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Joseph Beacham

@sometimesjoseph.bsky.social
162 followers 161 following 55 posts

Technical Artist and an artist (technically) // Making games at @aurochdigital.bsky.social // josephbeacham.artstation.com

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Reposted by Joseph Beacham
Joe Wintergreen @joewintergreen.com · 30/09/2026
nothing is more optimistic than a mailing list being like "did you unsubscribe by mistake?" girl don't even ask you are embarrassing yourself
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Joseph Beacham @sometimesjoseph.bsky.social · 11/05/2026
paid for a green bin collection for the first time and feeling like the landed gentry
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Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026
keep your eyes off my baking errors
Compilation of PBR layers of 3D asset
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Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026
i find myself once more making thingamajigs and what-have-yous
3D render of an ambiguous object made of metal and wood
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Joseph Beacham @sometimesjoseph.bsky.social · 28/02/2026
For Unreal specifically I've been using Diversion and it's pretty frictionless, highly recommend. For Unity I've gotten along decently well with GitHub.
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Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026
another render, as a treat - for myself
Set of three renders of technical-looking 3D model
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Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026
Classic bit of Tech-Nonsense cooked up with #ConjureSDF
Technical-looking 3D model
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Joseph Beacham @sometimesjoseph.bsky.social · 20/02/2026
i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand
3D renders of four different rock styles
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Joseph Beacham @sometimesjoseph.bsky.social · 20/11/2025
media.tenor.com
a man in a suit says " okay let 's do it " as he adjusts a thermostat
ALT: a man in a suit says " okay let 's do it " as he adjusts a thermostat
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Joseph Beacham @sometimesjoseph.bsky.social · 25/10/2025
These are so nice! Super clean but with so much personality and flavour.
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Joseph Beacham @sometimesjoseph.bsky.social · 22/09/2025
media.tenor.com
a man with gray hair and a mustache is looking at something with a watermark that says cratelio2021
ALT: a man with gray hair and a mustache is looking at something with a watermark that says cratelio2021
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Joseph Beacham @sometimesjoseph.bsky.social · 11/08/2025
I've been getting a huge amount of use out of this add-on. Really recommend it.
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Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025
The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill.
A material in Unreal EngineSci-Fi scene in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
Sci-Fi scene in Unreal EngineSci-Fi scene in Unreal EngineSci-Fi scene in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
Cheers!
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
Thanks so much!
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
Link to ArtStation on my profile if you've got a thing for high-resolution pictures of the most mundane surfaces known to man or beast
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade.
Wood materialsWood materialsWood materials
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done.
Pavement materialPavement material
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
oh no, i bricked my computer. ha ha, just a little environment art humour
Brick materialBrick materialBrick materialBrick material
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Joseph Beacham @sometimesjoseph.bsky.social · 04/08/2025
Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll. josephbeacham.artstation.com/projects/DL8... #SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
josephbeacham.artstation.com
Wood Materials
A wood material in Unreal Engine 5 with a number of variants. Created procedurally in Substance Designer with exposed masks and vertex paint parameters in UE5 to create material variations.
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Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025
hit em with the ol' how it started // how it's going
Unreal Engine 5 early sceneUnreal Engine 5 street scene
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Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025
So nice! And the way they reflect and refract on the water is 🔥🔥
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Joseph Beacham @sometimesjoseph.bsky.social · 25/07/2025
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
Pavement material in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 22/07/2025
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
Blockout of a scene in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 20/07/2025
can't stop won't stop
Brick material in Unreal EngineBrick material in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025
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Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
Various materials in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 12/07/2025
This is exactly why I've been loving SDF modelling. It's forgiving enough that you can just try stuff that's normally way out of your comfort zone and still get something cool!
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Joseph Beacham @sometimesjoseph.bsky.social · 11/07/2025
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
UK train station platform
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Joseph Beacham @sometimesjoseph.bsky.social · 01/06/2025
Absolutely sensational 💯💯
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Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025
wooden shenanigans #substancedesigner #gameart
Wooden trim sheet textureTiling painted wood texture
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Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025
Another tough day at the office, time to unwind with some gaming. *closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
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Joseph Beacham @sometimesjoseph.bsky.social · 21/04/2025
uh oh more tiles #substancedesigner #gameart
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Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025
These materials are also an excuse to practice some decorative patterns; something I normally take great pains to avoid.
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Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics. Those who call this procrastination to avoid doing more gameplay scripting are haters. #gamedev #gameart #substancedesigner #screenshotsaturday
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Joseph Beacham @sometimesjoseph.bsky.social · 13/04/2025
Some more hard-surface texture nonsense. Fully procedural... round, things.
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Joseph Beacham @sometimesjoseph.bsky.social · 11/04/2025
Back at it again ⚔️ @limitbreak.co.uk
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Joseph Beacham @sometimesjoseph.bsky.social · 07/04/2025
I really recommend this one. I've mentored with Limit Break for the last couple years and it's incredibly rewarding.
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Reposted by Joseph Beacham
James Parker @jamesgroundshatter.bsky.social · 27/03/2025
As much as I don't want to admit it, I think this was probably the pinnacle of my games development career.
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Joseph Beacham @sometimesjoseph.bsky.social · 04/03/2025
Can confirm that this game is buckets of fun, and made by an incredible team. One to seriously check out ⚔️
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Joseph Beacham @sometimesjoseph.bsky.social · 01/03/2025
Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments
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Joseph Beacham @sometimesjoseph.bsky.social · 19/02/2025
Already looking a lot nicer than any of the editor tools I end up making! I always tell myself I'll come back and neaten up the UI, but two years down the line and all my buttons are still stuffed inside the same panel 💀
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Joseph Beacham @sometimesjoseph.bsky.social · 16/02/2025
I'm a simple man, I enjoy a quirky colour variant.
3D renders of a scope in multiple colours
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Joseph Beacham @sometimesjoseph.bsky.social · 15/02/2025
I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age.
3D render of a scope device
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Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025
I had to keep the assets under 256 tris and only use 256x textures, and I'm really chuffed with what we managed in a couple of days. It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on.
Diversifier slide; 3D models can use no more than 256 triangles and a 256x256 textureArt slide; texture and triangle limit, conveying more through texture, consistency. Images showing textures used in the gameFun-First Design slide; find single fun thing. References showing Devil Daggers, Skate Story, Anger Foot
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Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025
For #GGJ25 I made some art for a kick 'em up at the end of the universe. globalgamejam.org/games/2025/i...
Screenshot from IX BILLION AD showing an enemy block being kicked
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Joseph Beacham @sometimesjoseph.bsky.social · 17/12/2024
It's mesmerising, I'd love to see more. In terms of the row sizes and ratios, do you end up gravitating towards the trim layout I spotted in the first video, or will you adjust per-project (or even per-asset)?
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Joseph Beacham @sometimesjoseph.bsky.social · 23/11/2024
Woke up with a powerful need to make some flipbook textures.
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