which cases are redundant. #enginedev #indiedev
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Strangewire @strangewire.bsky.social · 24/08/2026
yes! strangewire.com.ar
strangewire.com.ar
Strangewire | GameDevlog
Devlog from an Indie Game Developer from Argentina.
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Strangewire @strangewire.bsky.social · 20/08/2026
The engine seems to be stable when dealing with multiple enemies, deleting and creating them. The next step is adding behaviour to them. #indiedev #gamedev #csharp #beatemup #actiongame #solodev #enginedev
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Strangewire @strangewire.bsky.social · 06/08/2026
I do, and I would love to hear about other blogs. 1. gridsagegames.com by the creator of Cogmind (I think he's not on Bluesky) 2. sigilofkings.com by @byte-arcane.itch.io 3. bottomfeeder.substack.com by Jeff Vogel 4. strangewire.com.ar by... me! And also warppoint.games that keeps a list of blogs!
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Strangewire @strangewire.bsky.social · 05/08/2026
A new post is out where I talk about creating our own data structures and the building blocks of the whole engine. #gamedev #indiedev #solodev #enginedev #csharp #blog #devlog
strangewire.com.ar
Our own data structures
Wait, why? Writing our own data structures from scratch may seem like a difficult and pointless task. We are already coding an engine, do we need to also code our own version of a Vector? Well, maybe...
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Strangewire @strangewire.bsky.social · 24/07/2026
Seems like something that I would do in ADOM, can't blame her
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Strangewire @strangewire.bsky.social · 20/07/2026
Yeah, sure, you can copy a AABB collision algorithm from stackoverflow, but sometimes it's nice to do it yourself #gamedev #enginedev #indiedev #solodev
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Strangewire @strangewire.bsky.social · 14/07/2026
There's a great post about coupling at Bitsquid if you are interested bitsquid.blogspot.com/2011/01/mana...
bitsquid.blogspot.com
Managing Coupling
(This post has also been posted to  http://altdevblogaday.com/ .) The only way of staying sane while writing a large complex software sy...
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Strangewire @strangewire.bsky.social · 14/07/2026
So I refactored the whole engine to avoid unnecesary system coupling... And it worked at the first try. That felt amazing. #gamedev #indiedev #solodev #csharp
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Strangewire @strangewire.bsky.social · 08/07/2026
New blog post is up! Here we talk about my (weird) development enviroment. strangewire.com.ar/the-workflow/ #gamedev #indiedev #solodev #enginedev #csharp #blog #devlog
strangewire.com.ar
The Workflow
The problem When I started with this project (making a beat'em up, finishing and releasing it), I was not planning on making an engine from scratch. You may remember some old posts by me about fighti...
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Strangewire @strangewire.bsky.social · 01/07/2026
I've been doing just that the last couple of days... what a time sink 🫠
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Strangewire @strangewire.bsky.social · 01/07/2026
congrats on the new domain!
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Strangewire @strangewire.bsky.social · 29/06/2026
The blog is up! For now there's only a short introductory post, but everything is working smoothly so in the following weeks there will be some deep dives. strangewire.com.ar #indiedev #enginedev #gamedev #devlog #blog
strangewire.com.ar
Strangewire | GameDevlog
Devlog from an Indie Game Developer from Argentina.
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Strangewire @strangewire.bsky.social · 26/06/2026
It's not public yet (because I haven't written anything yet😶‍🌫️ ) (si por stack te referis al stack tecnológico, es una instancia de Ghost, o sea handlebars y css)
static.klipy.com
Beavis Says 'Not Yet' in Hospital
ALT: Beavis Says 'Not Yet' in Hospital
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Strangewire @strangewire.bsky.social · 26/06/2026
Oof, Bluesky compression destroyed that gif, holy hell
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Strangewire @strangewire.bsky.social · 26/06/2026
I'm working on a small engine in C# for 2D action games. Physics, collisions and frame dependant hitboxes are working! (They don't update when they're closed so that's why you see some boxes not moving) Assets are from @ansimuz.bsky.social ! #beatemup #csharp #engine #enginedev #gamedev #indiedev
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Strangewire @strangewire.bsky.social · 26/06/2026
So here's what I came up with for the new look for the blog. Ignore the copyrighted images and the old posts, they are just for testing, I abandoned Unity years ago. Now I just need to... write some posts. Feel free to comment on what you think! #blog #css #gamedev #selhosted #ghost #indiedev
Here's a mobile version.Widescreen version for desktop.
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Strangewire @strangewire.bsky.social · 24/06/2026
I don't think I've seen a game where two modes are so different and so appealing in their own way, amazing! For some (colourful) reason it brings to mind Bomberman 4 for real time and Kirby Dream Course for turn based.
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Strangewire @strangewire.bsky.social · 23/06/2026
Here's another one of those old gifs (from a dead project) while I work on some kind of devlog to tell you all about what I'm doing right now gamedev wise. #gamedev #indiedev #pixelart #argentina
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Strangewire @strangewire.bsky.social · 18/06/2026
So, I'm going back to game development after a few years... Here's an old gif of a prototype of an action game. #gamedev #indiedev #indiegame #pixelart
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Strangewire @strangewire.bsky.social · 04/03/2026
ADOM does it like this and I miss that feature in every other roguelike that I play
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Strangewire @strangewire.bsky.social · 30/03/2025
if there are no infinite ants around it should be okay
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