Steven Sugar @stevensugar.art · 02/07/2026Concept art from a project I was working on at @pillowcastlegames.bsky.social last year! 2634
Steven Sugar @stevensugar.art · 01/06/2026A couple pieces of visual development for an animation project from a few years back. 217526
Steven Sugar @stevensugar.art · 20/04/2026Details, boat design, and initial sketches. The Moon Sentences art started as a sketch for the moon of Caust before getting the recurring band of characters added in! 0410
Steven Sugar @stevensugar.art · 20/04/2026Moon Sentences An illustration for Realis, a collaborative storytelling TTRPG by @austinwalker.bsky.social and @possibleworlds.bsky.social! www.kickstarter.com/projects/cru... 126450
Steven Sugar @stevensugar.art · 16/04/2026Ephemera and Retirement Spot illustrations for Realis! www.kickstarter.com/projects/cru... 221845
Steven Sugar @stevensugar.art · 13/04/2026The Blender blockout! The Greenharbor illustration was a bit of an experiment in spending more time tying down the composition and lighting in the model before drawing into it. 2848
Steven Sugar @stevensugar.art · 13/04/2026Greenharbor, the Truest World An illustration for one of the thousand moons of Realis! www.kickstarter.com/projects/cru... 6568122
Steven Sugar @stevensugar.art · 06/04/2026The two sketches I initially did for Daniley, a moon newly free from being under the thumb of the Leo Suzerainty and moving into a new industrial age. 0542
Steven Sugar @stevensugar.art · 06/04/2026Daniley, the Purple Flower Moon An illustration for the one of the thousand moons of Realis! www.kickstarter.com/projects/cru... 4579181
Steven Sugar @stevensugar.art · 01/04/2026Caust, the Bitter Beach Moon For the moon-hopping storytelling TTRPG Realis by @austinwalker.bsky.social and @possibleworlds.bsky.social 447395
Steven Sugar @stevensugar.art · 28/05/2025Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr... 236355
Steven Sugar @stevensugar.art · 26/11/2024My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop. 0783
Steven Sugar @stevensugar.art · 21/11/2024This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind. 2723
Steven Sugar @stevensugar.art · 19/11/2024Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!) 1492
Steven Sugar @stevensugar.art · 19/11/2024An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations. 21104
Steven Sugar @stevensugar.art · 16/11/2024Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha! 140
Steven Sugar @stevensugar.art · 16/11/2024Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat. 120
Steven Sugar @stevensugar.art · 12/11/2024Whoops looks like that GIF didn't work! Let's try this again— 1382
Steven Sugar @stevensugar.art · 12/11/2024A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!) 2385
Steven Sugar @stevensugar.art · 12/11/2024The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting! 3559
Steven Sugar @stevensugar.art · 12/11/2024Took a Blender class earlier this year! The first assignment was to model a Game Boy! 1015516
Steven Sugar @stevensugar.art · 09/11/2024Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream. Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it! 0825
Steven Sugar @stevensugar.art · 07/11/2024A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021. 544190
Steven Sugar @stevensugar.art · 04/11/2024A handful more BG designs from various season 2 episodes! 0462
Steven Sugar @stevensugar.art · 31/10/2024A few more backgrounds, these ones from the top chamber of a tower on an uncharted island from Season 2 Episode 3! 0491
Steven Sugar @stevensugar.art · 30/10/2024Sorting through some of my old background design work from The Owl House! These are a few exteriors of the Selkidomus cave in the first episode of season 2. 512516
Steven Sugar @stevensugar.art · 24/10/2024A few more sketches from that idea! The main character was the mech's navigator, an inexperienced mage trying to pay off a debt. 17910
Steven Sugar @stevensugar.art · 29/07/2023Hi, I’m here now too! I’m Steven, I make illustrations and backgrounds for cartoons and art for games! 741054