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SCAVENGER ZERO 💚 45% Funded

@scavengerzero.bsky.social
107 followers 23 following 208 posts

Kickstarter 💚 bit.ly/4iJRLXQ Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. Kickstarter and updated demo launching in October. STEAM: store.steampowered.com/app/3168670/…

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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 3h
Ending the day with the campaign being 45% funded. Again, thank you all for your support. I also released a small patch today (0.7.3) that fixed some known bugs and other issues. Will continue fixing any issues that pop up 🫡 #mech #pixelart #indiegame
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 15h
The Kickstarter page launched last night and has reached 32% funded in less than 24 hours. Thank you for your support so far. If you're interested at all in the idea of a 2D mech piloting roguelite game, go check it out! #indiedev #mecha #pixelart
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Reposted by SCAVENGER ZERO 💚 45% Funded
EB Game Design @eb-game-design.bsky.social · 06/10/2026
Congrats @scavengerzero.bsky.social on your Kickstarter launch! Do yourself a favour and throw money at him if you like cool games like I do: www.kickstarter.com/projects/kee...
kickstarter.com
SCAVENGER ZERO
2D MECHA ROGUELITE ACTION. RESTORE HOPE IN A HOPELESS WORLD.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 04/10/2026
Scratch that. I might not be able to make daily posts during the campaign because my RTX3080 just shit itself and died. Damn.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 04/10/2026
I'll be making daily posts again during the campaign and fixing any bugs that pop up in the demo. I think if the campaign fails, I can find some other way to finish the game.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 04/10/2026
With the Kickstarter launching tomorrow, I'm getting a little bit worried. Lots of things haven't really gone to plan despite my efforts. (Kickstarter trailer underperformed, none of the press/creators I've reached out to have responded, etc, etc.)
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 02/10/2026
Forgot to mention here; the demo is live now. Actively updating it to fix any bugs. I've spent a few days contacting content creators to see who'd be willing to cover the game. I'll be (trying to) market a lot in October too, during the Kickstarter. #indiegame #roguelite #mecha
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 29/09/2026
Luckily, I don't think it'll be this much pressure forever. Once I have a public demo out, I can relax a BIT before the Kickstarter begins.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 29/09/2026
Quick update; Decided I'm pushing the demo to tomorrow. I've got a few people testing a build on Steam. As for me, I desperately need sleep. I've put in a little bit under 950 hours in since the start of July which I'm realizing is like... 14ish hours a day? Lots of pressure.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 28/09/2026
Quick update; The updated demo for SCAVENGER ZERO will be released a bit later tonight. Additionally; the demo that releases tonight won't be the FINAL version of the demo. As always, I'll be making fixes as any issues pop up. #indiegame #mecha #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 25/09/2026
Kickstarter trailer has been completed and uploaded. I am anxious as all hell now that the launch date is closer. The final steps are to finish the demo build, then reach out to content creators. The demo will be playable before the campaign starts. #mecha #pixelart #indiegame
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 21/09/2026
Full Heavyweight Arena theme is up on the channel. (Also the themes of Mediumweight and Lightweight tier too) youtu.be/NkzhcP4YsuQ
youtu.be
SCAVENGER ZERO OST - Onslaught of Living Legends
YouTube video by SCAVENGER ZERO
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 21/09/2026
I'm happy to say that the arena game mode is now complete. Inspired by the arenas of the Armored Core games, it focuses on 1v1 pilot duels with no items. It's VERY hard. The Heavyweight Tier has made me lock in harder than anything before it. #indiegame #mecha #roguelite
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 15/09/2026
Just released the third preview build to playtesters for the SCAVENGER ZERO Kickstarter Demo. It includes; - Optimization & Balancing. - Side Objectives (BIG BOB!!) - New weapon charms (Shoebill...) - Shoulder-Mounted Lightning Shotgun - More... #indiegame #mecha #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 14/09/2026
Sorry for the silence recently. There's been a lot of serious crunch as I work towards finishing the Kickstarter Demo, but I'm optimistic it'll pay off. More importantly, tonight the game has hit a milestone. Thank you for 1,000 wishlists. #mechgame #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 12/09/2026
Shoulder-Mounted Lightning Shotgun WIP. Still need to do a sound design and additional VFX pass #mecha #pixelart #indiegame
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 11/09/2026
Big Bob miniboss WIP #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 10/09/2026
Follow up; side objectives are now working fully. I'm going to spend a bit of time expanding the types of side objectives though. #mecha #indiegame
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 10/09/2026
I call this one "adding side objectives to make my game not suck." I noticed during playtesting that runs can feel a bit too same-y in the early game, so I think these will help to break up the pace a bit. #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 09/09/2026
Working on a visual damage system (beating up the player's mech based on their health state) Right now it wears the paint and adds a bit of damage to the sprites. Next step will be having the player lose parts and having some unique hand-made damaged sprites. #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 08/09/2026
Today is my birthday. I have also released the first version of the 0.7.0 update to internal playtesters. It's still currently unstable, but progress is being made. I'll be aiming to release the demo a couple weeks before the Kickstarter. #mecha #indiegame #pixelart #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 07/09/2026
Working on finishing the game's arena mode today. Some specific mechs/pilots are a bit stupid and get stuck on walls. I'll have to fix that before October. After this I'm going to compile the build for internal testing and see how well it works
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 06/09/2026
When I have no idea what to post on shorts I just throw some random gameplay I have and call it a day #mecha #roguelike #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 05/09/2026
One of the cool things to come out of adding an arena mode is that some of the easy mech pilots in the base game are actually super tough in a 1v1. Not having items has forced me to change my build to adapt to the enemy. #mecha #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 05/09/2026
September devlog is out on Steam! It talks about the Kickstarter pre-launch page going live, weapon customization, part rebalancing, and some other stuff. #indiegame #pixelart #roguelike #screenshotsaturday
