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Sipsii00

@sipsii00.bsky.social
88 followers 36 following 107 posts

creative tjomme & gamedev without competence.

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Sipsii00 @sipsii00.bsky.social · 27/06/2026
My PSX/Doom sprite animator is coming along nicely. I now have a proper IK rig and can actually animate things, now I just need to hook up the sprite sheet exporter and we’re all set! #screenshotsaturday #indiedev #dev #godot
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Sipsii00 @sipsii00.bsky.social · 09/06/2026
LADDERS!! Finally got around doing ladders. Their height and steps are procedurally generated and they actually feels good #gamedev #ue5 #retrofps #indiedev #psx
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Sipsii00 @sipsii00.bsky.social · 02/02/2026
Revisiting weapon system, more specifically ’aiming’ It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs Also: canted aiming! #indiedev #retrofps #ue5 #gamedev #unrealengine #psx
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Sipsii00 @sipsii00.bsky.social · 28/01/2026
This is fire! Does it support nearest filtering? If so I’m sold
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Sipsii00 @sipsii00.bsky.social · 26/01/2026
How to avoid getting bottles chucked at you Step 1: Refuse the urge to join their cult Step 2: Join anyway Step 3: ??? Step 4: Profit
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Sipsii00 @sipsii00.bsky.social · 26/01/2026
Yea, the throwing animation speed and my Ubisoft trailer input reaction time is purely for demonstrating purpose! The player has a dodging ability similar to Dying Light so this encounter is fully avoidable :)
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Sipsii00 @sipsii00.bsky.social · 25/01/2026
They can now throw things at you, The Last of Us style. Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you #screenshotsaturday #indiedev #gamedev #ue5 #retrofps
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Sipsii00 @sipsii00.bsky.social · 23/01/2026
A collab between IKEA and Sims is a truly missed opportunity
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Sipsii00 @sipsii00.bsky.social · 18/01/2026
I get the angle based on the Dot vector product between the location of the player and the sprite, then DegAcos for the actual angle float. To switch angle sprites visually, it’s really just a couple of if statements based on certain thresholds! Here’s the source code :) github.com/Sipsii00/EDR
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Sipsii00 @sipsii00.bsky.social · 17/01/2026
Thank you! :)
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Sipsii00 @sipsii00.bsky.social · 17/01/2026
Doing some 2.5D ragdoll physics today It’s a blend between my previous IK logic, Reagera, and actual #ue5 physics. So far it works great, but still a bit lackluster in actual ragdoll animations. I feel this is a problem for future me #screenshotsaturday #indiedev #gamedev #retrofps
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Sipsii00 @sipsii00.bsky.social · 11/01/2026
POV: you’re my fridge at 3am when I feel cravings for cheese #ue5 #indiedev #gamedev #madewithunreal #retrofps #psx
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Sipsii00 @sipsii00.bsky.social · 11/01/2026
Thank you! 😎
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Sipsii00 @sipsii00.bsky.social · 10/01/2026
Been redoing the looting containers for a more diegetic approach. So far it feels smooth but snappy, which is what I want. I think it will mesh together nicely with the other diegetic systems! #ue5 #retrofps #indiedev #screenshotsaturday #gamedev
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Sipsii00 @sipsii00.bsky.social · 07/01/2026
Oh and this is Lumen btw! This is someone who keeps sneaking in front of my feet everyday, imagining he’s David trying to conquer Goliath. I love this weird little rat to death, but my hair can only get so gray. Similar to @freya.bsky.social I think cats and math is a match made in heaven :)
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Sipsii00 @sipsii00.bsky.social · 07/01/2026
Love seeing more game dev stuff <3
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Sipsii00 @sipsii00.bsky.social · 06/01/2026
If you don’t want to eat the grass, it’s not crunchy enough
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Sipsii00 @sipsii00.bsky.social · 06/01/2026
While working on my ”A-life type system”, I realised when the NPCs go into their offline state my poor little froggies loose their sense of direction. And there goes the rest of my day.. #gamedev #indiedev #ue5 #psx #retrofps
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Sipsii00 @sipsii00.bsky.social · 05/01/2026
Hey! Where’d you run off to? I’m missing your game in my feed!
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Sipsii00 @sipsii00.bsky.social · 05/01/2026
Feels good to FINALLY sit down and properly do some capsule art for the #Steam page. I feel I’ve been putting it off because these will actually define my artstyle, which is terrifying, but this feels right. One step closer to that scary green button #UE5 #indiedev #gamedev #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 21/10/2025
I guess I have to see it as an opportunity to redo the work but more properly. Now I know how I did it, now I can redo it better
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Sipsii00 @sipsii00.bsky.social · 20/10/2025
PSA: regularly backup your goddamn projects. Use version control, or just raw dog duplicate the whole project. I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff. #gamedev #indiedev #dev #programming
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Sipsii00 @sipsii00.bsky.social · 23/09/2025
Obviously shotgun1 and 2 are by this point old versions of the weapon system, which throws errors and crashes by just looking at it, but you can’t delete them because they hold some code functions you might need later because you keep forgetting how you did that last time..
