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SEDOV

@sedov.bsky.social
174 followers 123 following 183 posts

I do machines that do stuff, write, code, paint, render. www.sedov.com

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SEDOV @sedov.bsky.social · 27/02/2025
I promise we're almost there.
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SEDOV @sedov.bsky.social · 23/02/2025
I found the memory leak 🫠
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SEDOV @sedov.bsky.social · 22/02/2025
Memory leaks or garbage collector - pick your poison
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SEDOV @sedov.bsky.social · 18/02/2025
I can finally get some good night sleep.
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SEDOV @sedov.bsky.social · 13/02/2025
Ok hear me out: Voldemort - Benedict Cumberbatch Snape - Adam Driver Mad-Eye - Daniel Craig McGonagall - Tilda Swinton Mrs. Weasley - Kate Winslet Bellatrix Lestrange - Eva Green Dumbledore - Christian Bale Sirius Black - Edward Norton Lucius Malfoy - Tom Hiddleston
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SEDOV @sedov.bsky.social · 13/02/2025
Much needed addition to our social medial
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SEDOV @sedov.bsky.social · 12/02/2025
I can't believe it, but I did #genuary1 fully inside Kinogaki. This spanned a lot of improvements, nodes, ideas and so on. I also added ability to name nodes and write comments so that when you share other people can understand.
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SEDOV @sedov.bsky.social · 11/02/2025
Never forget the 80/20 rule
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SEDOV @sedov.bsky.social · 10/02/2025
Still working on recreating #genuary1. This is an amazing exercise that prompted a lot of good changes. Third screenshot are the nodes inside the For Loop node. Wait until you see what a "Code" node can do :)
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SEDOV @sedov.bsky.social · 08/02/2025
One important thing that I’ve learned, but have hit or miss applying in real life is this. When you look at your code/product/artwork and get this tingly feeling at the back of your head saying that there is this little thing that’s off, you should always fix it.
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SEDOV @sedov.bsky.social · 08/02/2025
Didn’t finish Genuary 01 today, but fixed a lot of bugs and workflows issues.
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SEDOV @sedov.bsky.social · 07/02/2025
As means for testing KINOGAKI, I'll power through Genuary once again using only it, just to make sure it's working. Will also publish all of the scene files as well.
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SEDOV @sedov.bsky.social · 07/02/2025
Doing the little things...
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SEDOV @sedov.bsky.social · 06/02/2025
I’m moving a long. A lot of improvements, bug fixes and features. Maybe next week I’ll post installers and a few more videos. There is a node that allows you to write code (which compiles to machine code), there are nodes that allow to do for loops as well. Exciting stuff…
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revdancatt @revdancatt.com · 05/02/2025
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Trying new things. #penplotter #drawingmachine
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SEDOV @sedov.bsky.social · 03/02/2025
BTW, the work is moving along with the plotter.
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SEDOV @sedov.bsky.social · 03/02/2025
My total count of new lines of code for today is a negative number and I’m proud. The simpler everything is the more reliable it is. Can’t wait to share with you all an updated version.
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KINOGAKI @kinogaki.bsky.social · 02/02/2025
Absolutely. There are plans for a whole context to process images and then use them to influence various parameters. Also nodes for color, physics, there are loops. There is also Code node that I’ll record a video on next.
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SEDOV @sedov.bsky.social · 02/02/2025
Releasing an app that people can install is apparently witchcraft. A lot of waiting on certificates, DUNS number, and what now. Good news - that the desktop version is so stable and fast - it's almost indescribably better experience compared to the web version I published.
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SEDOV @sedov.bsky.social · 02/02/2025
1 hour of coding features. 9 hours of configuring GitHub Actions to build an installer for Mac and Windows. Still going…
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SEDOV @sedov.bsky.social · 01/02/2025
I generally dislike using AI when I code. Only use it on boilerplate code (simple in logic but long to type) o3-mini is really good. It started to change my mind. It feels like it’s inspired by the code that’s already there so it looks and reads the way I would’ve written it. Really interesting.
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SEDOV @sedov.bsky.social · 31/01/2025
This is really cool
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SEDOV @sedov.bsky.social · 31/01/2025
I’m just gonna chill the rest of the evening. So much potential now that I have a solid graphics engine.
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KINOGAKI @kinogaki.bsky.social · 30/01/2025
Technical debt is real. Rewriting parts of Kinogaki the right way. I’m really thankful to all the DMs and bug reports. 🙏🏻
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SEDOV @sedov.bsky.social · 28/01/2025
