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Step Into Vision

@stepinto.vision
131 followers 160 following 235 posts

Step into the world of visionOS development with SwiftUI, RealityKit, and ARKit.

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Reposted by Step Into Vision
Francesco Perchiazzi @francisperchiazzi.bsky.social · 19/09/2026
What if you could sketch an idea in 3D before complex modelling? Meet XReate: a free, browser-native 3D prototyping tool to build your spatial capabilities. Shape, export (GLB/USDZ), and integrate instantly! Try it here: www.francescoperchiazzi.com/apps/xreate/...
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Step Into Vision @stepinto.vision · 21/09/2026
Step Into Vision - Podcast Episode 010: Distribution Layer for Immersive Films A great conversation with Jonathan Bereyziat from Immersa. Bonus: One of the best openings yet 🤣 (It makes more sense if you're active in our community) stepinto.vision/podcast/epis...
stepinto.vision
Exploring Immersive Filmmaking: Jonathan Bereyziat's Journey
Join Paolo and Jonathan Bereyziat as they explore immersive filmmaking, technology, and the vibrant community at Immersive Warsaw.
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Step Into Vision @stepinto.vision · 18/09/2026
Episode 010: Distribution Layer for Immersive Films Paolo is joined by Jonathan Bereyziat to talk about his journey from photography, gaming, and software engineering into immersive filmmaking, building Immersa,… stepinto.vision/podcast/episode-010…
stepinto.vision
Episode 010: Distribution Layer for Immersive Films
Paolo is joined by Jonathan Bereyziat to talk about his journey from photography, gaming, and software engineering into immersive filmmaking, building Immersa, solving immersive video distribution and demo workflows, and bringing the immersive filmmaking community together with Immersive Warsaw.
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Step Into Vision @stepinto.vision · 15/09/2026
Juan Moya is starting a new series on Step Into Vision to explore making a game with Reality Composer Pro 3. The first episode is out now. youtu.be/5VDQ3Ie7pKk
youtu.be
Gravity Golf Episode 01: RCP3 and Xcode Setup
YouTube video by Step Into Vision
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Step Into Vision @stepinto.vision · 02/09/2026
After a brief interruption for a special event last week, we're back to our regular schedule for all Office Hours. stepinto.vision/about-office...
stepinto.vision
About Office Hours
What is Step Into Vision Office Hours? A regular meeting where visionOS developers and designers can hang out. The idea is to create a place where we can support each other.
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Step Into Vision @stepinto.vision · 27/08/2026
Join us tomorrow for a special event to celebrate two years since the launch of Step Into Vision. Register here 👇 stepinto.vision/articles/two...
stepinto.vision
Two Years of Step Into Vision
Join us on August 28 to celebrate two years of Step Into Vision.
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Step Into Vision @stepinto.vision · 19/08/2026
🎉 Please join for a special community event on August 28th, celebrating two years of Step Into Vision 🎉 stepinto.vision/articles/two...
stepinto.vision
Two Years of Step Into Vision
Join us on August 28 to celebrate two years of Step Into Vision.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 15/08/2026
In Lab 055 we convert SF Symbols to textures that we can in particle emitters stepinto.vision/labs/lab-055...
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Step Into Vision @stepinto.vision · 14/08/2026
Read the latest updates about the Shared Visions project and help us connect with people you would like to see represented in our story. stepinto.vision/articles/sha...
stepinto.vision
Shared Visions Project Update for August 2026
We’re looking for more people to interview.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 08/08/2026
Lab 047 was a fun one where I made some little emoji spheres to bounce around my office. stepinto.vision/labs/lab-047...
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Step Into Vision @stepinto.vision · 05/08/2026
The best visionOS community every week for Office Hours. stepinto.vision/about-office...
stepinto.vision
About Office Hours
What is Step Into Vision Office Hours? A regular meeting where visionOS developers and designers can hang out. The idea is to create a place where we can support each other.
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Step Into Vision @stepinto.vision · 02/08/2026
Step Into Vision provides a lot for the visionOS community. We have example code and labs. We curate resources, and write articles. We host weekly events for visionOS developers and we help run community projects. If you appreciate the work we do, you can support us here. stepinto.vision/support/
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Step Into Vision @stepinto.vision · 31/07/2026
Hey, we're skipping the newsletter this week. We're focusing on a number of projects and putting lots of energy into the new Step Into Vision app for Apple Vision Pro. We'll be back soon. In the meantime, check out this work-in-progress UI.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 29/07/2026
Still a WIP but I'm happy with code line selection in the article view. We can copy an entire block or just tap and drag over the lines we want to copy.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 29/07/2026
Lab 114 - Using the Glass Box from Lab 078, we can dynamically show and hide panes based on the user’s viewpoint relative to the volume. stepinto.vision/labs/lab-114...
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Step Into Vision @stepinto.vision · 29/07/2026
In lab 078 we use spatialOverlay to wrap any SwiftUI view in glass material panes. Useful for obscuring and unveiling content or providing glass surfaces in a volume. #visionOS #SwiftUI stepinto.vision/labs/lab-078...
