Reposted by Joseph BeachamJoe Wintergreen @joewintergreen.com · 30/09/2026nothing is more optimistic than a mailing list being like "did you unsubscribe by mistake?" girl don't even ask you are embarrassing yourself 0736
Joseph Beacham @sometimesjoseph.bsky.social · 11/05/2026paid for a green bin collection for the first time and feeling like the landed gentry 041
Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026i find myself once more making thingamajigs and what-have-yous 1197
Joseph Beacham @sometimesjoseph.bsky.social · 28/02/2026For Unreal specifically I've been using Diversion and it's pretty frictionless, highly recommend. For Unity I've gotten along decently well with GitHub. 130
Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026Classic bit of Tech-Nonsense cooked up with #ConjureSDF 140
Joseph Beacham @sometimesjoseph.bsky.social · 20/02/2026i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand 041
Joseph Beacham @sometimesjoseph.bsky.social · 20/11/2025media.tenor.coma man in a suit says " okay let 's do it " as he adjusts a thermostatALT: a man in a suit says " okay let 's do it " as he adjusts a thermostat 010
Joseph Beacham @sometimesjoseph.bsky.social · 25/10/2025These are so nice! Super clean but with so much personality and flavour. 120
Joseph Beacham @sometimesjoseph.bsky.social · 22/09/2025media.tenor.coma man with gray hair and a mustache is looking at something with a watermark that says cratelio2021ALT: a man with gray hair and a mustache is looking at something with a watermark that says cratelio2021 000
Joseph Beacham @sometimesjoseph.bsky.social · 11/08/2025I've been getting a huge amount of use out of this add-on. Really recommend it. 1121
Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill. 050
Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project. 1266
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025Link to ArtStation on my profile if you've got a thing for high-resolution pictures of the most mundane surfaces known to man or beast 010
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade. 160
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done. 3204
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025oh no, i bricked my computer. ha ha, just a little environment art humour 1164
Joseph Beacham @sometimesjoseph.bsky.social · 04/08/2025Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll. josephbeacham.artstation.com/projects/DL8... #SubstanceDesigner #UnrealEngine #GameArt #DigitalArtjosephbeacham.artstation.comWood MaterialsA wood material in Unreal Engine 5 with a number of variants. Created procedurally in Substance Designer with exposed masks and vertex paint parameters in UE5 to create material variations. 080
Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025hit em with the ol' how it started // how it's going 1134
Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025So nice! And the way they reflect and refract on the water is 🔥🔥 110
Joseph Beacham @sometimesjoseph.bsky.social · 25/07/2025"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man. 1131
Joseph Beacham @sometimesjoseph.bsky.social · 22/07/2025better check the skies for airborne trotters because I think I might actually be making progress on a new scene 031
Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off. 291
Joseph Beacham @sometimesjoseph.bsky.social · 12/07/2025This is exactly why I've been loving SDF modelling. It's forgiving enough that you can just try stuff that's normally way out of your comfort zone and still get something cool! 010
Joseph Beacham @sometimesjoseph.bsky.social · 11/07/2025I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference. 060
Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025wooden shenanigans #substancedesigner #gameart 052
Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025Another tough day at the office, time to unwind with some gaming. *closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam* 051
Joseph Beacham @sometimesjoseph.bsky.social · 21/04/2025uh oh more tiles #substancedesigner #gameart 0378
Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025These materials are also an excuse to practice some decorative patterns; something I normally take great pains to avoid. 020
Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025TILES. Need to start building a material library for a new personal project, and you gotta go with the classics. Those who call this procrastination to avoid doing more gameplay scripting are haters. #gamedev #gameart #substancedesigner #screenshotsaturday 2145
Joseph Beacham @sometimesjoseph.bsky.social · 13/04/2025Some more hard-surface texture nonsense. Fully procedural... round, things. 021
Joseph Beacham @sometimesjoseph.bsky.social · 07/04/2025I really recommend this one. I've mentored with Limit Break for the last couple years and it's incredibly rewarding. 041
Reposted by Joseph BeachamJames Parker @jamesgroundshatter.bsky.social · 27/03/2025As much as I don't want to admit it, I think this was probably the pinnacle of my games development career. 68611
Joseph Beacham @sometimesjoseph.bsky.social · 04/03/2025Can confirm that this game is buckets of fun, and made by an incredible team. One to seriously check out ⚔️ 030
Joseph Beacham @sometimesjoseph.bsky.social · 01/03/2025Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments 021
Joseph Beacham @sometimesjoseph.bsky.social · 19/02/2025Already looking a lot nicer than any of the editor tools I end up making! I always tell myself I'll come back and neaten up the UI, but two years down the line and all my buttons are still stuffed inside the same panel 💀 110
Joseph Beacham @sometimesjoseph.bsky.social · 16/02/2025I'm a simple man, I enjoy a quirky colour variant. 020
Joseph Beacham @sometimesjoseph.bsky.social · 15/02/2025I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age. 231
Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025I had to keep the assets under 256 tris and only use 256x textures, and I'm really chuffed with what we managed in a couple of days. It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on. 131
Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025For #GGJ25 I made some art for a kick 'em up at the end of the universe. globalgamejam.org/games/2025/i... 132
Joseph Beacham @sometimesjoseph.bsky.social · 17/12/2024It's mesmerising, I'd love to see more. In terms of the row sizes and ratios, do you end up gravitating towards the trim layout I spotted in the first video, or will you adjust per-project (or even per-asset)? 110
Joseph Beacham @sometimesjoseph.bsky.social · 23/11/2024Woke up with a powerful need to make some flipbook textures. 1308