Reposted by Joseph BeachamJoe Wintergreen @joewintergreen.com · 30/09/2026nothing is more optimistic than a mailing list being like "did you unsubscribe by mistake?" girl don't even ask you are embarrassing yourself 0736
Joseph Beacham @sometimesjoseph.bsky.social · 11/05/2026paid for a green bin collection for the first time and feeling like the landed gentry 041
Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026i find myself once more making thingamajigs and what-have-yous 1197
Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026Classic bit of Tech-Nonsense cooked up with #ConjureSDF 140
Joseph Beacham @sometimesjoseph.bsky.social · 20/02/2026i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand 041
Joseph Beacham @sometimesjoseph.bsky.social · 11/08/2025I've been getting a huge amount of use out of this add-on. Really recommend it. 1121
Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project. 1266
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025oh no, i bricked my computer. ha ha, just a little environment art humour 1164
Joseph Beacham @sometimesjoseph.bsky.social · 04/08/2025Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll. josephbeacham.artstation.com/projects/DL8... #SubstanceDesigner #UnrealEngine #GameArt #DigitalArtjosephbeacham.artstation.comWood MaterialsA wood material in Unreal Engine 5 with a number of variants. Created procedurally in Substance Designer with exposed masks and vertex paint parameters in UE5 to create material variations. 080
Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025hit em with the ol' how it started // how it's going 1134
Joseph Beacham @sometimesjoseph.bsky.social · 25/07/2025"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man. 1131
Joseph Beacham @sometimesjoseph.bsky.social · 22/07/2025better check the skies for airborne trotters because I think I might actually be making progress on a new scene 031
Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off. 291
Joseph Beacham @sometimesjoseph.bsky.social · 11/07/2025I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference. 060
Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025wooden shenanigans #substancedesigner #gameart 052
Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025Another tough day at the office, time to unwind with some gaming. *closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam* 051
Joseph Beacham @sometimesjoseph.bsky.social · 21/04/2025uh oh more tiles #substancedesigner #gameart 0378
Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025TILES. Need to start building a material library for a new personal project, and you gotta go with the classics. Those who call this procrastination to avoid doing more gameplay scripting are haters. #gamedev #gameart #substancedesigner #screenshotsaturday 2145
Joseph Beacham @sometimesjoseph.bsky.social · 13/04/2025Some more hard-surface texture nonsense. Fully procedural... round, things. 021
Joseph Beacham @sometimesjoseph.bsky.social · 07/04/2025I really recommend this one. I've mentored with Limit Break for the last couple years and it's incredibly rewarding. 041
Reposted by Joseph BeachamJames Parker @jamesgroundshatter.bsky.social · 27/03/2025As much as I don't want to admit it, I think this was probably the pinnacle of my games development career. 68611
Joseph Beacham @sometimesjoseph.bsky.social · 04/03/2025Can confirm that this game is buckets of fun, and made by an incredible team. One to seriously check out ⚔️ 030
Joseph Beacham @sometimesjoseph.bsky.social · 01/03/2025Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments 021
Joseph Beacham @sometimesjoseph.bsky.social · 15/02/2025I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age. 231
Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025For #GGJ25 I made some art for a kick 'em up at the end of the universe. globalgamejam.org/games/2025/i... 132
Joseph Beacham @sometimesjoseph.bsky.social · 23/11/2024Woke up with a powerful need to make some flipbook textures. 1308
Joseph Beacham @sometimesjoseph.bsky.social · 18/11/2024Just tested out a couple of Designer nodes by @flownepp.bsky.social and hot damn, I don't think I can go back. Managed more in an hour than I usually get done in a day. 2196
Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024Something I could definitely see myself using #ConjureSDF for is whipping up stamps and details for use in textures. Could easily make dozens pretty quickly, and then you're sorted for a project. 042
Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024More concept doodling. Some sort of... oh I don't know, let's say spaceship. 020
Joseph Beacham @sometimesjoseph.bsky.social · 27/10/2024Tried out #ConjureSDF this weekend and it's genuinely such a joy to use. I can't imagine a better tool for hard surface concepting. 020
Joseph Beacham @sometimesjoseph.bsky.social · 28/09/2024Bit of leisurely 3D doodling on a Saturday afternoon 020
Joseph Beacham @sometimesjoseph.bsky.social · 19/07/2024It's my annual "finally take some screenshots for my portfolio" celebration, and you're all invited. josephbeacham.artstation.com/projects/Nyl...josephbeacham.artstation.comBOLTGUN: Forges of Corruption | Lighting & Set DressingOne of my responsibilities on Boltgun: Forges of Corruption was to take greybox levels from our Design team and put together the final visuals. This included set dressing using the assets myself and t... 021
Joseph Beacham @sometimesjoseph.bsky.social · 31/12/2023Ahoy Bluesky. To kick off my feed here's some of the art I made for Warhammer 40,000: BOLTGUN. It's been a few months since we've released but I'm still wowed by the reception. I'm so proud of what we were able to make as a team and I've never been more excited to keep making cool stuff.josephbeacham.artstation.comWarhammer 40,000: BOLTGUN | Environment ArtI worked as an artist on Boltgun for its entire production; from early visualisations and art prototypes through to setting up and implementing the final lighting and post-processing. The vast majorit... 1336