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Step Into Vision @stepinto.vision · 28/07/2026
Lab 084 with a quick look at the Blurred Background Shader Graph node. This node outputs color value that we can use in other nodes such as mix, multiple, or preview surface. stepinto.vision/labs/lab-084...
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Step Into Vision @stepinto.vision · 21/07/2026
Revisit the Feathered Glass Title Card from Lab 083. We slightly animate softEdgeRadius on a 4 second loop stepinto.vision/labs/lab-083...
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Step Into Vision @stepinto.vision · 20/07/2026
We've all slapped glassBackgroundEffect on a view and moved on, but this modifier has some features most people don't consider. For example, can use implicit display mode to dynamically add a glass pane when offsetting a view from a parent. stepinto.vision/labs/lab-082...
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Step Into Vision @stepinto.vision · 19/07/2026
A reminder that we can use the BlurredBackground shader graph node to create glass materials that fit in with the rest of the visionOS design language. stepinto.vision/labs/lab-085...
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Step Into Vision @stepinto.vision · 17/07/2026
Step Into Newsletter – July 17, 2026 The latest from the Apple Vision Pro community....
stepinto.vision
Step Into Newsletter – July 17, 2026
The latest from the Apple Vision Pro community.
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Step Into Vision @stepinto.vision · 15/07/2026
Here is the recording of a special event that we hosted on June 27, 2026. Members of the Step Into Vision community gathered to discuss our experiences at and around WWDC 26. youtu.be/unA1CJsGoRw
youtu.be
Community Event – Recap WWDC 26 with Step Into Vision
YouTube video by Step Into Vision
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Step Into Vision @stepinto.vision · 15/07/2026
Why haven't you come to one of our Office Hours meetings? We've gathered the best community of visionOS developers and builders. We have weeky events hosted by Juan on Thursday and Joseph on Friday. Show up and see what your peers are building and share your work. stepinto.vision/about-office...
stepinto.vision
About Office Hours
What is Step Into Vision Office Hours?
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Step Into Vision @stepinto.vision · 10/07/2026
This week Paolo has a fascinating conversation with Roz McNulty They talk about clothing, fashion, and rendering cloth in 3D and immersive spaces. The math behind these simulations may be complex, but the results are impressive. stepinto.vision/podcast/epis...
stepinto.vision
Episode 009: The Fabric of Spatial Computing
Paolo is joined by Roz McNulty for a fascinating discussion on clothing, fashion, and rendering cloth in 3D and immersive spaces.
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Step Into Vision @stepinto.vision · 03/07/2026
Step Into Newsletter - July 3, 2026 Check out an early preview of the Step Into Vision app! stepinto.vision/articles/ste...
stepinto.vision
Step Into Newsletter – July 3, 2026
Community Updates and a very early preview of the Step Into Vision app.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 26/06/2026
Reminder: We have a special event scheduled tomorrow. Join us for a WWDC recap and be there to kick off our new Community Event Series, hosted by Mike Bundy. Details and registration info: stepinto.vision/event/commun...
stepinto.vision
Community Event – Recap WWDC 26 with Step Into Vision
Join Step Into Vision for a special event to recap WWDC 26.
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Step Into Vision @stepinto.vision · 26/06/2026
We just dropped episode 008 of the Step Into Vision podcast. Paolo and Joseph discussed their experiences attending and speaking at WWDC 2026. There is a special surprise at the end of this episode stepinto.vision/podcast/epis...
stepinto.vision
Episode 008: Step Into Vision at WWDC 26
Paolo and Joseph discuss their experiences attending WWDC 2026.
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Step Into Vision @stepinto.vision · 17/06/2026
Step Into Vision is a very active community. We host two weekly Office Hours events for developers and professionals working with Apple Vision Pro. stepinto.vision/about-office...
stepinto.vision
About Office Hours
What is Step Into Vision Office Hours?
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 12/06/2026
I've never cried while writing a newsletter before. Here is your WWDC 2026 Edition. stepinto.vision/articles/ste...
stepinto.vision
Step Into Newsletter – June 12, 2026
A special WWDC 2026 Edition
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Step Into Vision @stepinto.vision · 12/06/2026
If you love the work we do at Step Into Vision, please support us! None of us get paid for this, but people like you have helped to ensure our operating costs are covered. We're so grateful to everyone who has supported our work over the last two years. #WWDC #visionOS ko-fi.com/stepinto
ko-fi.com
Support Step Into Vision
Support Step Into Vision
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Reposted by Step Into Vision
Chris Wu 🪐 @chriswu.com · 11/06/2026
Apple held the first Apple Developer Community Meetup tonight at the dev center and it was fantastic. We had 3 talks about building community and a musical performance from James Dempsey. #WWDC26
A collage of 4 photos of community members giving talks in front of a large screen.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 10/06/2026
I’m so fortunate be a part of the absolute best community of visionOS developers and professionals. Thanks to everyone who who joined our Step Into Vision events this week. Let’s keep building and supporting each other #wwdc
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Step Into Vision @stepinto.vision · 02/06/2026
Episode 007: Our Wishlist for WWDC 2026 Join the Step Into Vision team for a quick reflection on visionOS 26 and a discussion about what we hope to see at WWDC 2026. stepinto.vision/podcast/epis...
stepinto.vision
Episode 007: Our Wishlist for WWDC 2026
Join us for a quick reflection on visionOS 26 and a discussion about what we hope to see at WWDC 2026.
