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SCAVENGER ZERO 💚 46% Funded

@scavengerzero.bsky.social
108 followers 23 following 210 posts

Kickstarter 💚 bit.ly/4iJRLXQ Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. Kickstarter and updated demo launching in October. STEAM: store.steampowered.com/app/3168670/…

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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 11/10/2026
24 days to go on the Kickstarter, things have slowed down a bit but I'm still optimistic. I did notice a few bugs in the demo, which I'll be patching in the upcoming week.
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 09/10/2026
46% funded so far on my mech-building roguelite, 26 days to go. Going to spend a bit more time on socials and less time writing emails. (Emailing press/creators over the last few weeks hasn't really worked out) #kickstarter #mecha #indiedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 06/10/2026
The Kickstarter page launched last night and has reached 32% funded in less than 24 hours. Thank you for your support so far. If you're interested at all in the idea of a 2D mech piloting roguelite game, go check it out! #indiedev #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 02/10/2026
Forgot to mention here; the demo is live now. Actively updating it to fix any bugs. I've spent a few days contacting content creators to see who'd be willing to cover the game. I'll be (trying to) market a lot in October too, during the Kickstarter. #indiegame #roguelite #mecha
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 29/09/2026
Quick update; Decided I'm pushing the demo to tomorrow. I've got a few people testing a build on Steam. As for me, I desperately need sleep. I've put in a little bit under 950 hours in since the start of July which I'm realizing is like... 14ish hours a day? Lots of pressure.
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 25/09/2026
Kickstarter trailer has been completed and uploaded. I am anxious as all hell now that the launch date is closer. The final steps are to finish the demo build, then reach out to content creators. The demo will be playable before the campaign starts. #mecha #pixelart #indiegame
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 21/09/2026
I'm happy to say that the arena game mode is now complete. Inspired by the arenas of the Armored Core games, it focuses on 1v1 pilot duels with no items. It's VERY hard. The Heavyweight Tier has made me lock in harder than anything before it. #indiegame #mecha #roguelite
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 15/09/2026
Just released the third preview build to playtesters for the SCAVENGER ZERO Kickstarter Demo. It includes; - Optimization & Balancing. - Side Objectives (BIG BOB!!) - New weapon charms (Shoebill...) - Shoulder-Mounted Lightning Shotgun - More... #indiegame #mecha #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 12/09/2026
Shoulder-Mounted Lightning Shotgun WIP. Still need to do a sound design and additional VFX pass #mecha #pixelart #indiegame
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 11/09/2026
Big Bob miniboss WIP #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 10/09/2026
I call this one "adding side objectives to make my game not suck." I noticed during playtesting that runs can feel a bit too same-y in the early game, so I think these will help to break up the pace a bit. #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 09/09/2026
Working on a visual damage system (beating up the player's mech based on their health state) Right now it wears the paint and adds a bit of damage to the sprites. Next step will be having the player lose parts and having some unique hand-made damaged sprites. #mecha #indiegame #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 08/09/2026
Today is my birthday. I have also released the first version of the 0.7.0 update to internal playtesters. It's still currently unstable, but progress is being made. I'll be aiming to release the demo a couple weeks before the Kickstarter. #mecha #indiegame #pixelart #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 06/09/2026
When I have no idea what to post on shorts I just throw some random gameplay I have and call it a day #mecha #roguelike #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 05/09/2026
One of the cool things to come out of adding an arena mode is that some of the easy mech pilots in the base game are actually super tough in a 1v1. Not having items has forced me to change my build to adapt to the enemy. #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 05/09/2026
September devlog is out on Steam! It talks about the Kickstarter pre-launch page going live, weapon customization, part rebalancing, and some other stuff. #indiegame #pixelart #roguelike #screenshotsaturday
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 04/09/2026
Finishing up some of the base upgrade tiers, there's a larger difference between each level now. Here's the break room from level 1 to max. I still have a bit of polish to do on the art, but I'm going to finish the other upgrade paths first. #gamedev #indiedev #pixelart #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 04/09/2026
Made lots of progress yesterday - 39/47 of the game's armor sets (195 parts) have been rebalanced. Fixed some serious balance oversights. - NPC mercenaries are now fully functional - Kickstarter pre launch page is up - Base upgrades are almost done - Polishing writing #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 03/09/2026
I'm a solo dev, but 0.7.0 has grown to be such a large update that a few friends are helping to balance it. I made a system that allows them to tweak stats, even in a compiled build, pretty much instantly. I also found out with too much damage, you can kill the DPS dummy. #gamedev #indiedev #mecha
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 03/09/2026
The Kickstarter pre-launch page is now live, short link on profile! Also made a short today showing off one of the enemy units, JOE. Some animations are still WIP, gonna smooth these out at some point this month. #gamedev #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 02/09/2026
Testing for shoulder mounted drone weapon. This will be included in the Kickstarter Demo #gamedev #indiegame #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 13/08/2026
flamethrower #indiegame #pixelart #mecha
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 06/08/2026
While my game uses pixel art, I made low-poly models of two enemy units for these previews
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 06/08/2026
I'm trying to get back into the swing of daily uploads, showing off content for the updated demo. Here's a short showing off some of the 3D enemy previews I made for the intel / briefing screen. #indiegame #roguelike #pixelartㅤㅤㅤ
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 03/08/2026
I forgot to prepare a post today so enjoy this screenshot of my... beautiful? rig I've been using to test individual part painting #indiegame #mecha #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 27/07/2026
