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Seb Heinrich

@sebheinrich.bsky.social
36 followers 77 following 31 posts

Gamedev & Videogamemusic Live Performer linktr.ee/oldbomb

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Seb Heinrich @sebheinrich.bsky.social · 13/09/2026
#CraftpixJam Submission: "TEN MORE ORE!", a 2D-Mining-Roguelike with a rope. I really focused on gameplay this time and I would love some feedback! Play in browser: oldbomb.itch.io/tenmoreore #Craftpix #pixelart #gamedev #indiedev #gamejam #GameMaker
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Seb Heinrich @sebheinrich.bsky.social · 11/09/2026
#CraftpixJam Day 8: "TEN MORE ORE!", a 2D-Mining-Roguelike with a rope. Good progress but UI is hard. But even a very simple lighting system creates a lot of atmosphere. #Craftpix #pixelart #gamedev #indiedev #gamejam #GameMaker
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Seb Heinrich @sebheinrich.bsky.social · 05/09/2026
#CraftpixJam Day 3: Creating a 2D-Mining-Roguelite was not as productive as yesterday, but I started working on the upgrade shop. Using #GameMaker s new-ish UI-Layers for the first time, we'll if I can find a good workflow. #Craftpix #pixelart #gamedev #indiedev #gamejam
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Seb Heinrich @sebheinrich.bsky.social · 05/09/2026
What do you think about a frog being the shop owner where you buy upgrades? sprite: pop-shop-packs.itch.io/frogs-pixel-...
pixel art frog on a box
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Seb Heinrich @sebheinrich.bsky.social · 04/09/2026
#CraftpixJam Day 2: Creating a 2D-Mining-Roguelite where you are bound by the length of your rope, which is also the only way to get back to the surface.​ Today I am quite happy with the progress. Also did some recoloring and rearranging of the assets. #Craftpix #pixelart #gamedev #indiedev #gamejam
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Seb Heinrich @sebheinrich.bsky.social · 03/09/2026
This was the first day creating a mining game for #CraftpixJam. Like always, everything took way longer than I thought :D #Craftpix #Pixelart #gamedev #indiedev #gamejam
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Seb Heinrich @sebheinrich.bsky.social · 03/09/2026
Working on a mining game for #craftpixjam #indiegame #pixelart @craftpix.bsky.social
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Alex Bertram-Powell @alexbpart.bsky.social · 07/06/2026
For the most part, my @dunderbeckgame.com creature designs are delivered like this. That's because this is the most information needed to go to production. For an artbook of the bestiary, I'd want to do much more developed renders. Would you buy a Dunderbeck monster book?
Line drawing of the Borometz, a plant that grows lambs, for Dunderbeck.Line drawing of a human-eating Owl for Dunderbeck.Line drawing of a monstrous fish that wields swords for Dunderbeck.Line drawing of a giant chicken jammed inside a rustic house for Dunderbeck.
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Seb Heinrich @sebheinrich.bsky.social · 06/06/2026
A Pixelart Mining Game with an interesting camera view where you have to dig down into a planet to find and lift the valuable planet core to sell it for profit. #PitchYaGame
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DEEP FOG SIGNALS | Wishlist on Steam @symmetrybreak.bsky.social · 05/06/2026
Hi #pitchyagame, meet Deep Fog Signals 📶 From a suffocating comms room, choose which transmissions to decode with scarce bandwidth, coordinate your unstable crew, interface with esoteric devices & interpret strange signals from the deep 📡 #storyrich #horror ➡️ store.steampowered.com/app/4100900/...
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Alex Bertram-Powell @alexbpart.bsky.social · 04/06/2026
WIZARD STRUT Digital drawing. A wizard, he struts.
Digital illustration of a wizard strutting next to a desert structure at dawn or perhaps sunset, aurora visible in the sky. The blue-skinned wizard wears a big purple hat and tattered robes over a very short off-white bodysuit which ends at the thighs. He has long white hair and beard. He wears a lot of gold jewellery. Illustration by Alex Bertram-Powell, 2026.
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Noel Cody @noelcody.bsky.social · 04/03/2026
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy ♥ noelcody.itch.io/moss-moss
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Patrick Henschel @patrickhenschel.de · 11/05/2026