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Step Into Vision @stepinto.vision · 01/06/2026
RealityKit Basics: Modify Material Values Changing material values is a little different than to changing component values. stepinto.vision/example-code...
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Step Into Vision @stepinto.vision · 29/05/2026
We're skipping our regular newsletter format this week to focus on some community work before WWDC. Want to help? stepinto.vision/articles/ste...
stepinto.vision
Step Into Newsletter – May 29, 2026
We’re skipping our regular newsletter format this week to focus on some community work. Want to help?
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Step Into Vision @stepinto.vision · 28/05/2026
RealityKit Basics: Modify Component Values There are several approaches we can take when updating component values. stepinto.vision/example-code...
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 22/05/2026
Read the introduction to the prequel for Step Into Vision. In the first post about Canvatorium Visio, I shared an early project setup that I'm still using today for Example Code and Labs. It has changes a lot over time, but the seed of the idea started here. vrhermit.com/2023/12/10/c...
vrhermit.com
Canvatorium Visio Introduction
The 5000 series of Labs for visionOS.
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Step Into Vision @stepinto.vision · 22/05/2026
Today we have a truly special episode of the podcast. Join us for a conversation with some of the incredible people building the Shared Visions Project. #visionOS #AppleVisionPro #SpatialComputing stepinto.vision/podcast/epis...
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Step Into Vision @stepinto.vision · 20/05/2026
RealityKit Basics: Loading Entities from Data We can load Entities from a block of Data, which we can retrieve locally form a file or remotely from a server. stepinto.vision/example-code...
stepinto.vision
RealityKit Basics: Loading Entities from Data
We can load Entities from a block of Data, which we can retrieve remotely.
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Step Into Vision @stepinto.vision · 18/05/2026
In Lab 111 Jimmy Balladares builds a Progressive Page Indicator in SwiftUI. stepinto.vision/labs/lab-111...
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Step Into Vision @stepinto.vision · 18/05/2026
RealityKit Basics: Loading Entities on Device. When using Reality Composer Pro, Xcode optimizes our assets. If we're not using RCP we could load assets directly from our app bundle, but we can get much better results by providing an rkassets bundle. stepinto.vision/example-code...
stepinto.vision
RealityKit Basics: Loading Entities on Device
We can load entities from our app bundle if we’re not working with Reality Composer Pro.
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Step Into Vision @stepinto.vision · 15/05/2026
Step Into Newsletter -- May 15, 2026 Eight new Labs, revisiting RealityKit Basics, new podcast episodes, and updates from the community. We also celebrate our 500th post on Step Into Vision. stepinto.vision/articles/ste...
stepinto.vision
Step Into Newsletter – May 15, 2026
Eight new Labs, revisiting RealityKit Basics, new podcast episodes, and updates from the community. We also celebrate our 500th post on Step Into Vision.
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Step Into Vision @stepinto.vision · 15/05/2026
RealityKit ships with a handful of Convenience Entities such as ModelEntity, AnchorEntity, and ViewAttachmentEntity. Learn when to use these and when to build your own entities with components. stepinto.vision/example-code...
stepinto.vision
RealityKit Basics: Using Convenience Entities
When should we use Convenience Entities vs. components.
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Reposted by Step Into Vision
Joseph Simpson @vrhermit.com · 14/05/2026
Lab 110 - Curved Display Surface In Lab 109we created a curved surface to render portal materials. We made this lab to document those curved surfaces. stepinto.vision/labs/lab-110...
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Step Into Vision @stepinto.vision · 14/05/2026
We have a few things for you to read and explore
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Step Into Vision @stepinto.vision · 14/05/2026
RealityKit Basics: Entities and Components Learn how to add functionality to an entity by attaching one or more component. stepinto.vision/example-code...
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Step Into Vision @stepinto.vision · 14/05/2026
U+2913 U+1BC5
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Step Into Vision @stepinto.vision · 13/05/2026
RealityKit Basics: Extruding Meshes Take a Swift Path object and extrude it into a 3D mesh. stepinto.vision/example-code...
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Step Into Vision @stepinto.vision · 13/05/2026
New in RealityKit Basics: Create shapes with MeshDescriptor. In this example we walk through creating a simple tetrahedron. As a bonus, we even mapped each face to a different material. stepinto.vision/example-code...
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Step Into Vision @stepinto.vision · 13/05/2026
RealityKit Basics: We can generate 3D text from an attributed string and some configuration options. stepinto.vision/example-code...
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