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Sipsii00 @sipsii00.bsky.social · 22/09/2025
Introducing 2.5D inverse kinematics Is it necessary? no. Is it worthwhile? idk. (it’s also in full 8 directional Doom mode) #gamedev #retrofps #ue5 #unrealengine #indiedev
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Sipsii00 @sipsii00.bsky.social · 07/09/2025
”I’ve been trying to reach you about your car’s extended warranty” #ue5 #retrofps #indiedev #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 01/09/2025
PARKOUR?! PARKOUR! I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly” And I like it #UE5 #gamedev #retrofps #survivalgame
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Sipsii00 @sipsii00.bsky.social · 31/08/2025
Here’s with a wall jump!
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Sipsii00 @sipsii00.bsky.social · 31/08/2025
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty” #UE5 #gamedev #retrofps #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 30/08/2025
How did I miss #UE5 built-in screenshot command?! Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp #psx #indiedev #retrofps
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Sipsii00 @sipsii00.bsky.social · 24/08/2025
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh.. Here’s some screenshots #screenshotsaturday #indiedev #ue5 #retrofps
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Sipsii00 @sipsii00.bsky.social · 03/08/2025
And the video got butchered because of the compression. Here’s a screenshot from the video
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Sipsii00 @sipsii00.bsky.social · 03/08/2025
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader #blockbench #ue5 #retrofps #psx #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Planned features for this software: - Support for .fbx - Characters (non human included) - Animation timeline - IK + FK for character joints - BETTER UI DESIGN :( - Multiple models - Control rig - Keyframes - Bake model into project file (now it relies on the file path) - Post processing editing
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Last spam, I promise! ————— - Move + rot: models now snap to grid - Adjust export camera height - Scaling - Export sprites: 8 directions or from view - File format support: .glb + .gltf + .obj See comment below! :) (Again, model by @gapbite.bsky.social) #gamedev #software #godotengine #fluxanim
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated.. Models by the lovely @gapbite.bsky.social #screenshotsaturday #software #godot #psx #gamedev #3d
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Thank you! It’s only getting better and practical from here!
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Sipsii00 @sipsii00.bsky.social · 25/07/2025
You can now export a sprite sheet!! Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended! Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games Next: animation, keyframes, Ik #gamedev #godot #indiedev
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Sipsii00 @sipsii00.bsky.social · 24/07/2025
Thank you! Yeah, my hair is getting thinner each day but I’m still crawling forward!
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Sipsii00 @sipsii00.bsky.social · 23/07/2025
Seriously love your stuff, you’re the best cartoon rat I follow on here
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Sipsii00 @sipsii00.bsky.social · 23/07/2025
For those who don’t see where I’m getting at and why I’m excited: imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games (or export the animations for #psx inspired games) A sprite exported:
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Sipsii00 @sipsii00.bsky.social · 23/07/2025
Baby steps! Save/load, import .obj models, recent projects tab. Slowly it’s becoming an actual application! #gamedev #psx #fluxanim #godotengine
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Sipsii00 @sipsii00.bsky.social · 21/07/2025
It’s way too early to show anything yet, but I’m currently working on a new standalone tool for my #psx gamedevs out there. Entirely made with #godot #gamedev
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Sipsii00 @sipsii00.bsky.social · 20/07/2025
As a reminder, if you’re working on a Doom style boomer shooter: the asset is free and under MIT and hopefully will help you get your project moving faster! :) (It will still get updates, I’ve not forgotten about it) sipsii00.itch.io/eightdirecti...
sipsii00.itch.io
Eight Directional Rendering by SIPSII
A Sprite Component for UE5
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Sipsii00 @sipsii00.bsky.social · 20/07/2025
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight! You got me a coffee out of sheer kindness, damn. It isn’t all stress and frustration with this #gamedev thing after all :)
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Sipsii00 @sipsii00.bsky.social · 19/07/2025
I promise this is actually a survival game.. #screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
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Sipsii00 @sipsii00.bsky.social · 15/07/2025
Sprites, in 8 directions for that Doom ’93 oumph!
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Sipsii00 @sipsii00.bsky.social · 15/07/2025
Yeah, but I’ve been seeing more retro games made with Godot now, might be the new default choice for retro games in the future
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Sipsii00 @sipsii00.bsky.social · 15/07/2025
Juuust a bit 🤏
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Sipsii00 @sipsii00.bsky.social · 14/07/2025
how every monday hits you. #gamedev #unrealengine #retrofps #survivalgame #ue5
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Sipsii00 @sipsii00.bsky.social · 13/07/2025
Here’s a similar in progress clip in daylight from a few hours ago
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