Joseph Beacham @sometimesjoseph.bsky.social · 25/04/2026i find myself once more making thingamajigs and what-have-yous 1207
Joseph Beacham @sometimesjoseph.bsky.social · 22/02/2026Classic bit of Tech-Nonsense cooked up with #ConjureSDF 140
Joseph Beacham @sometimesjoseph.bsky.social · 20/02/2026i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand 041
Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill. 050
Joseph Beacham @sometimesjoseph.bsky.social · 09/08/2025It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project. 1266
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade. 160
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done. 3204
Joseph Beacham @sometimesjoseph.bsky.social · 05/08/2025oh no, i bricked my computer. ha ha, just a little environment art humour 1164
Joseph Beacham @sometimesjoseph.bsky.social · 28/07/2025hit em with the ol' how it started // how it's going 1134
Joseph Beacham @sometimesjoseph.bsky.social · 25/07/2025"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man. 1131
Joseph Beacham @sometimesjoseph.bsky.social · 22/07/2025better check the skies for airborne trotters because I think I might actually be making progress on a new scene 031
Joseph Beacham @sometimesjoseph.bsky.social · 13/07/2025There may come a day when I don't spend all my time making materials and forget to start an actual environment, but I fear that day is a long way off. 291
Joseph Beacham @sometimesjoseph.bsky.social · 11/07/2025I had a brilliant time at Develop once again but just realised that literally the only picture I took was at the train station on the way back because I thought it was a good texture reference. 060
Joseph Beacham @sometimesjoseph.bsky.social · 28/04/2025wooden shenanigans #substancedesigner #gameart 052
Joseph Beacham @sometimesjoseph.bsky.social · 21/04/2025uh oh more tiles #substancedesigner #gameart 0378
Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025These materials are also an excuse to practice some decorative patterns; something I normally take great pains to avoid. 020
Joseph Beacham @sometimesjoseph.bsky.social · 19/04/2025TILES. Need to start building a material library for a new personal project, and you gotta go with the classics. Those who call this procrastination to avoid doing more gameplay scripting are haters. #gamedev #gameart #substancedesigner #screenshotsaturday 2145
Joseph Beacham @sometimesjoseph.bsky.social · 13/04/2025Some more hard-surface texture nonsense. Fully procedural... round, things. 021
Joseph Beacham @sometimesjoseph.bsky.social · 01/03/2025Doing a harddrive cleanup and finding all sorts of fun prototypes and experiments 021
Joseph Beacham @sometimesjoseph.bsky.social · 16/02/2025I'm a simple man, I enjoy a quirky colour variant. 020
Joseph Beacham @sometimesjoseph.bsky.social · 15/02/2025I didn't even mean to make a scope, I think it's just something that happens to a 3D artist at a certain age. 231
Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025I had to keep the assets under 256 tris and only use 256x textures, and I'm really chuffed with what we managed in a couple of days. It was also my favourite in-person game jam event so far, big thank you to @bristolgameshub.bsky.social for putting it on. 131
Joseph Beacham @sometimesjoseph.bsky.social · 29/01/2025For #GGJ25 I made some art for a kick 'em up at the end of the universe. globalgamejam.org/games/2025/i... 132
Joseph Beacham @sometimesjoseph.bsky.social · 23/11/2024Woke up with a powerful need to make some flipbook textures. 1308
Joseph Beacham @sometimesjoseph.bsky.social · 18/11/2024Just tested out a couple of Designer nodes by @flownepp.bsky.social and hot damn, I don't think I can go back. Managed more in an hour than I usually get done in a day. 2196
Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024Something I could definitely see myself using #ConjureSDF for is whipping up stamps and details for use in textures. Could easily make dozens pretty quickly, and then you're sorted for a project. 042
Joseph Beacham @sometimesjoseph.bsky.social · 28/10/2024More concept doodling. Some sort of... oh I don't know, let's say spaceship. 020
Joseph Beacham @sometimesjoseph.bsky.social · 27/10/2024Tried out #ConjureSDF this weekend and it's genuinely such a joy to use. I can't imagine a better tool for hard surface concepting. 020
Joseph Beacham @sometimesjoseph.bsky.social · 28/09/2024Bit of leisurely 3D doodling on a Saturday afternoon 020