”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 2hI got a knife like that, minus the movie prop magic, but definitely comparable bönk capacity. 000
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 06/10/2026Fun with bases: 7,381 (decimal) is 11111 (nonary, base 9). And to represent 1234567890 nonary in decimal: 5,4480,996 Base-conversion now in the Marain dictionary :) 010
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/2026THANK YOU @giedzinski.com The layer height was the issue! 020
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/202610/10 (Saturn has this) Thanks for attending my Ted talk 020
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/2026Jupiter's south pole storm is technically not a jet-stream, but anyway: 8/10 (Jupiter kinda has this) 100
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/20264/10 Squarestorm could be a good band name 100
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/2026Cranking up the stream length slows things down frame-wise. HOWEVER, BEHOLD THE PRETTY SWIRLING COLORS: 1/10 120
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 05/10/2026Waiting for friends to decide things about their packing. Felt cute tho. 1160
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 04/10/2026Alright, time to go help friend move. But I think I might go with a prescriptive approach for the atmospheres rather than pursue simulation everywhere. 030
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 04/10/2026Polygonal jetstream: whee! 😵💫 #rasdFastwalkerLeague 1215
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 04/10/2026*Gimli impression* …And my hat! 000
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 04/10/2026One of my ideas was a biome with Prototaxities. Maybe those could have lichen growing on them? 130
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 03/10/2026Wondering how Elite: Dangerous and Space Engine do it. 030
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 03/10/2026Swirly ooooo 🌌 (considering starting in on galactic procgen) 030
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 02/10/2026Is it depression, or is it material conditions? 36423
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 02/10/2026Trying to help myself validate scale with canon and common fan understanding, or to make properly informed mistakes, I made mapfight for systems vehicles. Behold: Delaware versus GSV Sleeper Service (Second chart from: www.deviantart.com/art/Culture-...) #rasdFastwalkerLeague 030
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 02/10/2026This is either gonna be spread out and empty feeling, or it’s gonna be a memory nightmare 010
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 02/10/2026Overhead map view of the 1km thing [E] is elevator, and [R] is rail. They are basically turbolifts, might try for letting an [E] ride become and [R] ride. A single deck Plate-Class is 90km by 60km x 20km. Would need upwards of (checks notes) 1 billion personal quarters along the edge. Oh. 010
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 02/10/2026My hallways are boring straight lines rn but i have some ideas to add procedural randomness. Basically the large community structures are embedded under the GSV deckplates. Next, I gotta work out constraints to make clusters of quarters or side-hangars up to General Bay scale. #rasdFastwalkerLeague 230
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 30/09/2026Yeah, getting the rings brighter towards the singularity and actually using a nonzero frequency on the cloud rotation really gives it the pinch of gravitas. This is def pushing the workbench fps, and might suck even worse as a stage, but import to game pending. #rasdFastwalkerLeague #astrophobia 011
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 30/09/2026Using nebula workbench to Make a new amgy black hole. Music: Into The Sun by Casket Casette 151
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 29/09/2026Semi-impulse purchase of pens after my two main gel pens ran dry. A bit overkill. 230
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 29/09/2026Struggled to sleep, so this morning, I took my provisional wordlist (i need to shorten a fair number of them tbh) and had the English switch to marain words, the I used signed distance field morphing between the two fonts, trouble is the #Marain font is larger so had to interpolate spacing. #conlang 052
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 29/09/2026It is a General Systems Vehicle. A very large spaceship that serves as a home to billions. 110
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 29/09/2026First GSV has a name now: Watering The Garden #rasdFastwalkerLeague 150
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 29/09/2026Looping around Codure, at its true scale! It takes just under four and and a half minutes for me to get from sunset to to sunrise, which over 10 million kilometers is 133 million kph, or 12% the speed of light. #rasdFastWalkerLeague Need to work out mach cone and hypersonic effects soon! 152
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 28/09/2026Test flight around GSV. Things need fixing still (plate terraij too simple, clouds are currently fixed, but its got a nice sense of scale and ability to manually or autopilot to a spot. I need to think up more greeblies. #rasdFastwalkerLeague 1233
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 27/09/2026Dogwillhunt second pilot out. It features this incredible band: youtu.be/nr8rxkRxFvY 031
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 27/09/2026Bad news: I might be moving away from Comanche-style rendering. Good news: I might be moving away from Comanche-style rendering. +Volumetric clouds -uglier near-surface rn +60 fps +Uses climate workbench to: ++ procedurally generate the planet surface & ++ weather pattern #rasdFastwalkerLeague 071
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 27/09/2026Rework branch of space-mode is performing better than I expected. Features: +velocity vector/antivector +auto flight +better descent into surface mode +solar surface animation (heightmap and layers pending) -surface backend swap pending -that or idk rework surface mode #rasdFastwalkerLeague 041
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 27/09/2026Me (and others lacking in sufficient astrophobia): “I wanna fly through the shiny clouds” 020
”Dizzy Yet” 🎃, a Scrivener𓋇 @sesheta.chipchirp.digital · 26/09/2026Procedurally generated terrain, for beleaguered planets and moonscapes: 021