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Hilton

@senutnareph.bsky.social
1K followers 2.8K following 140 posts
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Hilton @senutnareph.bsky.social · 08/08/2026
Green onions
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Hilton @senutnareph.bsky.social · 13/05/2026
Ficou muito legal, parabéns!
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Hilton @senutnareph.bsky.social · 10/01/2026
Really bad take.
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Hilton @senutnareph.bsky.social · 08/01/2026
It didn't fail as a star, it really succeeded as a planet 😄
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Hilton @senutnareph.bsky.social · 21/12/2025
Time to start some light, fun reading!
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Hilton @senutnareph.bsky.social · 16/12/2025
Exactly 9 years ago, Montréal. #montreal #winter #motivational
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Hilton @senutnareph.bsky.social · 23/11/2025
Priscilla can do the job! 😊
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Reposted by Hilton
fuckface "squeaky" from:me @skeet.best · 11/11/2025
BABIES ARE BORN
WORSHIPPING
UNKNOWN GODS

— DWARF FORTRESS, BUG REPORT #13172
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Hilton @senutnareph.bsky.social · 04/10/2025
Pass. The author seems to be a dick.
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Hilton @senutnareph.bsky.social · 04/10/2025
O cara resolve ser um babaca completamente de graça, né?
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Hilton @senutnareph.bsky.social · 08/09/2025
Entered value 1.75 by mistake, instead of 0.175 for atmosphere's height. Looks beautiful. #godotengine
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Hilton @senutnareph.bsky.social · 15/08/2025
Why?
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Reposted by Hilton
Shawn🐶 @puppiesandanime.bsky.social · 14/08/2025
the ideal indie team should be composed of 1 bizdev person, 1 social media person, a sound designer and 3 Brazilians of ambiguous skillsets
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Hilton @senutnareph.bsky.social · 03/08/2025
Jornalismo vergonhoso
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Hilton @senutnareph.bsky.social · 13/07/2025
Looks great!
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Hilton @senutnareph.bsky.social · 09/07/2025
My home for the next 24 hours or so. Montreal-Halifax trip. #viarail
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Hilton @senutnareph.bsky.social · 05/07/2025
The appeal of games is to satisfy our wildest fantasies #godotengine #goap #traditionalai
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Hilton @senutnareph.bsky.social · 02/07/2025
Qud vibes - which is good!
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Reposted by Hilton
Greenheart Games 💚 - Tavern Keeper OUT NOW! @greenheartgames.bsky.social · 01/07/2025
wdym it's July already 🥲
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Hilton @senutnareph.bsky.social · 01/07/2025
Nice deTAIL
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Hilton @senutnareph.bsky.social · 30/06/2025
no
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Hilton @senutnareph.bsky.social · 30/06/2025
Finally managed to share this commission with my tabletop group! It was a blast - thanks again @mwaayk.bsky.social 😀 #ttrpg #dolmenwood #pixelart
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Hilton @senutnareph.bsky.social · 27/06/2025
Loved by the Consortium of Phyta
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Hilton @senutnareph.bsky.social · 25/06/2025
Clever and aesthetic
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Hilton @senutnareph.bsky.social · 18/06/2025
So that he can do even worse?
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Hilton @senutnareph.bsky.social · 10/06/2025
I run out of social stamina real fast...
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Hilton @senutnareph.bsky.social · 04/06/2025
We'll get interfaces in GDScript before we get web exports working in C#-based Godot 4 projects 🥲
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Hilton @senutnareph.bsky.social · 04/06/2025
Love the effect!
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Hilton @senutnareph.bsky.social · 04/06/2025
Trippy!
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Hilton @senutnareph.bsky.social · 03/06/2025
It took a few decades, but the oligarchs managed to comprehensively hijack the postwar government system to the point that they don't even need to pretend anymore.
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Hilton @senutnareph.bsky.social · 01/06/2025
Quem ganhou, o Vagabond?
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Hilton @senutnareph.bsky.social · 31/05/2025
This looks so cool
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Hilton @senutnareph.bsky.social · 30/05/2025
Nice!
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Reposted by Hilton
Samuel @samuel.fm · 16/05/2025
best unicode character is "ꙮ" without a doubt. used one time in a single 15th century manuscript to emphasise "many-eyed seraphim" and unicode thought it was really important that we can type that whenever we want
серафими многоꙮчитїи
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Hilton @senutnareph.bsky.social · 26/05/2025
Hexagons are the bestagons
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Hilton @senutnareph.bsky.social · 22/05/2025
It looks so cool!
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Hilton @senutnareph.bsky.social · 16/05/2025
Love the tones!
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Hilton @senutnareph.bsky.social · 15/05/2025
Right, so _this_ image in particular is not the result of a mistake. That is what the largest planet I'm building looks like when each one of its 9216002 faces (9215990 hexagons, 12 pentagons) gets rendered with a different color - representing their encoded face ids. #godotengine
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Reposted by Hilton
Agate Dragon @agatedragon.blog · 13/05/2025
Testing the performance of four different pathfinding algorithms. To find out which one is the fastest, which one generates the best path and which one explores the least nodes agatedragon.blog/2025/05/13/p... #gamedev
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Hilton @senutnareph.bsky.social · 12/05/2025
The art looks great!
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Hilton @senutnareph.bsky.social · 11/05/2025
Failure looks cool sometimes #godotengine
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Hilton @senutnareph.bsky.social · 09/05/2025
I disagree. I won't keep an inefficient linear algorithm in my codebase just because it comes from my head. Learning what works best is how you improve.
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Hilton @senutnareph.bsky.social · 17/04/2025
Spineless cowards
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Hilton @senutnareph.bsky.social · 14/04/2025
Direct comparison between the two latest versions of the atmosphere shader: the extra noise is subtle and the Mie scattering color banding is gone. #godotengine
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Hilton @senutnareph.bsky.social · 14/04/2025
Ok... managed to dial down the noise to an acceptable level without bringing back the color banding on the atmosphere! I think I can FINALLY put this feature to rest 😅 #godotengine
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Hilton @senutnareph.bsky.social · 14/04/2025
If you are not looking at an extremely zoomed-in screenshot, the extra noise in the atmosphere is not so visible. And it's not so bad as the color banding, at least to me. #godotengine
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Hilton @senutnareph.bsky.social · 14/04/2025
A solution to the problem? A visual artifact I'm not completely unhappy with: more noise. #godotengine
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Hilton @senutnareph.bsky.social · 14/04/2025
Took me a while to notice a visual artifact with the latest version of the atmosphere shading that I'm not happy with: strong color banding at the point where the Mie scattering kicks in more intensely. #godotengine
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Hilton @senutnareph.bsky.social · 13/04/2025
Alright, I think I can finally stop tinkering with the planet's atmosphere shader and move on to adding new features. Before vs after. #godotengine
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