Hilton @senutnareph.bsky.social · 16/12/2025Exactly 9 years ago, Montréal. #montreal #winter #motivational 040
Hilton @senutnareph.bsky.social · 08/09/2025Entered value 1.75 by mistake, instead of 0.175 for atmosphere's height. Looks beautiful. #godotengine 0100
Reposted by HiltonShawn🐶 @puppiesandanime.bsky.social · 14/08/2025the ideal indie team should be composed of 1 bizdev person, 1 social media person, a sound designer and 3 Brazilians of ambiguous skillsets 24980205
Hilton @senutnareph.bsky.social · 09/07/2025My home for the next 24 hours or so. Montreal-Halifax trip. #viarail 050
Hilton @senutnareph.bsky.social · 05/07/2025The appeal of games is to satisfy our wildest fantasies #godotengine #goap #traditionalai 060
Reposted by HiltonGreenheart Games 💚 - Tavern Keeper OUT NOW! @greenheartgames.bsky.social · 01/07/2025wdym it's July already 🥲 2384
Hilton @senutnareph.bsky.social · 30/06/2025Finally managed to share this commission with my tabletop group! It was a blast - thanks again @mwaayk.bsky.social 😀 #ttrpg #dolmenwood #pixelart 160
Reposted by HiltonSamuel @samuel.fm · 16/05/2025best unicode character is "ꙮ" without a doubt. used one time in a single 15th century manuscript to emphasise "many-eyed seraphim" and unicode thought it was really important that we can type that whenever we want 401682467
Hilton @senutnareph.bsky.social · 15/05/2025Right, so _this_ image in particular is not the result of a mistake. That is what the largest planet I'm building looks like when each one of its 9216002 faces (9215990 hexagons, 12 pentagons) gets rendered with a different color - representing their encoded face ids. #godotengine 0100
Reposted by HiltonAgate Dragon @agatedragon.blog · 13/05/2025Testing the performance of four different pathfinding algorithms. To find out which one is the fastest, which one generates the best path and which one explores the least nodes agatedragon.blog/2025/05/13/p... #gamedev 66610
Hilton @senutnareph.bsky.social · 13/04/2025Alright, I think I can finally stop tinkering with the planet's atmosphere shader and move on to adding new features. Before vs after. #godotengine 1150
Reposted by HiltonPavel @spavel.bsky.social · 06/04/2025The future is microtransactions for the "snooze" button on your alarm clock app 1413
Reposted by Hiltonpsudonym @psudonym.bsky.social · 05/04/2025Remember no selfies at a protest 8806195
Hilton @senutnareph.bsky.social · 30/03/2025Trying to bring this plane down! #skyteam #boardgame 3250
Hilton @senutnareph.bsky.social · 23/03/2025Swapped the battery of the good old Steam Deck today. It survived! 060
Hilton @senutnareph.bsky.social · 14/03/2025Before dipping my toes in Godot, I was building my world generator in javascript - and Babylon.js was a nice choice as it has built-in support for generating Goldberg polyhedra. Here's the small project: github.com/hperantunes/... #procgen 1122
Reposted by HiltonMyles @myles.redplanetgames.co · 04/03/2025Ah yes, for hair... 🤣 #Godot #GodotEngine #GodotTips #GameDev 811111
Hilton @senutnareph.bsky.social · 04/03/2025Godot 4.4 stable is out! And my atmosphere is starting to look good... #godot #procgen 180
Hilton @senutnareph.bsky.social · 28/02/2025The atmosphere is not rendering, but at least the sun now looks nice #godot 040
Hilton @senutnareph.bsky.social · 28/02/2025It's... still not simple 😅youtube.comHow Game Engines Make Shaders EasyYouTube video by Acerola 000
Hilton @senutnareph.bsky.social · 27/02/2025Putting bug fixing and other important stuff on pause, so I can play with atmospheres... #godot 030
Reposted by HiltonKRAK @mckrak.ink · 17/11/2024I've been seeing a lot of pixel artists struggle with Bluesky's image compression, so I'd thought I'd share how to get clear, crisp pixels on the site! Share to help a fellow pixel-artist! #pixelart #tutorial 8348952272
Reposted by HiltonRon Chan @rondanchan.bsky.social · 21/02/2025Severance fanart: Tabletop Team-Building Day at Macrodata Refinement! #severance 423346834
Hilton @senutnareph.bsky.social · 29/01/2025www.youtube.com/watch?v=7xL0...youtube.comMaps: Fractals, Tectonics and the Fourth DimensionYouTube video by Fractal Philosophy 000
Reposted by HiltonStein Makes Games @steinmakesgames.bsky.social · 09/01/2025Fun fact: Fossil records indicate that #GodotEngine and #Discord shared a common ancestor several million years ago, before they split into distinct species. 1034450
Hilton @senutnareph.bsky.social · 05/01/2025Taking a break from figuring out the main project's UI with something else... #godot 070
Hilton @senutnareph.bsky.social · 03/01/2025User Interface isn't easy. It will take a few more iterations to get usable... #godot 060
Reposted by Hiltonderek guy @dieworkwear.bsky.social · 03/01/2025huh, the film Her accurately predicted the return of high-rise trousers 614417239
Hilton @senutnareph.bsky.social · 01/01/2025I won my first game of the year #boardgame #analog #newyear #hangover 040
Hilton @senutnareph.bsky.social · 30/12/2024Instead of improving the UI so I can finally reach a milestone, today I decided to include an Easter egg into the project 🌏 #godot 040
Hilton @senutnareph.bsky.social · 29/12/2024It's not noticeable at a distance but most of the faces here are hexagons. The smallest world size on this prototype has 100002 faces, while the largest has 2500002 faces - that's a LOT of triangles to be rendered. #godot 070
Hilton @senutnareph.bsky.social · 29/12/2024Fixed most of the issues with saving and loading worlds. Also put together undo/redo actions. Now I should put some effort into what I'm most afraid of: user interface... #godot #solodev 080
Hilton @senutnareph.bsky.social · 23/12/2024Mistakes DO look interesting sometimes! #godot #solodev 0150
Hilton @senutnareph.bsky.social · 21/12/2024Godot's Resource system is quite powerful and easy to prototype against, but I need to iron out the kinks of dealing with these huge meshes. It's fast on my SSD, but I haven't tried it on a slower disk... #godot #solodev 0130
Hilton @senutnareph.bsky.social · 20/12/2024How it started (D3.js) vs how it's going (Godot 4.3) #godot #solodev 2261