Hilton @senutnareph.bsky.social · 08/01/2026It didn't fail as a star, it really succeeded as a planet 😄 020
Hilton @senutnareph.bsky.social · 16/12/2025Exactly 9 years ago, Montréal. #montreal #winter #motivational 040
Hilton @senutnareph.bsky.social · 04/10/2025O cara resolve ser um babaca completamente de graça, né? 020
Hilton @senutnareph.bsky.social · 08/09/2025Entered value 1.75 by mistake, instead of 0.175 for atmosphere's height. Looks beautiful. #godotengine 0100
Reposted by HiltonShawn🐶 @puppiesandanime.bsky.social · 14/08/2025the ideal indie team should be composed of 1 bizdev person, 1 social media person, a sound designer and 3 Brazilians of ambiguous skillsets 24980205
Hilton @senutnareph.bsky.social · 09/07/2025My home for the next 24 hours or so. Montreal-Halifax trip. #viarail 050
Hilton @senutnareph.bsky.social · 05/07/2025The appeal of games is to satisfy our wildest fantasies #godotengine #goap #traditionalai 060
Reposted by HiltonGreenheart Games 💚 - Tavern Keeper OUT NOW! @greenheartgames.bsky.social · 01/07/2025wdym it's July already 🥲 2384
Hilton @senutnareph.bsky.social · 30/06/2025Finally managed to share this commission with my tabletop group! It was a blast - thanks again @mwaayk.bsky.social 😀 #ttrpg #dolmenwood #pixelart 160
Hilton @senutnareph.bsky.social · 04/06/2025We'll get interfaces in GDScript before we get web exports working in C#-based Godot 4 projects 🥲 000
Hilton @senutnareph.bsky.social · 03/06/2025It took a few decades, but the oligarchs managed to comprehensively hijack the postwar government system to the point that they don't even need to pretend anymore. 000
Reposted by HiltonSamuel @samuel.fm · 16/05/2025best unicode character is "ꙮ" without a doubt. used one time in a single 15th century manuscript to emphasise "many-eyed seraphim" and unicode thought it was really important that we can type that whenever we want 401682467
Hilton @senutnareph.bsky.social · 15/05/2025Right, so _this_ image in particular is not the result of a mistake. That is what the largest planet I'm building looks like when each one of its 9216002 faces (9215990 hexagons, 12 pentagons) gets rendered with a different color - representing their encoded face ids. #godotengine 0100
Reposted by HiltonAgate Dragon @agatedragon.blog · 13/05/2025Testing the performance of four different pathfinding algorithms. To find out which one is the fastest, which one generates the best path and which one explores the least nodes agatedragon.blog/2025/05/13/p... #gamedev 66610
Hilton @senutnareph.bsky.social · 09/05/2025I disagree. I won't keep an inefficient linear algorithm in my codebase just because it comes from my head. Learning what works best is how you improve. 000
Hilton @senutnareph.bsky.social · 14/04/2025Direct comparison between the two latest versions of the atmosphere shader: the extra noise is subtle and the Mie scattering color banding is gone. #godotengine 010
Hilton @senutnareph.bsky.social · 14/04/2025Ok... managed to dial down the noise to an acceptable level without bringing back the color banding on the atmosphere! I think I can FINALLY put this feature to rest 😅 #godotengine 120
Hilton @senutnareph.bsky.social · 14/04/2025If you are not looking at an extremely zoomed-in screenshot, the extra noise in the atmosphere is not so visible. And it's not so bad as the color banding, at least to me. #godotengine 100
Hilton @senutnareph.bsky.social · 14/04/2025A solution to the problem? A visual artifact I'm not completely unhappy with: more noise. #godotengine 100
Hilton @senutnareph.bsky.social · 14/04/2025Took me a while to notice a visual artifact with the latest version of the atmosphere shading that I'm not happy with: strong color banding at the point where the Mie scattering kicks in more intensely. #godotengine 100
Hilton @senutnareph.bsky.social · 13/04/2025Alright, I think I can finally stop tinkering with the planet's atmosphere shader and move on to adding new features. Before vs after. #godotengine 1150