Reposted by Steven SugarPillow Castle @pillowcastlegames.bsky.social · 03/07/2026So we prototyped a family tree roguelike inspired by one of our team member's love of historical family drama - Our first one in this genre, but Pedigreed's now on Itch! pillowcastle.itch.io/pedigreed. Let us know what you think! @itch.io 0136
Steven Sugar @stevensugar.art · 02/07/2026Concept art from a project I was working on at @pillowcastlegames.bsky.social last year! 2624
Steven Sugar @stevensugar.art · 01/06/2026A couple pieces of visual development for an animation project from a few years back. 217526
Steven Sugar @stevensugar.art · 20/04/2026Details, boat design, and initial sketches. The Moon Sentences art started as a sketch for the moon of Caust before getting the recurring band of characters added in! 0410
Steven Sugar @stevensugar.art · 20/04/2026Moon Sentences An illustration for Realis, a collaborative storytelling TTRPG by @austinwalker.bsky.social and @possibleworlds.bsky.social! www.kickstarter.com/projects/cru... 126450
Steven Sugar @stevensugar.art · 16/04/2026Ephemera and Retirement Spot illustrations for Realis! www.kickstarter.com/projects/cru... 221845
Steven Sugar @stevensugar.art · 13/04/2026The Blender blockout! The Greenharbor illustration was a bit of an experiment in spending more time tying down the composition and lighting in the model before drawing into it. 2848
Steven Sugar @stevensugar.art · 13/04/2026Greenharbor, the Truest World An illustration for one of the thousand moons of Realis! www.kickstarter.com/projects/cru... 6568122
Steven Sugar @stevensugar.art · 06/04/2026The two sketches I initially did for Daniley, a moon newly free from being under the thumb of the Leo Suzerainty and moving into a new industrial age. 0542
Steven Sugar @stevensugar.art · 06/04/2026Daniley, the Purple Flower Moon An illustration for the one of the thousand moons of Realis! www.kickstarter.com/projects/cru... 4579181
Steven Sugar @stevensugar.art · 01/04/2026The Realis Kickstarter campaign is live starting today! This book is a phenomenal collection of evocative writing and beautiful art from a bunch of my favorite artists. Please check it out! www.kickstarter.com/projects/cru...kickstarter.comRealisA new tabletop roleplaying game by Austin Walker 082
Steven Sugar @stevensugar.art · 01/04/2026Caust, the Bitter Beach Moon For the moon-hopping storytelling TTRPG Realis by @austinwalker.bsky.social and @possibleworlds.bsky.social 447395
Reposted by Steven SugarPossible Worlds Games @possibleworlds.bsky.social · 01/04/2026REALIS IS LIVE! After 5 years of development, countless hours of playtesting, and invaluable ashcan feedback, the hardcover edition of @austinwalker.bsky.social's debut TTRPG Realis is now funding on Kickstarter April 1-30. Learn more & back the campaign today at www.kickstarter.com/projects/cru...!kickstarter.comRealisA new tabletop roleplaying game by Austin Walker 9328188
Reposted by Steven SugarChris Wade @luckshotgames.com · 12/01/2026I hit the button ✅😭🐸 🚨BIG HOPS is OUT NOW🚨 Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount! #indiegames #nintendoswitch #ps5 822355830
Reposted by Steven SugarChris Wade @luckshotgames.com · 10/12/2025We announced today with Day of the Devs that Big Hops will release on January 12th on PC, Switch, and PS5  And yes it runs great on Switch 2!!! Wishlist over here: store.steampowered.com/app/1221480/...store.steampowered.comBig Hops on SteamTongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, an... 59323
Steven Sugar @stevensugar.art · 08/10/2025Ahh that means a lot, your work has such a great energy to it! Really enjoy seeing your problem solving in the time lapses! 🙏🙏 130
Steven Sugar @stevensugar.art · 28/05/2025Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr... 236355
Reposted by Steven SugarChris Wade @luckshotgames.com · 25/05/2025🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below) 902679964
Steven Sugar @stevensugar.art · 26/11/2024My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop. 0783
Reposted by Steven SugarChris Wade @luckshotgames.com · 22/11/2024Bugs for #bighops by @stevensugar.art and @saphizzle.bsky.social ! 311825
Steven Sugar @stevensugar.art · 21/11/2024This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind. 2723
Steven Sugar @stevensugar.art · 19/11/2024Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!) 1492
Steven Sugar @stevensugar.art · 19/11/2024An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations. 21104
Steven Sugar @stevensugar.art · 16/11/2024Yep, class was through Warrior Art Camp— 9 weeks, all online! I've tried a couple small intro level tutorials in the past, but nothing made it all click quite like a two month boot camp did. 110
Steven Sugar @stevensugar.art · 16/11/2024Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha! 140
Steven Sugar @stevensugar.art · 16/11/2024Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat. 120
Steven Sugar @stevensugar.art · 12/11/2024Ahh thank you!! I took Kelsey Roland's Blender for VisDev class through Warrior Art Camp— would 100% recommend it if it gets offered again, absolutely fantastic class! 030
Steven Sugar @stevensugar.art · 12/11/2024Whoops looks like that GIF didn't work! Let's try this again— 1382
Steven Sugar @stevensugar.art · 12/11/2024A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!) 2385
Steven Sugar @stevensugar.art · 12/11/2024The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting! 3559
Steven Sugar @stevensugar.art · 12/11/2024Took a Blender class earlier this year! The first assignment was to model a Game Boy! 1015516
Steven Sugar @stevensugar.art · 09/11/2024Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream. Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it! 0825
Reposted by Steven Sugaraustin_walker @austinwalker.bsky.social · 09/11/2024After 2 years, we're picking up our Bloodborne board game campaign as we continue to raise money for Anera! donate.remapradio.com to donate twitch.tv/remapradio to hang! 117939
Steven Sugar @stevensugar.art · 07/11/2024A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021. 544190
Steven Sugar @stevensugar.art · 04/11/2024A handful more BG designs from various season 2 episodes! 0462
Steven Sugar @stevensugar.art · 31/10/2024A few more backgrounds, these ones from the top chamber of a tower on an uncharted island from Season 2 Episode 3! 0491
Steven Sugar @stevensugar.art · 30/10/2024Sorting through some of my old background design work from The Owl House! These are a few exteriors of the Selkidomus cave in the first episode of season 2. 512516
Steven Sugar @stevensugar.art · 24/10/2024A few more sketches from that idea! The main character was the mech's navigator, an inexperienced mage trying to pay off a debt. 17910
Steven Sugar @stevensugar.art · 19/10/2024🙏🙏 Gotta focus on the blocky shapes so as to not think about how absolutely freaky looking horses are! 030