Strangewire @strangewire.bsky.social · 14/10/2026Input buffers! Strings! Hitstun! Displacement based on which attack you are doing! C# in-house engine! No AI! I may go for throws now. #beatemup #brawler #indiedev #gamedev #art #gaming #solodev #enginedev 0144
Strangewire @strangewire.bsky.social · 02/10/2026Trying a higher resolution and some placeholder animations... Also fixed some bugs with the Z axis. #beatemup #brawler #indiedev #gamedev #art #gaming 0164
Strangewire @strangewire.bsky.social · 25/09/2026Well, kind of finished with the first version of a simple steering system, here's a couple of group behaviours for you: 1. Seek orbit around target #indiedev #oldschoolai #behaviourtree #steering #gamedev #solodev #enginedev #beatemup #brawler 1163
Strangewire @strangewire.bsky.social · 21/09/2026working on steering angles and a fast lookup table for degrees to vector conversions... it's really fun to plan these things with pen and paper. #indiedev #gamedev #solodev #enginedev 1235
Strangewire @strangewire.bsky.social · 14/09/2026A new post about the physics system is up. #indiedev #gamedev #csharp #devlog #solodev #enginedev #physicsstrangewire.com.arA small Physics system in C#Hello there! in this post I'll try to explain the way I've built the Physics system of our own C# engine. But how small? Well, that's the question. If you've read my previous posts, I said I wanted... 0142
Strangewire @strangewire.bsky.social · 10/09/2026They're alive! The interesting thing is that every enemy is using the same behavior tree, as the tree itself is stateless. Calculations are made based in the entity id and the current node each entity is on. #indiedev #gamedev #solodev #enginedev #csharp #dod 0152
Strangewire @strangewire.bsky.social · 10/09/2026I've finally got the Behavior Tree implementation working. I did not think it would be so complicated to code a flattened data driven tree, but it was a great coding exercise, really. It's always funny how the code becomes gigantic before you realize which cases are redundant. #enginedev #indiedev 070
Strangewire @strangewire.bsky.social · 20/08/2026The engine seems to be stable when dealing with multiple enemies, deleting and creating them. The next step is adding behaviour to them. #indiedev #gamedev #csharp #beatemup #actiongame #solodev #enginedev 1141
Strangewire @strangewire.bsky.social · 05/08/2026A new post is out where I talk about creating our own data structures and the building blocks of the whole engine. #gamedev #indiedev #solodev #enginedev #csharp #blog #devlogstrangewire.com.arOur own data structuresWait, why? Writing our own data structures from scratch may seem like a difficult and pointless task. We are already coding an engine, do we need to also code our own version of a Vector? Well, maybe... 081
Strangewire @strangewire.bsky.social · 20/07/2026Yeah, sure, you can copy a AABB collision algorithm from stackoverflow, but sometimes it's nice to do it yourself #gamedev #enginedev #indiedev #solodev 0152
Strangewire @strangewire.bsky.social · 14/07/2026So I refactored the whole engine to avoid unnecesary system coupling... And it worked at the first try. That felt amazing. #gamedev #indiedev #solodev #csharp 1131
Strangewire @strangewire.bsky.social · 08/07/2026New blog post is up! Here we talk about my (weird) development enviroment. strangewire.com.ar/the-workflow/ #gamedev #indiedev #solodev #enginedev #csharp #blog #devlogstrangewire.com.arThe WorkflowThe problem When I started with this project (making a beat'em up, finishing and releasing it), I was not planning on making an engine from scratch. You may remember some old posts by me about fighti... 0111
Strangewire @strangewire.bsky.social · 29/06/2026The blog is up! For now there's only a short introductory post, but everything is working smoothly so in the following weeks there will be some deep dives. strangewire.com.ar #indiedev #enginedev #gamedev #devlog #blogstrangewire.com.arStrangewire | GameDevlogDevlog from an Indie Game Developer from Argentina. 081
Strangewire @strangewire.bsky.social · 26/06/2026I'm working on a small engine in C# for 2D action games. Physics, collisions and frame dependant hitboxes are working! (They don't update when they're closed so that's why you see some boxes not moving) Assets are from @ansimuz.bsky.social ! #beatemup #csharp #engine #enginedev #gamedev #indiedev 1143
Strangewire @strangewire.bsky.social · 26/06/2026So here's what I came up with for the new look for the blog. Ignore the copyrighted images and the old posts, they are just for testing, I abandoned Unity years ago. Now I just need to... write some posts. Feel free to comment on what you think! #blog #css #gamedev #selhosted #ghost #indiedev 282
Strangewire @strangewire.bsky.social · 23/06/2026Here's another one of those old gifs (from a dead project) while I work on some kind of devlog to tell you all about what I'm doing right now gamedev wise. #gamedev #indiedev #pixelart #argentina 0174
Strangewire @strangewire.bsky.social · 18/06/2026So, I'm going back to game development after a few years... Here's an old gif of a prototype of an action game. #gamedev #indiedev #indiegame #pixelart 1181