It is out! Go check it out. My dm's are open - I'll be happy to hear comments suggestions and just chat about it. There are lots of things to do. Lot's of things are planned and in the works, but for now I feel like it's time to release it into the wild.
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SEDOV @sedov.bsky.social · 28/01/2025
Ahh - the struggles of a different point of view. It’s gonna be good though!
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SEDOV @sedov.bsky.social · 23/01/2025
Should have a minimal demo you all can try in hopefully a week or so.
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SEDOV @sedov.bsky.social · 22/01/2025
Plotted some Op Art for #genuary19 using KINOGAKI app. #genuary #plotterart #penplotter
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SEDOV @sedov.bsky.social · 21/01/2025
A bit late to #genuary14 all black and white submission. Below is a very quick demo of KINOGAKI app that’s currently in development. #genuary #penplotter #plotterart
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SEDOV @sedov.bsky.social · 20/01/2025
Something is cooking…
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George Savva @georgemsavva.bsky.social · 19/01/2025
What does the wind look like? #genuary18 #genuary #genuary2025 #mathart
A flow field in blue and white with a white grid overlaid
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SEDOV @sedov.bsky.social · 19/01/2025
Doing a backplate for my new #penplotter.
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SEDOV @sedov.bsky.social · 18/01/2025
Day 17 of Genuary 2025 Prompt: What happens if pi=4? In the software I use to generate this I wrote custom sin/cos functions that accept arbitrary PI value. From top to bottom it goes from 3.14 to 4.0 while drawing a circle. #genuary #genuary2025 #genuary17 #plotterart #penplotter
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SEDOV @sedov.bsky.social · 18/01/2025
I've added custom xsin and xcos functions to scripting capabilities of "plot" and now I can show how things change when PI slowly becomes 4.0. Just need to color this and plot. This code runs per each point created by a point_grid.
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Dave Pagurek @davepagurek.com · 18/01/2025
The first #p5js 2.0 beta release is out! We're still in the process of writing up everything that has changed, but if you want to see some examples and help us test things out, head on over: github.com/processing/p...
github.com
Release v2.0.0-beta.1 · processing/p5.js
We want your help! Try testing out the beta and report any bugs you encounter! You can fork this web editor project: https://editor.p5js.org/davepagurek/sketches/wiOiYAp6P You can also add a sc...
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SEDOV @sedov.bsky.social · 18/01/2025
This may as well be the most important node I write. It's using LUA in the background, but I will augment it so that it's more C like syntax without 'then' and 'end'
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SEDOV @sedov.bsky.social · 18/01/2025
I think the more colorful version is more appropriate for #genuary16
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SEDOV @sedov.bsky.social · 18/01/2025
Some parameters in action that I can play with
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SEDOV @sedov.bsky.social · 18/01/2025
Day 16 of Genuary 2025 Prompt: Generative Palette It didn't come across on a photograph, but it's there. I promise #genuary #genuary2025 #genuary16 #plotterart #penplotter
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SEDOV @sedov.bsky.social · 17/01/2025
Generative palettes? First I need some nodes, pen management and so on. Getting there
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SEDOV @sedov.bsky.social · 17/01/2025
I need this in my life
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SEDOV @sedov.bsky.social · 17/01/2025
Day 15 of Genuary 2025 Prompt: Design a rug.. Experimenting with the next iteration of my software. This was a lot of fun to do, since it's now realtime. #genuary #genuary2025 #genuary15 #plotterart #penplotter
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SEDOV @sedov.bsky.social · 17/01/2025
Let’s call it a
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SEDOV @sedov.bsky.social · 17/01/2025
Plotting this rug that I made in this new software that I wrote
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chris bly @chrisxbly.bsky.social · 16/01/2025
Genuary 2: layers upon layers upon layers #genuary #art #abstractart #architecture
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Julien Gachadoat @julienv3ga.bsky.social · 15/01/2025
Checkerboard-06
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Matt Perkins (nudoru) 👨‍💻🎨 @nudoru.bsky.social · 15/01/2025
A few monochrome abstracts today... Made by a human with code, #art #generativeart #genartclub #creativecoding #javascript
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SEDOV @sedov.bsky.social · 15/01/2025
I will need to catch up on today’s genuary. I’m heads deep into rewriting my plotter software in C++. 😳
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SEDOV @sedov.bsky.social · 14/01/2025
Day 13 of Genuary 2025 Prompt: Triangles and nothing else. Maybe I cheated a bit, but I spent most of the day cleaning up my software. #genuary #genuary2025 #genuary13 #plotterart #penplotter
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SEDOV @sedov.bsky.social · 14/01/2025
This is going to to be a lot of triangles #genuary #plotterart
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