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Steven Sugar

@stevensugar.art
4.9K followers 242 following 45 posts

Art Directing at Pillow Castle! Previously: Concepts at Possibility Space 🎮✨ BGs at DisneyTVA 🦉🏠 and Cartoon Network ⭐💎 For work inquiries, email me at StevenSugarArt@gmail.com!

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Steven Sugar @stevensugar.art · 27/07/2026
Frémont's Cottonwood
An illustration of a Frémont's cottonwood tree with yellow leaves in front of an overcast sky.
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Pillow Castle @pillowcastlegames.bsky.social · 03/07/2026
So we prototyped a family tree roguelike inspired by one of our team member's love of historical family drama - Our first one in this genre, but Pedigreed's now on Itch! pillowcastle.itch.io/pedigreed. Let us know what you think! @itch.io
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Steven Sugar @stevensugar.art · 02/07/2026
Concept art from a project I was working on at @pillowcastlegames.bsky.social last year!
Concept art of an interview table in a small dimly lit room with a one way mirror.Concept art of a family's desk and decorative side table, moodily illuminated by a table lamp.Concept art of a nice living room with a grand piano and bay window..
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Steven Sugar @stevensugar.art · 30/06/2026
Juniper
An illustration of a juniper tree.
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Steven Sugar @stevensugar.art · 01/06/2026
A couple pieces of visual development for an animation project from a few years back.
An illustration of an autumnal New England town, with a church and water tower peeking above the houses and trees.An illustration of conifers at three different levels of closeness and detail.
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Steven Sugar @stevensugar.art · 20/04/2026
Details, boat design, and initial sketches. The Moon Sentences art started as a sketch for the moon of Caust before getting the recurring band of characters added in!
A detail of the outrigger boat from the illustration above.A 3d model of the boat to help solve its construction and the shell structure beneath it.The initial sketch for the Moon Sentences spread, originally pitched as an option for the Caust illustration.The second pass on the Moon Sentences sketch.
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Steven Sugar @stevensugar.art · 20/04/2026
Moon Sentences An illustration for Realis, a collaborative storytelling TTRPG by @austinwalker.bsky.social and @possibleworlds.bsky.social! www.kickstarter.com/projects/cru...
An illustration of an outrigger boat cutting through rough waves on a green sea, beneath an overcast sky.
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Steven Sugar @stevensugar.art · 16/04/2026
Ephemera and Retirement Spot illustrations for Realis! www.kickstarter.com/projects/cru...
An illustration of various pieces of equipment, both fantastical and technological.An illustration of a retired Berserker standing in a garden with a scythe and looking out to the setting sun and the thousand moons of Realis.
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Steven Sugar @stevensugar.art · 13/04/2026
The Blender blockout! The Greenharbor illustration was a bit of an experiment in spending more time tying down the composition and lighting in the model before drawing into it.
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Steven Sugar @stevensugar.art · 13/04/2026
Details and initial sketches!
A detail image of the illustration above of Greenharbor's Great Aviary, a cage-like building with a suspended tree inside.A detail from the illustration above of one of Greenharbor's lighthouses.An early sketch of Greenharbor, looking up at the lighthouse from a city street.An early sketch of Greenharbor, looking down at a large section of the city.
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Steven Sugar @stevensugar.art · 13/04/2026
Greenharbor, the Truest World An illustration for one of the thousand moons of Realis! www.kickstarter.com/projects/cru...
An illustration of an alien city bathed in clouds, with a massive lighthouse and aviary atop its central structure.
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Steven Sugar @stevensugar.art · 09/04/2026
Initial sketch, Blender blockout, and details!
The rough sketch of an illustration of an alien moon with a green sea and a floating wind farm.A crude, untextured 3d blockout of the previous sketch.A detail from the final illustration for the moon of Caust.A detail from the final illustration for the moon of Caust.
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Steven Sugar @stevensugar.art · 06/04/2026
The two sketches I initially did for Daniley, a moon newly free from being under the thumb of the Leo Suzerainty and moving into a new industrial age.
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Steven Sugar @stevensugar.art · 06/04/2026
Daniley, the Purple Flower Moon An illustration for the one of the thousand moons of Realis! www.kickstarter.com/projects/cru...
An illustration of a cloaked alien musician playing an odd instrument in front of a mural of blacksmith spearing a lion.A detail of the alien musician amongst purple flowers.A detail of the lion's face on the mural.
