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Joseph Beacham

@sometimesjoseph.bsky.social
162 followers 161 following 55 posts

Technical Artist and an artist (technically) // Making games at @aurochdigital.bsky.social // josephbeacham.artstation.com

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Reposted by Joseph Beacham
Joe Wintergreen @joewintergreen.com · 30/09/2026
nothing is more optimistic than a mailing list being like "did you unsubscribe by mistake?" girl don't even ask you are embarrassing yourself
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Joseph Beacham @sometimesjoseph.bsky.social · 11/05/2026
paid for a green bin collection for the first time and feeling like the landed gentry
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Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026
i find myself once more making thingamajigs and what-have-yous
3D render of an ambiguous object made of metal and wood
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Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026
Classic bit of Tech-Nonsense cooked up with #ConjureSDF
Technical-looking 3D model
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Joseph Beacham @sometimesjoseph.bsky.social · 20/02/2026
i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand
3D renders of four different rock styles
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Joseph Beacham @sometimesjoseph.bsky.social · 11/08/2025
I've been getting a huge amount of use out of this add-on. Really recommend it.
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Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
Sci-Fi scene in Unreal EngineSci-Fi scene in Unreal EngineSci-Fi scene in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025
oh no, i bricked my computer. ha ha, just a little environment art humour
Brick materialBrick materialBrick materialBrick material
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Joseph Beacham @sometimesjoseph.bsky.social · 04/08/2025
Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll. josephbeacham.artstation.com/projects/DL8... #SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
josephbeacham.artstation.com
Wood Materials
A wood material in Unreal Engine 5 with a number of variants. Created procedurally in Substance Designer with exposed masks and vertex paint parameters in UE5 to create material variations.
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Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025
hit em with the ol' how it started // how it's going
Unreal Engine 5 early sceneUnreal Engine 5 street scene
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Joseph Beacham @sometimesjoseph.bsky.social · 25/07/2025
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
Pavement material in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 22/07/2025
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
Blockout of a scene in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025
There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off.
Various materials in Unreal Engine
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Joseph Beacham @sometimesjoseph.bsky.social · 11/07/2025
I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference.
UK train station platform
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Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025
wooden shenanigans #substancedesigner #gameart
Wooden trim sheet textureTiling painted wood texture
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Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025
Another tough day at the office, time to unwind with some gaming. *closes Substance Designer on creative cloud, switches computers, opens Substance Designer on steam*
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Joseph Beacham @sometimesjoseph.bsky.social · 21/04/2025
uh oh more tiles #substancedesigner #gameart
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Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025
TILES. Need to start building a material library for a new personal project, and you gotta go with the classics. Those who call this procrastination to avoid doing more gameplay scripting are haters. #gamedev #gameart #substancedesigner #screenshotsaturday
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Joseph Beacham @sometimesjoseph.bsky.social · 13/04/2025
Some more hard-surface texture nonsense. Fully procedural... round, things.
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Joseph Beacham @sometimesjoseph.bsky.social · 11/04/2025
Back at it again ⚔️ @limitbreak.co.uk
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Joseph Beacham @sometimesjoseph.bsky.social · 07/04/2025
I really recommend this one. I've mentored with Limit Break for the last couple years and it's incredibly rewarding.
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Reposted by Joseph Beacham
James Parker @jamesgroundshatter.bsky.social · 27/03/2025
As much as I don't want to admit it, I think this was probably the pinnacle of my games development career.
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Joseph Beacham @sometimesjoseph.bsky.social · 04/03/2025
Can confirm that this game is buckets of fun, and made by an incredible team. One to seriously check out ⚔️
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Joseph Beacham @sometimesjoseph.bsky.social · 01/03/2025
Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments
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Joseph Beacham @sometimesjoseph.bsky.social · 15/02/2025
I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age.
3D render of a scope device
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Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025
For #GGJ25 I made some art for a kick 'em up at the end of the universe. globalgamejam.org/games/2025/i...
Screenshot from IX BILLION AD showing an enemy block being kicked
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Joseph Beacham @sometimesjoseph.bsky.social · 23/11/2024
Woke up with a powerful need to make some flipbook textures.
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Joseph Beacham @sometimesjoseph.bsky.social · 18/11/2024
Just tested out a couple of Designer nodes by @flownepp.bsky.social and hot damn, I don't think I can go back. Managed more in an hour than I usually get done in a day.
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Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024
Something I could definitely see myself using #ConjureSDF for is whipping up stamps and details for use in textures. Could easily make dozens pretty quickly, and then you're sorted for a project.
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Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024
More concept doodling. Some sort of... oh I don't know, let's say spaceship.
3D art spaceship concept3D art spaceship concept3D art spaceship concept
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Joseph Beacham @sometimesjoseph.bsky.social · 27/10/2024
Tried out #ConjureSDF this weekend and it's genuinely such a joy to use. I can't imagine a better tool for hard surface concepting.
3D art weapon concept3D art weapon concept3D art weapon concept
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Joseph Beacham @sometimesjoseph.bsky.social · 28/09/2024
Bit of leisurely 3D doodling on a Saturday afternoon
3D digital models of various technical-styled shapes
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Joseph Beacham @sometimesjoseph.bsky.social · 19/07/2024
It's my annual "finally take some screenshots for my portfolio" celebration, and you're all invited. josephbeacham.artstation.com/projects/Nyl...
josephbeacham.artstation.com
BOLTGUN: Forges of Corruption | Lighting & Set Dressing
One of my responsibilities on Boltgun: Forges of Corruption was to take greybox levels from our Design team and put together the final visuals. This included set dressing using the assets myself and t...
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Joseph Beacham @sometimesjoseph.bsky.social · 31/12/2023
Ahoy Bluesky. To kick off my feed here's some of the art I made for Warhammer 40,000: BOLTGUN. It's been a few months since we've released but I'm still wowed by the reception. I'm so proud of what we were able to make as a team and I've never been more excited to keep making cool stuff.
josephbeacham.artstation.com
Warhammer 40,000: BOLTGUN | Environment Art
I worked as an artist on Boltgun for its entire production; from early visualisations and art prototypes through to setting up and implementing the final lighting and post-processing. The vast majorit...
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