Todays @indietreff.bsky.social at a new location in #Hamburg! Very very cool!!! 💪👏 Also great talk by @danielmarx.bsky.social 💪
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Metaroot @metaroot.bsky.social · 18/03/2026
Hey devs, We are a small, family-run publisher based in Switzerland. We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond. We'd love to see your projects! We look forward to receiving your pitches at: chat@metaroot.ch
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Seb Heinrich @sebheinrich.bsky.social · 25/03/2026
This is "Holter-Die-Poltergeist", my final unreal course project (and the first ever unreal game I made). You can download it from oldbomb.itch.io/poltergeist or read about the development here: www.notion.so/HOLTER-DIE-P... #indiegame #indiedev
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Seb Heinrich @sebheinrich.bsky.social · 15/01/2026
Fake window shadows using "Light Functions" (Gobos) in Unreal Engine 5.6. The light beams are simple translucent textures on a cone mesh with a scrolling dust texture. Good performance on low end hardware bc no volumetric fog and no shadow casting is used for this effect.
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Seb Heinrich @sebheinrich.bsky.social · 15/01/2026
Light flicker reacts dynamically to the enemy's proximity (Unreal Engine 5.6)
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Rat Pack Digital | Pixel Nomad 🐝 @ratpackdigital.com · 22/09/2025
I would love it if you could check out my creepy crawly #CozyGame on Steam! 🔥🐛 🐝 Fill your bug compendium ⚔️Train and battle your creepy crawlies 👀 Fishing, gathering and puzzles 🎉 Nifty RPG mechanics store.steampowered.com/app/3095130/... #gamedev #indiedev #Gameboy
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Seb Heinrich @sebheinrich.bsky.social · 12/09/2025
#Nordromantik #reetromantik #pixelart
Reed-roof house pixelart
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Seb Heinrich @sebheinrich.bsky.social · 11/09/2025
#Nordromantik #Pixelart
Lighthouse Beach Pixelart
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Seb Heinrich @sebheinrich.bsky.social · 23/03/2025
Mockup #pixelart
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Elder Junior @macapixel.bsky.social · 13/03/2025
Happy 30th anniversary, Chrono Trigger! #pixelart #ドット絵
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Squirreled Away ✨ Out Now on Steam! @squirreledgame.bsky.social · 13/03/2025
Squirreled Away releases March 28, 2025!! 🎉🥹 Wishlist the game on Steam and get ready for a cozy adventure! 🐿️ 👉 store.steampowered.com/app/2977620/... #indiegames #indiedev #cozygames #gamedev
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hby's stuff @hby.bsky.social · 13/03/2025
#pixelart #artpost
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Seb Heinrich @sebheinrich.bsky.social · 13/03/2025
Made a Dot-Matrix Filter in #gamemaker, #Gameboy Classic Style: #gamedev #indiedev #pixelart
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Adrien Dittrick @adriendittrick.bsky.social · 12/03/2025
Snake lip sync and body rig animation test I built this morning for a secret project. #gamedev #indiedev
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mob @palmonds.dev · 10/03/2025
finally ready to start showing a little bit of this off - my OS simulator game now has its own custom markup language i'm in the process of programming! it also currently uses the scribble library by @jujuadams.com for text rendering. this is all in game footage! #gamemaker #indiedev #gamedev
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Seb Heinrich @sebheinrich.bsky.social · 25/02/2025
shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects: #indiedev #pixelart #gamemaker #solodev #shadermagic
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Seb Heinrich @sebheinrich.bsky.social · 20/02/2025
There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h... #gamedesign #pixelart #shadermagic
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Seb Heinrich @sebheinrich.bsky.social · 20/02/2025
Thinking a lot about continue working on this mining game project. #pixelart #indiedev #gamedev #gamemaker
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Seb Heinrich @sebheinrich.bsky.social · 19/02/2025
I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right? #gamedev #indiedev #gamemaker #pixelart #gameboy
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