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Steven Sugar @stevensugar.art · 01/04/2026
Incredible!! 🙌
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Steven Sugar @stevensugar.art · 01/04/2026
The Realis Kickstarter campaign is live starting today! This book is a phenomenal collection of evocative writing and beautiful art from a bunch of my favorite artists. Please check it out! www.kickstarter.com/projects/cru...
kickstarter.com
Realis
A new tabletop roleplaying game by Austin Walker
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Steven Sugar @stevensugar.art · 01/04/2026
Caust, the Bitter Beach Moon For the moon-hopping storytelling TTRPG Realis by @austinwalker.bsky.social and @possibleworlds.bsky.social
An illustration of a makeshift settlement on an alien moon, with deadly green seas and a dark cloudy sky.
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Possible Worlds Games @possibleworlds.bsky.social · 01/04/2026
REALIS IS LIVE! After 5 years of development, countless hours of playtesting, and invaluable ashcan feedback, the hardcover edition of @austinwalker.bsky.social's debut TTRPG Realis is now funding on Kickstarter April 1-30. Learn more & back the campaign today at www.kickstarter.com/projects/cru...!
kickstarter.com
Realis
A new tabletop roleplaying game by Austin Walker
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Steven Sugar @stevensugar.art · 28/03/2026
New Big Hops DLC, New Big Hops art!
Key art for Cappler's Conspiracy, a free DLC for the 3D platformer Big Hops.A detail image of Hop, a frog character in a yellow jacket, jumping through a photograph and holding a camera.A detail image of Cappler, an owl in dress slacks and an overcoat, holding more photos than he can keep a grip on.
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Chris Wade @luckshotgames.com · 12/01/2026
I hit the button ✅😭🐸 🚨BIG HOPS is OUT NOW🚨 Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount! #indiegames #nintendoswitch #ps5
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Chris Wade @luckshotgames.com · 10/12/2025
We announced today with Day of the Devs that Big Hops will release on January 12th on PC, Switch, and PS5  And yes it runs great on Switch 2!!! Wishlist over here: store.steampowered.com/app/1221480/...
store.steampowered.com
Big Hops on Steam
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, an...
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Steven Sugar @stevensugar.art · 19/11/2025
🌒🌓🌔Realis! Coming soon!!!🌖🌗🌘
A preview of an illustration made for the upcoming TTRPG Realis, featuring an alien musician sitting in a warmly lit marketplace, surrounded by flowers.
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Steven Sugar @stevensugar.art · 08/10/2025
Ahh that means a lot, your work has such a great energy to it! Really enjoy seeing your problem solving in the time lapses! 🙏🙏
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Steven Sugar @stevensugar.art · 28/05/2025
Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr...
An illustration of Hop, the main character of Big Hops, laying in the grass and eating a sandwich.
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Chris Wade @luckshotgames.com · 25/05/2025
🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below)
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Steven Sugar @stevensugar.art · 26/11/2024
My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop.
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Steven Sugar @stevensugar.art · 26/11/2024
Rooftop Pursuit
An illustration of two bird characters jumping across the rooftops of an industrial fantasy city, being chased by a crew of armored spearmen. There are two moons in the sky, one eclipsing a red sun.
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Chris Wade @luckshotgames.com · 22/11/2024
Bugs for #bighops by @stevensugar.art and @saphizzle.bsky.social !
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Steven Sugar @stevensugar.art · 21/11/2024
This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind.
A blender model of an industrial fantasy with overcast skies and a thick fog.A shoebox view of the previous Blender model, showing how the scale and layout of the city was cheated by placing objects with the camera view in mind.
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Steven Sugar @stevensugar.art · 21/11/2024
Arrival at the City Gate
An illustration showing a pair of clocked figures, one with a sword drawn, approaching the gates of an industrial city. Telephone wires lead over the city wall, and a towering blast furnace rises over the city skyline.
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Steven Sugar @stevensugar.art · 19/11/2024
Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!)
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Steven Sugar @stevensugar.art · 19/11/2024
The textured model and its geometry!
A render of a tree stump modeled in Blender with hand painted textures.The geometry of that same tree stump model, with each object randomly assigned a color.
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Steven Sugar @stevensugar.art · 19/11/2024
An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations.
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Steven Sugar @stevensugar.art · 16/11/2024
Yep, class was through Warrior Art Camp— 9 weeks, all online! I've tried a couple small intro level tutorials in the past, but nothing made it all click quite like a two month boot camp did.