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 04/09/2026
Finishing up some of the base upgrade tiers, there's a larger difference between each level now. Here's the break room from level 1 to max. I still have a bit of polish to do on the art, but I'm going to finish the other upgrade paths first. #gamedev #indiedev #pixelart #roguelike
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 04/09/2026
Made lots of progress yesterday - 39/47 of the game's armor sets (195 parts) have been rebalanced. Fixed some serious balance oversights. - NPC mercenaries are now fully functional - Kickstarter pre launch page is up - Base upgrades are almost done - Polishing writing #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/09/2026
Honestly, both. I put hard limits for how strong sets in each weight class can be, but I distribute stats slightly differently to make them feel unique. For weapons, I just check their DPS compared to other options in the same weapon class to make sure one option doesn't entirely negate another.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/09/2026
Almost all stats in the game are stored in a file called "Regulation.txt", which gets parsed on startup. For dev builds, an external file can be imported instead. We use a Google Doc so we can both edit the file at the same time, and import it in game with a quick copy/paste. It's super convenient
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/09/2026
(To test if the custom stat loading would work, I just set the burst pistol's damage to 4,000,000 lmao)
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/09/2026
I'm a solo dev, but 0.7.0 has grown to be such a large update that a few friends are helping to balance it. I made a system that allows them to tweak stats, even in a compiled build, pretty much instantly. I also found out with too much damage, you can kill the DPS dummy. #gamedev #indiedev #mecha
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/09/2026
The Kickstarter pre-launch page is now live, short link on profile! Also made a short today showing off one of the enemy units, JOE. Some animations are still WIP, gonna smooth these out at some point this month. #gamedev #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 02/09/2026
Testing for shoulder mounted drone weapon. This will be included in the Kickstarter Demo #gamedev #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 13/08/2026
flamethrower #indiegame #pixelart #mecha
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 11/08/2026
Going through some major code refactoring, optimizing and balancing things. Not much interesting visually to show just yet from this, but I think it'll pay off in the end. So far it's a roughly 20ish FPS boost due to removing a lot of redundant/spaghetti code. #indiegame #indiedev #mecha
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 10/08/2026
Got a little distracted and forgot to mention: the August devlog is now out! This devlog goes over Kickstarter plans, UI and UX polish, and new stuff coming in October. store.steampowered.com/news/app/316... #gamedev #indiegame #mecha
store.steampowered.com
SCAVENGER ZERO - Important Update - Steam News
A long dev log talking about NextFest, Updated Demo, and more.
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 06/08/2026
While my game uses pixel art, I made low-poly models of two enemy units for these previews
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 06/08/2026
I'm trying to get back into the swing of daily uploads, showing off content for the updated demo. Here's a short showing off some of the 3D enemy previews I made for the intel / briefing screen. #indiegame #roguelike #pixelartㅤㅤㅤ
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 03/08/2026
I forgot to prepare a post today so enjoy this screenshot of my... beautiful? rig I've been using to test individual part painting #indiegame #mecha #roguelike
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 27/07/2026
I'm adding the ability for the player to upgrade the company building. Here's the lowest level, shitty version of the Employee Break Room. The vending machine is busted, the walls are unfinished... It kind of sucks... #indiegame #roguelike #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 25/07/2026
You can also view item tooltips during missions, but only when the game is paused. That way tooltips won't pop up in the middle of combat
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 25/07/2026
Requested feature / UI improvement for 0.7.0; hovering your mouse over an item in the workbench menu now displays a tooltip with what it does. Going to be working on further UI improvements today & tomorrow to streamline the game a bit. #gamedev #indiedev #mecha #roguelike
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 21/07/2026
Expanding the customization system! I've added the ability to have separate color schemes for arm units and weapons. I'll be reworking the painting menu over the next few days to fix bugs and make it more responsive. #mecha #pixelart #roguelike #gamedev
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 20/07/2026
I'm working on polishing the arena now so I should hopefully have some footage to show of that in-action soon!
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 20/07/2026
I'm getting a LOT done on the updated demo now, but in the process I've put off marketing... I'm going to make a dev log in August to recap what I've done since NextFest, and what remains to be done / my plans for September and October. #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 18/07/2026
This system is very simple but I'm hoping it will help humanize the NPCs a bit more, and incentivize the player to not instantly burn bridges with factions. (Less contracts available = less missions to deploy your mercenaries on, less passive income)
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 18/07/2026
Adding some things to flesh out NPC pilots: - Sparing pilots in combat: NPCs will attempt to eject at low HP if you let them - Recruiting mercs is being added. Player will be able to assemble a roster and deploy them on missions #mecha #screenshotsaturday #indiegame
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 16/07/2026
I am very tired, for some reason I can't sleep recently. I've spent my time working on The Arena instead. Fights work, and the selection menu for entering fights is just about done as well. Still gotta polish. #mecha #indiegame #roguelike
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 14/07/2026
More progress! - 6 New Sets finished for 0.7.0 (30 Parts) - Made a couple new music tracks yesterday - Finishing implementation of new weapons (Dual SMGs, Grenade Launcher, Plasma Shotgun, etc) #mecha #indiegame #pixelart
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SCAVENGER ZERO 💚 45% Funded @scavengerzero.bsky.social · 13/07/2026
Finishing a few more sets for 0.7.0 today. We're up to about 196 unique parts in the game now. This display helps me keep track of what sets are done, although a few finished sets are missing from here. I'll make a complete image soon. #mecha #indiegame #pixelart
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