I'm adding the ability for the player to upgrade the company building. Here's the lowest level, shitty version of the Employee Break Room. The vending machine is busted, the walls are unfinished... It kind of sucks... #indiegame #roguelike #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 25/07/2026
You can also view item tooltips during missions, but only when the game is paused. That way tooltips won't pop up in the middle of combat
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 25/07/2026
Requested feature / UI improvement for 0.7.0; hovering your mouse over an item in the workbench menu now displays a tooltip with what it does. Going to be working on further UI improvements today & tomorrow to streamline the game a bit. #gamedev #indiedev #mecha #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 21/07/2026
Expanding the customization system! I've added the ability to have separate color schemes for arm units and weapons. I'll be reworking the painting menu over the next few days to fix bugs and make it more responsive. #mecha #pixelart #roguelike #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 18/07/2026
Adding some things to flesh out NPC pilots: - Sparing pilots in combat: NPCs will attempt to eject at low HP if you let them - Recruiting mercs is being added. Player will be able to assemble a roster and deploy them on missions #mecha #screenshotsaturday #indiegame
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 16/07/2026
I am very tired, for some reason I can't sleep recently. I've spent my time working on The Arena instead. Fights work, and the selection menu for entering fights is just about done as well. Still gotta polish. #mecha #indiegame #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 14/07/2026
More progress! - 6 New Sets finished for 0.7.0 (30 Parts) - Made a couple new music tracks yesterday - Finishing implementation of new weapons (Dual SMGs, Grenade Launcher, Plasma Shotgun, etc) #mecha #indiegame #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 13/07/2026
Finishing a few more sets for 0.7.0 today. We're up to about 196 unique parts in the game now. This display helps me keep track of what sets are done, although a few finished sets are missing from here. I'll make a complete image soon. #mecha #indiegame #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 05/07/2026
It's supposed to be my day off, but I've done a bit of work anyway on a requested feature: ARENA MODE! It's one of my favorite parts of the Armored Core games. The player will be able to battle their way up the Freelancing Administration's ranks. #mecha #indiegame #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 04/07/2026
Starting to work on new mech parts for version 0.7.0, also updating some weapon sprites #mecha #roguelike #indiegame #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 03/07/2026
Listening to more feedback, this is a big change: Instead of one shared bar for weapons, the player's primary weapons have individual energy reserves now. It's closer to a regular ammo system, but still respecting the original design #mecha #indiegame #roguelike #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 02/07/2026
Some testing for attack telegraphs being added in 0.7.0 alternatively: ragebaiting the laser cannon loaders #indiegame #roguelike #mecha #gamedev
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 01/07/2026
Part 1 in a series of shorts I'll be making addressing Steam Next Fest feedback for SCAVENGER ZERO. I've improved the snow planet a little. ☃ Still trying to get back into the swing of posting on socials so uhhhhh buzzword 2D Roguelike buzzword Mech Building buzzword
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 22/06/2026
My game is now less than 50 wishlists away from finally passing the 1,000 mark. Some quick NextFest demo stats: 🤖238,830 AUTOMATONS KILLED ✈️442 PILOTS KILLED 💰1.17 MILLION IN MISSION PROFITS #roguelike #mecha #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 20/06/2026
860 / 1,000 wishlists from the NextFest demo so far. Demo is still up and will remain up after the event #mecha #roguelike #indiegame
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 17/06/2026
In case you haven't heard; the NextFest demo for SCAVENGER ZERO is out. Made by a solo dev with no AI. If you're a fan of 2D roguelikes, mech building, or tax evasion, please help spread the word about the game! #pixelart #indiegame #wishlistwednesday
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 16/06/2026
We've just passed 600 wishlists on Steam. Thanks to everyone who has played the demo so far. #indiegame #mecha #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 15/06/2026
Made a quick hotfix to address some issues causing faction reputation to not reset when beating the demo & starting a new run. Thank you to everyone who has played the demo so far, I'll be monitoring feedback closely. #SteamNextFest #indiegame #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 05/06/2026
The first version of the SCAVENGER ZERO Demo has been released. I've identified some issues with it (mainly, issues with UI on 21:9 monitors). I'll be doing additional polish / bugfixing leading up to NextFest. #gamedev #indiedev #mecha #roguelike
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 04/06/2026
The first version of the demo will be releasing later today or tomorrow. I'll be working on polishing it as much as possible leading up to NextFest. Also opened a Discord for the community where I'll try to regularly post progress. See reply for Steam post / more info! #indiedev #gamedev #pixelart
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 03/06/2026
SCAVENGER ZERO demo will be released tomorrow, with additional polish leading up to NextFest on the 15th. I've mentioned before that I struggle with marketing; this demo will act as a kind of last-ditch effort to find an audience for the game. #wishlistwednesday #gamedev #indiedev #mecha
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 26/05/2026
Also for the roguelike stuff: - You keep your mech builds across runs. Unlock new parts by doing missions - Dying will not end the run instantly. More focus on economy management, bills increase each time you die - What DOES reset when game over: world state and items. (Reputation, upgrades.)
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 26/05/2026
Not the nemesis system exactly (the patent scares me) but there are some complex mechanics; - NPC Mechs fight each other in the background, each one having their own campaign independently of the player - The player gets attacked by NPCs based on reputation, sometimes can work alongside them
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 26/05/2026
Demo is being reviewed now. Against all odds, I finished it. The crunch has made me re-evaluate things a bit though. Admittedly, my health isn't in the best place. Regardless, I'm hopeful that Steam NextFest could provide the wishlists the game needs. #indiegame #gamedev #mecha
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SCAVENGER ZERO 💚 46% Funded @scavengerzero.bsky.social · 08/05/2026
A closer look at the directional shield I added to my game yesterday. Not final, still have a bit of sound design and VFX to do. This will probably be the last piece of new equipment until the demo is completed. #indiegame #gamedev #pixelart
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