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Steven Sugar @stevensugar.art · 16/11/2024
Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha!
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Steven Sugar @stevensugar.art · 16/11/2024
Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat.
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Steven Sugar @stevensugar.art · 12/11/2024
Ahh thank you!! I took Kelsey Roland's Blender for VisDev class through Warrior Art Camp— would 100% recommend it if it gets offered again, absolutely fantastic class!
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Steven Sugar @stevensugar.art · 12/11/2024
Whoops looks like that GIF didn't work! Let's try this again—
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Steven Sugar @stevensugar.art · 12/11/2024
A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!)
A 3d model of Amos the Half-Shrike, at various angles and in various poses.Various views of a 3d modeled fantasy tank, with a tall turret, engraved armor, and banners mounted on the side.An illustration of Amos slicing off the gun of a fantasy tank, drawn using the previous two 3d models as a base.
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Steven Sugar @stevensugar.art · 12/11/2024
The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting!
A drawing of two geared up adventurers— Amos (a Half-Shrike Half-Human trainee) and Hamish (a big brutish bird man).Forward and reverse views of The Roving Jewel, a trade wagon stocked with wine and fruit, and carrying barrels and crates on top.
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Steven Sugar @stevensugar.art · 12/11/2024
Took a Blender class earlier this year! The first assignment was to model a Game Boy!
An animated GIF of a 3d modeled spinning Atomic Blue Game Boy Color, with an Oracle of Ages cartridge inserted in the back.Various angles of a 3d modeled Game Boy Color.
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Steven Sugar @stevensugar.art · 09/11/2024
Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream. Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
An illustration of a Big Boy, a big-nosed pink-haired Hunter standing amongst flowers and gravestones.
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austin_walker @austinwalker.bsky.social · 09/11/2024
After 2 years, we're picking up our Bloodborne board game campaign as we continue to raise money for Anera! donate.remapradio.com to donate twitch.tv/remapradio to hang!
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Steven Sugar @stevensugar.art · 07/11/2024
A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021.
A visual development drawing of a fantasy landscape with with a giant horned skull in the center and an ornate crown castle suspended above it.A visual development drawing of an ornate hallway lit by floating stars and moons.A drawing of a messy basement that's been furnished into a makeshift bedroom.Two visual development drawings of a flooded graveyard lit by a full moon.
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Steven Sugar @stevensugar.art · 04/11/2024
A handful more BG designs from various season 2 episodes!
A background design of a sewer tunnel exiting from the outer wall of the city of Bonesborough.A background design of a second floor hallway inside the Owl House.A background design of the back of a Healing Coven classroom inside the magic school Hexside.A background design of the front of a Healing Coven classroom inside the magic school Hexside.
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Steven Sugar @stevensugar.art · 31/10/2024
A few more backgrounds, these ones from the top chamber of a tower on an uncharted island from Season 2 Episode 3!
A background design of an overgrown domed chamber with a dais in the middle and a skylight shining from above.A background design of a dais engraved with a spiral pattern, covered in dried bits of palm fronds.A background design of double doors leading into the old chamber, with a line of kneeling figures drawn on the wall.
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Steven Sugar @stevensugar.art · 30/10/2024
Sorting through some of my old background design work from The Owl House! These are a few exteriors of the Selkidomus cave in the first episode of season 2.
A background design depicting a remote tropical island made of rocks and giant bones. Shipwrecks are littered around the landscape.A background design depicting a sandy beach covered in shipwrecks and stalagmites.A background design depicting a ridge ascending from the beach, framed by a shipwreck and spotted with barnacles.
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Steven Sugar @stevensugar.art · 24/10/2024
A few more sketches from that idea! The main character was the mech's navigator, an inexperienced mage trying to pay off a debt.
An illustration of a large, red, bird shaped mech standing next to an old ruined house and a dead tree trunk that's been retrofitted into a dock. Three of the mech's crew members stand by its feet.A few loose sketches of a mage character.A few more loose sketches of a mage character. She wears an arm-length glove the helps focus her magic.Even more sketches of a mage character and her magic attuning glove.
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Steven Sugar @stevensugar.art · 24/10/2024
The Kestrel, a fantasy mech from an old story idea.
An illustration of a large red mech shaped vaguely like a bird, framed by trees. A member of the mech's crew looks on from an elevated walkway.
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Steven Sugar @stevensugar.art · 19/10/2024
🙏🙏 Gotta focus on the blocky shapes so as to not think about how absolutely freaky looking horses are!
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